pred@2768: /** pred@2768: * Do not edit this file. Any changes will be overwritten by the gamedata pred@2768: * updater or by upgrading your SourceMod install. pred@2768: * pred@2768: * To override data in this file, create a subdirectory named "custom" and pred@2768: * place your own gamedata file(s) inside of it. Such files will be parsed pred@2768: * after SM's own. pred@2768: * pred@2768: * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod) pred@2768: */ pred@2768: pred@2768: "Games" pred@2768: { pred@2768: /* General Temp Entities */ pred@2768: "#default" pred@2768: { pred@2768: "#supported" pred@2768: { pred@2768: "game" "dod" pred@2768: "game" "tf" skamonkey@3064: "game" "garrysmod" skamonkey@3124: "game" "hl2mp" pred@2768: } pred@2768: pred@2768: "Offsets" pred@2768: { pred@2768: /* Offset into CBaseTempEntity constructor */ pred@2768: "s_pTempEntities" pred@2768: { voidedweasel@3484: "windows" "19" pred@2768: } pred@2768: "GetTEName" pred@2768: { pred@2768: "windows" "4" pred@2768: "linux" "4" ds@3030: "mac" "4" pred@2768: } pred@2768: "GetTENext" pred@2768: { pred@2768: "windows" "8" pred@2768: "linux" "8" ds@3030: "mac" "8" pred@2768: } pred@2768: "TE_GetServerClass" pred@2768: { pred@2768: "windows" "0" pred@2768: "linux" "0" ds@3030: "mac" "0" pred@2768: } pred@2768: } pred@2768: pred@2768: "Signatures" pred@2768: { pred@2768: "CBaseTempEntity" pred@2768: { pred@2768: "library" "server" wazzled08@3479: "windows" "\x55\x8B\xEC\x8B\xC1\x8B\x4D\x2A\xC7\x00\x2A\x2A\x2A\x2A\x89\x48" pred@2768: } pred@2768: "s_pTempEntities" pred@2768: { pred@2768: "library" "server" pred@2768: "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" ds@3030: "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE" pred@2768: } pred@2768: } pred@2768: } skamonkey@3481: skamonkey@3353: /* CGlobalEntityList */ skamonkey@3353: "#default" skamonkey@3353: { skamonkey@3353: "#supported" skamonkey@3353: { skamonkey@3353: "game" "dod" skamonkey@3353: "game" "tf" skamonkey@3353: "game" "hl2mp" skamonkey@3353: } skamonkey@3353: skamonkey@3353: "Signatures" skamonkey@3353: { skamonkey@3353: /* Functions in CGlobalEntityList */ skamonkey@3353: "FindEntityByClassname" skamonkey@3353: { skamonkey@3353: "library" "server" wazzled08@3479: "windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x4D\x2A\x85\xC9\x57\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x83\xC0\x2A\xC1\xE0\x04\x8B\x3C\x30\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74\x2A\x8B\x5D\x2A\x8B\x37\x85\xF6\x75\x2A\x68\x2A\x2A\x2A\x2A\xFF\x15\x2A\x2A\x2A\x2A\x83\xC4\x2A\xEB\x2A\x39" skamonkey@3353: "linux" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" skamonkey@3353: "mac" "@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc" skamonkey@3353: } skamonkey@3353: } skamonkey@3353: } skamonkey@3353: pred@2768: /* General GameRules */ pred@2768: "#default" pred@2768: { pred@2768: "#supported" pred@2768: { pred@2768: "game" "dod" pred@2768: "game" "tf" skamonkey@2985: "game" "cstrike" skamonkey@3064: "game" "garrysmod" skamonkey@3124: "game" "hl2mp" pred@2768: } pred@2768: pred@2768: "Offsets" pred@2768: { pred@2768: /* Offset into CreateGameRulesObject */ pred@2768: "g_pGameRules" pred@2768: { pred@2768: "windows" "2" pred@2768: } pred@2768: } pred@2768: pred@2768: "Signatures" pred@2768: { pred@2768: /* This signature sometimes has multiple matches, but this pred@2768: * does not matter as g_pGameRules is involved in all of them. pred@2768: * The same g_pGameRules offset applies to each match. pred@2768: * pred@2768: * Sometimes this block of bytes is at the beginning of the static pred@2768: * CreateGameRulesObject function and sometimes it is in the middle pred@2768: * of an entirely different function. This depends on the game. pred@2768: */ pred@2768: "CreateGameRulesObject" pred@2768: { pred@2768: "library" "server" pred@2768: "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2" pred@2768: } pred@2768: "g_pGameRules" pred@2768: { pred@2768: "library" "server" pred@2768: "linux" "@g_pGameRules" ds@3030: "mac" "@g_pGameRules" pred@2768: } pred@2768: } pred@2768: } pred@2768: pred@2768: /* IServer interface pointer */ pred@2768: "#default" pred@2768: { pred@2768: "Keys" pred@2768: { pred@2768: /* Signature for the beginning of IVEngineServer::CreateFakeClient. pred@2768: * pred@2768: * The engine binary is not actually scanned in order to look for pred@2768: * this. SourceHook is used to used to determine the address of the pred@2768: * function and this signature is used to verify that it contains pred@2768: * the expected code. A pointer to sv (IServer interface) is used pred@2768: * here. pred@2768: */ wazzled08@3483: "CreateFakeClient_Windows" "\x55\x8B\xEC\x8B\x45\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x85\xC0" pred@2768: } pred@2768: pred@2768: "Offsets" pred@2768: { pred@2768: /* Offset into IVEngineServer::CreateFakeClient */ pred@2768: "sv" pred@2768: { wazzled08@3483: "windows" "8" pred@2768: } pred@2768: } pred@2768: pred@2768: "Signatures" pred@2768: { pred@2768: /* CBaseServer object for IServer interface */ pred@2768: "sv" pred@2768: { pred@2768: "library" "engine" pred@2768: "linux" "@sv" ds@3030: "mac" "@sv" pred@2768: } pred@2768: } pred@2768: } pred@2768: pred@2768: /* EntityFactoryDictionary function */ pred@2768: "#default" pred@2768: { pred@2768: "Signatures" pred@2768: { pred@2768: "EntityFactory" pred@2768: { pred@2768: "library" "server" pred@2768: "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3" pred@2768: "linux" "@_Z23EntityFactoryDictionaryv" ds@3030: "mac" "@_Z23EntityFactoryDictionaryv" pred@2768: } pred@2768: } pred@2768: } pred@2768: pred@2768: /* CBaseEntityOutput::FireOutput */ pred@2768: "#default" pred@2768: { pred@2768: "#supported" pred@2768: { pred@2768: "game" "dod" pred@2768: "game" "tf" skamonkey@3124: "game" "hl2mp" pred@2768: } pred@2768: "Signatures" pred@2768: { pred@2768: "FireOutput" pred@2768: { pred@2768: "library" "server" wazzled08@3479: "windows" "\x55\x8B\xEC\x81\xEC\x2A\x2A\x2A\x2A\x53\x56\x8B\x71\x2A\x85\xF6" pred@2768: "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" ds@3030: "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f" pred@2768: } pred@2768: } pred@2768: } pred@2768: pred@2768: /* SetUserInfo data */ pred@2768: "#default" pred@2768: { skamonkey@3481: "#supported" skamonkey@3481: { skamonkey@3481: "game" "dod" skamonkey@3481: "game" "tf" skamonkey@3481: "game" "garrysmod" skamonkey@3481: "game" "hl2mp" skamonkey@3481: } skamonkey@3481: pred@2768: "Offsets" pred@2768: { pred@2768: /** pred@2768: * CBaseClient::SetUserCVar(char const*,char const*); pred@2768: * Linux offset straight from VTable dump. pred@2768: * Windows offset is crazy. Found the windows SetName function using string "(%d)%-0.*s" pred@2768: * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1) pred@2768: */ pred@2768: "SetUserCvar" pred@2768: { skamonkey@3480: "windows" "18" skamonkey@3480: "linux" "58" skamonkey@3480: "mac" "58" pred@2768: } pred@2768: /** pred@2768: * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made. pred@2768: * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end. pred@2768: * Linux: mov byte ptr [esi+98h], 0 pred@2768: * Win: mov byte ptr [esi+0A4h], 0 pred@2768: */ pred@2768: "InfoChanged" pred@2768: { pred@2768: "windows" "140" pred@2768: "linux" "140" ds@3030: "mac" "140" pred@2768: } pred@2768: } pred@2768: } pred@2768: }