diff -r c7b4237fff50 -r 03a67e41afbc extensions/sdktools/vnatives.cpp --- a/extensions/sdktools/vnatives.cpp Fri Mar 28 06:21:34 2008 +0000 +++ /dev/null Thu Jan 01 00:00:00 1970 +0000 @@ -1,830 +0,0 @@ -/** - * vim: set ts=4 : - * ============================================================================= - * SourceMod SDKTools Extension - * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved. - * ============================================================================= - * - * This program is free software; you can redistribute it and/or modify it under - * the terms of the GNU General Public License, version 3.0, as published by the - * Free Software Foundation. - * - * This program is distributed in the hope that it will be useful, but WITHOUT - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more - * details. - * - * You should have received a copy of the GNU General Public License along with - * this program. If not, see . - * - * As a special exception, AlliedModders LLC gives you permission to link the - * code of this program (as well as its derivative works) to "Half-Life 2," the - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software - * by the Valve Corporation. You must obey the GNU General Public License in - * all respects for all other code used. Additionally, AlliedModders LLC grants - * this exception to all derivative works. AlliedModders LLC defines further - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), - * or . - * - * Version: $Id$ - */ - -#include -#include -#include "extension.h" -#include "vcallbuilder.h" -#include "vnatives.h" -#include "vhelpers.h" -#include "vglobals.h" -#include "CellRecipientFilter.h" - -SourceHook::List g_RegCalls; -SourceHook::List g_CallWraps; - -inline void InitPass(ValvePassInfo &info, ValveType vtype, PassType type, unsigned int flags, unsigned int decflags=0) -{ - info.decflags = decflags; - info.encflags = 0; - info.flags = flags; - info.type = type; - info.vtype = vtype; -} - -#define START_CALL() \ - unsigned char *vptr = pCall->stk_get(); - -#define FINISH_CALL_SIMPLE(vret) \ - pCall->call->Execute(vptr, vret); \ - pCall->stk_put(vptr); - -#define ENCODE_VALVE_PARAM(num, which, vnum) \ - if (EncodeValveParam(pContext, \ - params[num], \ - pCall, \ - &pCall->which[vnum], \ - vptr) \ - == Data_Fail) \ - { \ - return 0; \ - } - -#define DECODE_VALVE_PARAM(num, which, vnum) \ - if (DecodeValveParam(pContext, \ - params[num], \ - pCall, \ - &pCall->which[vnum], \ - vptr) \ - == Data_Fail) \ - { \ - return 0; \ - } - -bool CreateBaseCall(const char *name, - ValveCallType vcalltype, - const ValvePassInfo *retinfo, - const ValvePassInfo params[], - unsigned int numParams, - ValveCall **vaddr) -{ - int offset; - ValveCall *call; - if (g_pGameConf->GetOffset(name, &offset)) - { - call = CreateValveVCall(offset, vcalltype, retinfo, params, numParams); - if (call) - { - g_RegCalls.push_back(call); - } - *vaddr = call; - return true; - } else { - void *addr; - if (g_pGameConf->GetMemSig(name, &addr)) - { - call = CreateValveCall(addr, vcalltype, retinfo, params, numParams); - if (call) - { - g_RegCalls.push_back(call); - } - *vaddr = call; - return true; - } - } - return false; -} - -static cell_t RemovePlayerItem(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[2]; - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("RemovePlayerItem", ValveCall_Player, &pass[1], pass, 1, &pCall)) - { - return pContext->ThrowNativeError("\"RemovePlayerItem\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"RemovePlayerItem\" wrapper failed to initialized"); - } - } - - bool ret; - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - FINISH_CALL_SIMPLE(&ret); - return ret ? 1 : 0; -} - -static cell_t GiveNamedItem(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("GiveNamedItem", ValveCall_Player, &pass[2], pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"GiveNamedItem\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"GiveNamedItem\" wrapper failed to initialized"); - } - } - - CBaseEntity *pEntity = NULL; - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - DECODE_VALVE_PARAM(3, vparams, 1); - FINISH_CALL_SIMPLE(&pEntity); - - if (pEntity == NULL) - { - return -1; - } - - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity); - if (!pEdict) - { - return -1; - } - - return engine->IndexOfEdict(pEdict); -} - -static cell_t GetPlayerWeaponSlot(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[2]; - InitPass(pass[0], Valve_POD, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("Weapon_GetSlot", ValveCall_Player, &pass[1], pass, 1, &pCall)) - { - return pContext->ThrowNativeError("\"Weapon_GetSlot\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"Weapon_GetSlot\" wrapper failed to initialized"); - } - } - - CBaseEntity *pEntity; - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - FINISH_CALL_SIMPLE(&pEntity); - - if (pEntity == NULL) - { - return -1; - } - - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity); - if (!pEdict) - { - return -1; - } - - return engine->IndexOfEdict(pEdict); -} - -static cell_t IgniteEntity(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[4]; - InitPass(pass[0], Valve_Float, PassType_Float, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[2], Valve_Float, PassType_Float, PASSFLAG_BYVAL); - InitPass(pass[3], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("Ignite", ValveCall_Entity, NULL, pass, 4, &pCall)) - { - return pContext->ThrowNativeError("\"Ignite\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"Ignite\" wrapper failed to initialized"); - } - } - - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - DECODE_VALVE_PARAM(3, vparams, 1); - DECODE_VALVE_PARAM(4, vparams, 2); - DECODE_VALVE_PARAM(5, vparams, 3); - FINISH_CALL_SIMPLE(NULL); - - return 1; -} - -static cell_t ExtinguishEntity(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - if (!CreateBaseCall("Extinguish", ValveCall_Entity, NULL, NULL, 0, &pCall)) - { - return pContext->ThrowNativeError("\"Extinguish\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"Extinguish\" wrapper failed to initialized"); - } - } - - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - FINISH_CALL_SIMPLE(NULL); - - return 1; -} - -static cell_t TeleportEntity(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL); - InitPass(pass[1], Valve_QAngle, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL); - InitPass(pass[2], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL); - if (!CreateBaseCall("Teleport", ValveCall_Entity, NULL, pass, 3, &pCall)) - { - return pContext->ThrowNativeError("\"Teleport\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"Teleport\" wrapper failed to initialized"); - } - } - - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - DECODE_VALVE_PARAM(3, vparams, 1); - DECODE_VALVE_PARAM(4, vparams, 2); - FINISH_CALL_SIMPLE(NULL); - - return 1; -} - -#if defined ORANGEBOX_BUILD -/* :TODO: This is Team Fortress 2 specific */ -static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[2]; - InitPass(pass[0], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod"); - } - else if (!pCall) - { - return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized"); - } - } - - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - *(bool *)(vptr + 4) = false; - *(bool *)(vptr + 5) = false; - FINISH_CALL_SIMPLE(NULL); - - return 1; -} -#else -static cell_t ForcePlayerSuicide(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - if (!CreateBaseCall("CommitSuicide", ValveCall_Player, NULL, NULL, 0, &pCall)) - { - return pContext->ThrowNativeError("\"CommitSuicide\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"CommitSuicide\" wrapper failed to initialized"); - } - } - - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - FINISH_CALL_SIMPLE(NULL); - - return 1; -} -#endif - -static cell_t SetClientViewEntity(IPluginContext *pContext, const cell_t *params) -{ - IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]); - if (player == NULL) - { - return pContext->ThrowNativeError("Invalid client index %d", params[1]); - } - if (!player->IsInGame()) - { - return pContext->ThrowNativeError("Client %d is not in game", params[1]); - } - - edict_t *pEdict = engine->PEntityOfEntIndex(params[2]); - if (!pEdict || pEdict->IsFree()) - { - return pContext->ThrowNativeError("Entity %d is not valid", params[2]); - } - - engine->SetView(player->GetEdict(), pEdict); - - return 1; -} - -static SourceHook::String *g_lightstyle[MAX_LIGHTSTYLES] = {NULL}; -static cell_t SetLightStyle(IPluginContext *pContext, const cell_t *params) -{ - int style = params[1]; - if (style >= MAX_LIGHTSTYLES) - { - return pContext->ThrowNativeError("Light style %d is invalid (range: 0-%d)", style, MAX_LIGHTSTYLES - 1); - } - - if (g_lightstyle[style] == NULL) - { - /* We allocate and never free this because the Engine wants to hold onto it :\ - * in theory we could hook light style and know whether we're supposed to free - * this or not on shutdown, but for ~4K of memory MAX, it doesn't seem worth it yet. - * So, it's a :TODO:! - */ - g_lightstyle[style] = new SourceHook::String(); - } - - char *str; - pContext->LocalToString(params[2], &str); - - g_lightstyle[style]->assign(str); - - engine->LightStyle(style, g_lightstyle[style]->c_str()); - - return 1; -} - -static cell_t SlapPlayer(IPluginContext *pContext, const cell_t *params) -{ - static bool s_slap_supported = false; - static bool s_slap_setup = false; - static ICallWrapper *s_teleport = NULL; - static int s_health_offs = 0; - static int s_sound_count = 0; - static int s_frag_offs = 0; - - if (!s_slap_setup) - { - int tries = 0; - - s_slap_setup = true; - - if (IsTeleportSupported()) - { - tries++; - } - if (IsGetVelocitySupported()) - { - tries++; - } - - /* Setup health */ - if (g_pGameConf->GetOffset("m_iHealth", &s_health_offs) && s_health_offs) - { - tries++; - } - - if (tries == 3) - { - s_slap_supported = true; - - const char *key; - if ((key = g_pGameConf->GetKeyValue("SlapSoundCount")) != NULL) - { - s_sound_count = atoi(key); - } - } - } - - if (!s_slap_supported) - { - return pContext->ThrowNativeError("This function is not supported on this mod"); - } - - /* First check if the client is valid */ - int client = params[1]; - IGamePlayer *player = playerhelpers->GetGamePlayer(client); - if (!player) - { - return pContext->ThrowNativeError("Client %d is not valid", client); - } else if (!player->IsInGame()) { - return pContext->ThrowNativeError("Client %d is not in game", client); - } - - edict_t *pEdict = player->GetEdict(); - CBaseEntity *pEntity = pEdict->GetUnknown()->GetBaseEntity(); - - /* See if we should be taking away health */ - bool should_slay = false; - if (params[2]) - { - int *health = (int *)((char *)pEntity + s_health_offs); - if (*health - params[2] <= 0) - { - *health = 1; - should_slay = true; - } else { - *health -= params[2]; - } - } - - /* Teleport in a random direction - thank you, Mani!*/ - Vector velocity; - GetVelocity(pEntity, &velocity, NULL); - velocity.x += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1); - velocity.y += ((rand() % 180) + 50) * (((rand() % 2) == 1) ? -1 : 1); - velocity.z += rand() % 200 + 100; - Teleport(pEntity, NULL, NULL, &velocity); - - /* Play a random sound */ - if (params[3] && s_sound_count > 0) - { - char name[48]; - const char *sound_name; - cell_t player_list[256], total_players = 0; - int maxClients = playerhelpers->GetMaxClients(); - - int r = (rand() % s_sound_count) + 1; - snprintf(name, sizeof(name), "SlapSound%d", r); - - if ((sound_name = g_pGameConf->GetKeyValue(name)) != NULL) - { - IGamePlayer *other; - for (int i=1; i<=maxClients; i++) - { - other = playerhelpers->GetGamePlayer(i); - if (other->IsInGame()) - { - player_list[total_players++] = i; - } - } - - const Vector & pos = pEdict->GetCollideable()->GetCollisionOrigin(); - CellRecipientFilter rf; - rf.SetToReliable(true); - rf.Initialize(player_list, total_players); - engsound->EmitSound(rf, client, CHAN_AUTO, sound_name, VOL_NORM, ATTN_NORM, 0, PITCH_NORM, &pos); - } - } - - if (!s_frag_offs) - { - const char *frag_prop = g_pGameConf->GetKeyValue("m_iFrags"); - if (frag_prop) - { - datamap_t *pMap = gamehelpers->GetDataMap(pEntity); - typedescription_t *pType = gamehelpers->FindInDataMap(pMap, frag_prop); - if (pType != NULL) - { - s_frag_offs = pType->fieldOffset[TD_OFFSET_NORMAL]; - } - } - if (!s_frag_offs) - { - s_frag_offs = -1; - } - } - - int old_frags = 0; - if (s_frag_offs > 0) - { - old_frags = *(int *)((char *)pEntity + s_frag_offs); - } - - /* Force suicide */ - if (should_slay) - { - pluginhelpers->ClientCommand(pEdict, "kill\n"); - } - - if (s_frag_offs > 0) - { - *(int *)((char *)pEntity + s_frag_offs) = old_frags; - } - - return 1; -} - -static cell_t GetClientEyePosition(IPluginContext *pContext, const cell_t *params) -{ - IGamePlayer *player = playerhelpers->GetGamePlayer(params[1]); - if (player == NULL) - { - return pContext->ThrowNativeError("Invalid client index %d", params[1]); - } - if (!player->IsInGame()) - { - return pContext->ThrowNativeError("Client %d is not in game", params[1]); - } - - Vector pos; - serverClients->ClientEarPosition(player->GetEdict(), &pos); - - cell_t *addr; - pContext->LocalToPhysAddr(params[2], &addr); - addr[0] = sp_ftoc(pos.x); - addr[1] = sp_ftoc(pos.y); - addr[2] = sp_ftoc(pos.z); - - return 1; -} - -static cell_t GetClientEyeAngles(IPluginContext *pContext, const cell_t *params) -{ - int client = params[1]; - IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); - - if (!pPlayer) - { - return pContext->ThrowNativeError("Invalid client index %d", client); - } - else if (!pPlayer->IsInGame()) - { - return pContext->ThrowNativeError("Client %d is not in game", client); - } - - edict_t *pEdict = pPlayer->GetEdict(); - CBaseEntity *pEntity = pEdict->GetUnknown() ? pEdict->GetUnknown()->GetBaseEntity() : NULL; - - /* We always set the angles for backwards compatibility -- - * The original function had no return value. - */ - QAngle angles; - bool got_angles = false; - - if (pEntity != NULL) - { - got_angles = GetEyeAngles(pEntity, &angles); - } - - cell_t *addr; - pContext->LocalToPhysAddr(params[2], &addr); - addr[0] = sp_ftoc(angles.x); - addr[1] = sp_ftoc(angles.y); - addr[2] = sp_ftoc(angles.z); - - return got_angles ? 1 : 0; -} - -static cell_t FindEntityByClassname(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL, VDECODE_FLAG_ALLOWNULL|VDECODE_FLAG_ALLOWWORLD); - InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("FindEntityByClassname", ValveCall_EntityList, &pass[2], pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"FindEntityByClassname\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"FindEntityByClassname\" wrapper failed to initialized"); - } - } - - CBaseEntity *pEntity; - START_CALL(); - *(void **)vptr = g_EntList; - DECODE_VALVE_PARAM(1, vparams, 0); - DECODE_VALVE_PARAM(2, vparams, 1); - FINISH_CALL_SIMPLE(&pEntity); - - if (pEntity == NULL) - { - return -1; - } - - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity); - if (!pEdict) - { - return -1; - } - - return engine->IndexOfEdict(pEdict); -} - -static cell_t CreateEntityByName(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[2], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("CreateEntityByName", ValveCall_Static, &pass[2], pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"CreateEntityByName\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"CreateEntityByName\" wrapper failed to initialized"); - } - } - - CBaseEntity *pEntity = NULL; - START_CALL(); - DECODE_VALVE_PARAM(1, vparams, 0); - DECODE_VALVE_PARAM(2, vparams, 1); - FINISH_CALL_SIMPLE(&pEntity); - - if (pEntity == NULL) - { - return -1; - } - - edict_t *pEdict = gameents->BaseEntityToEdict(pEntity); - if (!pEdict) - { - return -1; - } - - return engine->IndexOfEdict(pEdict); -} - -static cell_t DispatchSpawn(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[2]; - InitPass(pass[0], Valve_CBaseEntity, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_POD, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("DispatchSpawn", ValveCall_Static, &pass[1], pass, 1, &pCall)) - { - return pContext->ThrowNativeError("\"DispatchSpawn\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"DispatchSpawn\" wrapper failed to initialized"); - } - } - - int ret; - START_CALL(); - DECODE_VALVE_PARAM(1, vparams, 0); - FINISH_CALL_SIMPLE(&ret); - - return (ret == -1) ? 0 : 1; -} - -static cell_t DispatchKeyValue(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_String, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("DispatchKeyValue", ValveCall_Entity, &pass[2], pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"DispatchKeyValue\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"DispatchKeyValue\" wrapper failed to initialized"); - } - } - - bool ret; - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - DECODE_VALVE_PARAM(3, vparams, 1); - FINISH_CALL_SIMPLE(&ret); - - return (ret) ? 1 : 0; -} - -static cell_t DispatchKeyValueFloat(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL); - InitPass(pass[1], Valve_Float, PassType_Float, PASSFLAG_BYVAL); - InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("DispatchKeyValueFloat", ValveCall_Entity, &pass[2], pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"DispatchKeyValueFloat\" wrapper failed to initialized"); - } - } - - bool ret; - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - DECODE_VALVE_PARAM(3, vparams, 1); - FINISH_CALL_SIMPLE(&ret); - - return (ret) ? 1 : 0; -} - -static cell_t DispatchKeyValueVector(IPluginContext *pContext, const cell_t *params) -{ - static ValveCall *pCall = NULL; - if (!pCall) - { - ValvePassInfo pass[3]; - InitPass(pass[0], Valve_String, PassType_Basic, PASSFLAG_BYVAL); -#if defined ORANGEBOX_BUILD - InitPass(pass[1], Valve_Vector, PassType_Basic, PASSFLAG_BYVAL); -#else - InitPass(pass[1], Valve_Vector, PassType_Object, PASSFLAG_BYVAL|PASSFLAG_OCTOR|PASSFLAG_OASSIGNOP); -#endif - InitPass(pass[2], Valve_Bool, PassType_Basic, PASSFLAG_BYVAL); - if (!CreateBaseCall("DispatchKeyValueVector", ValveCall_Entity, &pass[2], pass, 2, &pCall)) - { - return pContext->ThrowNativeError("\"DispatchKeyValueVector\" not supported by this mod"); - } else if (!pCall) { - return pContext->ThrowNativeError("\"DispatchKeyValueVector\" wrapper failed to initialized"); - } - } - - bool ret; - START_CALL(); - DECODE_VALVE_PARAM(1, thisinfo, 0); - DECODE_VALVE_PARAM(2, vparams, 0); - DECODE_VALVE_PARAM(3, vparams, 1); - FINISH_CALL_SIMPLE(&ret); - - return (ret) ? 1 : 0; -} - -static cell_t sm_GetClientAimTarget(IPluginContext *pContext, const cell_t *params) -{ - int client = params[1]; - IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client); - - if (!pPlayer) - { - return pContext->ThrowNativeError("Invalid client index %d", client); - } - else if (!pPlayer->IsInGame()) - { - return pContext->ThrowNativeError("Client %d is not in game", client); - } - - return GetClientAimTarget(pPlayer->GetEdict(), params[2] ? true : false); -} - -sp_nativeinfo_t g_Natives[] = -{ - {"ExtinguishPlayer", ExtinguishEntity}, - {"ExtinguishEntity", ExtinguishEntity}, - {"ForcePlayerSuicide", ForcePlayerSuicide}, - {"GivePlayerItem", GiveNamedItem}, - {"GetPlayerWeaponSlot", GetPlayerWeaponSlot}, - {"IgnitePlayer", IgniteEntity}, - {"IgniteEntity", IgniteEntity}, - {"RemovePlayerItem", RemovePlayerItem}, - {"TeleportPlayer", TeleportEntity}, - {"TeleportEntity", TeleportEntity}, - {"SetClientViewEntity", SetClientViewEntity}, - {"SetLightStyle", SetLightStyle}, - {"SlapPlayer", SlapPlayer}, - {"GetClientEyePosition", GetClientEyePosition}, - {"GetClientEyeAngles", GetClientEyeAngles}, - {"FindEntityByClassname", FindEntityByClassname}, - {"CreateEntityByName", CreateEntityByName}, - {"DispatchSpawn", DispatchSpawn}, - {"DispatchKeyValue", DispatchKeyValue}, - {"DispatchKeyValueFloat", DispatchKeyValueFloat}, - {"DispatchKeyValueVector", DispatchKeyValueVector}, - {"GetClientAimTarget", sm_GetClientAimTarget}, - {NULL, NULL}, -};