diff -r 7602d7fb60d9 -r 026da5437111 core/thread/WinThreads.cpp
--- a/core/thread/WinThreads.cpp Fri Jul 11 06:51:21 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,320 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod
- * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#define _WIN32_WINNT 0x0400
-#include "WinThreads.h"
-#include "ThreadWorker.h"
-
-IThreadWorker *WinThreader::MakeWorker(IThreadWorkerCallbacks *hooks, bool threaded)
-{
- if (threaded)
- {
- return new ThreadWorker(hooks, this, DEFAULT_THINK_TIME_MS);
- } else {
- return new BaseWorker(hooks);
- }
-}
-
-void WinThreader::DestroyWorker(IThreadWorker *pWorker)
-{
- delete pWorker;
-}
-
-void WinThreader::ThreadSleep(unsigned int ms)
-{
- Sleep((DWORD)ms);
-}
-
-IMutex *WinThreader::MakeMutex()
-{
- WinMutex *pMutex = new WinMutex();
-
- return pMutex;
-}
-
-IThreadHandle *WinThreader::MakeThread(IThread *pThread, ThreadFlags flags)
-{
- ThreadParams defparams;
-
- defparams.flags = flags;
- defparams.prio = ThreadPrio_Normal;
-
- return MakeThread(pThread, &defparams);
-}
-
-void WinThreader::MakeThread(IThread *pThread)
-{
- ThreadParams defparams;
-
- defparams.flags = Thread_AutoRelease;
- defparams.prio = ThreadPrio_Normal;
-
- MakeThread(pThread, &defparams);
-}
-
-DWORD WINAPI Win32_ThreadGate(LPVOID param)
-{
- WinThreader::ThreadHandle *pHandle =
- reinterpret_cast(param);
-
- pHandle->m_run->RunThread(pHandle);
-
- ThreadParams params;
- EnterCriticalSection(&pHandle->m_crit);
- pHandle->m_state = Thread_Done;
- pHandle->GetParams(¶ms);
- LeaveCriticalSection(&pHandle->m_crit);
-
- pHandle->m_run->OnTerminate(pHandle, false);
- if (params.flags & Thread_AutoRelease)
- delete pHandle;
-
- return 0;
-}
-
-void WinThreader::GetPriorityBounds(ThreadPriority &max, ThreadPriority &min)
-{
- max = ThreadPrio_Maximum;
- min = ThreadPrio_Minimum;
-}
-
-ThreadParams g_defparams;
-IThreadHandle *WinThreader::MakeThread(IThread *pThread, const ThreadParams *params)
-{
- if (params == NULL)
- params = &g_defparams;
-
- WinThreader::ThreadHandle *pHandle =
- new WinThreader::ThreadHandle(this, NULL, pThread, params);
-
- DWORD tid;
- pHandle->m_thread =
- CreateThread(NULL, 0, &Win32_ThreadGate, (LPVOID)pHandle, CREATE_SUSPENDED, &tid);
-
- if (!pHandle->m_thread)
- {
- delete pHandle;
- return NULL;
- }
-
- if (pHandle->m_params.prio != ThreadPrio_Normal)
- {
- pHandle->SetPriority(pHandle->m_params.prio);
- }
-
- if (!(pHandle->m_params.flags & Thread_CreateSuspended))
- {
- pHandle->Unpause();
- }
-
- return pHandle;
-}
-
-IEventSignal *WinThreader::MakeEventSignal()
-{
- HANDLE event = CreateEventA(NULL, FALSE, FALSE, NULL);
-
- if (!event)
- return NULL;
-
- WinEvent *pEvent = new WinEvent(event);
-
- return pEvent;
-}
-
-/*****************
- **** Mutexes ****
- *****************/
-
-WinThreader::WinMutex::WinMutex()
-{
- InitializeCriticalSection(&m_crit);
-}
-
-WinThreader::WinMutex::~WinMutex()
-{
- DeleteCriticalSection(&m_crit);
-}
-
-bool WinThreader::WinMutex::TryLock()
-{
- return (TryEnterCriticalSection(&m_crit) != FALSE);
-}
-
-void WinThreader::WinMutex::Lock()
-{
- EnterCriticalSection(&m_crit);
-}
-
-void WinThreader::WinMutex::Unlock()
-{
- LeaveCriticalSection(&m_crit);
-}
-
-void WinThreader::WinMutex::DestroyThis()
-{
- delete this;
-}
-
-/******************
- * Thread Handles *
- ******************/
-
-WinThreader::ThreadHandle::ThreadHandle(IThreader *parent, HANDLE hthread, IThread *run, const ThreadParams *params) :
- m_parent(parent), m_thread(hthread), m_run(run), m_params(*params),
- m_state(Thread_Paused)
-{
- InitializeCriticalSection(&m_crit);
-}
-
-WinThreader::ThreadHandle::~ThreadHandle()
-{
- if (m_thread)
- {
- CloseHandle(m_thread);
- m_thread = NULL;
- }
- DeleteCriticalSection(&m_crit);
-}
-
-bool WinThreader::ThreadHandle::WaitForThread()
-{
- if (m_thread == NULL)
- return false;
-
- if (WaitForSingleObject(m_thread, INFINITE) != 0)
- return false;
-
- return true;
-}
-
-ThreadState WinThreader::ThreadHandle::GetState()
-{
- ThreadState state;
-
- EnterCriticalSection(&m_crit);
- state = m_state;
- LeaveCriticalSection(&m_crit);
-
- return state;
-}
-
-IThreadCreator *WinThreader::ThreadHandle::Parent()
-{
- return m_parent;
-}
-
-void WinThreader::ThreadHandle::DestroyThis()
-{
- if (m_params.flags & Thread_AutoRelease)
- return;
-
- delete this;
-}
-
-void WinThreader::ThreadHandle::GetParams(ThreadParams *ptparams)
-{
- if (!ptparams)
- return;
-
- *ptparams = m_params;
-}
-
-ThreadPriority WinThreader::ThreadHandle::GetPriority()
-{
- return m_params.prio;
-}
-
-bool WinThreader::ThreadHandle::SetPriority(ThreadPriority prio)
-{
- if (!m_thread)
- return false;
-
- BOOL res = FALSE;
-
- if (prio >= ThreadPrio_Maximum)
- res = SetThreadPriority(m_thread, THREAD_PRIORITY_HIGHEST);
- else if (prio <= ThreadPrio_Minimum)
- res = SetThreadPriority(m_thread, THREAD_PRIORITY_LOWEST);
- else if (prio == ThreadPrio_Normal)
- res = SetThreadPriority(m_thread, THREAD_PRIORITY_NORMAL);
- else if (prio == ThreadPrio_High)
- res = SetThreadPriority(m_thread, THREAD_PRIORITY_ABOVE_NORMAL);
- else if (prio == ThreadPrio_Low)
- res = SetThreadPriority(m_thread, THREAD_PRIORITY_BELOW_NORMAL);
-
- m_params.prio = prio;
-
- return (res != FALSE);
-}
-
-bool WinThreader::ThreadHandle::Unpause()
-{
- if (!m_thread)
- return false;
-
- if (m_state != Thread_Paused)
- return false;
-
- m_state = Thread_Running;
-
- if (ResumeThread(m_thread) == -1)
- {
- m_state = Thread_Paused;
- return false;
- }
-
- return true;
-}
-
-/*****************
- * EVENT SIGNALS *
- *****************/
-
-WinThreader::WinEvent::~WinEvent()
-{
- CloseHandle(m_event);
-}
-
-void WinThreader::WinEvent::Wait()
-{
- WaitForSingleObject(m_event, INFINITE);
-}
-
-void WinThreader::WinEvent::Signal()
-{
- SetEvent(m_event);
-}
-
-void WinThreader::WinEvent::DestroyThis()
-{
- delete this;
-}