diff -r c7b4237fff50 -r 03a67e41afbc extensions/topmenus/TopMenu.cpp
--- a/extensions/topmenus/TopMenu.cpp Fri Mar 28 06:21:34 2008 +0000
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,1119 +0,0 @@
-/**
- * vim: set ts=4 :
- * =============================================================================
- * SourceMod Sample Extension
- * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
- * =============================================================================
- *
- * This program is free software; you can redistribute it and/or modify it under
- * the terms of the GNU General Public License, version 3.0, as published by the
- * Free Software Foundation.
- *
- * This program is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
- * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
- * details.
- *
- * You should have received a copy of the GNU General Public License along with
- * this program. If not, see .
- *
- * As a special exception, AlliedModders LLC gives you permission to link the
- * code of this program (as well as its derivative works) to "Half-Life 2," the
- * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
- * by the Valve Corporation. You must obey the GNU General Public License in
- * all respects for all other code used. Additionally, AlliedModders LLC grants
- * this exception to all derivative works. AlliedModders LLC defines further
- * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
- * or .
- *
- * Version: $Id$
- */
-
-#include
-#include
-#include "TopMenu.h"
-
-struct obj_by_name_t
-{
- unsigned int obj_index;
- char name[64];
-};
-
-int _SortObjectNamesDescending(const void *ptr1, const void *ptr2);
-unsigned int strncopy(char *dest, const char *src, size_t count);
-size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
-
-TopMenu::TopMenu(ITopMenuObjectCallbacks *callbacks)
-{
- m_clients = NULL;
- m_SerialNo = 1;
- m_pTitle = callbacks;
- m_max_clients = 0;
-
- if (playerhelpers->IsServerActivated())
- {
- CreatePlayers(playerhelpers->GetMaxClients());
- }
-}
-
-TopMenu::~TopMenu()
-{
- /* Delete all categories */
- while (m_Categories.size())
- {
- RemoveFromMenu(m_Categories[0]->obj->object_id);
- }
-
- /* Remove all objects */
- for (size_t i = 0; i < m_Objects.size(); i++)
- {
- assert(m_Objects[i]->is_free == true);
- delete m_Objects[i];
- }
-
- m_pTitle->OnTopMenuObjectRemoved(this, 0);
-
- /* Delete all cached config entries */
- for (size_t i = 0; i < m_Config.cats.size(); i++)
- {
- delete m_Config.cats[i];
- }
-
- /* Sweep players */
- for (size_t i = 0; i <= (size_t)m_max_clients; i++)
- {
- TearDownClient(&m_clients[i]);
- }
- delete [] m_clients;
-}
-
-void TopMenu::OnClientConnected(int client)
-{
- if (m_clients == NULL)
- {
- return;
- }
-
- topmenu_player_t *player = &m_clients[client];
- TearDownClient(player);
-}
-
-void TopMenu::OnClientDisconnected(int client)
-{
- if (m_clients == NULL)
- {
- return;
- }
-
- topmenu_player_t *player = &m_clients[client];
- TearDownClient(player);
-}
-
-void TopMenu::OnServerActivated(int max_clients)
-{
- if (m_clients == NULL)
- {
- CreatePlayers(max_clients);
- }
-}
-
-unsigned int TopMenu::AddToMenu(const char *name,
- TopMenuObjectType type,
- ITopMenuObjectCallbacks *callbacks,
- IdentityToken_t *owner,
- const char *cmdname,
- FlagBits flags,
- unsigned int parent)
-{
- return AddToMenu2(name, type, callbacks, owner, cmdname, flags, parent, NULL);
-}
-
-unsigned int TopMenu::AddToMenu2(const char *name,
- TopMenuObjectType type,
- ITopMenuObjectCallbacks *callbacks,
- IdentityToken_t *owner,
- const char *cmdname,
- FlagBits flags,
- unsigned int parent,
- const char *info_string)
-{
- /* Sanity checks */
- if (type == TopMenuObject_Category && parent != 0)
- {
- return 0;
- }
- else if (type == TopMenuObject_Item && parent == 0)
- {
- return 0;
- }
- else if (m_ObjLookup.retrieve(name) != NULL)
- {
- return 0;
- }
- else if (type != TopMenuObject_Item && type != TopMenuObject_Category)
- {
- return 0;
- }
-
- /* If we're adding an item, make sure the parent is valid,
- * and that the parent is a category.
- */
- topmenu_object_t *parent_obj = NULL;
- topmenu_category_t *parent_cat = NULL;
- if (type == TopMenuObject_Item)
- {
- /* Check parent index. Note it will be >= 1 here. */
- if (parent > m_Objects.size() || m_Objects[parent - 1]->is_free)
- {
- return 0;
- }
- parent_obj = m_Objects[parent - 1];
-
- /* Find an equivalent pointer in the category array. */
- for (size_t i = 0; i < m_Categories.size(); i++)
- {
- if (m_Categories[i]->obj == parent_obj)
- {
- parent_cat = m_Categories[i];
- break;
- }
- }
-
- /* If none was found, leave. */
- if (parent_cat == NULL)
- {
- return 0;
- }
- }
-
- /* Re-use an old object pointer if we can. */
- topmenu_object_t *obj = NULL;
- for (size_t i = 0; i < m_Objects.size(); i++)
- {
- if (m_Objects[i]->is_free == true)
- {
- obj = m_Objects[i];
- break;
- }
- }
-
- /* Otherwise, allocate a new one. */
- if (obj == NULL)
- {
- obj = new topmenu_object_t;
- obj->object_id = ((unsigned int)m_Objects.size()) + 1;
- m_Objects.push_back(obj);
- }
-
- /* Initialize the object's properties. */
- obj->callbacks = callbacks;
- obj->flags = flags;
- obj->owner = owner;
- obj->type = type;
- obj->is_free = false;
- obj->parent = parent_obj;
- strncopy(obj->name, name, sizeof(obj->name));
- strncopy(obj->cmdname, cmdname ? cmdname : "", sizeof(obj->cmdname));
- strncopy(obj->info, info_string ? info_string : "", sizeof(obj->info));
-
- if (obj->type == TopMenuObject_Category)
- {
- /* Create a new category entry */
- topmenu_category_t *cat = new topmenu_category_t;
- cat->obj = obj;
- cat->reorder = false;
- cat->serial = 1;
-
- /* Add it, then update our serial change number. */
- m_Categories.push_back(cat);
- m_SerialNo++;
-
- /* Updating sorting info */
- m_bCatsNeedResort = true;
- }
- else if (obj->type == TopMenuObject_Item)
- {
- /* Update the category, mark it as needing changes */
- parent_cat->obj_list.push_back(obj);
- parent_cat->reorder = true;
- parent_cat->serial++;
-
- /* If the category just went from 0 to 1 items, mark it as
- * changed, so clients get the category drawn.
- */
- if (parent_cat->obj_list.size() == 1)
- {
- m_SerialNo++;
- }
- }
-
- m_ObjLookup.insert(name, obj);
-
- return obj->object_id;
-}
-
-const char *TopMenu::GetObjectInfoString(unsigned int object_id)
-{
- if (object_id == 0
- || object_id > m_Objects.size()
- || m_Objects[object_id - 1]->is_free)
- {
- return NULL;
- }
-
- topmenu_object_t *obj = m_Objects[object_id - 1];
-
- return obj->info;
-}
-
-const char *TopMenu::GetObjectName(unsigned int object_id)
-{
- if (object_id == 0
- || object_id > m_Objects.size()
- || m_Objects[object_id - 1]->is_free)
- {
- return NULL;
- }
-
- topmenu_object_t *obj = m_Objects[object_id - 1];
-
- return obj->name;
-}
-
-void TopMenu::RemoveFromMenu(unsigned int object_id)
-{
- if (object_id == 0
- || object_id > m_Objects.size()
- || m_Objects[object_id - 1]->is_free)
- {
- return;
- }
-
- topmenu_object_t *obj = m_Objects[object_id - 1];
-
- m_ObjLookup.remove(obj->name);
-
- if (obj->type == TopMenuObject_Category)
- {
- /* Find it in the category list. */
- for (size_t i = 0; i < m_Categories.size(); i++)
- {
- if (m_Categories[i]->obj == obj)
- {
- /* Mark all children as removed + free. Note we could
- * call into RemoveMenuItem() for this, but it'd be very
- * inefficient!
- */
- topmenu_category_t *cat = m_Categories[i];
- for (size_t j = 0; j < m_Categories[i]->obj_list.size(); j++)
- {
- cat->obj_list[j]->callbacks->OnTopMenuObjectRemoved(this, cat->obj_list[j]->object_id);
- cat->obj_list[j]->is_free = true;
- }
-
- /* Remove the category from the list, then delete it. */
- m_Categories.erase(m_Categories.iterAt(i));
- delete cat;
- break;
- }
- }
-
- /* Update the root as changed. */
- m_SerialNo++;
- m_bCatsNeedResort = true;
- }
- else if (obj->type == TopMenuObject_Item)
- {
- /* Find the category this item is in. */
- topmenu_category_t *parent_cat = NULL;
- for (size_t i = 0; i < m_Categories.size(); i++)
- {
- if (m_Categories[i]->obj == obj->parent)
- {
- parent_cat = m_Categories[i];
- break;
- }
- }
-
- /* Erase it from the category's lists. */
- if (parent_cat)
- {
- for (size_t i = 0; i < parent_cat->obj_list.size(); i++)
- {
- if (parent_cat->obj_list[i] == obj)
- {
- parent_cat->obj_list.erase(parent_cat->obj_list.iterAt(i));
-
- /* If this category now has no items, mark root as changed
- * so clients won't get the category drawn anymore.
- */
- if (parent_cat->obj_list.size() == 0)
- {
- m_SerialNo++;
- }
- break;
- }
- }
-
- /* Update the category as changed. */
- parent_cat->reorder = true;
- parent_cat->serial++;
- }
- }
-
- /* The callbacks pointer is still valid, so fire away! */
- obj->callbacks->OnTopMenuObjectRemoved(this, object_id);
-
- /* Finally, mark the object as free. */
- obj->is_free = true;
-}
-
-bool TopMenu::DisplayMenu(int client, unsigned int hold_time, TopMenuPosition position)
-{
- if (m_clients == NULL)
- {
- return false;
- }
-
- IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
- if (!pPlayer->IsInGame())
- {
- return false;
- }
-
- UpdateClientRoot(client, pPlayer);
-
- topmenu_player_t *pClient = &m_clients[client];
- if (pClient->root == NULL)
- {
- return false;
- }
-
- bool return_value = false;
-
- if (position == TopMenuPosition_LastCategory &&
- pClient->last_category < m_Categories.size())
- {
- return_value = DisplayCategory(client, pClient->last_category, hold_time, true);
- if (!return_value)
- {
- return_value = pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
- }
- }
- else if (position == TopMenuPosition_LastRoot)
- {
- pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
- }
- else if (position == TopMenuPosition_Start)
- {
- pClient->last_position = 0;
- pClient->last_category = 0;
- return_value = pClient->root->Display(client, hold_time);
- }
-
- return return_value;
-}
-
-bool TopMenu::DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position)
-{
- UpdateClientCategory(client, category);
-
- topmenu_player_t *pClient = &m_clients[client];
- if (category >= pClient->cat_count
- || pClient->cats[category].menu == NULL)
- {
- return false;
- }
-
- bool return_value = false;
-
- topmenu_player_category_t *player_cat = &(pClient->cats[category]);
-
- pClient->last_category = category;
- if (last_position)
- {
- return_value = player_cat->menu->DisplayAtItem(client, hold_time, pClient->last_position);
- }
- else
- {
- return_value = player_cat->menu->Display(client, hold_time);
- }
-
- return return_value;
-}
-
-void TopMenu::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
-{
- const char *item_name = menu->GetItemInfo(item, NULL);
- if (!item_name)
- {
- return;
- }
-
- topmenu_object_t *obj;
- topmenu_player_t *pClient = &m_clients[client];
- topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
- if (pObject == NULL)
- {
- return;
- }
-
- obj = *pObject;
-
- /* We now have the object... what do we do with it? */
- if (obj->type == TopMenuObject_Category)
- {
- /* If it's a category, the user wants to view it.. */
- for (size_t i = 0; i < m_Categories.size(); i++)
- {
- if (m_Categories[i]->obj == obj)
- {
- pClient->last_root_pos = item_on_page;
- if (!DisplayCategory(client, (unsigned int)i, MENU_TIME_FOREVER, false))
- {
- /* If we can't display the category, re-display the root menu */
- DisplayMenu(client, MENU_TIME_FOREVER, TopMenuPosition_LastRoot);
- }
- break;
- }
- }
- }
- else
- {
- pClient->last_position = item_on_page;
-
- /* Re-check access in case this user had their credentials revoked */
- if (obj->cmdname[0] != '\0' && !adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
- {
- DisplayMenu(client, 0, TopMenuPosition_LastCategory);
- return;
- }
-
- /* Pass the information on to the callback */
- obj->callbacks->OnTopMenuSelectOption(this, client, obj->object_id);
- }
-}
-
-void TopMenu::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
-{
- const char *item_name = menu->GetItemInfo(item, NULL);
- if (!item_name)
- {
- return;
- }
-
- topmenu_object_t *obj;
- topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
- if (pObject == NULL)
- {
- return;
- }
-
- obj = *pObject;
-
- style = obj->callbacks->OnTopMenuDrawOption(this, client, obj->object_id);
- if (style != ITEMDRAW_DEFAULT)
- {
- return;
- }
-
- if (obj->cmdname[0] == '\0')
- {
- return;
- }
-
- if (!adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
- {
- style = ITEMDRAW_IGNORE;
- }
-}
-
-unsigned int TopMenu::OnMenuDisplayItem(IBaseMenu *menu,
- int client,
- IMenuPanel *panel,
- unsigned int item,
- const ItemDrawInfo &dr)
-{
- const char *item_name = menu->GetItemInfo(item, NULL);
- if (!item_name)
- {
- return 0;
- }
-
- topmenu_object_t *obj;
- topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
- if (pObject == NULL)
- {
- return 0;
- }
-
- obj = *pObject;
-
- /* Ask the object to render the text for this client */
- char renderbuf[64];
- obj->callbacks->OnTopMenuDisplayOption(this, client, obj->object_id, renderbuf, sizeof(renderbuf));
-
- /* Build the new draw info */
- ItemDrawInfo new_dr = dr;
- new_dr.display = renderbuf;
-
- /* Man I love the menu API. Ask the panel to draw the item and give the position
- * back to Core's renderer. This way we don't have to worry about keeping the
- * render buffer static!
- */
- return panel->DrawItem(new_dr);
-}
-
-void TopMenu::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
-{
- if (reason == MenuCancel_ExitBack)
- {
- /* If the client chose exit back, they were on a category menu, and we can
- * now display the root menu from the last known position.
- */
- DisplayMenu(client, 0, TopMenuPosition_LastRoot);
- }
-}
-
-void TopMenu::UpdateClientRoot(int client, IGamePlayer *pGamePlayer)
-{
- topmenu_player_t *pClient = &m_clients[client];
- IGamePlayer *pPlayer = pGamePlayer ? pGamePlayer : playerhelpers->GetGamePlayer(client);
-
- /* Determine if an update is necessary */
- bool is_update_needed = false;
- if (pClient->menu_serial != m_SerialNo)
- {
- is_update_needed = true;
- }
- else if (pPlayer->GetUserId() != pClient->user_id)
- {
- is_update_needed = true;
- }
-
- /* If no update is needed at the root level, just leave now */
- if (!is_update_needed)
- {
- return;
- }
-
- /* First we need to flush the cache... */
- TearDownClient(pClient);
-
- /* Now, rebuild the category list, but don't create menus */
- if (m_Categories.size() == 0)
- {
- pClient->cat_count = 0;
- pClient->cats = NULL;
- }
- else
- {
- pClient->cat_count = (unsigned int)m_Categories.size();
- pClient->cats = new topmenu_player_category_t[pClient->cat_count];
- memset(pClient->cats, 0, sizeof(topmenu_player_category_t) * pClient->cat_count);
- }
-
- /* Re-sort the root categories if needed */
- SortCategoriesIfNeeded();
-
- /* Build the root menu */
- IBaseMenu *root_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
-
- /* Add the sorted items */
- for (size_t i = 0; i < m_SortedCats.size(); i++)
- {
- if (m_Categories[m_SortedCats[i]]->obj_list.size() == 0)
- {
- continue;
- }
- root_menu->AppendItem(m_Categories[m_SortedCats[i]]->obj->name, ItemDrawInfo(""));
- }
-
- /* Now we need to handle un-sorted items. This is slightly trickier, as we need to
- * pre-render each category name, and cache those names. Phew!
- */
- if (m_UnsortedCats.size())
- {
- obj_by_name_t *item_list = new obj_by_name_t[m_UnsortedCats.size()];
- for (size_t i = 0; i < m_UnsortedCats.size(); i++)
- {
- obj_by_name_t *temp_obj = &item_list[i];
- topmenu_object_t *obj = m_Categories[m_UnsortedCats[i]]->obj;
- obj->callbacks->OnTopMenuDisplayOption(this,
- client,
- obj->object_id,
- temp_obj->name,
- sizeof(temp_obj->name));
- temp_obj->obj_index = m_UnsortedCats[i];
- }
-
- /* Sort our temp list */
- qsort(item_list, m_UnsortedCats.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
-
- /* Add the new sorted categories */
- for (size_t i = 0; i < m_UnsortedCats.size(); i++)
- {
- if (m_Categories[item_list[i].obj_index]->obj_list.size() == 0)
- {
- continue;
- }
- root_menu->AppendItem(m_Categories[item_list[i].obj_index]->obj->name, ItemDrawInfo(""));
- }
-
- delete [] item_list;
- }
-
- /* Set the menu's title */
- char renderbuf[128];
- m_pTitle->OnTopMenuDisplayTitle(this, client, 0, renderbuf, sizeof(renderbuf));
- root_menu->SetDefaultTitle(renderbuf);
-
- /* The client is now fully updated */
- pClient->root = root_menu;
- pClient->user_id = pPlayer->GetUserId();
- pClient->menu_serial = m_SerialNo;
- pClient->last_position = 0;
- pClient->last_category = 0;
- pClient->last_root_pos = 0;
-}
-
-void TopMenu::UpdateClientCategory(int client, unsigned int category)
-{
- /* Update the client's root menu just in case it needs it. This
- * will validate that we have both a valid client and a valid
- * category structure for that client.
- */
- UpdateClientRoot(client);
-
- /* Now it's guaranteed that our category tables will be usable */
- topmenu_player_t *pClient = &m_clients[client];
- topmenu_category_t *cat = m_Categories[category];
- topmenu_player_category_t *player_cat = &(pClient->cats[category]);
-
- /* Does the category actually need updating? */
- if (player_cat->serial == cat->serial)
- {
- return;
- }
-
- /* Destroy any existing menu */
- if (player_cat->menu)
- {
- player_cat->menu->Destroy();
- player_cat->menu = NULL;
- }
-
- if (pClient->last_category == category)
- {
- pClient->last_position = 0;
- }
-
- IBaseMenu *cat_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
-
- /* Categories get an "exit back" button */
- cat_menu->SetMenuOptionFlags(cat_menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXITBACK);
-
- /* Re-sort the category if needed */
- SortCategoryIfNeeded(category);
-
- /* Build the menu with the sorted items first */
- for (size_t i = 0; i < cat->sorted.size(); i++)
- {
- cat_menu->AppendItem(cat->sorted[i]->name, ItemDrawInfo(""));
- }
-
- /* Now handle unsorted items */
- if (cat->unsorted.size())
- {
- /* Build a list of the item names */
- obj_by_name_t *item_list = new obj_by_name_t[cat->unsorted.size()];
- for (size_t i = 0; i < cat->unsorted.size(); i++)
- {
- obj_by_name_t *item = &item_list[i];
- topmenu_object_t *obj = cat->unsorted[i];
- obj->callbacks->OnTopMenuDisplayOption(this,
- client,
- obj->object_id,
- item->name,
- sizeof(item->name));
- item->obj_index = (unsigned int)i;
- }
-
- /* Sort the names */
- qsort(item_list, cat->unsorted.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
-
- /* Add to the menu */
- for (size_t i = 0; i < cat->unsorted.size(); i++)
- {
- cat_menu->AppendItem(cat->unsorted[item_list[i].obj_index]->name, ItemDrawInfo(""));
- }
-
- delete [] item_list;
- }
-
- /* Set the menu's title */
- char renderbuf[128];
- cat->obj->callbacks->OnTopMenuDisplayTitle(this,
- client,
- cat->obj->object_id,
- renderbuf,
- sizeof(renderbuf));
- cat_menu->SetDefaultTitle(renderbuf);
-
- /* We're done! */
- player_cat->menu = cat_menu;
- player_cat->serial = cat->serial;
-}
-
-void TopMenu::SortCategoryIfNeeded(unsigned int category)
-{
- topmenu_category_t *cat = m_Categories[category];
- if (!cat->reorder)
- {
- return;
- }
-
- cat->sorted.clear();
- cat->unsorted.clear();
-
- if (cat->obj_list.size() == 0)
- {
- cat->reorder = false;
- return;
- }
-
- CVector to_sort;
- for (size_t i = 0; i < cat->obj_list.size(); i++)
- {
- to_sort.push_back(i);
- }
-
- /* Find a matching category in the configs */
- config_category_t *config_cat = NULL;
- for (size_t i = 0; i < m_Config.cats.size(); i++)
- {
- if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name), cat->obj->name) == 0)
- {
- config_cat = m_Config.cats[i];
- break;
- }
- }
-
- /* If there is a matching category, build a pre-sorted item list */
- if (config_cat != NULL)
- {
- /* Find matching objects in this category */
- for (size_t i = 0; i < config_cat->commands.size(); i++)
- {
- const char *config_name = m_Config.strings.GetString(config_cat->commands[i]);
- for (size_t j = 0; j < to_sort.size(); j++)
- {
- if (strcmp(config_name, cat->obj_list[to_sort[j]]->name) == 0)
- {
- /* Place in the final list, then remove from the temporary list */
- cat->sorted.push_back(cat->obj_list[to_sort[j]]);
- to_sort.erase(to_sort.iterAt(j));
- break;
- }
- }
- }
- }
-
- /* Push any remaining items onto the unsorted list */
- for (size_t i = 0; i < to_sort.size(); i++)
- {
- cat->unsorted.push_back(cat->obj_list[to_sort[i]]);
- }
-
- cat->reorder = false;
-}
-
-void TopMenu::SortCategoriesIfNeeded()
-{
- if (!m_bCatsNeedResort)
- {
- return;
- }
-
- /* Clear sort results */
- m_SortedCats.clear();
- m_UnsortedCats.clear();
-
- if (m_Categories.size() == 0)
- {
- m_bCatsNeedResort = false;
- return;
- }
-
- CVector to_sort;
- for (unsigned int i = 0; i < (unsigned int)m_Categories.size(); i++)
- {
- to_sort.push_back(i);
- }
-
- /* If we have any predefined categories, add them in as they appear. */
- for (size_t i= 0; i < m_Config.cats.size(); i++)
- {
- /* Find this category and map it in if we can */
- for (size_t j = 0; j < to_sort.size(); j++)
- {
- if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name),
- m_Categories[to_sort[j]]->obj->name) == 0)
- {
- /* Add to the real list and remove from the temporary */
- m_SortedCats.push_back(to_sort[j]);
- to_sort.erase(to_sort.iterAt(j));
- break;
- }
- }
- }
-
- /* Push any remaining items onto the unsorted list */
- for (size_t i = 0; i < to_sort.size(); i++)
- {
- m_UnsortedCats.push_back(to_sort[i]);
- }
-
- m_bCatsNeedResort = false;
-}
-
-void TopMenu::CreatePlayers(int max_clients)
-{
- m_max_clients = max_clients;
- m_clients = (topmenu_player_t *)malloc(sizeof(topmenu_player_t) * (max_clients + 1));
- memset(m_clients, 0, sizeof(topmenu_player_t) * (max_clients + 1));
-}
-
-void TopMenu::TearDownClient(topmenu_player_t *player)
-{
- if (player->cats != NULL)
- {
- for (unsigned int i = 0; i < player->cat_count; i++)
- {
- topmenu_player_category_t *player_cat = &(player->cats[i]);
- if (player_cat->menu != NULL)
- {
- player_cat->menu->Destroy();
- }
- }
- delete [] player->cats;
- }
-
- if (player->root != NULL)
- {
- player->root->Destroy();
- }
-
- memset(player, 0, sizeof(topmenu_player_t));
-}
-
-bool TopMenu::LoadConfiguration(const char *file, char *error, size_t maxlength)
-{
- SMCError err;
- SMCStates states;
-
- if ((err = textparsers->ParseFile_SMC(file, this, &states))
- != SMCError_Okay)
- {
- const char *err_string = textparsers->GetSMCErrorString(err);
- if (!err_string)
- {
- err_string = "Unknown";
- }
-
- UTIL_Format(error, maxlength, "%s", err_string);
-
- return false;
- }
-
- return true;
-}
-
-bool TopMenu::OnIdentityRemoval(IdentityToken_t *owner)
-{
- /* First sweep the categories owned by us */
- CVector obj_list;
- for (size_t i = 0; i < m_Categories.size(); i++)
- {
- if (m_Categories[i]->obj->owner == owner)
- {
- obj_list.push_back(m_Categories[i]->obj->object_id);
- }
- }
-
- for (size_t i = 0; i < obj_list.size(); i++)
- {
- RemoveFromMenu(obj_list[i]);
- }
-
- /* Now we can look for actual items */
- for (size_t i = 0; i < m_Objects.size(); i++)
- {
- if (m_Objects[i]->is_free)
- {
- continue;
- }
- if (m_Objects[i]->owner == owner)
- {
- assert(m_Objects[i]->type != TopMenuObject_Category);
- RemoveFromMenu(m_Objects[i]->object_id);
- }
- }
-
- return true;
-}
-
-#define PARSE_STATE_NONE 0
-#define PARSE_STATE_MAIN 1
-#define PARSE_STATE_CATEGORY 2
-unsigned int ignore_parse_level = 0;
-unsigned int current_parse_state = 0;
-config_category_t *cur_cat = NULL;
-
-void TopMenu::ReadSMC_ParseStart()
-{
- current_parse_state = PARSE_STATE_NONE;
- ignore_parse_level = 0;
- cur_cat = NULL;
-
- /* Reset the old config */
- m_Config.strings.Reset();
- for (size_t i = 0; i < m_Config.cats.size(); i++)
- {
- delete m_Config.cats[i];
- }
- m_Config.cats.clear();
-}
-
-SMCResult TopMenu::ReadSMC_NewSection(const SMCStates *states, const char *name)
-{
- if (ignore_parse_level)
- {
- ignore_parse_level++;
- }
- else
- {
- if (current_parse_state == PARSE_STATE_NONE)
- {
- if (strcmp(name, "Menu") == 0)
- {
- current_parse_state = PARSE_STATE_MAIN;
- }
- else
- {
- ignore_parse_level = 1;
- }
- }
- else if (current_parse_state == PARSE_STATE_MAIN)
- {
- cur_cat = new config_category_t;
- cur_cat->name = m_Config.strings.AddString(name);
- m_Config.cats.push_back(cur_cat);
- current_parse_state = PARSE_STATE_CATEGORY;
- }
- else
- {
- ignore_parse_level = 1;
- }
- }
-
- return SMCResult_Continue;
-}
-
-SMCResult TopMenu::ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value)
-{
- if (ignore_parse_level > 0
- || current_parse_state != PARSE_STATE_CATEGORY
- || cur_cat == NULL)
- {
- return SMCResult_Continue;
- }
-
- if (strcmp(key, "item") == 0)
- {
- cur_cat->commands.push_back(m_Config.strings.AddString(value));
- }
-
- return SMCResult_Continue;
-}
-
-SMCResult TopMenu::ReadSMC_LeavingSection(const SMCStates *states)
-{
- if (ignore_parse_level)
- {
- ignore_parse_level--;
- }
- else
- {
- if (current_parse_state == PARSE_STATE_CATEGORY)
- {
- cur_cat = NULL;
- current_parse_state = PARSE_STATE_MAIN;
- }
- else if (current_parse_state == PARSE_STATE_MAIN)
- {
- current_parse_state = PARSE_STATE_NONE;
- }
- }
-
- return SMCResult_Continue;
-}
-
-unsigned int TopMenu::FindCategory(const char *name)
-{
- topmenu_object_t **p_obj = m_ObjLookup.retrieve(name);
- if (!p_obj)
- {
- return 0;
- }
-
- topmenu_object_t *obj = *p_obj;
- if (obj->type != TopMenuObject_Category)
- {
- return 0;
- }
-
- return obj->object_id;
-}
-
-int _SortObjectNamesDescending(const void *ptr1, const void *ptr2)
-{
- obj_by_name_t *obj1 = (obj_by_name_t *)ptr1;
- obj_by_name_t *obj2 = (obj_by_name_t *)ptr2;
- return strcmp(obj1->name, obj2->name);
-}
-
-unsigned int strncopy(char *dest, const char *src, size_t count)
-{
- if (!count)
- {
- return 0;
- }
-
- char *start = dest;
- while ((*src) && (--count))
- {
- *dest++ = *src++;
- }
- *dest = '\0';
-
- return (dest - start);
-}
-
-size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
-{
- va_list ap;
- va_start(ap, fmt);
- size_t len = vsnprintf(buffer, maxlength, fmt, ap);
- va_end(ap);
-
- if (len >= maxlength)
- {
- buffer[maxlength - 1] = '\0';
- return (maxlength - 1);
- }
- else
- {
- return len;
- }
-}