diff -r c7b4237fff50 -r 03a67e41afbc extensions/sdktools/vnatives.cpp
--- a/extensions/sdktools/vnatives.cpp Fri Mar 28 06:21:34 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,830 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod SDKTools Extension
- * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#include
-#include
-#include "extension.h"
-#include "vcallbuilder.h"
-#include "vnatives.h"
-#include "vhelpers.h"
-#include "vglobals.h"
-#include "CellRecipientFilter.h"
-
-SourceHook::List g_RegCalls;
-SourceHook::List g_CallWraps;
-
-inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0)
-{
- info.decflags = decflags;
- info.encflags = 0;
- info.flags = flags;
- info.type = type;
- info.vtype = vtype;
-}
-
-#define START_CALL() \
- unsigned char *vptr = pCall->stk_get();
-
-#define FINISH_CALL_SIMPLE(vret) \
- pCall->call->Execute(vptr, vret); \
- pCall->stk_put(vptr);
-
-#define ENCODE_VALVE_PARAM(num, which, vnum) \
- if (EncodeValveParam(pContext, \
- params[num], \
- pCall, \
- &pCall->which[vnum], \
- vptr) \
- == Data_Fail) \
- { \
- return 0; \
- }
-
-#define DECODE_VALVE_PARAM(num, which, vnum) \
- if (DecodeValveParam(pContext, \
- params[num], \
- pCall, \
- &pCall->which[vnum], \
- vptr) \
- == Data_Fail) \
- { \
- return 0; \
- }
-
-bool CreateBaseCall(const char *name,
- ValveCallType vcalltype,
- const ValvePassInfo *retinfo,
- const ValvePassInfo params[],
- unsigned int numParams,
- ValveCall **vaddr)
-{
- int offset;
- ValveCall *call;
- if (g_pGameConf->GetOffset(name, &offset))
- {
- call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams);
- if (call)
- {
- g_RegCalls.push_back(call);
- }
- *vaddr = call;
- return true;
- } else {
- void *addr;
- if (g_pGameConf->GetMemSig(name, &addr))
- {
- call = CreateValveCall(addr, vcalltype, retinfo, params, numParams);
- if (call)
- {
- g_RegCalls.push_back(call);
- }
- *vaddr = call;
- return true;
- }
- }
- return false;
-}
-
-static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[2];
- InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall))
- {
- return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialized");
- }
- }
-
- bool ret;
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- FINISH_CALL_SIMPLE(&ret);
- return ret ? 1 : 0;
-}
-
-static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialized");
- }
- }
-
- CBaseEntity *pEntity = NULL;
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- DECODE_VALVE_PARAM(3, vparams, 1);
- FINISH_CALL_SIMPLE(&pEntity);
-
- if (pEntity == NULL)
- {
- return -1;
- }
-
- edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
- if (!pEdict)
- {
- return -1;
- }
-
- return engine->IndexOfEdict(pEdict);
-}
-
-static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[2];
- InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall))
- {
- return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialized");
- }
- }
-
- CBaseEntity *pEntity;
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- FINISH_CALL_SIMPLE(&pEntity);
-
- if (pEntity == NULL)
- {
- return -1;
- }
-
- edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
- if (!pEdict)
- {
- return -1;
- }
-
- return engine->IndexOfEdict(pEdict);
-}
-
-static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[4];
- InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
- InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall))
- {
- return pContext->ThrowNativeError("\"Ignite\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialized");
- }
- }
-
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- DECODE_VALVE_PARAM(3, vparams, 1);
- DECODE_VALVE_PARAM(4, vparams, 2);
- DECODE_VALVE_PARAM(5, vparams, 3);
- FINISH_CALL_SIMPLE(NULL);
-
- return 1;
-}
-
-static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall))
- {
- return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialized");
- }
- }
-
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- FINISH_CALL_SIMPLE(NULL);
-
- return 1;
-}
-
-static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
- InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
- InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL);
- if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall))
- {
- return pContext->ThrowNativeError("\"Teleport\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialized");
- }
- }
-
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- DECODE_VALVE_PARAM(3, vparams, 1);
- DECODE_VALVE_PARAM(4, vparams, 2);
- FINISH_CALL_SIMPLE(NULL);
-
- return 1;
-}
-
-#if defined ORANGEBOX_BUILD
-/* :TODO: This is Team Fortress 2 specific */
-static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[2];
- InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
- }
- else if (!pCall)
- {
- return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
- }
- }
-
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- *(bool *)(vptr + 4) = false;
- *(bool *)(vptr + 5) = false;
- FINISH_CALL_SIMPLE(NULL);
-
- return 1;
-}
-#else
-static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall))
- {
- return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized");
- }
- }
-
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- FINISH_CALL_SIMPLE(NULL);
-
- return 1;
-}
-#endif
-
-static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params)
-{
- IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
- if (player == NULL)
- {
- return pContext->ThrowNativeError("Invalid client index %d", params[1]);
- }
- if (!player->IsInGame())
- {
- return pContext->ThrowNativeError("Client %d is not in game", params[1]);
- }
-
- edict_t *pEdict = engine->PEntityOfEntIndex(params[2]);
- if (!pEdict || pEdict->IsFree())
- {
- return pContext->ThrowNativeError("Entity %d is not valid", params[2]);
- }
-
- engine->SetView(player->GetEdict(), pEdict);
-
- return 1;
-}
-
-static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL};
-static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params)
-{
- int style = params[1];
- if (style >= MAX_LIGHTSTYLES)
- {
- return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1);
- }
-
- if (g_lightstyle[style] == NULL)
- {
- /* We allocate and never free this because the Engine wants to hold onto it :\
- * in theory we could hook light style and know whether we're supposed to free
- * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet.
- * So, it's a :TODO:!
- */
- g_lightstyle[style] = new SourceHook::String();
- }
-
- char *str;
- pContext->LocalToString(params[2], &str);
-
- g_lightstyle[style]->assign(str);
-
- engine->LightStyle(style, g_lightstyle[style]->c_str());
-
- return 1;
-}
-
-static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params)
-{
- static bool s_slap_supported = false;
- static bool s_slap_setup = false;
- static ICallWrapper *s_teleport = NULL;
- static int s_health_offs = 0;
- static int s_sound_count = 0;
- static int s_frag_offs = 0;
-
- if (!s_slap_setup)
- {
- int tries = 0;
-
- s_slap_setup = true;
-
- if (IsTeleportSupported())
- {
- tries++;
- }
- if (IsGetVelocitySupported())
- {
- tries++;
- }
-
- /* Setup health */
- if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs)
- {
- tries++;
- }
-
- if (tries == 3)
- {
- s_slap_supported = true;
-
- const char *key;
- if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL)
- {
- s_sound_count = atoi(key);
- }
- }
- }
-
- if (!s_slap_supported)
- {
- return pContext->ThrowNativeError("This function is not supported on this mod");
- }
-
- /* First check if the client is valid */
- int client = params[1];
- IGamePlayer *player = playerhelpers->GetGamePlayer(client);
- if (!player)
- {
- return pContext->ThrowNativeError("Client %d is not valid", client);
- } else if (!player->IsInGame()) {
- return pContext->ThrowNativeError("Client %d is not in game", client);
- }
-
- edict_t *pEdict = player->GetEdict();
- CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity();
-
- /* See if we should be taking away health */
- bool should_slay = false;
- if (params[2])
- {
- int *health = (int *)((char *)pEntity + s_health_offs);
- if (*health - params[2] <= 0)
- {
- *health = 1;
- should_slay = true;
- } else {
- *health -= params[2];
- }
- }
-
- /* Teleport in a random direction - thank you, Mani!*/
- Vector velocity;
- GetVelocity(pEntity, &velocity, NULL);
- velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
- velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1);
- velocity.z += rand() % 200 + 100;
- Teleport(pEntity, NULL, NULL, &velocity);
-
- /* Play a random sound */
- if (params[3] && s_sound_count > 0)
- {
- char name[48];
- const char *sound_name;
- cell_t player_list[256], total_players = 0;
- int maxClients = playerhelpers->GetMaxClients();
-
- int r = (rand() % s_sound_count) + 1;
- snprintf(name, sizeof(name), "SlapSound%d", r);
-
- if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL)
- {
- IGamePlayer *other;
- for (int i=1; i<=maxClients; i++)
- {
- other = playerhelpers->GetGamePlayer(i);
- if (other->IsInGame())
- {
- player_list[total_players++] = i;
- }
- }
-
- const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin();
- CellRecipientFilter rf;
- rf.SetToReliable(true);
- rf.Initialize(player_list, total_players);
- engsound->EmitSound(rf, client, CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos);
- }
- }
-
- if (!s_frag_offs)
- {
- const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags");
- if (frag_prop)
- {
- datamap_t *pMap = gamehelpers->GetDataMap(pEntity);
- typedescription_t *pType = gamehelpers->FindInDataMap(pMap, frag_prop);
- if (pType != NULL)
- {
- s_frag_offs = pType->fieldOffset[TD_OFFSET_NORMAL];
- }
- }
- if (!s_frag_offs)
- {
- s_frag_offs = -1;
- }
- }
-
- int old_frags = 0;
- if (s_frag_offs > 0)
- {
- old_frags = *(int *)((char *)pEntity + s_frag_offs);
- }
-
- /* Force suicide */
- if (should_slay)
- {
- pluginhelpers->ClientCommand(pEdict, "kill\n");
- }
-
- if (s_frag_offs > 0)
- {
- *(int *)((char *)pEntity + s_frag_offs) = old_frags;
- }
-
- return 1;
-}
-
-static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params)
-{
- IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]);
- if (player == NULL)
- {
- return pContext->ThrowNativeError("Invalid client index %d", params[1]);
- }
- if (!player->IsInGame())
- {
- return pContext->ThrowNativeError("Client %d is not in game", params[1]);
- }
-
- Vector pos;
- serverClients->ClientEarPosition(player->GetEdict(), &pos);
-
- cell_t *addr;
- pContext->LocalToPhysAddr(params[2], &addr);
- addr[0] = sp_ftoc(pos.x);
- addr[1] = sp_ftoc(pos.y);
- addr[2] = sp_ftoc(pos.z);
-
- return 1;
-}
-
-static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params)
-{
- int client = params[1];
- IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
-
- if (!pPlayer)
- {
- return pContext->ThrowNativeError("Invalid client index %d", client);
- }
- else if (!pPlayer->IsInGame())
- {
- return pContext->ThrowNativeError("Client %d is not in game", client);
- }
-
- edict_t *pEdict = pPlayer->GetEdict();
- CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL;
-
- /* We always set the angles for backwards compatibility --
- * The original function had no return value.
- */
- QAngle angles;
- bool got_angles = false;
-
- if (pEntity != NULL)
- {
- got_angles = GetEyeAngles(pEntity, &angles);
- }
-
- cell_t *addr;
- pContext->LocalToPhysAddr(params[2], &addr);
- addr[0] = sp_ftoc(angles.x);
- addr[1] = sp_ftoc(angles.y);
- addr[2] = sp_ftoc(angles.z);
-
- return got_angles ? 1 : 0;
-}
-
-static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD);
- InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"FindEntityByClassname\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"FindEntityByClassname\" wrapper failed to initialized");
- }
- }
-
- CBaseEntity *pEntity;
- START_CALL();
- *(void **)vptr = g_EntList;
- DECODE_VALVE_PARAM(1, vparams, 0);
- DECODE_VALVE_PARAM(2, vparams, 1);
- FINISH_CALL_SIMPLE(&pEntity);
-
- if (pEntity == NULL)
- {
- return -1;
- }
-
- edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
- if (!pEdict)
- {
- return -1;
- }
-
- return engine->IndexOfEdict(pEdict);
-}
-
-static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialized");
- }
- }
-
- CBaseEntity *pEntity = NULL;
- START_CALL();
- DECODE_VALVE_PARAM(1, vparams, 0);
- DECODE_VALVE_PARAM(2, vparams, 1);
- FINISH_CALL_SIMPLE(&pEntity);
-
- if (pEntity == NULL)
- {
- return -1;
- }
-
- edict_t *pEdict = gameents->BaseEntityToEdict(pEntity);
- if (!pEdict)
- {
- return -1;
- }
-
- return engine->IndexOfEdict(pEdict);
-}
-
-static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[2];
- InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall))
- {
- return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialized");
- }
- }
-
- int ret;
- START_CALL();
- DECODE_VALVE_PARAM(1, vparams, 0);
- FINISH_CALL_SIMPLE(&ret);
-
- return (ret == -1) ? 0 : 1;
-}
-
-static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialized");
- }
- }
-
- bool ret;
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- DECODE_VALVE_PARAM(3, vparams, 1);
- FINISH_CALL_SIMPLE(&ret);
-
- return (ret) ? 1 : 0;
-}
-
-static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
- InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL);
- InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialized");
- }
- }
-
- bool ret;
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- DECODE_VALVE_PARAM(3, vparams, 1);
- FINISH_CALL_SIMPLE(&ret);
-
- return (ret) ? 1 : 0;
-}
-
-static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params)
-{
- static ValveCall *pCall = NULL;
- if (!pCall)
- {
- ValvePassInfo pass[3];
- InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL);
-#if defined ORANGEBOX_BUILD
- InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL);
-#else
- InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP);
-#endif
- InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL);
- if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall))
- {
- return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod");
- } else if (!pCall) {
- return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialized");
- }
- }
-
- bool ret;
- START_CALL();
- DECODE_VALVE_PARAM(1, thisinfo, 0);
- DECODE_VALVE_PARAM(2, vparams, 0);
- DECODE_VALVE_PARAM(3, vparams, 1);
- FINISH_CALL_SIMPLE(&ret);
-
- return (ret) ? 1 : 0;
-}
-
-static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params)
-{
- int client = params[1];
- IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
-
- if (!pPlayer)
- {
- return pContext->ThrowNativeError("Invalid client index %d", client);
- }
- else if (!pPlayer->IsInGame())
- {
- return pContext->ThrowNativeError("Client %d is not in game", client);
- }
-
- return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false);
-}
-
-sp_nativeinfo_t g_Natives[] =
-{
- {"ExtinguishPlayer", ExtinguishEntity},
- {"ExtinguishEntity", ExtinguishEntity},
- {"ForcePlayerSuicide", ForcePlayerSuicide},
- {"GivePlayerItem", GiveNamedItem},
- {"GetPlayerWeaponSlot", GetPlayerWeaponSlot},
- {"IgnitePlayer", IgniteEntity},
- {"IgniteEntity", IgniteEntity},
- {"RemovePlayerItem", RemovePlayerItem},
- {"TeleportPlayer", TeleportEntity},
- {"TeleportEntity", TeleportEntity},
- {"SetClientViewEntity", SetClientViewEntity},
- {"SetLightStyle", SetLightStyle},
- {"SlapPlayer", SlapPlayer},
- {"GetClientEyePosition", GetClientEyePosition},
- {"GetClientEyeAngles", GetClientEyeAngles},
- {"FindEntityByClassname", FindEntityByClassname},
- {"CreateEntityByName", CreateEntityByName},
- {"DispatchSpawn", DispatchSpawn},
- {"DispatchKeyValue", DispatchKeyValue},
- {"DispatchKeyValueFloat", DispatchKeyValueFloat},
- {"DispatchKeyValueVector", DispatchKeyValueVector},
- {"GetClientAimTarget", sm_GetClientAimTarget},
- {NULL, NULL},
-};