pred@1963: /**
pred@1963: * vim: set ts=4 :
pred@1963: * =============================================================================
pred@1963: * SourceMod Team Fortress 2 Extension
pred@1963: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
pred@1963: * =============================================================================
pred@1963: *
pred@1963: * This program is free software; you can redistribute it and/or modify it under
pred@1963: * the terms of the GNU General Public License, version 3.0, as published by the
pred@1963: * Free Software Foundation.
pred@1963: *
pred@1963: * This program is distributed in the hope that it will be useful, but WITHOUT
pred@1963: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
pred@1963: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
pred@1963: * details.
pred@1963: *
pred@1963: * You should have received a copy of the GNU General Public License along with
pred@1963: * this program. If not, see .
pred@1963: *
pred@1963: * As a special exception, AlliedModders LLC gives you permission to link the
pred@1963: * code of this program (as well as its derivative works) to "Half-Life 2," the
pred@1963: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
pred@1963: * by the Valve Corporation. You must obey the GNU General Public License in
pred@1963: * all respects for all other code used. Additionally, AlliedModders LLC grants
pred@1963: * this exception to all derivative works. AlliedModders LLC defines further
pred@1963: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
pred@1963: * or .
pred@1963: *
ds@1987: * Version: $Id$
pred@1963: */
pred@1963:
pred@1963: #include "extension.h"
pred@1963: #include "util.h"
pred@1963:
pred@1963: size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
pred@1963: {
pred@1963: va_list ap;
pred@1963: va_start(ap, fmt);
pred@1963: size_t len = vsnprintf(buffer, maxlength, fmt, ap);
pred@1963: va_end(ap);
pred@1963:
pred@1963: if (len >= maxlength)
pred@1963: {
pred@1963: buffer[maxlength - 1] = '\0';
pred@1963: return (maxlength - 1);
pred@1963: }
pred@1963: else
pred@1963: {
pred@1963: return len;
pred@1963: }
pred@1963: }
pred@1963:
pred@1963: bool UTIL_FindDataTable(SendTable *pTable,
pred@1963: const char *name,
pred@1963: sm_sendprop_info_t *info,
pred@1963: unsigned int offset)
pred@1963: {
pred@1963: const char *pname;
pred@1963: int props = pTable->GetNumProps();
pred@1963: SendProp *prop;
pred@1963: SendTable *table;
pred@1963:
pred@1963: for (int i=0; iGetProp(i);
pred@1963:
pred@1963: if ((table = prop->GetDataTable()) != NULL)
pred@1963: {
pred@1963: pname = table->GetName();
pred@1963: if (pname && strcmp(name, pname) == 0)
pred@1963: {
pred@1963: info->prop = prop;
pred@1963: info->actual_offset = offset + info->prop->GetOffset();
pred@1963: return true;
pred@1963: }
pred@1963:
pred@1963: if (UTIL_FindDataTable(table,
pred@1963: name,
pred@1963: info,
pred@1963: offset + prop->GetOffset())
pred@1963: )
pred@1963: {
pred@1963: return true;
pred@1963: }
pred@1963: }
pred@1963: }
pred@1963:
pred@1963: return false;
pred@1963: }
pred@1963:
pred@1963: ServerClass *UTIL_FindServerClass(const char *classname)
pred@1963: {
pred@1963: ServerClass *sc = gamedll->GetAllServerClasses();
pred@1963: while (sc)
pred@1963: {
pred@1963: if (strcmp(classname, sc->GetName()) == 0)
pred@1963: {
pred@1963: return sc;
pred@1963: }
pred@1963: sc = sc->m_pNext;
pred@1963: }
pred@1963:
pred@1963: return NULL;
pred@1963: }
pred@1963:
pred@1963: CBaseEntity *UTIL_GetCBaseEntity(int num, bool onlyPlayers)
pred@1963: {
pred@1963: edict_t *pEdict = engine->PEntityOfEntIndex(num);
pred@1963: if (!pEdict || pEdict->IsFree())
pred@1963: {
pred@1963: return NULL;
pred@1963: }
pred@1963:
pred@2001: if (num > 0 && num <= playerhelpers->GetMaxClients())
pred@1963: {
pred@1963: IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(pEdict);
pred@1963: if (!pPlayer || !pPlayer->IsConnected())
pred@1963: {
pred@1963: return NULL;
pred@1963: }
pred@1963: }
pred@1963: else if (onlyPlayers)
pred@1963: {
pred@1963: return NULL;
pred@1963: }
pred@1963:
pred@1963: IServerUnknown *pUnk;
pred@1963: if ((pUnk=pEdict->GetUnknown()) == NULL)
pred@1963: {
pred@1963: return NULL;
pred@1963: }
pred@1963:
pred@1963: return pUnk->GetBaseEntity();
pred@1963: }