diff -r c7b4237fff50 -r 03a67e41afbc core/PlayerManager.cpp
--- a/core/PlayerManager.cpp Fri Mar 28 06:21:34 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1484 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod
- * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#include "PlayerManager.h"
-#include "ForwardSys.h"
-#include "ShareSys.h"
-#include "AdminCache.h"
-#include "ConCmdManager.h"
-#include "MenuStyle_Valve.h"
-#include "MenuStyle_Radio.h"
-#include "sm_stringutil.h"
-#include "CoreConfig.h"
-#include "TimerSys.h"
-#include "Translator.h"
-#include "Logger.h"
-#include "ChatTriggers.h"
-#include "HalfLife2.h"
-#include
-#include
-#include "GameConfigs.h"
-
-PlayerManager g_Players;
-bool g_OnMapStarted = false;
-IForward *PreAdminCheck = NULL;
-IForward *PostAdminCheck = NULL;
-const unsigned int *g_NumPlayersToAuth = NULL;
-int lifestate_offset = -1;
-List target_processors;
-
-SH_DECL_HOOK5(IServerGameClients, ClientConnect, SH_NOATTRIB, 0, bool, edict_t *, const char *, const char *, char *, int);
-SH_DECL_HOOK2_void(IServerGameClients, ClientPutInServer, SH_NOATTRIB, 0, edict_t *, const char *);
-SH_DECL_HOOK1_void(IServerGameClients, ClientDisconnect, SH_NOATTRIB, 0, edict_t *);
-#if defined ORANGEBOX_BUILD
-SH_DECL_HOOK2_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *, const CCommand &);
-#else
-SH_DECL_HOOK1_void(IServerGameClients, ClientCommand, SH_NOATTRIB, 0, edict_t *);
-#endif
-SH_DECL_HOOK1_void(IServerGameClients, ClientSettingsChanged, SH_NOATTRIB, 0, edict_t *);
-SH_DECL_HOOK3_void(IServerGameDLL, ServerActivate, SH_NOATTRIB, 0, edict_t *, int, int);
-
-class KickPlayerTimer : public ITimedEvent
-{
-public:
- ResultType OnTimer(ITimer *pTimer, void *pData)
- {
- int userid = (int)pData;
- int client = g_Players.GetClientOfUserId(userid);
- if (client)
- {
- CPlayer *player = g_Players.GetPlayerByIndex(client);
- player->Kick("Your name is reserved by SourceMod; set your password to use it.");
- }
- return Pl_Stop;
- }
- void OnTimerEnd(ITimer *pTimer, void *pData)
- {
- }
-} s_KickPlayerTimer;
-
-PlayerManager::PlayerManager()
-{
- m_AuthQueue = NULL;
- m_FirstPass = false;
-
- m_UserIdLookUp = new int[USHRT_MAX+1];
- memset(m_UserIdLookUp, 0, sizeof(int) * (USHRT_MAX+1));
-}
-
-PlayerManager::~PlayerManager()
-{
- g_NumPlayersToAuth = NULL;
-
- delete [] m_AuthQueue;
- delete [] m_UserIdLookUp;
-}
-
-void PlayerManager::OnSourceModAllInitialized()
-{
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect_Post, true);
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
- SH_ADD_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
- SH_ADD_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
-
- g_ShareSys.AddInterface(NULL, this);
-
- ParamType p1[] = {Param_Cell, Param_String, Param_Cell};
- ParamType p2[] = {Param_Cell};
-
- m_clconnect = g_Forwards.CreateForward("OnClientConnect", ET_Event, 3, p1);
- m_clputinserver = g_Forwards.CreateForward("OnClientPutInServer", ET_Ignore, 1, p2);
- m_cldisconnect = g_Forwards.CreateForward("OnClientDisconnect", ET_Ignore, 1, p2);
- m_cldisconnect_post = g_Forwards.CreateForward("OnClientDisconnect_Post", ET_Ignore, 1, p2);
- m_clcommand = g_Forwards.CreateForward("OnClientCommand", ET_Hook, 2, NULL, Param_Cell, Param_Cell);
- m_clinfochanged = g_Forwards.CreateForward("OnClientSettingsChanged", ET_Ignore, 1, p2);
- m_clauth = g_Forwards.CreateForward("OnClientAuthorized", ET_Ignore, 2, NULL, Param_Cell, Param_String);
- m_onActivate = g_Forwards.CreateForward("OnServerLoad", ET_Ignore, 0, NULL);
- m_onActivate2 = g_Forwards.CreateForward("OnMapStart", ET_Ignore, 0, NULL);
-
- PreAdminCheck = g_Forwards.CreateForward("OnClientPreAdminCheck", ET_Event, 1, p1);
- PostAdminCheck = g_Forwards.CreateForward("OnClientPostAdminCheck", ET_Ignore, 1, p1);
-}
-
-void PlayerManager::OnSourceModShutdown()
-{
- SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientConnect, serverClients, this, &PlayerManager::OnClientConnect, false);
- SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientPutInServer, serverClients, this, &PlayerManager::OnClientPutInServer, true);
- SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect, false);
- SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientDisconnect, serverClients, this, &PlayerManager::OnClientDisconnect_Post, true);
- SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientCommand, serverClients, this, &PlayerManager::OnClientCommand, false);
- SH_REMOVE_HOOK_MEMFUNC(IServerGameClients, ClientSettingsChanged, serverClients, this, &PlayerManager::OnClientSettingsChanged, true);
- SH_REMOVE_HOOK_MEMFUNC(IServerGameDLL, ServerActivate, gamedll, this, &PlayerManager::OnServerActivate, true);
-
- /* Release forwards */
- g_Forwards.ReleaseForward(m_clconnect);
- g_Forwards.ReleaseForward(m_clputinserver);
- g_Forwards.ReleaseForward(m_cldisconnect);
- g_Forwards.ReleaseForward(m_cldisconnect_post);
- g_Forwards.ReleaseForward(m_clcommand);
- g_Forwards.ReleaseForward(m_clinfochanged);
- g_Forwards.ReleaseForward(m_clauth);
- g_Forwards.ReleaseForward(m_onActivate);
- g_Forwards.ReleaseForward(m_onActivate2);
-
- g_Forwards.ReleaseForward(PreAdminCheck);
- g_Forwards.ReleaseForward(PostAdminCheck);
-
- delete [] m_Players;
-}
-
-ConfigResult PlayerManager::OnSourceModConfigChanged(const char *key,
- const char *value,
- ConfigSource source,
- char *error,
- size_t maxlength)
-{
- if (strcmp(key, "PassInfoVar") == 0)
- {
- if (strcmp(value, "_password") != 0)
- {
- m_PassInfoVar.assign(value);
- }
- return ConfigResult_Accept;
- } else if (strcmp(key, "AllowClLanguageVar") == 0) {
- if (strcasecmp(value, "on") == 0)
- {
- m_QueryLang = true;
- } else if (strcasecmp(value, "off") == 0) {
- m_QueryLang = false;
- } else {
- UTIL_Format(error, maxlength, "Invalid value: must be \"on\" or \"off\"");
- return ConfigResult_Reject;
- }
- return ConfigResult_Accept;
- }
- return ConfigResult_Ignore;
-}
-
-void PlayerManager::OnServerActivate(edict_t *pEdictList, int edictCount, int clientMax)
-{
- if (!m_FirstPass)
- {
- /* Initialize all players */
- m_maxClients = clientMax;
- m_PlayerCount = 0;
- m_Players = new CPlayer[m_maxClients + 1];
- m_AuthQueue = new unsigned int[m_maxClients + 1];
- m_FirstPass = true;
-
- memset(m_AuthQueue, 0, sizeof(unsigned int) * (m_maxClients + 1));
-
- g_NumPlayersToAuth = &m_AuthQueue[0];
- }
- m_onActivate->Execute(NULL);
- m_onActivate2->Execute(NULL);
-
- List::iterator iter;
- for (iter = m_hooks.begin(); iter != m_hooks.end(); iter++)
- {
- if ((*iter)->GetClientListenerVersion() >= 5)
- {
- (*iter)->OnServerActivated(clientMax);
- }
- }
-
- g_OnMapStarted = true;
-
- SM_ExecuteAllConfigs();
-}
-
-bool PlayerManager::IsServerActivated()
-{
- return m_FirstPass;
-}
-
-bool PlayerManager::CheckSetAdmin(int index, CPlayer *pPlayer, AdminId id)
-{
- const char *password = g_Admins.GetAdminPassword(id);
- if (password != NULL)
- {
- if (m_PassInfoVar.size() < 1)
- {
- return false;
- }
-
- /* Whoa... the user needs a password! */
- const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
- if (!given || strcmp(given, password) != 0)
- {
- return false;
- }
- }
-
- pPlayer->SetAdminId(id, false);
-
- return true;
-}
-
-bool PlayerManager::CheckSetAdminName(int index, CPlayer *pPlayer, AdminId id)
-{
- const char *password = g_Admins.GetAdminPassword(id);
- if (password == NULL)
- {
- return false;
- }
-
- if (m_PassInfoVar.size() < 1)
- {
- return false;
- }
-
- /* Whoa... the user needs a password! */
- const char *given = engine->GetClientConVarValue(index, m_PassInfoVar.c_str());
- if (!given || strcmp(given, password) != 0)
- {
- return false;
- }
-
- pPlayer->SetAdminId(id, false);
-
- return true;
-}
-
-void PlayerManager::RunAuthChecks()
-{
- CPlayer *pPlayer;
- const char *authstr;
- unsigned int removed = 0;
- for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
- {
- pPlayer = GetPlayerByIndex(m_AuthQueue[i]);
- authstr = engine->GetPlayerNetworkIDString(pPlayer->m_pEdict);
- if (authstr && authstr[0] != '\0'
- && (strcmp(authstr, "STEAM_ID_PENDING") != 0))
- {
- /* Set authorization */
- pPlayer->Authorize(authstr);
-
- /* Mark as removed from queue */
- unsigned int client = m_AuthQueue[i];
- m_AuthQueue[i] = 0;
- removed++;
-
- /* Send to extensions */
- List::iterator iter;
- IClientListener *pListener;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientAuthorized(client, authstr);
- if (!pPlayer->IsConnected())
- {
- break;
- }
- }
-
- /* Send to plugins if player is still connected */
- if (pPlayer->IsConnected() && m_clauth->GetFunctionCount())
- {
- /* :TODO: handle the case of a player disconnecting in the middle */
- m_clauth->PushCell(client);
- m_clauth->PushString(authstr);
- m_clauth->Execute(NULL);
- }
-
- if (pPlayer->IsConnected())
- {
- pPlayer->Authorize_Post();
- }
- }
- }
-
- /* Clean up the queue */
- if (removed)
- {
- /* We don't have to compact the list if it's empty */
- if (removed != m_AuthQueue[0])
- {
- unsigned int diff = 0;
- for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
- {
- /* If this member is removed... */
- if (m_AuthQueue[i] == 0)
- {
- /* Increase the differential */
- diff++;
- } else {
- /* diff cannot increase faster than i+1 */
- assert(i > diff);
- assert(i - diff >= 1);
- /* move this index down */
- m_AuthQueue[i - diff] = m_AuthQueue[i];
- }
- }
- m_AuthQueue[0] -= removed;
- } else {
- m_AuthQueue[0] = 0;
- }
- }
-}
-
-bool PlayerManager::OnClientConnect(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
-{
- int client = engine->IndexOfEdict(pEntity);
-
- List::iterator iter;
- IClientListener *pListener = NULL;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- if (!pListener->InterceptClientConnect(client, reject, maxrejectlen))
- {
- return false;
- }
- }
-
- cell_t res = 1;
-
- m_Players[client].Initialize(pszName, pszAddress, pEntity);
- m_clconnect->PushCell(client);
- m_clconnect->PushStringEx(reject, maxrejectlen, SM_PARAM_STRING_UTF8, SM_PARAM_COPYBACK);
- m_clconnect->PushCell(maxrejectlen);
- m_clconnect->Execute(&res, NULL);
-
- if (res)
- {
- if (!m_Players[client].IsAuthorized())
- {
- m_AuthQueue[++m_AuthQueue[0]] = client;
- }
- } else {
- RETURN_META_VALUE(MRES_SUPERCEDE, false);
- }
-
- m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = client;
-
- return true;
-}
-
-bool PlayerManager::OnClientConnect_Post(edict_t *pEntity, const char *pszName, const char *pszAddress, char *reject, int maxrejectlen)
-{
- int client = engine->IndexOfEdict(pEntity);
- bool orig_value = META_RESULT_ORIG_RET(bool);
- CPlayer *pPlayer = GetPlayerByIndex(client);
-
- if (orig_value)
- {
- List::iterator iter;
- IClientListener *pListener = NULL;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientConnected(client);
- if (!pPlayer->IsConnected())
- {
- break;
- }
- }
- }
-
- return true;
-}
-
-void PlayerManager::OnClientPutInServer(edict_t *pEntity, const char *playername)
-{
- cell_t res;
- int client = engine->IndexOfEdict(pEntity);
-
- CPlayer *pPlayer = GetPlayerByIndex(client);
- /* If they're not connected, they're a bot */
- if (!pPlayer->IsConnected())
- {
- /* Run manual connection routines */
- char error[255];
- const char *authid = engine->GetPlayerNetworkIDString(pEntity);
- pPlayer->Authorize(authid);
- if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
- {
- /* :TODO: kick the bot if it's rejected */
- return;
- }
- List::iterator iter;
- IClientListener *pListener = NULL;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientConnected(client);
- /* See if bot was kicked */
- if (!pPlayer->IsConnected())
- {
- return;
- }
- }
- /* Now do authorization */
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientAuthorized(client, authid);
- }
- /* Finally, tell plugins */
- if (m_clauth->GetFunctionCount())
- {
- m_clauth->PushCell(client);
- m_clauth->PushString(authid);
- m_clauth->Execute(NULL);
- }
- pPlayer->Authorize_Post();
- }
-
- if (playerinfo)
- {
- pPlayer->m_Info = playerinfo->GetPlayerInfo(pEntity);
- }
-
- /* Get the client's language */
- if (m_QueryLang)
- {
- const char *name;
- if (!pPlayer->IsFakeClient() && (name=engine->GetClientConVarValue(client, "cl_language")))
- {
- unsigned int langid;
- pPlayer->m_LangId = (g_Translator.GetLanguageByName(name, &langid)) ? langid : g_Translator.GetServerLanguage();
- } else {
- pPlayer->m_LangId = g_Translator.GetServerLanguage();
- }
- }
-
- m_Players[client].Connect();
- m_PlayerCount++;
-
- List::iterator iter;
- IClientListener *pListener = NULL;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientPutInServer(client);
- }
-
- m_clputinserver->PushCell(client);
- m_clputinserver->Execute(&res, NULL);
-}
-
-void PlayerManager::OnSourceModLevelEnd()
-{
- /* Disconnect all bots still in game */
- for (int i=1; i<=m_maxClients; i++)
- {
- if (m_Players[i].IsConnected())
- {
- OnClientDisconnect(m_Players[i].GetEdict());
- }
- }
- m_PlayerCount = 0;
-}
-
-void PlayerManager::OnClientDisconnect(edict_t *pEntity)
-{
- cell_t res;
- int client = engine->IndexOfEdict(pEntity);
-
- if (m_Players[client].IsConnected())
- {
- m_cldisconnect->PushCell(client);
- m_cldisconnect->Execute(&res, NULL);
- } else {
- /* We don't care, prevent a double call */
- return;
- }
-
- if (m_Players[client].WasCountedAsInGame())
- {
- m_PlayerCount--;
- }
-
- List::iterator iter;
- IClientListener *pListener = NULL;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientDisconnecting(client);
- }
-
- /**
- * Remove client from auth queue if necessary
- */
- if (!m_Players[client].IsAuthorized())
- {
- for (unsigned int i=1; i<=m_AuthQueue[0]; i++)
- {
- if (m_AuthQueue[i] == (unsigned)client)
- {
- /* Move everything ahead of us back by one */
- for (unsigned int j=i+1; j<=m_AuthQueue[0]; j++)
- {
- m_AuthQueue[j-1] = m_AuthQueue[j];
- }
- /* Remove us and break */
- m_AuthQueue[0]--;
- break;
- }
- }
- }
-
- m_Players[client].Disconnect();
- m_UserIdLookUp[engine->GetPlayerUserId(pEntity)] = 0;
-}
-
-void PlayerManager::OnClientDisconnect_Post(edict_t *pEntity)
-{
- cell_t res;
- int client = engine->IndexOfEdict(pEntity);
-
- m_cldisconnect_post->PushCell(client);
- m_cldisconnect_post->Execute(&res, NULL);
-
- List::iterator iter;
- IClientListener *pListener = NULL;
- for (iter=m_hooks.begin(); iter!=m_hooks.end(); iter++)
- {
- pListener = (*iter);
- pListener->OnClientDisconnected(client);
- }
-}
-
-#if defined ORANGEBOX_BUILD
-void PlayerManager::OnClientCommand(edict_t *pEntity, const CCommand &args)
-{
-#else
-void PlayerManager::OnClientCommand(edict_t *pEntity)
-{
- CCommand args;
-#endif
- int client = engine->IndexOfEdict(pEntity);
- cell_t res = Pl_Continue;
-
- CPlayer *pPlayer = GetPlayerByIndex(client);
- if (!pPlayer || !pPlayer->IsConnected())
- {
- return;
- }
-
- g_HL2.PushCommandStack(&args);
-
- int argcount = args.ArgC() - 1;
- const char *cmd = g_HL2.CurrentCommandName();
-
- bool result = g_ValveMenuStyle.OnClientCommand(client, cmd, args);
- if (result)
- {
- res = Pl_Handled;
- } else {
- result = g_RadioMenuStyle.OnClientCommand(client, cmd, args);
- if (result)
- {
- res = Pl_Handled;
- }
- }
-
- cell_t res2 = Pl_Continue;
- m_clcommand->PushCell(client);
- m_clcommand->PushCell(argcount);
- m_clcommand->Execute(&res2, NULL);
-
- if (res2 > res)
- {
- res = res2;
- }
-
- if (res >= Pl_Stop)
- {
- g_HL2.PopCommandStack();
- RETURN_META(MRES_SUPERCEDE);
- }
-
- res = g_ConCmds.DispatchClientCommand(client, cmd, argcount, (ResultType)res);
-
- g_HL2.PopCommandStack();
-
- if (res >= Pl_Handled)
- {
- RETURN_META(MRES_SUPERCEDE);
- }
-}
-
-void PlayerManager::OnClientSettingsChanged(edict_t *pEntity)
-{
- cell_t res;
- int client = engine->IndexOfEdict(pEntity);
-
- if (!m_Players[client].IsConnected())
- {
- return;
- }
-
- m_clinfochanged->PushCell(engine->IndexOfEdict(pEntity));
- m_clinfochanged->Execute(&res, NULL);
-
- IPlayerInfo *info = m_Players[client].GetPlayerInfo();
- const char *new_name = info ? info->GetName() : engine->GetClientConVarValue(client, "name");
- const char *old_name = m_Players[client].m_Name.c_str();
-
- if (strcmp(old_name, new_name) != 0)
- {
- AdminId id = g_Admins.FindAdminByIdentity("name", new_name);
- if (id != INVALID_ADMIN_ID && m_Players[client].GetAdminId() != id)
- {
- if (!CheckSetAdminName(client, &m_Players[client], id))
- {
- m_Players[client].Kick("Your name is reserved by SourceMod; set your password to use it.");
- RETURN_META(MRES_IGNORED);
- }
- } else if ((id = g_Admins.FindAdminByIdentity("name", old_name)) != INVALID_ADMIN_ID) {
- if (id == m_Players[client].GetAdminId())
- {
- /* This player is changing their name; force them to drop admin privileges! */
- m_Players[client].SetAdminId(INVALID_ADMIN_ID, false);
- }
- }
- m_Players[client].SetName(new_name);
- }
-
- if (m_PassInfoVar.size() > 0)
- {
- /* Try for a password change */
- const char *old_pass = m_Players[client].m_LastPassword.c_str();
- const char *new_pass = engine->GetClientConVarValue(client, m_PassInfoVar.c_str());
- if (strcmp(old_pass, new_pass) != 0)
- {
- m_Players[client].m_LastPassword.assign(new_pass);
- if (m_Players[client].IsInGame() && m_Players[client].IsAuthorized())
- {
- /* If there is already an admin id assigned, this will just bail out. */
- m_Players[client].DoBasicAdminChecks();
- }
- }
- }
-}
-
-int PlayerManager::GetMaxClients()
-{
- return m_maxClients;
-}
-
-CPlayer *PlayerManager::GetPlayerByIndex(int client) const
-{
- if (client > m_maxClients || client < 1)
- {
- return NULL;
- }
- return &m_Players[client];
-}
-
-int PlayerManager::GetNumPlayers()
-{
- return m_PlayerCount;
-}
-
-int PlayerManager::GetClientOfUserId(int userid)
-{
- if (userid < 0 || userid > USHRT_MAX)
- {
- return 0;
- }
-
- int client = m_UserIdLookUp[userid];
-
- /* Verify the userid. The cache can get messed up with older
- * Valve engines. :TODO: If this gets fixed, do an old engine
- * check before invoking this backwards compat code.
- */
- if (client)
- {
- CPlayer *player = GetPlayerByIndex(client);
- if (player && player->IsConnected())
- {
- int realUserId = engine->GetPlayerUserId(player->GetEdict());
- if (realUserId == userid)
- {
- return client;
- }
- }
- }
-
- /* If we can't verify the userid, we have to do a manual loop */
- CPlayer *player;
- for (int i = 1; i <= m_maxClients; i++)
- {
- player = GetPlayerByIndex(i);
- if (!player || !player->IsConnected())
- {
- continue;
- }
- if (engine->GetPlayerUserId(player->GetEdict()) == userid)
- {
- m_UserIdLookUp[userid] = i;
- return i;
- }
- }
-
- return 0;
-}
-
-void PlayerManager::AddClientListener(IClientListener *listener)
-{
- m_hooks.push_back(listener);
-}
-
-void PlayerManager::RemoveClientListener(IClientListener *listener)
-{
- m_hooks.remove(listener);
-}
-
-IGamePlayer *PlayerManager::GetGamePlayer(edict_t *pEdict)
-{
- int index = engine->IndexOfEdict(pEdict);
- return GetGamePlayer(index);
-}
-
-IGamePlayer *PlayerManager::GetGamePlayer(int client)
-{
- return GetPlayerByIndex(client);
-}
-
-void PlayerManager::ClearAdminId(AdminId id)
-{
- for (int i=1; i<=m_maxClients; i++)
- {
- if (m_Players[i].m_Admin == id)
- {
- m_Players[i].DumpAdmin(true);
- }
- }
-}
-
-void PlayerManager::ClearAllAdmins()
-{
- for (int i=1; i<=m_maxClients; i++)
- {
- m_Players[i].DumpAdmin(true);
- }
-}
-
-const char *PlayerManager::GetPassInfoVar()
-{
- return m_PassInfoVar.c_str();
-}
-
-void PlayerManager::RecheckAnyAdmins()
-{
- for (int i=1; i<=m_maxClients; i++)
- {
- if (m_Players[i].IsInGame() && m_Players[i].IsAuthorized())
- {
- m_Players[i].DoBasicAdminChecks();
- }
- }
-}
-
-unsigned int PlayerManager::GetReplyTo()
-{
- return g_ChatTriggers.GetReplyTo();
-}
-
-unsigned int PlayerManager::SetReplyTo(unsigned int reply)
-{
- return g_ChatTriggers.SetReplyTo(reply);
-}
-
-int PlayerManager::FilterCommandTarget(IGamePlayer *pAdmin, IGamePlayer *pTarget, int flags)
-{
- return InternalFilterCommandTarget((CPlayer *)pAdmin, (CPlayer *)pTarget, flags);
-}
-
-void PlayerManager::RegisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
-{
- target_processors.push_back(pHandler);
-}
-
-void PlayerManager::UnregisterCommandTargetProcessor(ICommandTargetProcessor *pHandler)
-{
- target_processors.remove(pHandler);
-}
-
-int PlayerManager::InternalFilterCommandTarget(CPlayer *pAdmin, CPlayer *pTarget, int flags)
-{
- if ((flags & COMMAND_FILTER_CONNECTED) == COMMAND_FILTER_CONNECTED
- && !pTarget->IsConnected())
- {
- return COMMAND_TARGET_NONE;
- }
- else if ((flags & COMMAND_FILTER_CONNECTED) != COMMAND_FILTER_CONNECTED &&
- !pTarget->IsInGame())
- {
- return COMMAND_TARGET_NOT_IN_GAME;
- }
-
- if ((flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS
- && pTarget->IsFakeClient())
- {
- return COMMAND_TARGET_NOT_HUMAN;
- }
-
- if (pAdmin != NULL)
- {
- if ((flags & COMMAND_FILTER_NO_IMMUNITY) != COMMAND_FILTER_NO_IMMUNITY
- && !g_Admins.CanAdminTarget(pAdmin->GetAdminId(), pTarget->GetAdminId()))
- {
- return COMMAND_TARGET_IMMUNE;
- }
- }
-
- if ((flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE
- && pTarget->GetLifeState() != PLAYER_LIFE_ALIVE)
- {
- return COMMAND_TARGET_NOT_ALIVE;
- }
-
- if ((flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD
- && pTarget->GetLifeState() != PLAYER_LIFE_DEAD)
- {
- return COMMAND_TARGET_NOT_DEAD;
- }
-
- return COMMAND_TARGET_VALID;
-}
-
-void PlayerManager::ProcessCommandTarget(cmd_target_info_t *info)
-{
- CPlayer *pTarget, *pAdmin;
- int max_clients, total = 0;
-
- max_clients = GetMaxClients();
-
- if (info->max_targets < 1)
- {
- info->reason = COMMAND_TARGET_NONE;
- info->num_targets = 0;
- }
-
- if (info->admin == 0)
- {
- pAdmin = NULL;
- }
- else
- {
- pAdmin = GetPlayerByIndex(info->admin);
- }
-
- if (info->pattern[0] == '#')
- {
- int userid = atoi(&info->pattern[1]);
- int client = GetClientOfUserId(userid);
-
- /* See if a valid userid matched */
- if (client > 0)
- {
- IGamePlayer *pTarget = GetPlayerByIndex(client);
- if (pTarget != NULL)
- {
- if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags)) == COMMAND_TARGET_VALID)
- {
- info->targets[0] = client;
- info->num_targets = 1;
- strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_RAW;
- }
- else
- {
- info->num_targets = 0;
- }
- return;
- }
- }
-
- /* See if an exact name matches */
- for (int i = 1; i <= max_clients; i++)
- {
- if ((pTarget = GetPlayerByIndex(i)) == NULL)
- {
- continue;
- }
- if (!pTarget->IsConnected())
- {
- continue;
- }
- if (strcmp(pTarget->GetName(), &info->pattern[1]) == 0)
- {
- if ((info->reason = FilterCommandTarget(pAdmin, pTarget, info->flags))
- == COMMAND_TARGET_VALID)
- {
- info->targets[0] = i;
- info->num_targets = 1;
- strncopy(info->target_name, pTarget->GetName(), info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_RAW;
- }
- else
- {
- info->num_targets = 0;
- }
- return;
- }
- }
- }
-
- if ((info->flags & COMMAND_FILTER_NO_MULTI) != COMMAND_FILTER_NO_MULTI)
- {
- bool is_multi = false;
- bool bots_only = false;
-
- if (strcmp(info->pattern, "@all") == 0)
- {
- is_multi = true;
- strncopy(info->target_name, "all players", info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_ML;
- }
- else if (strcmp(info->pattern, "@dead") == 0)
- {
- is_multi = true;
- if ((info->flags & COMMAND_FILTER_ALIVE) == COMMAND_FILTER_ALIVE)
- {
- info->num_targets = 0;
- info->reason = COMMAND_TARGET_NOT_ALIVE;
- return;
- }
- info->flags |= COMMAND_FILTER_DEAD;
- strncopy(info->target_name, "all dead players", info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_ML;
- }
- else if (strcmp(info->pattern, "@alive") == 0)
- {
- is_multi = true;
- if ((info->flags & COMMAND_FILTER_DEAD) == COMMAND_FILTER_DEAD)
- {
- info->num_targets = 0;
- info->reason = COMMAND_TARGET_NOT_DEAD;
- return;
- }
- strncopy(info->target_name, "all alive players", info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_ML;
- info->flags |= COMMAND_FILTER_ALIVE;
- }
- else if (strcmp(info->pattern, "@bots") == 0)
- {
- is_multi = true;
- if ((info->flags & COMMAND_FILTER_NO_BOTS) == COMMAND_FILTER_NO_BOTS)
- {
- info->num_targets = 0;
- info->reason = COMMAND_FILTER_NO_BOTS;
- return;
- }
- strncopy(info->target_name, "all bots", info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_ML;
- bots_only = true;
- }
- else if (strcmp(info->pattern, "@humans") == 0)
- {
- is_multi = true;
- strncopy(info->target_name, "all humans", info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_ML;
- info->flags |= COMMAND_FILTER_NO_BOTS;
- }
-
- if (is_multi)
- {
- for (int i = 1; i <= max_clients && total < info->max_targets; i++)
- {
- if ((pTarget = GetPlayerByIndex(i)) == NULL)
- {
- continue;
- }
- if (FilterCommandTarget(pAdmin, pTarget, info->flags) > 0)
- {
- if (!bots_only || pTarget->IsFakeClient())
- {
- info->targets[total++] = i;
- }
- }
- }
-
- info->num_targets = total;
- info->reason = (info->num_targets) ? COMMAND_TARGET_VALID : COMMAND_TARGET_EMPTY_FILTER;
- return;
- }
- }
-
- List::iterator iter;
- for (iter = target_processors.begin(); iter != target_processors.end(); iter++)
- {
- ICommandTargetProcessor *pProcessor = (*iter);
- if (pProcessor->ProcessCommandTarget(info))
- {
- return;
- }
- }
-
- /* Check partial names */
- int found_client = 0;
- CPlayer *pFoundClient = NULL;
- for (int i = 1; i <= max_clients; i++)
- {
- if ((pTarget = GetPlayerByIndex(i)) == NULL)
- {
- continue;
- }
-
- if (stristr(pTarget->GetName(), info->pattern) != NULL)
- {
- if (found_client)
- {
- info->num_targets = 0;
- info->reason = COMMAND_TARGET_AMBIGUOUS;
- return;
- }
- else
- {
- found_client = i;
- pFoundClient = pTarget;
- }
- }
- }
-
- if (found_client)
- {
- if ((info->reason = FilterCommandTarget(pAdmin, pFoundClient, info->flags))
- == COMMAND_TARGET_VALID)
- {
- info->targets[0] = found_client;
- info->num_targets = 1;
- strncopy(info->target_name, pFoundClient->GetName(), info->target_name_maxlength);
- info->target_name_style = COMMAND_TARGETNAME_RAW;
- }
- else
- {
- info->num_targets = 0;
- }
- }
- else
- {
- info->num_targets = 0;
- info->reason = COMMAND_TARGET_NONE;
- }
-}
-
-/*******************
- *** PLAYER CODE ***
- *******************/
-
-CPlayer::CPlayer()
-{
- m_IsConnected = false;
- m_IsInGame = false;
- m_IsAuthorized = false;
- m_pEdict = NULL;
- m_Admin = INVALID_ADMIN_ID;
- m_TempAdmin = false;
- m_Info = NULL;
- m_bAdminCheckSignalled = false;
- m_bIsInKickQueue = false;
- m_LastPassword.clear();
- m_LangId = LANGUAGE_ENGLISH;
-}
-
-void CPlayer::Initialize(const char *name, const char *ip, edict_t *pEntity)
-{
- m_IsConnected = true;
- m_Name.assign(name);
- m_Ip.assign(ip);
- m_pEdict = pEntity;
- m_iIndex = engine->IndexOfEdict(pEntity);
- m_LangId = g_Translator.GetServerLanguage();
-
- char ip2[24], *ptr;
- strncopy(ip2, ip, sizeof(ip2));
- if ((ptr = strchr(ip2, ':')) != NULL)
- {
- *ptr = '\0';
- }
- m_IpNoPort.assign(ip2);
-}
-
-void CPlayer::Connect()
-{
- if (m_IsInGame)
- {
- return;
- }
-
- m_IsInGame = true;
-
- const char *var = g_Players.GetPassInfoVar();
- int client = engine->IndexOfEdict(m_pEdict);
- if (var[0] != '\0')
- {
- const char *pass = engine->GetClientConVarValue(client, var);
- m_LastPassword.assign(pass ? pass : "");
- } else {
- m_LastPassword.assign("");
- }
-
- if (m_IsAuthorized)
- {
- DoPostConnectAuthorization();
- }
-}
-
-void CPlayer::Authorize(const char *steamid)
-{
- if (m_IsAuthorized)
- {
- return;
- }
-
- m_IsAuthorized = true;
- m_AuthID.assign(steamid);
-}
-
-void CPlayer::Disconnect()
-{
- DumpAdmin(false);
- m_IsConnected = false;
- m_IsInGame = false;
- m_IsAuthorized = false;
- m_Name.clear();
- m_Ip.clear();
- m_AuthID.clear();
- m_pEdict = NULL;
- m_Info = NULL;
- m_bAdminCheckSignalled = false;
- m_UserId = -1;
- m_bIsInKickQueue = false;
-}
-
-void CPlayer::SetName(const char *name)
-{
- m_Name.assign(name);
-}
-
-const char *CPlayer::GetName()
-{
- if (m_Info && m_pEdict->GetUnknown())
- {
- return m_Info->GetName();
- }
-
- return m_Name.c_str();
-}
-
-const char *CPlayer::GetIPAddress()
-{
- return m_Ip.c_str();
-}
-
-const char *CPlayer::GetAuthString()
-{
- return m_AuthID.c_str();
-}
-
-edict_t *CPlayer::GetEdict()
-{
- return m_pEdict;
-}
-
-bool CPlayer::IsInGame()
-{
- return m_IsInGame && (m_pEdict->GetUnknown() != NULL);
-}
-
-bool CPlayer::WasCountedAsInGame()
-{
- return m_IsInGame;
-}
-
-bool CPlayer::IsConnected()
-{
- return m_IsConnected;
-}
-
-bool CPlayer::IsAuthorized()
-{
- return m_IsAuthorized;
-}
-
-IPlayerInfo *CPlayer::GetPlayerInfo()
-{
- if (m_pEdict->GetUnknown())
- {
- return m_Info;
- }
-
- return NULL;
-}
-
-bool CPlayer::IsFakeClient()
-{
- return (strcmp(m_AuthID.c_str(), "BOT") == 0);
-}
-
-void CPlayer::SetAdminId(AdminId id, bool temporary)
-{
- if (!m_IsConnected)
- {
- return;
- }
-
- DumpAdmin(false);
-
- m_Admin = id;
- m_TempAdmin = temporary;
-}
-
-AdminId CPlayer::GetAdminId()
-{
- return m_Admin;
-}
-
-void CPlayer::DumpAdmin(bool deleting)
-{
- if (m_Admin != INVALID_ADMIN_ID)
- {
- if (m_TempAdmin && !deleting)
- {
- g_Admins.InvalidateAdmin(m_Admin);
- }
- m_Admin = INVALID_ADMIN_ID;
- m_TempAdmin = false;
- }
-}
-
-void CPlayer::Kick(const char *str)
-{
- MarkAsBeingKicked();
- INetChannel *pNetChan = static_cast(engine->GetPlayerNetInfo(m_iIndex));
- IClient *pClient = static_cast(pNetChan->GetMsgHandler());
- pClient->Disconnect("%s", str);
-}
-
-void CPlayer::Authorize_Post()
-{
- if (m_IsInGame)
- {
- DoPostConnectAuthorization();
- }
-}
-
-void CPlayer::DoPostConnectAuthorization()
-{
- bool delay = false;
-
- List::iterator iter;
- for (iter = g_Players.m_hooks.begin();
- iter != g_Players.m_hooks.end();
- iter++)
- {
- IClientListener *pListener = (*iter);
-#if defined MIN_API_FOR_ADMINCALLS
- if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
- {
- continue;
- }
-#endif
- if (!pListener->OnClientPreAdminCheck(m_iIndex))
- {
- delay = true;
- }
- }
-
- cell_t result = 0;
- PreAdminCheck->PushCell(m_iIndex);
- PreAdminCheck->Execute(&result);
-
- /* Defer, for better or worse */
- if (delay || (ResultType)result >= Pl_Handled)
- {
- return;
- }
-
- /* Sanity check */
- if (!IsConnected())
- {
- return;
- }
-
- /* Otherwise, go ahead and do admin checks */
- DoBasicAdminChecks();
-
- /* Send the notification out */
- NotifyPostAdminChecks();
-}
-
-bool CPlayer::RunAdminCacheChecks()
-{
- AdminId old_id = GetAdminId();
-
- DoBasicAdminChecks();
-
- return (GetAdminId() != old_id);
-}
-
-void CPlayer::NotifyPostAdminChecks()
-{
- if (m_bAdminCheckSignalled)
- {
- return;
- }
-
- /* Block beforehand so they can't double-call */
- m_bAdminCheckSignalled = true;
-
- List::iterator iter;
- for (iter = g_Players.m_hooks.begin();
- iter != g_Players.m_hooks.end();
- iter++)
- {
- IClientListener *pListener = (*iter);
-#if defined MIN_API_FOR_ADMINCALLS
- if (pListener->GetClientListenerVersion() < MIN_API_FOR_ADMINCALLS)
- {
- continue;
- }
-#endif
- pListener->OnClientPostAdminCheck(m_iIndex);
- }
-
- PostAdminCheck->PushCell(m_iIndex);
- PostAdminCheck->Execute(NULL);
-}
-
-void CPlayer::DoBasicAdminChecks()
-{
- if (GetAdminId() != INVALID_ADMIN_ID)
- {
- return;
- }
-
- /* First check the name */
- AdminId id;
- int client = engine->IndexOfEdict(m_pEdict);
-
- if ((id = g_Admins.FindAdminByIdentity("name", GetName())) != INVALID_ADMIN_ID)
- {
- if (!g_Players.CheckSetAdminName(client, this, id))
- {
- int userid = engine->GetPlayerUserId(m_pEdict);
- g_Timers.CreateTimer(&s_KickPlayerTimer, 0.1f, (void *)userid, 0);
- }
- return;
- }
-
- /* Check IP */
- if ((id = g_Admins.FindAdminByIdentity("ip", m_IpNoPort.c_str())) != INVALID_ADMIN_ID)
- {
- if (g_Players.CheckSetAdmin(client, this, id))
- {
- return;
- }
- }
-
- /* Check IP address */
- if ((id = g_Admins.FindAdminByIdentity("steam", m_AuthID.c_str())) != INVALID_ADMIN_ID)
- {
- if (g_Players.CheckSetAdmin(client, this, id))
- {
- return;
- }
- }
-}
-
-unsigned int CPlayer::GetLanguageId()
-{
- return m_LangId;
-}
-
-int CPlayer::GetUserId()
-{
- if (m_UserId == -1)
- {
- m_UserId = engine->GetPlayerUserId(GetEdict());
- }
-
- return m_UserId;
-}
-
-bool CPlayer::IsInKickQueue()
-{
- return m_bIsInKickQueue;
-}
-
-void CPlayer::MarkAsBeingKicked()
-{
- m_bIsInKickQueue = true;
-}
-
-int CPlayer::GetLifeState()
-{
- if (lifestate_offset == -1)
- {
- if (!g_pGameConf->GetOffset("m_lifeState", &lifestate_offset))
- {
- lifestate_offset = -2;
- }
- }
-
- if (lifestate_offset < 0)
- {
- IPlayerInfo *info = GetPlayerInfo();
- if (info == NULL)
- {
- return PLAYER_LIFE_UNKNOWN;
- }
- return info->IsDead() ? PLAYER_LIFE_DEAD : PLAYER_LIFE_ALIVE;
- }
-
- if (m_pEdict == NULL)
- {
- return PLAYER_LIFE_UNKNOWN;
- }
-
- CBaseEntity *pEntity;
- IServerUnknown *pUnknown = m_pEdict->GetUnknown();
- if (pUnknown == NULL || (pEntity = pUnknown->GetBaseEntity()) == NULL)
- {
- return PLAYER_LIFE_UNKNOWN;
- }
-
- if (*((uint8_t *)pEntity + lifestate_offset) == LIFE_ALIVE)
- {
- return PLAYER_LIFE_ALIVE;
- }
- else
- {
- return PLAYER_LIFE_DEAD;
- }
-}