dvander@2726: /** dvander@2726: * vim: set ts=4 : dvander@2726: * ============================================================================= dvander@2726: * SourceMod dvander@2726: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. dvander@2726: * ============================================================================= dvander@2726: * dvander@2726: * This program is free software; you can redistribute it and/or modify it under dvander@2726: * the terms of the GNU General Public License, version 3.0, as published by the dvander@2726: * Free Software Foundation. dvander@2726: * dvander@2726: * This program is distributed in the hope that it will be useful, but WITHOUT dvander@2726: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS dvander@2726: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more dvander@2726: * details. dvander@2726: * dvander@2726: * You should have received a copy of the GNU General Public License along with dvander@2726: * this program. If not, see . dvander@2726: * dvander@2726: * As a special exception, AlliedModders LLC gives you permission to link the dvander@2726: * code of this program (as well as its derivative works) to "Half-Life 2," the dvander@2726: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software dvander@2726: * by the Valve Corporation. You must obey the GNU General Public License in dvander@2726: * all respects for all other code used. Additionally, AlliedModders LLC grants dvander@2726: * this exception to all derivative works. AlliedModders LLC defines further dvander@2726: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), dvander@2726: * or . dvander@2726: * dvander@2726: * Version: $Id$ dvander@2726: */ dvander@2726: dvander@2726: #include "BaseWorker.h" dvander@2726: dvander@2726: BaseWorker::BaseWorker(IThreadWorkerCallbacks *hooks) : dvander@2726: m_perFrame(SM_DEFAULT_THREADS_PER_FRAME), dvander@2726: m_state(Worker_Stopped), dvander@2726: m_pHooks(hooks) dvander@2726: { dvander@2726: } dvander@2726: dvander@2726: BaseWorker::~BaseWorker() dvander@2726: { dvander@2726: if (m_state != Worker_Stopped || m_state != Worker_Invalid) dvander@2726: Stop(true); dvander@2726: dvander@2726: if (m_ThreadQueue.size()) dvander@2726: Flush(true); dvander@2726: } dvander@2726: dvander@2726: void BaseWorker::MakeThread(IThread *pThread) dvander@2726: { dvander@2726: ThreadParams pt; dvander@2726: dvander@2726: pt.flags = Thread_AutoRelease; dvander@2726: pt.prio = ThreadPrio_Normal; dvander@2726: dvander@2726: MakeThread(pThread, &pt); dvander@2726: } dvander@2726: dvander@2726: IThreadHandle *BaseWorker::MakeThread(IThread *pThread, ThreadFlags flags) dvander@2726: { dvander@2726: ThreadParams pt; dvander@2726: dvander@2726: pt.flags = flags; dvander@2726: pt.prio = ThreadPrio_Normal; dvander@2726: dvander@2726: return MakeThread(pThread, &pt); dvander@2726: } dvander@2726: dvander@2726: IThreadHandle *BaseWorker::MakeThread(IThread *pThread, const ThreadParams *params) dvander@2726: { dvander@2726: if (m_state != Worker_Running) dvander@2726: return NULL; dvander@2726: dvander@2726: SWThreadHandle *swt = new SWThreadHandle(this, params, pThread); dvander@2726: dvander@2726: AddThreadToQueue(swt); dvander@2726: dvander@2726: return swt; dvander@2726: } dvander@2726: dvander@2726: void BaseWorker::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min) dvander@2726: { dvander@2726: max = ThreadPrio_Normal; dvander@2726: min = ThreadPrio_Normal; dvander@2726: } dvander@2726: dvander@2726: unsigned int BaseWorker::Flush(bool flush_cancel) dvander@2726: { dvander@2726: SWThreadHandle *swt; dvander@2726: unsigned int num = 0; dvander@2726: dvander@2726: while ((swt=PopThreadFromQueue()) != NULL) dvander@2726: { dvander@2726: swt->m_state = Thread_Done; dvander@2726: if (!flush_cancel) dvander@2726: swt->pThread->RunThread(swt); dvander@2726: swt->pThread->OnTerminate(swt, flush_cancel); dvander@2726: if (swt->m_params.flags & Thread_AutoRelease) dvander@2726: delete swt; dvander@2726: num++; dvander@2726: } dvander@2726: dvander@2726: return num; dvander@2726: } dvander@2726: dvander@2726: SWThreadHandle *BaseWorker::PopThreadFromQueue() dvander@2726: { dvander@2726: if (!m_ThreadQueue.size()) dvander@2726: return NULL; dvander@2726: dvander@2726: SourceHook::List::iterator begin; dvander@2726: SWThreadHandle *swt; dvander@2726: dvander@2726: begin = m_ThreadQueue.begin(); dvander@2726: swt = (*begin); dvander@2726: m_ThreadQueue.erase(begin); dvander@2726: dvander@2726: return swt; dvander@2726: } dvander@2726: dvander@2726: void BaseWorker::AddThreadToQueue(SWThreadHandle *pHandle) dvander@2726: { dvander@2726: m_ThreadQueue.push_back(pHandle); dvander@2726: } dvander@2726: dvander@2726: WorkerState BaseWorker::GetStatus(unsigned int *threads) dvander@2726: { dvander@2726: if (threads) dvander@2726: *threads = m_perFrame; dvander@2726: dvander@2726: return m_state; dvander@2726: } dvander@2726: dvander@2726: unsigned int BaseWorker::RunFrame() dvander@2726: { dvander@2726: unsigned int done = 0; asherkin@3704: unsigned int max = m_perFrame; dvander@2726: SWThreadHandle *swt = NULL; dvander@2726: IThread *pThread = NULL; dvander@2726: dvander@2726: while (done < max) dvander@2726: { dvander@2726: if ((swt=PopThreadFromQueue()) == NULL) dvander@2726: { dvander@2726: break; dvander@2726: } dvander@2726: pThread = swt->pThread; dvander@2726: swt->m_state = Thread_Running; dvander@2726: pThread->RunThread(swt); dvander@2726: swt->m_state = Thread_Done; dvander@2726: pThread->OnTerminate(swt, false); dvander@2726: if (swt->m_params.flags & Thread_AutoRelease) dvander@2726: { dvander@2726: delete swt; dvander@2726: } dvander@2726: done++; dvander@2726: } dvander@2726: dvander@2726: return done; dvander@2726: } dvander@2726: dvander@2726: void BaseWorker::SetMaxThreadsPerFrame(unsigned int threads) dvander@2726: { dvander@2726: m_perFrame = threads; dvander@2726: } dvander@2726: dvander@2726: bool BaseWorker::Start() dvander@2726: { dvander@2726: if (m_state != Worker_Invalid && m_state != Worker_Stopped) dvander@2726: { dvander@2726: return false; dvander@2726: } dvander@2726: dvander@2726: m_state = Worker_Running; dvander@2726: dvander@2726: if (m_pHooks) dvander@2726: { dvander@2726: m_pHooks->OnWorkerStart(this); dvander@2726: } dvander@2726: dvander@2726: return true; dvander@2726: } dvander@2726: dvander@2726: bool BaseWorker::Stop(bool flush_cancel) dvander@2726: { dvander@2726: if (m_state == Worker_Invalid || m_state == Worker_Stopped) dvander@2726: { dvander@2726: return false; dvander@2726: } dvander@2726: dvander@2726: if (m_state == Worker_Paused) dvander@2726: { dvander@2726: if (!Unpause()) dvander@2726: { dvander@2726: return false; dvander@2726: } dvander@2726: } dvander@2726: dvander@2726: m_state = Worker_Stopped; dvander@2726: Flush(flush_cancel); dvander@2726: dvander@2726: if (m_pHooks) dvander@2726: { dvander@2726: m_pHooks->OnWorkerStop(this); dvander@2726: } dvander@2726: dvander@2726: return true; dvander@2726: } dvander@2726: dvander@2726: bool BaseWorker::Pause() dvander@2726: { dvander@2726: if (m_state != Worker_Running) dvander@2726: { dvander@2726: return false; dvander@2726: } dvander@2726: dvander@2726: m_state = Worker_Paused; dvander@2726: dvander@2726: return true; dvander@2726: } dvander@2726: dvander@2726: dvander@2726: bool BaseWorker::Unpause() dvander@2726: { dvander@2726: if (m_state != Worker_Paused) dvander@2726: { dvander@2726: return false; dvander@2726: } dvander@2726: dvander@2726: m_state = Worker_Running; dvander@2726: dvander@2726: return true; dvander@2726: } dvander@2726: dvander@2726: /*********************** dvander@2726: * THREAD HANDLE STUFF * dvander@2726: ***********************/ dvander@2726: dvander@2726: void SWThreadHandle::DestroyThis() dvander@2726: { dvander@2726: delete this; dvander@2726: } dvander@2726: dvander@2726: void SWThreadHandle::GetParams(ThreadParams *p) dvander@2726: { dvander@2726: *p = m_params; dvander@2726: } dvander@2726: dvander@2726: ThreadPriority SWThreadHandle::GetPriority() dvander@2726: { dvander@2726: return m_params.prio; dvander@2726: } dvander@2726: dvander@2726: ThreadState SWThreadHandle::GetState() dvander@2726: { dvander@2726: return m_state; dvander@2726: } dvander@2726: dvander@2726: IThreadCreator *SWThreadHandle::Parent() dvander@2726: { dvander@2726: return m_parent; dvander@2726: } dvander@2726: dvander@2726: bool SWThreadHandle::SetPriority(ThreadPriority prio) dvander@2726: { dvander@2726: if (m_params.prio != ThreadPrio_Normal) dvander@2726: return false; dvander@2726: dvander@2726: m_params.prio = prio; dvander@2726: dvander@2726: return true; dvander@2726: } dvander@2726: dvander@2726: bool SWThreadHandle::Unpause() dvander@2726: { dvander@2726: if (m_state != Thread_Paused) dvander@2726: return false; dvander@2726: dvander@2726: m_state = Thread_Running; dvander@2726: dvander@2726: return true; dvander@2726: } dvander@2726: dvander@2726: bool SWThreadHandle::WaitForThread() dvander@2726: { dvander@2726: return false; dvander@2726: } dvander@2726: dvander@2726: SWThreadHandle::SWThreadHandle(IThreadCreator *parent, const ThreadParams *p, IThread *thread) : dvander@2726: m_state(Thread_Paused), m_params(*p), m_parent(parent), pThread(thread) dvander@2726: { dvander@2726: } dvander@2726: dvander@2726: IThread *SWThreadHandle::GetThread() dvander@2726: { dvander@2726: return pThread; dvander@2726: }