dvander@591: /** ds@653: * vim: set ts=4 : ds@1330: * ============================================================================= dvander@1231: * SourceMod ds@1947: * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. ds@1330: * ============================================================================= dvander@591: * ds@1330: * This program is free software; you can redistribute it and/or modify it under ds@1330: * the terms of the GNU General Public License, version 3.0, as published by the ds@1330: * Free Software Foundation. dvander@1231: * ds@1330: * This program is distributed in the hope that it will be useful, but WITHOUT ds@1330: * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS ds@1330: * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more ds@1330: * details. dvander@1231: * ds@1330: * You should have received a copy of the GNU General Public License along with ds@1330: * this program. If not, see . dvander@1231: * ds@1330: * As a special exception, AlliedModders LLC gives you permission to link the ds@1330: * code of this program (as well as its derivative works) to "Half-Life 2," the ds@1330: * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software ds@1330: * by the Valve Corporation. You must obey the GNU General Public License in ds@1330: * all respects for all other code used. Additionally, AlliedModders LLC grants ds@1330: * this exception to all derivative works. AlliedModders LLC defines further ds@1330: * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), ds@1330: * or . dvander@591: * dvander@591: * Version: $Id$ dvander@591: */ dvander@591: dvander@591: #ifndef _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_ dvander@591: #define _INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_ dvander@591: dvander@591: #include "sm_globals.h" dvander@591: #include dvander@591: #include "sourcemm_api.h" dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: #include dvander@591: #include pred@2323: #include "ConVarManager.h" dvander@591: dvander@591: using namespace SourceHook; dvander@591: dvander@1621: #define PLAYER_LIFE_UNKNOWN 0 dvander@1621: #define PLAYER_LIFE_ALIVE 1 dvander@1621: #define PLAYER_LIFE_DEAD 2 dvander@1621: dvander@1688: #define MIN_API_FOR_ADMINCALLS 7 dvander@1688: pred@2591: union serial_t pred@2591: { pred@2591: uint32_t value; pred@2591: struct pred@2591: { asherkin@3488: uint32_t index : 8; pred@2591: uint32_t serial : 24; pred@2591: } bits; pred@2591: }; pred@2591: dvander@591: class CPlayer : public IGamePlayer dvander@591: { dvander@616: friend class PlayerManager; dvander@591: public: dvander@591: CPlayer(); dvander@591: public: dvander@615: const char *GetName(); dvander@615: const char *GetIPAddress(); asherkin@3808: const char *GetAuthString(bool validated = true); kyle@3825: unsigned int GetSteamAccountID(bool validated = true); dvander@615: edict_t *GetEdict(); dvander@615: bool IsInGame(); dvander@1358: bool WasCountedAsInGame(); dvander@615: bool IsConnected(); dvander@615: bool IsAuthorized(); dvander@615: bool IsFakeClient(); skamonkey@3418: bool IsSourceTV() const; skamonkey@3418: bool IsReplay() const; dvander@591: void SetAdminId(AdminId id, bool temporary); dvander@615: AdminId GetAdminId(); dvander@1161: void Kick(const char *str); theY4Kman@2777: bool IsInKickQueue(); dvander@1273: IPlayerInfo *GetPlayerInfo(); faluco@1352: unsigned int GetLanguageId(); skamonkey@3213: void SetLanguageId(unsigned int id); dvander@1350: int GetUserId(); dvander@1688: bool RunAdminCacheChecks(); dvander@1688: void NotifyPostAdminChecks(); pred@2591: unsigned int GetSerial(); dvander@644: public: dvander@1273: void DoBasicAdminChecks(); dvander@1509: void MarkAsBeingKicked(); dvander@1621: int GetLifeState(); dvander@591: private: dvander@591: void Initialize(const char *name, const char *ip, edict_t *pEntity); dvander@591: void Connect(); dvander@591: void Disconnect(); dvander@591: void SetName(const char *name); dvander@591: void DumpAdmin(bool deleting); asherkin@3808: void SetAuthString(const char *auth); asherkin@3808: void Authorize(); dvander@1161: void Authorize_Post(); dvander@1273: void DoPostConnectAuthorization(); asherkin@3808: bool IsAuthStringValidated(); dvander@591: private: dvander@591: bool m_IsConnected; dvander@591: bool m_IsInGame; dvander@591: bool m_IsAuthorized; dvander@1509: bool m_bIsInKickQueue; dvander@591: String m_Name; dvander@591: String m_Ip; dvander@1161: String m_IpNoPort; dvander@591: String m_AuthID; dvander@591: AdminId m_Admin; dvander@591: bool m_TempAdmin; dvander@591: edict_t *m_pEdict; dvander@644: IPlayerInfo *m_Info; dvander@1161: String m_LastPassword; dvander@1273: bool m_bAdminCheckSignalled; dvander@1273: int m_iIndex; faluco@1352: unsigned int m_LangId; dvander@1350: int m_UserId; ds@2238: bool m_bFakeClient; skamonkey@3418: bool m_bIsSourceTV; skamonkey@3418: bool m_bIsReplay; pred@2591: serial_t m_Serial; kyle@3825: unsigned int m_SteamAccountID; dvander@591: }; dvander@591: dvander@616: class PlayerManager : dvander@591: public SMGlobalClass, skamonkey@3186: public IPlayerManager dvander@591: { dvander@1688: friend class CPlayer; dvander@591: public: dvander@616: PlayerManager(); dvander@616: ~PlayerManager(); dvander@591: public: //SMGlobalClass dvander@591: void OnSourceModAllInitialized(); dvander@591: void OnSourceModShutdown(); dvander@916: void OnSourceModLevelEnd(); dvander@1160: ConfigResult OnSourceModConfigChanged(const char *key, const char *value, ConfigSource source, char *error, size_t maxlength); skamonkey@3350: void OnSourceModMaxPlayersChanged(int newvalue); dvander@591: public: dvander@591: CPlayer *GetPlayerByIndex(int client) const; dvander@591: void RunAuthChecks(); dvander@591: void ClearAdminId(AdminId id); dvander@591: void ClearAllAdmins(); dvander@591: public: dvander@591: bool OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen); dvander@591: bool OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen); dvander@591: void OnClientPutInServer(edict_t *pEntity, char const *playername); dvander@591: void OnClientDisconnect(edict_t *pEntity); dvander@591: void OnClientDisconnect_Post(edict_t *pEntity); ds@2400: #if SOURCE_ENGINE >= SE_ORANGEBOX faluco@1541: void OnClientCommand(edict_t *pEntity, const CCommand &args); faluco@1541: #else dvander@591: void OnClientCommand(edict_t *pEntity); faluco@1541: #endif dvander@591: void OnClientSettingsChanged(edict_t *pEntity); dvander@1161: //void OnClientSettingsChanged_Pre(edict_t *pEntity); dvander@591: public: //IPlayerManager dvander@591: void AddClientListener(IClientListener *listener); dvander@591: void RemoveClientListener(IClientListener *listener); dvander@591: IGamePlayer *GetGamePlayer(int client); dvander@591: IGamePlayer *GetGamePlayer(edict_t *pEdict); dvander@591: int GetMaxClients(); dvander@591: int GetNumPlayers(); faluco@682: int GetClientOfUserId(int userid); skamonkey@3347: bool IsServerActivated(); dvander@1621: int FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags); dvander@1621: int InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags); dvander@1621: void RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler); dvander@1621: void UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler); dvander@1621: void ProcessCommandTarget(cmd_target_info_t *info); pred@2591: int GetClientFromSerial(unsigned int serial); dvander@591: public: dvander@591: inline int MaxClients() dvander@591: { skamonkey@3350: return m_maxClients; dvander@591: } dvander@591: inline int NumPlayers() dvander@591: { dvander@591: return m_PlayerCount; dvander@591: } dvander@1996: inline int ListenClient() dvander@1996: { dvander@1996: return m_ListenClient; dvander@1996: } dvander@1161: bool CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id); dvander@1161: bool CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id); dvander@1161: const char *GetPassInfoVar(); dvander@1162: void RecheckAnyAdmins(); dvander@1519: unsigned int GetReplyTo(); dvander@1519: unsigned int SetReplyTo(unsigned int reply); pred@2323: void MaxPlayersChanged(int newvalue = -1); dvander@591: private: dvander@591: void OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax); ds@2181: void InvalidatePlayer(CPlayer *pPlayer); dvander@591: private: dvander@591: List m_hooks; dvander@591: IForward *m_clconnect; asherkin@3177: IForward *m_clconnect_post; dvander@591: IForward *m_cldisconnect; dvander@591: IForward *m_cldisconnect_post; dvander@591: IForward *m_clputinserver; dvander@591: IForward *m_clcommand; dvander@591: IForward *m_clinfochanged; dvander@591: IForward *m_clauth; dvander@643: IForward *m_onActivate; dvander@717: IForward *m_onActivate2; dvander@591: CPlayer *m_Players; faluco@682: int *m_UserIdLookUp; skamonkey@3350: int m_maxClients; dvander@591: int m_PlayerCount; skamonkey@3418: int m_PlayersSinceActive; dvander@591: bool m_FirstPass; dvander@591: unsigned int *m_AuthQueue; dvander@1160: String m_PassInfoVar; faluco@1352: bool m_QueryLang; asherkin@3808: bool m_bAuthstringValidation; // are we validating admins with steam before authorizing? dvander@1996: bool m_bIsListenServer; dvander@1996: int m_ListenClient; skamonkey@3418: bool m_bIsSourceTVActive; skamonkey@3418: bool m_bIsReplayActive; skamonkey@3418: int m_SourceTVUserId; skamonkey@3418: int m_ReplayUserId; dvander@591: }; dvander@591: ds@2400: #if SOURCE_ENGINE >= SE_ORANGEBOX pred@2323: void CmdMaxplayersCallback(const CCommand &command); pred@2323: #else pred@2323: void CmdMaxplayersCallback(); pred@2323: #endif pred@2323: dvander@2547: extern void ClientConsolePrint(edict_t *e, const char *fmt, ...); dvander@2547: dvander@616: extern PlayerManager g_Players; dvander@848: extern bool g_OnMapStarted; dvander@1412: extern const unsigned int *g_NumPlayersToAuth; dvander@591: dvander@591: #endif //_INCLUDE_SOURCEMOD_CPLAYERMANAGER_H_