diff -r 7602d7fb60d9 -r 026da5437111 core/EventManager.cpp
--- a/core/EventManager.cpp Fri Jul 11 06:51:21 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,461 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod
- * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#include "EventManager.h"
-#include "ForwardSys.h"
-#include "HandleSys.h"
-#include "PluginSys.h"
-#include "sm_stringutil.h"
-
-EventManager g_EventManager;
-
-SH_DECL_HOOK2(IGameEventManager2, FireEvent, SH_NOATTRIB, 0, bool, IGameEvent *, bool);
-
-const ParamType GAMEEVENT_PARAMS[] = {Param_Cell, Param_String, Param_Cell};
-typedef List EventHookList;
-
-EventManager::EventManager() : m_EventType(0)
-{
- /* Create an event lookup trie */
- m_EventHooks = sm_trie_create();
-}
-
-EventManager::~EventManager()
-{
- sm_trie_destroy(m_EventHooks);
-
- /* Free memory used by EventInfo structs if any */
- CStack::iterator iter;
- for (iter = m_FreeEvents.begin(); iter != m_FreeEvents.end(); iter++)
- {
- delete (*iter);
- }
-
- m_FreeEvents.popall();
-}
-
-void EventManager::OnSourceModAllInitialized()
-{
- /* Add a hook for IGameEventManager2::FireEvent() */
- SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
- SH_ADD_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
-
- HandleAccess sec;
-
- /* Handle access security for 'GameEvent' handle type */
- sec.access[HandleAccess_Read] = 0;
- sec.access[HandleAccess_Delete] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
- sec.access[HandleAccess_Clone] = HANDLE_RESTRICT_IDENTITY | HANDLE_RESTRICT_OWNER;
-
- /* Create the 'GameEvent' handle type */
- m_EventType = g_HandleSys.CreateType("GameEvent", this, 0, NULL, &sec, g_pCoreIdent, NULL);
-}
-
-void EventManager::OnSourceModShutdown()
-{
- /* Remove hook for IGameEventManager2::FireEvent() */
- SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent, false);
- SH_REMOVE_HOOK_MEMFUNC(IGameEventManager2, FireEvent, gameevents, this, &EventManager::OnFireEvent_Post, true);
-
- /* Remove the 'GameEvent' handle type */
- g_HandleSys.RemoveType(m_EventType, g_pCoreIdent);
-
- /* Remove ourselves as listener for events */
- gameevents->RemoveListener(this);
-}
-
-void EventManager::OnHandleDestroy(HandleType_t type, void *object)
-{
- EventInfo *pInfo = static_cast(object);
-
- /* Should only free event when created by a plugin */
- if (pInfo->pOwner)
- {
- /* Free IGameEvent */
- gameevents->FreeEvent(pInfo->pEvent);
-
- /* Add EventInfo struct to free event stack */
- m_FreeEvents.push(pInfo);
- }
-}
-
-void EventManager::OnPluginUnloaded(IPlugin *plugin)
-{
- EventHookList *pHookList;
- EventHookList::iterator iter;
- EventHook *pHook;
-
- // If plugin has an event hook list...
- if (plugin->GetProperty("EventHooks", reinterpret_cast(&pHookList), true))
- {
- for (iter = pHookList->begin(); iter != pHookList->end(); iter++)
- {
- pHook = (*iter);
-
- if (--pHook->refCount == 0)
- {
- if (pHook->pPreHook)
- {
- g_Forwards.ReleaseForward(pHook->pPreHook);
- }
-
- if (pHook->pPostHook)
- {
- g_Forwards.ReleaseForward(pHook->pPostHook);
- }
-
- delete pHook;
- }
- }
-
- delete pHookList;
- }
-}
-
-/* IGameEventListener2::FireGameEvent */
-void EventManager::FireGameEvent(IGameEvent *pEvent)
-{
- /* Not going to do anything here.
- Just need to add ourselves as a listener to make our hook on IGameEventManager2::FireEvent work */
-}
-
-EventHookError EventManager::HookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
-{
- EventHook *pHook;
-
- /* If we aren't listening to this event... */
- if (!gameevents->FindListener(this, name))
- {
- /* Then add ourselves */
- if (!gameevents->AddListener(this, name, true))
- {
- /* If event doesn't exist... */
- return EventHookErr_InvalidEvent;
- }
- }
-
- /* If a hook structure does not exist... */
- if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
- {
- EventHookList *pHookList;
- IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
-
- /* Check plugin for an existing EventHook list */
- if (!plugin->GetProperty("EventHooks", (void **)&pHookList))
- {
- pHookList = new EventHookList();
- plugin->SetProperty("EventHooks", pHookList);
- }
-
- /* Create new GameEventHook structure */
- pHook = new EventHook();
-
- if (mode == EventHookMode_Pre)
- {
- /* Create forward for a pre hook */
- pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Hook, 3, GAMEEVENT_PARAMS);
- /* Add to forward list */
- pHook->pPreHook->AddFunction(pFunction);
- } else {
- /* Create forward for a post hook */
- pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
- /* Should we copy data from a pre hook to the post hook? */
- pHook->postCopy = (mode == EventHookMode_Post);
- /* Add to forward list */
- pHook->pPostHook->AddFunction(pFunction);
- }
-
- /* Increase reference count */
- pHook->refCount++;
-
- /* Add hook structure to hook lists */
- pHookList->push_back(pHook);
- sm_trie_insert(m_EventHooks, name, pHook);
-
- return EventHookErr_Okay;
- }
-
- /* Hook structure already exists at this point */
-
- if (mode == EventHookMode_Pre)
- {
- /* Create pre hook forward if necessary */
- if (!pHook->pPreHook)
- {
- pHook->pPreHook = g_Forwards.CreateForwardEx(NULL, ET_Event, 3, GAMEEVENT_PARAMS);
- }
-
- /* Add plugin function to forward list */
- pHook->pPreHook->AddFunction(pFunction);
- } else {
- /* Create post hook forward if necessary */
- if (!pHook->pPostHook)
- {
- pHook->pPostHook = g_Forwards.CreateForwardEx(NULL, ET_Ignore, 3, GAMEEVENT_PARAMS);
- }
-
- /* If postCopy is false, then we may want to set it to true */
- if (!pHook->postCopy)
- {
- pHook->postCopy = (mode == EventHookMode_Post);
- }
-
- /* Add plugin function to forward list */
- pHook->pPostHook->AddFunction(pFunction);
- }
-
- /* Increase reference count */
- pHook->refCount++;
-
- return EventHookErr_Okay;
-}
-
-EventHookError EventManager::UnhookEvent(const char *name, IPluginFunction *pFunction, EventHookMode mode)
-{
- EventHook *pHook;
- IChangeableForward **pEventForward;
-
- /* If hook does not exist at all */
- if (!sm_trie_retrieve(m_EventHooks, name, (void **)&pHook))
- {
- return EventHookErr_NotActive;
- }
-
- /* One forward to rule them all */
- if (mode == EventHookMode_Pre)
- {
- pEventForward = &pHook->pPreHook;
- } else {
- pEventForward = &pHook->pPostHook;
- }
-
- /* Remove function from forward's list */
- if (*pEventForward == NULL || !(*pEventForward)->RemoveFunction(pFunction))
- {
- return EventHookErr_InvalidCallback;
- }
-
- /* If forward's list contains 0 functions now, free it */
- if ((*pEventForward)->GetFunctionCount() == 0)
- {
- g_Forwards.ReleaseForward(*pEventForward);
- *pEventForward = NULL;
- }
-
- /* Decrement reference count */
- if (--pHook->refCount == 0)
- {
- /* If reference count is now 0, free hook structure */
-
- EventHookList *pHookList;
- IPlugin *plugin = g_PluginSys.GetPluginByCtx(pFunction->GetParentContext()->GetContext());
-
- /* Get plugin's event hook list */
- if (!plugin->GetProperty("EventHooks", (void**)&pHookList))
- {
- return EventHookErr_NotActive;
- }
-
- /* Make sure the event was actually being hooked */
- if (pHookList->find(pHook) == pHookList->end())
- {
- return EventHookErr_NotActive;
- }
-
- /* Remove current structure from plugin's list */
- pHookList->remove(pHook);
-
- /* Delete entry in trie */
- sm_trie_delete(m_EventHooks, name);
-
- /* And finally free structure memory */
- delete pHook;
- }
-
- return EventHookErr_Okay;
-}
-
-EventInfo *EventManager::CreateEvent(IPluginContext *pContext, const char *name, bool force)
-{
- EventInfo *pInfo;
- IGameEvent *pEvent = gameevents->CreateEvent(name, force);
-
- if (pEvent)
- {
- if (m_FreeEvents.empty())
- {
- pInfo = new EventInfo();
- } else {
- pInfo = m_FreeEvents.front();
- m_FreeEvents.pop();
- }
-
-
- pInfo->pEvent = pEvent;
- pInfo->pOwner = pContext->GetIdentity();
-
- return pInfo;
- }
-
- return NULL;
-}
-
-void EventManager::FireEvent(EventInfo *pInfo, bool bDontBroadcast)
-{
- /* Actually fire event now */
- gameevents->FireEvent(pInfo->pEvent, bDontBroadcast);
-
- /* IGameEvent is free at this point, so no one owns this */
- pInfo->pOwner = NULL;
-
- /* Add EventInfo struct to free event stack */
- m_FreeEvents.push(pInfo);
-}
-
-void EventManager::CancelCreatedEvent(EventInfo *pInfo)
-{
- /* Free event from IGameEventManager2 */
- gameevents->FreeEvent(pInfo->pEvent);
-
- /* IGameEvent is free at this point, so no one owns this */
- pInfo->pOwner = NULL;
-
- /* Add EventInfo struct to free event stack */
- m_FreeEvents.push(pInfo);
-}
-
-/* IGameEventManager2::FireEvent hook */
-bool EventManager::OnFireEvent(IGameEvent *pEvent, bool bDontBroadcast)
-{
- EventHook *pHook;
- IChangeableForward *pForward;
- const char *name;
- cell_t res = Pl_Continue;
-
- /* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
- if (!pEvent)
- {
- RETURN_META_VALUE(MRES_IGNORED, false);
- }
-
- /* Get the event name, we're going to need this for passing to post hooks */
- name = pEvent->GetName();
-
- m_EventNames.push(name);
-
- if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast(&pHook)))
- {
- pForward = pHook->pPreHook;
-
- if (pForward)
- {
- EventInfo info = { pEvent, NULL };
-
- Handle_t hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
- pForward->PushCell(hndl);
- pForward->PushString(name);
- pForward->PushCell(bDontBroadcast);
- pForward->Execute(&res, NULL);
-
- HandleSecurity sec(NULL, g_pCoreIdent);
- g_HandleSys.FreeHandle(hndl, &sec);
- }
-
- if (pHook->postCopy)
- {
- pHook->pEventCopy = gameevents->DuplicateEvent(pEvent);
- }
-
- if (res)
- {
- gameevents->FreeEvent(pEvent);
- RETURN_META_VALUE(MRES_SUPERCEDE, false);
- }
- }
-
- RETURN_META_VALUE(MRES_IGNORED, true);
-}
-
-/* IGameEventManager2::FireEvent post hook */
-bool EventManager::OnFireEvent_Post(IGameEvent *pEvent, bool bDontBroadcast)
-{
- IGameEvent *pEventCopy = NULL;
- EventHook *pHook;
- IChangeableForward *pForward;
- const char *name;
- Handle_t hndl = 0;
-
- /* The engine accepts NULL without crashing, so to prevent a crash in SM we ignore these */
- if (!pEvent)
- {
- RETURN_META_VALUE(MRES_IGNORED, false);
- }
-
- name = m_EventNames.front();
-
- if (sm_trie_retrieve(m_EventHooks, name, reinterpret_cast(&pHook)))
- {
- pForward = pHook->pPostHook;
-
- if (pForward)
- {
- EventInfo info = { pHook->pEventCopy, NULL };
-
- if (pHook->postCopy)
- {
- hndl = g_HandleSys.CreateHandle(m_EventType, &info, NULL, g_pCoreIdent, NULL);
-
- pForward->PushCell(hndl);
- } else {
- pForward->PushCell(BAD_HANDLE);
- }
-
- pForward->PushString(name);
- pForward->PushCell(bDontBroadcast);
- pForward->Execute(NULL);
-
- if (pHook->postCopy)
- {
- /* Free handle */
- HandleSecurity sec(NULL, g_pCoreIdent);
- g_HandleSys.FreeHandle(hndl, &sec);
-
- /* Free event structure */
- gameevents->FreeEvent(pEventCopy);
- pHook->pEventCopy = NULL;
- }
- }
- }
-
- m_EventNames.pop();
-
- RETURN_META_VALUE(MRES_IGNORED, true);
-}