diff -r 7602d7fb60d9 -r 026da5437111 core/PlayerManager.cpp --- a/core/PlayerManager.cpp Fri Jul 11 06:51:21 2008 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,1579 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod - * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see . - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or . - * - * Version: $Id$ - */ - -#include "PlayerManager.h" -#include "ForwardSys.h" -#include "ShareSys.h" -#include "AdminCache.h" -#include "ConCmdManager.h" -#include "MenuStyle_Valve.h" -#include "MenuStyle_Radio.h" -#include "sm_stringutil.h" -#include "CoreConfig.h" -#include "TimerSys.h" -#include "Translator.h" -#include "Logger.h" -#include "ChatTriggers.h" -#include "HalfLife2.h" -#include -#include -#include "GameConfigs.h" -#include "systems/ExtensionSys.h" - -PlayerManager g_Players; -bool g_OnMapStarted = false; -IForward *PreAdminCheck = NULL; -IForward *PostAdminCheck = NULL; -IForward *PostAdminFilter = NULL; -const unsigned int *g_NumPlayersToAuth = NULL; -int lifestate_offset = -1; -List target_processors; - -SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int); -SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *); -SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *); -#if defined ORANGEBOX_BUILD -SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &); -#else -SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *); -#endif -SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *); -SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int); - -class KickPlayerTimer : public ITimedEvent -{ -public: - ResultType OnTimer(ITimer *pTimer, void *pData) - { - int userid = (int)pData; - int client = g_Players.GetClientOfUserId(userid); - if (client) - { - CPlayer *player = g_Players.GetPlayerByIndex(client); - player->Kick("Your name is reserved by SourceMod; set your password to use it."); - } - return Pl_Stop; - } - void OnTimerEnd(ITimer *pTimer, void *pData) - { - } -} s_KickPlayerTimer; - -PlayerManager::PlayerManager() -{ - m_AuthQueue = NULL; - m_FirstPass = false; - m_maxClients = 0; - - m_UserIdLookUp = new int[USHRT_MAX+1]; - memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1)); -} - -PlayerManager::~PlayerManager() -{ - g_NumPlayersToAuth = NULL; - - delete [] m_AuthQueue; - delete [] m_UserIdLookUp; -} - -void PlayerManager::OnSourceModAllInitialized() -{ - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true); - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); - SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); - SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); - - g_ShareSys.AddInterface(NULL, this); - - ParamType p1[] = {Param_Cell, Param_String, Param_Cell}; - ParamType p2[] = {Param_Cell}; - - m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1); - m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2); - m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2); - m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2); - m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell); - m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2); - m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String); - m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL); - m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL); - - PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1); - PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1); - PostAdminFilter = g_Forwards.CreateForward("OnClientPostAdminFilter", ET_Ignore, 1, p1); - - m_bIsListenServer = !engine->IsDedicatedServer(); - m_ListenClient = 0; -} - -void PlayerManager::OnSourceModShutdown() -{ - SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false); - SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true); - SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false); - SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true); - SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false); - SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true); - SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true); - - /* Release forwards */ - g_Forwards.ReleaseForward(m_clconnect); - g_Forwards.ReleaseForward(m_clputinserver); - g_Forwards.ReleaseForward(m_cldisconnect); - g_Forwards.ReleaseForward(m_cldisconnect_post); - g_Forwards.ReleaseForward(m_clcommand); - g_Forwards.ReleaseForward(m_clinfochanged); - g_Forwards.ReleaseForward(m_clauth); - g_Forwards.ReleaseForward(m_onActivate); - g_Forwards.ReleaseForward(m_onActivate2); - - g_Forwards.ReleaseForward(PreAdminCheck); - g_Forwards.ReleaseForward(PostAdminCheck); - g_Forwards.ReleaseForward(PostAdminFilter); - - delete [] m_Players; -} - -ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key, - const char *value, - ConfigSource source, - char *error, - size_t maxlength) -{ - if (strcmp(key, "PassInfoVar") == 0) - { - if (strcmp(value, "_password") != 0) - { - m_PassInfoVar.assign(value); - } - return ConfigResult_Accept; - } else if (strcmp(key, "AllowClLanguageVar") == 0) { - if (strcasecmp(value, "on") == 0) - { - m_QueryLang = true; - } else if (strcasecmp(value, "off") == 0) { - m_QueryLang = false; - } else { - UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\""); - return ConfigResult_Reject; - } - return ConfigResult_Accept; - } - return ConfigResult_Ignore; -} - -void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax) -{ - if (!m_FirstPass) - { - /* Initialize all players */ - m_maxClients = clientMax; - m_PlayerCount = 0; - m_Players = new CPlayer[m_maxClients + 1]; - m_AuthQueue = new unsigned int[m_maxClients + 1]; - m_FirstPass = true; - - memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1)); - - g_NumPlayersToAuth = &m_AuthQueue[0]; - } - g_Extensions.CallOnCoreMapStart(pEdictList, edictCount, clientMax); - m_onActivate->Execute(NULL); - m_onActivate2->Execute(NULL); - - List::iterator iter; - for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++) - { - if ((*iter)->GetClientListenerVersion() >= 5) - { - (*iter)->OnServerActivated(clientMax); - } - } - - g_OnMapStarted = true; - - SM_ExecuteAllConfigs(); -} - -bool PlayerManager::IsServerActivated() -{ - return m_FirstPass; -} - -bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id) -{ - const char *password = g_Admins.GetAdminPassword(id); - if (password != NULL) - { - if (m_PassInfoVar.size() < 1) - { - return false; - } - - /* Whoa... the user needs a password! */ - const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str()); - if (!given || strcmp(given, password) != 0) - { - return false; - } - } - - pPlayer->SetAdminId(id, false); - - return true; -} - -bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id) -{ - const char *password = g_Admins.GetAdminPassword(id); - if (password == NULL) - { - return false; - } - - if (m_PassInfoVar.size() < 1) - { - return false; - } - - /* Whoa... the user needs a password! */ - const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str()); - if (!given || strcmp(given, password) != 0) - { - return false; - } - - pPlayer->SetAdminId(id, false); - - return true; -} - -void PlayerManager::RunAuthChecks() -{ - CPlayer *pPlayer; - const char *authstr; - unsigned int removed = 0; - for (unsigned int i=1; i<=m_AuthQueue[0]; i++) - { - pPlayer = GetPlayerByIndex(m_AuthQueue[i]); - authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict); - if (authstr && authstr[0] != '\0' - && (strcmp(authstr, "STEAM_ID_PENDING") != 0)) - { - /* Set authorization */ - pPlayer->Authorize(authstr); - - /* Mark as removed from queue */ - unsigned int client = m_AuthQueue[i]; - m_AuthQueue[i] = 0; - removed++; - - /* Send to extensions */ - List::iterator iter; - IClientListener *pListener; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientAuthorized(client, authstr); - if (!pPlayer->IsConnected()) - { - break; - } - } - - /* Send to plugins if player is still connected */ - if (pPlayer->IsConnected() && m_clauth->GetFunctionCount()) - { - /* :TODO: handle the case of a player disconnecting in the middle */ - m_clauth->PushCell(client); - m_clauth->PushString(authstr); - m_clauth->Execute(NULL); - } - - if (pPlayer->IsConnected()) - { - pPlayer->Authorize_Post(); - } - } - } - - /* Clean up the queue */ - if (removed) - { - /* We don't have to compact the list if it's empty */ - if (removed != m_AuthQueue[0]) - { - unsigned int diff = 0; - for (unsigned int i=1; i<=m_AuthQueue[0]; i++) - { - /* If this member is removed... */ - if (m_AuthQueue[i] == 0) - { - /* Increase the differential */ - diff++; - } else { - /* diff cannot increase faster than i+1 */ - assert(i > diff); - assert(i - diff >= 1); - /* move this index down */ - m_AuthQueue[i - diff] = m_AuthQueue[i]; - } - } - m_AuthQueue[0] -= removed; - } else { - m_AuthQueue[0] = 0; - } - } -} - -bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) -{ - int client = engine->IndexOfEdict(pEntity); - - List::iterator iter; - IClientListener *pListener = NULL; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - if (!pListener->InterceptClientConnect(client, reject, maxrejectlen)) - { - return false; - } - } - - cell_t res = 1; - - m_Players[client].Initialize(pszName, pszAddress, pEntity); - m_clconnect->PushCell(client); - m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK); - m_clconnect->PushCell(maxrejectlen); - m_clconnect->Execute(&res, NULL); - - if (res) - { - if (!m_Players[client].IsAuthorized()) - { - m_AuthQueue[++m_AuthQueue[0]] = client; - } - } - else - { - RETURN_META_VALUE(MRES_SUPERCEDE, false); - } - - m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client; - - return true; -} - -bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen) -{ - int client = engine->IndexOfEdict(pEntity); - bool orig_value = META_RESULT_ORIG_RET(bool); - CPlayer *pPlayer = GetPlayerByIndex(client); - - if (orig_value) - { - List::iterator iter; - IClientListener *pListener = NULL; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientConnected(client); - if (!pPlayer->IsConnected()) - { - break; - } - } - } - - if (!pPlayer->IsFakeClient() - && m_bIsListenServer - && strncmp(pszAddress, "127.0.0.1", 9) == 0) - { - m_ListenClient = client; - } - - return true; -} - -void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername) -{ - cell_t res; - int client = engine->IndexOfEdict(pEntity); - - CPlayer *pPlayer = GetPlayerByIndex(client); - /* If they're not connected, they're a bot */ - if (!pPlayer->IsConnected()) - { - /* Run manual connection routines */ - char error[255]; - const char *authid = engine->GetPlayerNetworkIDString(pEntity); - pPlayer->Authorize(authid); - if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error))) - { - /* :TODO: kick the bot if it's rejected */ - return; - } - List::iterator iter; - IClientListener *pListener = NULL; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientConnected(client); - /* See if bot was kicked */ - if (!pPlayer->IsConnected()) - { - return; - } - } - /* Now do authorization */ - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientAuthorized(client, authid); - } - /* Finally, tell plugins */ - if (m_clauth->GetFunctionCount()) - { - m_clauth->PushCell(client); - m_clauth->PushString(authid); - m_clauth->Execute(NULL); - } - pPlayer->Authorize_Post(); - } - - if (playerinfo) - { - pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity); - } - - /* Get the client's language */ - if (m_QueryLang) - { - const char *name; - if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language"))) - { - unsigned int langid; - pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage(); - } else { - pPlayer->m_LangId = g_Translator.GetServerLanguage(); - } - } - - m_Players[client].Connect(); - m_PlayerCount++; - - List::iterator iter; - IClientListener *pListener = NULL; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientPutInServer(client); - } - - m_clputinserver->PushCell(client); - m_clputinserver->Execute(&res, NULL); - - if (m_Players[client].IsAuthorized()) - { - m_Players[client].DoPostConnectAuthorization(); - } -} - -void PlayerManager::OnSourceModLevelEnd() -{ - /* Disconnect all bots still in game */ - for (int i=1; i<=m_maxClients; i++) - { - if (m_Players[i].IsConnected()) - { - OnClientDisconnect(m_Players[i].GetEdict()); - } - } - m_PlayerCount = 0; -} - -void PlayerManager::OnClientDisconnect(edict_t *pEntity) -{ - cell_t res; - int client = engine->IndexOfEdict(pEntity); - - if (m_Players[client].IsConnected()) - { - m_cldisconnect->PushCell(client); - m_cldisconnect->Execute(&res, NULL); - } - else - { - /* We don't care, prevent a double call */ - return; - } - - if (m_Players[client].WasCountedAsInGame()) - { - m_PlayerCount--; - } - - List::iterator iter; - IClientListener *pListener = NULL; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientDisconnecting(client); - } - - /** - * Remove client from auth queue if necessary - */ - if (!m_Players[client].IsAuthorized()) - { - for (unsigned int i=1; i<=m_AuthQueue[0]; i++) - { - if (m_AuthQueue[i] == (unsigned)client) - { - /* Move everything ahead of us back by one */ - for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++) - { - m_AuthQueue[j-1] = m_AuthQueue[j]; - } - /* Remove us and break */ - m_AuthQueue[0]--; - break; - } - } - } - - m_Players[client].Disconnect(); - m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0; - - if (m_ListenClient == client) - { - m_ListenClient = 0; - } -} - -void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity) -{ - cell_t res; - int client = engine->IndexOfEdict(pEntity); - - m_cldisconnect_post->PushCell(client); - m_cldisconnect_post->Execute(&res, NULL); - - List::iterator iter; - IClientListener *pListener = NULL; - for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++) - { - pListener = (*iter); - pListener->OnClientDisconnected(client); - } -} - -#if defined ORANGEBOX_BUILD -void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args) -{ -#else -void PlayerManager::OnClientCommand(edict_t *pEntity) -{ - CCommand args; -#endif - int client = engine->IndexOfEdict(pEntity); - cell_t res = Pl_Continue; - - CPlayer *pPlayer = GetPlayerByIndex(client); - if (!pPlayer || !pPlayer->IsConnected()) - { - return; - } - - g_HL2.PushCommandStack(&args); - - int argcount = args.ArgC() - 1; - const char *cmd = g_HL2.CurrentCommandName(); - - bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args); - if (result) - { - res = Pl_Handled; - } else { - result = g_RadioMenuStyle.OnClientCommand(client, cmd, args); - if (result) - { - res = Pl_Handled; - } - } - - cell_t res2 = Pl_Continue; - m_clcommand->PushCell(client); - m_clcommand->PushCell(argcount); - m_clcommand->Execute(&res2, NULL); - - if (res2 > res) - { - res = res2; - } - - if (res >= Pl_Stop) - { - g_HL2.PopCommandStack(); - RETURN_META(MRES_SUPERCEDE); - } - - res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res); - - g_HL2.PopCommandStack(); - - if (res >= Pl_Handled) - { - RETURN_META(MRES_SUPERCEDE); - } -} - -void PlayerManager::OnClientSettingsChanged(edict_t *pEntity) -{ - cell_t res; - int client = engine->IndexOfEdict(pEntity); - - if (!m_Players[client].IsConnected()) - { - return; - } - - m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity)); - m_clinfochanged->Execute(&res, NULL); - - IPlayerInfo *info = m_Players[client].GetPlayerInfo(); - const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name"); - const char *old_name = m_Players[client].m_Name.c_str(); - - if (strcmp(old_name, new_name) != 0) - { - AdminId id = g_Admins.FindAdminByIdentity("name", new_name); - if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id) - { - if (!CheckSetAdminName(client, &m_Players[client], id)) - { - m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it."); - RETURN_META(MRES_IGNORED); - } - } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) { - if (id == m_Players[client].GetAdminId()) - { - /* This player is changing their name; force them to drop admin privileges! */ - m_Players[client].SetAdminId(INVALID_ADMIN_ID, false); - } - } - m_Players[client].SetName(new_name); - } - - if (m_PassInfoVar.size() > 0) - { - /* Try for a password change */ - const char *old_pass = m_Players[client].m_LastPassword.c_str(); - const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str()); - if (strcmp(old_pass, new_pass) != 0) - { - m_Players[client].m_LastPassword.assign(new_pass); - if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized()) - { - /* If there is already an admin id assigned, this will just bail out. */ - m_Players[client].DoBasicAdminChecks(); - } - } - } -} - -int PlayerManager::GetMaxClients() -{ - return m_maxClients; -} - -CPlayer *PlayerManager::GetPlayerByIndex(int client) const -{ - if (client > m_maxClients || client < 1) - { - return NULL; - } - return &m_Players[client]; -} - -int PlayerManager::GetNumPlayers() -{ - return m_PlayerCount; -} - -int PlayerManager::GetClientOfUserId(int userid) -{ - if (userid < 0 || userid > USHRT_MAX) - { - return 0; - } - - int client = m_UserIdLookUp[userid]; - - /* Verify the userid. The cache can get messed up with older - * Valve engines. :TODO: If this gets fixed, do an old engine - * check before invoking this backwards compat code. - */ - if (client) - { - CPlayer *player = GetPlayerByIndex(client); - if (player && player->IsConnected()) - { - int realUserId = engine->GetPlayerUserId(player->GetEdict()); - if (realUserId == userid) - { - return client; - } - } - } - - /* If we can't verify the userid, we have to do a manual loop */ - CPlayer *player; - for (int i = 1; i <= m_maxClients; i++) - { - player = GetPlayerByIndex(i); - if (!player || !player->IsConnected()) - { - continue; - } - if (engine->GetPlayerUserId(player->GetEdict()) == userid) - { - m_UserIdLookUp[userid] = i; - return i; - } - } - - return 0; -} - -void PlayerManager::AddClientListener(IClientListener *listener) -{ - m_hooks.push_back(listener); -} - -void PlayerManager::RemoveClientListener(IClientListener *listener) -{ - m_hooks.remove(listener); -} - -IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict) -{ - int index = engine->IndexOfEdict(pEdict); - return GetGamePlayer(index); -} - -IGamePlayer *PlayerManager::GetGamePlayer(int client) -{ - return GetPlayerByIndex(client); -} - -void PlayerManager::ClearAdminId(AdminId id) -{ - for (int i=1; i<=m_maxClients; i++) - { - if (m_Players[i].m_Admin == id) - { - m_Players[i].DumpAdmin(true); - } - } -} - -void PlayerManager::ClearAllAdmins() -{ - for (int i=1; i<=m_maxClients; i++) - { - m_Players[i].DumpAdmin(true); - } -} - -const char *PlayerManager::GetPassInfoVar() -{ - return m_PassInfoVar.c_str(); -} - -void PlayerManager::RecheckAnyAdmins() -{ - for (int i=1; i<=m_maxClients; i++) - { - if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized()) - { - m_Players[i].DoBasicAdminChecks(); - } - } -} - -unsigned int PlayerManager::GetReplyTo() -{ - return g_ChatTriggers.GetReplyTo(); -} - -unsigned int PlayerManager::SetReplyTo(unsigned int reply) -{ - return g_ChatTriggers.SetReplyTo(reply); -} - -int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags) -{ - return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags); -} - -void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) -{ - target_processors.push_back(pHandler); -} - -void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler) -{ - target_processors.remove(pHandler); -} - -int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags) -{ - if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED - && !pTarget->IsConnected()) - { - return COMMAND_TARGET_NONE; - } - else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED && - !pTarget->IsInGame()) - { - return COMMAND_TARGET_NOT_IN_GAME; - } - - if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS - && pTarget->IsFakeClient()) - { - return COMMAND_TARGET_NOT_HUMAN; - } - - if (pAdmin != NULL) - { - if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY - && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId())) - { - return COMMAND_TARGET_IMMUNE; - } - } - - if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE - && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE) - { - return COMMAND_TARGET_NOT_ALIVE; - } - - if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD - && pTarget->GetLifeState() != PLAYER_LIFE_DEAD) - { - return COMMAND_TARGET_NOT_DEAD; - } - - return COMMAND_TARGET_VALID; -} - -void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info) -{ - CPlayer *pTarget, *pAdmin; - int max_clients, total = 0; - - max_clients = GetMaxClients(); - - if (info->max_targets < 1) - { - info->reason = COMMAND_TARGET_NONE; - info->num_targets = 0; - } - - if (info->admin == 0) - { - pAdmin = NULL; - } - else - { - pAdmin = GetPlayerByIndex(info->admin); - } - - if (info->pattern[0] == '#') - { - int userid = atoi(&info->pattern[1]); - int client = GetClientOfUserId(userid); - - /* See if a valid userid matched */ - if (client > 0) - { - IGamePlayer *pTarget = GetPlayerByIndex(client); - if (pTarget != NULL) - { - if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID) - { - info->targets[0] = client; - info->num_targets = 1; - strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_RAW; - } - else - { - info->num_targets = 0; - } - return; - } - } - - /* Do we need to look for a steam id? */ - if (strncmp(&info->pattern[1], "STEAM_", 6) == 0) - { - size_t p, len; - char new_pattern[256]; - - strcpy(new_pattern, "STEAM_"); - len = strlen(&info->pattern[7]); - for (p = 0; p < len; p++) - { - new_pattern[6 + p] = info->pattern[7 + p]; - if (new_pattern[6 + p] == '_') - { - new_pattern[6 + p] = ':'; - } - } - new_pattern[6 + p] = '\0'; - - for (int i = 1; i <= max_clients; i++) - { - if ((pTarget = GetPlayerByIndex(i)) == NULL) - { - continue; - } - if (!pTarget->IsConnected() || !pTarget->IsAuthorized()) - { - continue; - } - if (strcmp(pTarget->GetAuthString(), new_pattern) == 0) - { - if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) - == COMMAND_TARGET_VALID) - { - info->targets[0] = i; - info->num_targets = 1; - strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_RAW; - } - else - { - info->num_targets = 0; - } - return; - } - } - } - - /* See if an exact name matches */ - for (int i = 1; i <= max_clients; i++) - { - if ((pTarget = GetPlayerByIndex(i)) == NULL) - { - continue; - } - if (!pTarget->IsConnected()) - { - continue; - } - if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0) - { - if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) - == COMMAND_TARGET_VALID) - { - info->targets[0] = i; - info->num_targets = 1; - strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_RAW; - } - else - { - info->num_targets = 0; - } - return; - } - } - } - - if (strcmp(info->pattern, "@me") == 0 && info->admin != 0) - { - info->targets[0] = info->admin; - info->num_targets = 1; - strncopy(info->target_name, pAdmin->GetName(), info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_RAW; - return; - } - - if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI) - { - bool is_multi = false; - bool bots_only = false; - int skip_client = -1; - - if (strcmp(info->pattern, "@all") == 0) - { - is_multi = true; - strncopy(info->target_name, "all players", info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_ML; - } - else if (strcmp(info->pattern, "@dead") == 0) - { - is_multi = true; - if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE) - { - info->num_targets = 0; - info->reason = COMMAND_TARGET_NOT_ALIVE; - return; - } - info->flags |= COMMAND_FILTER_DEAD; - strncopy(info->target_name, "all dead players", info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_ML; - } - else if (strcmp(info->pattern, "@alive") == 0) - { - is_multi = true; - if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD) - { - info->num_targets = 0; - info->reason = COMMAND_TARGET_NOT_DEAD; - return; - } - strncopy(info->target_name, "all alive players", info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_ML; - info->flags |= COMMAND_FILTER_ALIVE; - } - else if (strcmp(info->pattern, "@bots") == 0) - { - is_multi = true; - if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS) - { - info->num_targets = 0; - info->reason = COMMAND_FILTER_NO_BOTS; - return; - } - strncopy(info->target_name, "all bots", info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_ML; - bots_only = true; - } - else if (strcmp(info->pattern, "@humans") == 0) - { - is_multi = true; - strncopy(info->target_name, "all humans", info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_ML; - info->flags |= COMMAND_FILTER_NO_BOTS; - } - else if (strcmp(info->pattern, "@!me") == 0) - { - is_multi = true; - strncopy(info->target_name, "all players", info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_ML; - skip_client = info->admin; - } - - if (is_multi) - { - for (int i = 1; i <= max_clients && total < info->max_targets; i++) - { - if ((pTarget = GetPlayerByIndex(i)) == NULL) - { - continue; - } - if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0) - { - if ((!bots_only || pTarget->IsFakeClient()) - && skip_client != i) - { - info->targets[total++] = i; - } - } - } - - info->num_targets = total; - info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER; - return; - } - } - - List::iterator iter; - for (iter = target_processors.begin(); iter != target_processors.end(); iter++) - { - ICommandTargetProcessor *pProcessor = (*iter); - if (pProcessor->ProcessCommandTarget(info)) - { - return; - } - } - - /* Check partial names */ - int found_client = 0; - CPlayer *pFoundClient = NULL; - for (int i = 1; i <= max_clients; i++) - { - if ((pTarget = GetPlayerByIndex(i)) == NULL) - { - continue; - } - - if (stristr(pTarget->GetName(), info->pattern) != NULL) - { - if (found_client) - { - info->num_targets = 0; - info->reason = COMMAND_TARGET_AMBIGUOUS; - return; - } - else - { - found_client = i; - pFoundClient = pTarget; - } - } - } - - if (found_client) - { - if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags)) - == COMMAND_TARGET_VALID) - { - info->targets[0] = found_client; - info->num_targets = 1; - strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength); - info->target_name_style = COMMAND_TARGETNAME_RAW; - } - else - { - info->num_targets = 0; - } - } - else - { - info->num_targets = 0; - info->reason = COMMAND_TARGET_NONE; - } -} - -/******************* - *** PLAYER CODE *** - *******************/ - -CPlayer::CPlayer() -{ - m_IsConnected = false; - m_IsInGame = false; - m_IsAuthorized = false; - m_pEdict = NULL; - m_Admin = INVALID_ADMIN_ID; - m_TempAdmin = false; - m_Info = NULL; - m_bAdminCheckSignalled = false; - m_bIsInKickQueue = false; - m_LastPassword.clear(); - m_LangId = SOURCEMOD_LANGUAGE_ENGLISH; -} - -void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity) -{ - m_IsConnected = true; - m_Name.assign(name); - m_Ip.assign(ip); - m_pEdict = pEntity; - m_iIndex = engine->IndexOfEdict(pEntity); - m_LangId = g_Translator.GetServerLanguage(); - - char ip2[24], *ptr; - strncopy(ip2, ip, sizeof(ip2)); - if ((ptr = strchr(ip2, ':')) != NULL) - { - *ptr = '\0'; - } - m_IpNoPort.assign(ip2); -} - -void CPlayer::Connect() -{ - if (m_IsInGame) - { - return; - } - - m_IsInGame = true; - - const char *var = g_Players.GetPassInfoVar(); - int client = engine->IndexOfEdict(m_pEdict); - if (var[0] != '\0') - { - const char *pass = engine->GetClientConVarValue(client, var); - m_LastPassword.assign(pass ? pass : ""); - } - else - { - m_LastPassword.assign(""); - } -} - -void CPlayer::Authorize(const char *steamid) -{ - if (m_IsAuthorized) - { - return; - } - - m_IsAuthorized = true; - m_AuthID.assign(steamid); -} - -void CPlayer::Disconnect() -{ - DumpAdmin(false); - m_IsConnected = false; - m_IsInGame = false; - m_IsAuthorized = false; - m_Name.clear(); - m_Ip.clear(); - m_AuthID.clear(); - m_pEdict = NULL; - m_Info = NULL; - m_bAdminCheckSignalled = false; - m_UserId = -1; - m_bIsInKickQueue = false; -} - -void CPlayer::SetName(const char *name) -{ - m_Name.assign(name); -} - -const char *CPlayer::GetName() -{ - if (m_Info && m_pEdict->GetUnknown()) - { - return m_Info->GetName(); - } - - return m_Name.c_str(); -} - -const char *CPlayer::GetIPAddress() -{ - return m_Ip.c_str(); -} - -const char *CPlayer::GetAuthString() -{ - return m_AuthID.c_str(); -} - -edict_t *CPlayer::GetEdict() -{ - return m_pEdict; -} - -bool CPlayer::IsInGame() -{ - return m_IsInGame && (m_pEdict->GetUnknown() != NULL); -} - -bool CPlayer::WasCountedAsInGame() -{ - return m_IsInGame; -} - -bool CPlayer::IsConnected() -{ - return m_IsConnected; -} - -bool CPlayer::IsAuthorized() -{ - return m_IsAuthorized; -} - -IPlayerInfo *CPlayer::GetPlayerInfo() -{ - if (m_pEdict->GetUnknown()) - { - return m_Info; - } - - return NULL; -} - -bool CPlayer::IsFakeClient() -{ - return (strncasecmp(m_AuthID.c_str(), "BOT", 3) == 0); -} - -void CPlayer::SetAdminId(AdminId id, bool temporary) -{ - if (!m_IsConnected) - { - return; - } - - DumpAdmin(false); - - m_Admin = id; - m_TempAdmin = temporary; -} - -AdminId CPlayer::GetAdminId() -{ - return m_Admin; -} - -void CPlayer::DumpAdmin(bool deleting) -{ - if (m_Admin != INVALID_ADMIN_ID) - { - if (m_TempAdmin && !deleting) - { - g_Admins.InvalidateAdmin(m_Admin); - } - m_Admin = INVALID_ADMIN_ID; - m_TempAdmin = false; - } -} - -void CPlayer::Kick(const char *str) -{ - MarkAsBeingKicked(); - INetChannel *pNetChan = static_cast(engine->GetPlayerNetInfo(m_iIndex)); - IClient *pClient = static_cast(pNetChan->GetMsgHandler()); - pClient->Disconnect("%s", str); -} - -void CPlayer::Authorize_Post() -{ - if (m_IsInGame) - { - DoPostConnectAuthorization(); - } -} - -void CPlayer::DoPostConnectAuthorization() -{ - bool delay = false; - - List::iterator iter; - for (iter = g_Players.m_hooks.begin(); - iter != g_Players.m_hooks.end(); - iter++) - { - IClientListener *pListener = (*iter); -#if defined MIN_API_FOR_ADMINCALLS - if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS) - { - continue; - } -#endif - if (!pListener->OnClientPreAdminCheck(m_iIndex)) - { - delay = true; - } - } - - cell_t result = 0; - PreAdminCheck->PushCell(m_iIndex); - PreAdminCheck->Execute(&result); - - /* Defer, for better or worse */ - if (delay || (ResultType)result >= Pl_Handled) - { - return; - } - - /* Sanity check */ - if (!IsConnected()) - { - return; - } - - /* Otherwise, go ahead and do admin checks */ - DoBasicAdminChecks(); - - /* Send the notification out */ - NotifyPostAdminChecks(); -} - -bool CPlayer::RunAdminCacheChecks() -{ - AdminId old_id = GetAdminId(); - - DoBasicAdminChecks(); - - return (GetAdminId() != old_id); -} - -void CPlayer::NotifyPostAdminChecks() -{ - if (m_bAdminCheckSignalled) - { - return; - } - - /* Block beforehand so they can't double-call */ - m_bAdminCheckSignalled = true; - - List::iterator iter; - for (iter = g_Players.m_hooks.begin(); - iter != g_Players.m_hooks.end(); - iter++) - { - IClientListener *pListener = (*iter); -#if defined MIN_API_FOR_ADMINCALLS - if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS) - { - continue; - } -#endif - pListener->OnClientPostAdminCheck(m_iIndex); - } - - PostAdminFilter->PushCell(m_iIndex); - PostAdminFilter->Execute(NULL); - - PostAdminCheck->PushCell(m_iIndex); - PostAdminCheck->Execute(NULL); -} - -void CPlayer::DoBasicAdminChecks() -{ - if (GetAdminId() != INVALID_ADMIN_ID) - { - return; - } - - /* First check the name */ - AdminId id; - int client = engine->IndexOfEdict(m_pEdict); - - if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID) - { - if (!g_Players.CheckSetAdminName(client, this, id)) - { - int userid = engine->GetPlayerUserId(m_pEdict); - g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0); - } - return; - } - - /* Check IP */ - if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID) - { - if (g_Players.CheckSetAdmin(client, this, id)) - { - return; - } - } - - /* Check IP address */ - if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID) - { - if (g_Players.CheckSetAdmin(client, this, id)) - { - return; - } - } -} - -unsigned int CPlayer::GetLanguageId() -{ - return m_LangId; -} - -int CPlayer::GetUserId() -{ - if (m_UserId == -1) - { - m_UserId = engine->GetPlayerUserId(GetEdict()); - } - - return m_UserId; -} - -bool CPlayer::IsInKickQueue() -{ - return m_bIsInKickQueue; -} - -void CPlayer::MarkAsBeingKicked() -{ - m_bIsInKickQueue = true; -} - -int CPlayer::GetLifeState() -{ - if (lifestate_offset == -1) - { - if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset)) - { - lifestate_offset = -2; - } - } - - if (lifestate_offset < 0) - { - IPlayerInfo *info = GetPlayerInfo(); - if (info == NULL) - { - return PLAYER_LIFE_UNKNOWN; - } - return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE; - } - - if (m_pEdict == NULL) - { - return PLAYER_LIFE_UNKNOWN; - } - - CBaseEntity *pEntity; - IServerUnknown *pUnknown = m_pEdict->GetUnknown(); - if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL) - { - return PLAYER_LIFE_UNKNOWN; - } - - if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE) - { - return PLAYER_LIFE_ALIVE; - } - else - { - return PLAYER_LIFE_DEAD; - } -}