pred@2224: /**
pred@2224: * vim: set ts=4 :
pred@2224: * =============================================================================
pred@2224: * SourceMod Sample Extension
pred@2224: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
pred@2224: * =============================================================================
pred@2224: *
pred@2224: * This program is free software; you can redistribute it and/or modify it under
pred@2224: * the terms of the GNU General Public License, version 3.0, as published by the
pred@2224: * Free Software Foundation.
pred@2224: *
pred@2224: * This program is distributed in the hope that it will be useful, but WITHOUT
pred@2224: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
pred@2224: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
pred@2224: * details.
pred@2224: *
pred@2224: * You should have received a copy of the GNU General Public License along with
pred@2224: * this program. If not, see .
pred@2224: *
pred@2224: * As a special exception, AlliedModders LLC gives you permission to link the
pred@2224: * code of this program (as well as its derivative works) to "Half-Life 2," the
pred@2224: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
pred@2224: * by the Valve Corporation. You must obey the GNU General Public License in
pred@2224: * all respects for all other code used. Additionally, AlliedModders LLC grants
pred@2224: * this exception to all derivative works. AlliedModders LLC defines further
pred@2224: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
pred@2224: * or .
pred@2224: *
pred@2224: * Version: $Id$
pred@2224: */
pred@2224:
pred@2224: #include "StructManager.h"
pred@2224: #include "extension.h"
pred@2224:
pred@2224: StructManager g_StructManager;
pred@2224:
pred@2224: void StructManager::AddStruct( const char *name, StructInfo *str )
pred@2224: {
pred@2224: structs.insert(name, str);
pred@2224: structsList.push_back(str);
pred@2224: }
pred@2224:
pred@2224: StructManager::~StructManager()
pred@2224: {
pred@2224: SourceHook::List::iterator iter;
pred@2224:
pred@2224: iter = structsList.begin();
pred@2224:
pred@2224: while (iter != structsList.end())
pred@2224: {
pred@2224: delete (MemberInfo *)*iter;
pred@2224: iter = structsList.erase(iter);
pred@2224: }
pred@2224:
pred@2224: structs.clear();
pred@2224: }
pred@2224:
pred@2224: Handle_t StructManager::CreateStructHandle( const char *type, void *str )
pred@2224: {
pred@2224: StructInfo **pInfo = structs.retrieve(type);
pred@2224:
pred@2224: if (pInfo == NULL)
pred@2224: {
pred@2224: return BAD_HANDLE;
pred@2224: }
pred@2224:
pred@2224: StructHandle *pHandle = new StructHandle;
pred@2224:
pred@2224: pHandle->canDelete = false;
pred@2224: pHandle->data = str;
pred@2224: pHandle->info = *pInfo;
pred@2224:
pred@2224: return handlesys->CreateHandle(g_StructHandle,
pred@2224: pHandle,
pred@2224: NULL,
pred@2224: myself->GetIdentity(),
pred@2224: NULL);
pred@2224: }