diff -r 7602d7fb60d9 -r 026da5437111 core/GameConfigs.h
--- a/core/GameConfigs.h Fri Jul 11 06:51:21 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,112 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod
- * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
-#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
-
-#include
-#include
-#include
-#include "sm_trie.h"
-#include "sm_globals.h"
-#include "sm_memtable.h"
-
-using namespace SourceMod;
-using namespace SourceHook;
-
-class SendProp;
-
-class CGameConfig :
- public ITextListener_SMC,
- public IGameConfig
-{
- friend class GameConfigManager;
-public:
- CGameConfig(const char *file);
- ~CGameConfig();
-public:
- bool Reparse(char *error, size_t maxlength);
-public: //ITextListener_SMC
- SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
- SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
- SMCResult ReadSMC_LeavingSection(const SMCStates *states);
-public: //IGameConfig
- const char *GetKeyValue(const char *key);
- bool GetOffset(const char *key, int *value);
- SendProp *GetSendProp(const char *key);
- bool GetMemSig(const char *key, void **addr);
-public:
- void IncRefCount();
- unsigned int DecRefCount();
-private:
- BaseStringTable *m_pStrings;
- char *m_pFile;
- Trie *m_pOffsets;
- Trie *m_pProps;
- Trie *m_pKeys;
- Trie *m_pSigs;
- unsigned int m_RefCount;
- /* Parse states */
- int m_ParseState;
- unsigned int m_IgnoreLevel;
- char m_Class[64];
- char m_Prop[64];
- char m_offset[64];
- char m_Game[256];
- bool bShouldBeReadingDefault;
-};
-
-class GameConfigManager :
- public IGameConfigManager,
- public SMGlobalClass
-{
-public:
- GameConfigManager();
- ~GameConfigManager();
-public: //IGameConfigManager
- bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
- void CloseGameConfigFile(IGameConfig *cfg);
- IGameConfig *ReadHandle(Handle_t hndl,
- IdentityToken_t *ident,
- HandleError *err);
-public: //SMGlobalClass
- void OnSourceModStartup(bool late);
- void OnSourceModAllInitialized();
- void OnSourceModAllShutdown();
-private:
- List m_cfgs;
- Trie *m_pLookup;
-};
-
-extern GameConfigManager g_GameConfigs;
-extern IGameConfig *g_pGameConf;
-
-#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_