diff -r 7602d7fb60d9 -r 026da5437111 core/TimerSys.cpp
--- a/core/TimerSys.cpp Fri Jul 11 06:51:21 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,487 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod
- * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#include
-#include "TimerSys.h"
-#include "ForwardSys.h"
-#include "sourcemm_api.h"
-#include "frame_hooks.h"
-#include "ConVarManager.h"
-
-#define TIMER_MIN_ACCURACY 0.1
-
-TimerSystem g_Timers;
-double g_fUniversalTime = 0.0f;
-float g_fGameStartTime = 0.0f; /* Game game start time, non-universal */
-double g_fTimerThink = 0.0f; /* Timer's next think time */
-const double *g_pUniversalTime = &g_fUniversalTime;
-ConVar *mp_timelimit = NULL;
-int g_TimeLeftMode = 0;
-
-ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
-
-inline double GetSimulatedTime()
-{
- return g_fUniversalTime;
-}
-
-time_t GetAdjustedTime(time_t *buf)
-{
- time_t val = time(NULL) + sm_time_adjustment.GetInt();
- if (buf)
- {
- *buf = val;
- }
- return val;
-}
-
-class DefaultMapTimer :
- public IMapTimer,
- public SMGlobalClass,
- public IConVarChangeListener
-{
-public:
- DefaultMapTimer()
- {
- m_bInUse = false;
- }
-
- void OnSourceModLevelChange(const char *mapName)
- {
- g_fGameStartTime = 0.0f;
- }
-
- int GetMapTimeLimit()
- {
- return mp_timelimit->GetInt();
- }
-
- void SetMapTimerStatus(bool enabled)
- {
- if (enabled && !m_bInUse)
- {
- Enable();
- }
- else if (!enabled && m_bInUse)
- {
- Disable();
- }
- m_bInUse = enabled;
- }
-
- void ExtendMapTimeLimit(int extra_time)
- {
- if (extra_time == 0)
- {
- mp_timelimit->SetValue(0);
- return;
- }
-
- extra_time /= 60;
-
- mp_timelimit->SetValue(mp_timelimit->GetInt() + extra_time);
- }
-
- void OnConVarChanged(ConVar *pConVar, const char *oldValue, float flOldValue)
- {
- g_Timers.MapTimeLeftChanged();
- }
-
-private:
- void Enable()
- {
- g_ConVarManager.AddConVarChangeListener("mp_timelimit", this);
- }
-
- void Disable()
- {
- g_ConVarManager.RemoveConVarChangeListener("mp_timelimit", this);
- }
-
-private:
- bool m_bInUse;
-} s_DefaultMapTimer;
-
-/**
- * If the ticking process has run amok (should be impossible), we
- * take care of this by "skipping" the in-between time, to prevent
- * a bazillion times from firing on accident. This has the result
- * that a drastic jump in time will continue acting normally. Users
- * may not expect this, but... I think it is the best solution.
- */
-inline double CalcNextThink(double last, float interval)
-{
- if (g_fUniversalTime - last - interval <= TIMER_MIN_ACCURACY)
- {
- return last + interval;
- }
- else
- {
- return g_fUniversalTime + interval;
- }
-}
-
-void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
-{
- m_Listener = pCallbacks;
- m_Interval = fInterval;
- m_ToExec = fToExec;
- m_pData = pData;
- m_Flags = flags;
- m_InExec = false;
- m_KillMe = false;
-}
-
-TimerSystem::TimerSystem()
-{
- m_pMapTimer = NULL;
- m_bHasMapTickedYet = false;
- m_bHasMapSimulatedYet = false;
- m_fLastTickedTime = 0.0f;
-}
-
-TimerSystem::~TimerSystem()
-{
- CStack::iterator iter;
- for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
- {
- delete (*iter);
- }
- m_FreeTimers.popall();
-}
-
-void TimerSystem::OnSourceModAllInitialized()
-{
- g_ShareSys.AddInterface(NULL, this);
- m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
- m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
-}
-
-void TimerSystem::OnSourceModGameInitialized()
-{
- mp_timelimit = icvar->FindVar("mp_timelimit");
-
- if (m_pMapTimer == NULL && mp_timelimit != NULL)
- {
- SetMapTimer(&s_DefaultMapTimer);
- }
-}
-
-void TimerSystem::OnSourceModShutdown()
-{
- SetMapTimer(NULL);
- g_Forwards.ReleaseForward(m_pOnGameFrame);
- g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
-}
-
-void TimerSystem::OnSourceModLevelEnd()
-{
- m_bHasMapTickedYet = false;
- m_bHasMapSimulatedYet = false;
-}
-
-void TimerSystem::GameFrame(bool simulating)
-{
- if (simulating && m_bHasMapTickedYet)
- {
- g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
- if (!m_bHasMapSimulatedYet)
- {
- m_bHasMapSimulatedYet = true;
- MapTimeLeftChanged();
- }
- }
- else
- {
- g_fUniversalTime += gpGlobals->interval_per_tick;
- }
-
- m_fLastTickedTime = gpGlobals->curtime;
- m_bHasMapTickedYet = true;
-
- if (g_fUniversalTime >= g_fTimerThink)
- {
- RunFrame();
-
- g_fTimerThink = CalcNextThink(g_fTimerThink, TIMER_MIN_ACCURACY);
- }
-
- RunFrameHooks(simulating);
-
- if (m_pOnGameFrame->GetFunctionCount())
- {
- m_pOnGameFrame->Execute(NULL);
- }
-}
-
-void TimerSystem::RunFrame()
-{
- ITimer *pTimer;
- TimerIter iter;
-
- double curtime = GetSimulatedTime();
- for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
- {
- pTimer = (*iter);
- if (curtime >= pTimer->m_ToExec)
- {
- pTimer->m_InExec = true;
- pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
- pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
- iter = m_SingleTimers.erase(iter);
- m_FreeTimers.push(pTimer);
- }
- else
- {
- break;
- }
- }
-
- ResultType res;
- for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
- {
- pTimer = (*iter);
- if (curtime >= pTimer->m_ToExec)
- {
- pTimer->m_InExec = true;
- res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
- if (pTimer->m_KillMe || (res == Pl_Stop))
- {
- pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
- iter = m_LoopTimers.erase(iter);
- m_FreeTimers.push(pTimer);
- continue;
- }
- pTimer->m_InExec = false;
- pTimer->m_ToExec = CalcNextThink(pTimer->m_ToExec, pTimer->m_Interval);
- }
- iter++;
- }
-}
-
-ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
-{
- ITimer *pTimer;
- TimerIter iter;
- float to_exec = GetSimulatedTime() + fInterval;
-
- if (m_FreeTimers.empty())
- {
- pTimer = new ITimer;
- } else {
- pTimer = m_FreeTimers.front();
- m_FreeTimers.pop();
- }
-
- pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
-
- if (flags & TIMER_FLAG_REPEAT)
- {
- m_LoopTimers.push_back(pTimer);
- goto return_timer;
- }
-
- if (m_SingleTimers.size() >= 1)
- {
- iter = --m_SingleTimers.end();
- if ((*iter)->m_ToExec <= to_exec)
- {
- goto normal_insert_end;
- }
- }
-
- for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
- {
- if ((*iter)->m_ToExec >= to_exec)
- {
- m_SingleTimers.insert(iter, pTimer);
- goto return_timer;
- }
- }
-
-normal_insert_end:
- m_SingleTimers.push_back(pTimer);
-
-return_timer:
- return pTimer;
-}
-
-void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
-{
- ResultType res;
-
- if (pTimer->m_InExec)
- {
- return;
- }
-
- pTimer->m_InExec = true;
- res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
-
- if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
- {
- pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
- m_SingleTimers.remove(pTimer);
- m_FreeTimers.push(pTimer);
- }
- else
- {
- if ((res != Pl_Stop) && !pTimer->m_KillMe)
- {
- if (delayExec)
- {
- pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
- }
- pTimer->m_InExec = false;
- return;
- }
- pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
- m_LoopTimers.remove(pTimer);
- m_FreeTimers.push(pTimer);
- }
-}
-
-void TimerSystem::KillTimer(ITimer *pTimer)
-{
- if (pTimer->m_KillMe)
- {
- return;
- }
-
- if (pTimer->m_InExec)
- {
- pTimer->m_KillMe = true;
- return;
- }
-
- pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
- pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
-
- if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
- {
- m_LoopTimers.remove(pTimer);
- } else {
- m_SingleTimers.remove(pTimer);
- }
-
- m_FreeTimers.push(pTimer);
-}
-
-CStack s_tokill;
-void TimerSystem::RemoveMapChangeTimers()
-{
- ITimer *pTimer;
- TimerIter iter;
-
- for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
- {
- pTimer = (*iter);
- if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
- {
- s_tokill.push(pTimer);
- }
- }
-
- for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
- {
- pTimer = (*iter);
- if (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE)
- {
- s_tokill.push(pTimer);
- }
- }
-
- while (!s_tokill.empty())
- {
- KillTimer(s_tokill.front());
- s_tokill.pop();
- }
-}
-
-IMapTimer *TimerSystem::SetMapTimer(IMapTimer *pTimer)
-{
- IMapTimer *old = m_pMapTimer;
-
- m_pMapTimer = pTimer;
-
- if (m_pMapTimer)
- {
- m_pMapTimer->SetMapTimerStatus(true);
- }
-
- if (old)
- {
- old->SetMapTimerStatus(false);
- }
-
- return old;
-}
-
-IMapTimer *TimerSystem::GetMapTimer()
-{
- return m_pMapTimer;
-}
-
-void TimerSystem::MapTimeLeftChanged()
-{
- m_pOnMapTimeLeftChanged->Execute(NULL);
-}
-
-void TimerSystem::NotifyOfGameStart(float offset)
-{
- g_fGameStartTime = gpGlobals->curtime + offset;
-}
-
-float TimerSystem::GetTickedTime()
-{
- return g_fUniversalTime;
-}
-
-bool TimerSystem::GetMapTimeLeft(float *time_left)
-{
- if (!m_pMapTimer)
- {
- return false;
- }
-
- int time_limit;
- if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
- {
- *time_left = -1.0f;
- }
- else
- {
- *time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
- }
-
- return true;
-}
-