diff -r 810b3fc562cb -r 5562086c65c8 extensions/topmenus/TopMenu.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/extensions/topmenus/TopMenu.cpp Wed Sep 26 14:38:40 2007 +0000
@@ -0,0 +1,942 @@
+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod Sample Extension
+ * Copyright (C) 2004-2007 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see .
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or .
+ *
+ * Version: $Id: extension.cpp 1336 2007-08-15 06:19:30Z damagedsoul $
+ */
+
+#include
+#include "TopMenu.h"
+
+struct obj_by_name_t
+{
+ unsigned int obj_index;
+ char name[64];
+};
+
+int _SortObjectNamesDescending(const void *ptr1, const void *ptr2);
+unsigned int strncopy(char *dest, const char *src, size_t count);
+size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...);
+
+TopMenu::TopMenu(ITopMenuObjectCallbacks *callbacks)
+{
+ m_clients = NULL;
+ m_SerialNo = 1;
+ m_pTitle = callbacks;
+ m_max_clients = 0;
+
+ if (playerhelpers->IsServerActivated())
+ {
+ CreatePlayers(playerhelpers->GetMaxClients());
+ }
+}
+
+TopMenu::~TopMenu()
+{
+ /* Delete all categories */
+ for (size_t i = 0; i < m_Categories.size(); i++)
+ {
+ delete m_Categories[i];
+ }
+
+ /* Delete all items */
+ for (size_t i = 0; i < m_Objects.size(); i++)
+ {
+ delete m_Objects[i];
+ }
+
+ /* Delete all cached config entries */
+ for (size_t i = 0; i < m_Config.cats.size(); i++)
+ {
+ delete m_Config.cats[i];
+ }
+
+ /* Sweep players */
+ for (int i = 0; i <= m_max_clients; i++)
+ {
+ TearDownClient(&m_clients[i]);
+ }
+ delete [] m_clients;
+}
+
+void TopMenu::OnClientConnected(int client)
+{
+ if (m_clients == NULL)
+ {
+ return;
+ }
+
+ topmenu_player_t *player = &m_clients[client];
+ TearDownClient(player);
+}
+
+void TopMenu::OnClientDisconnected(int client)
+{
+ if (m_clients == NULL)
+ {
+ return;
+ }
+
+ topmenu_player_t *player = &m_clients[client];
+ TearDownClient(player);
+}
+
+void TopMenu::OnServerActivated(int max_clients)
+{
+ if (m_clients == NULL)
+ {
+ CreatePlayers(max_clients);
+ }
+}
+
+unsigned int TopMenu::AddToMenu(const char *name,
+ TopMenuObjectType type,
+ ITopMenuObjectCallbacks *callbacks,
+ IdentityToken_t *owner,
+ const char *cmdname,
+ FlagBits flags,
+ unsigned int parent)
+{
+ /* Sanity checks */
+ if (type == TopMenuObject_Category && parent != 0)
+ {
+ return 0;
+ }
+ else if (type == TopMenuObject_Item && parent == 0)
+ {
+ return 0;
+ }
+ else if (m_ObjLookup.retrieve(name) != NULL)
+ {
+ return 0;
+ }
+
+ /* If we're adding an item, make sure the parent is valid,
+ * and that the parent is a category.
+ */
+ topmenu_object_t *parent_obj = NULL;
+ topmenu_category_t *parent_cat = NULL;
+ if (type == TopMenuObject_Item)
+ {
+ /* Check parent index. Note it will be >= 1 here. */
+ if (parent > m_Objects.size() || m_Objects[parent - 1]->is_free)
+ {
+ return 0;
+ }
+ parent_obj = m_Objects[parent - 1];
+
+ /* Find an equivalent pointer in the category array. */
+ for (size_t i = 0; i < m_Categories.size(); i++)
+ {
+ if (m_Categories[i]->obj == parent_obj)
+ {
+ parent_cat = m_Categories[i];
+ break;
+ }
+ }
+
+ /* If none was found, leave. */
+ if (parent_cat == NULL)
+ {
+ return 0;
+ }
+ }
+
+ /* Re-use an old object pointer if we can. */
+ topmenu_object_t *obj = NULL;
+ for (size_t i = 0; i < m_Objects.size(); i++)
+ {
+ if (m_Objects[i]->is_free == true)
+ {
+ obj = m_Objects[i];
+ break;
+ }
+ }
+
+ /* Otherwise, allocate a new one. */
+ if (obj == NULL)
+ {
+ obj = new topmenu_object_t;
+ obj->object_id = ((unsigned int)m_Objects.size()) + 1;
+ m_Objects.push_back(obj);
+ }
+
+ /* Initialize the object's properties. */
+ obj->callbacks = callbacks;
+ obj->flags = flags;
+ obj->owner = owner;
+ obj->type = type;
+ obj->is_free = false;
+ obj->parent = parent_obj;
+ strncopy(obj->name, name, sizeof(obj->name));
+ strncopy(obj->cmdname, cmdname ? cmdname : "", sizeof(obj->cmdname));
+
+ if (obj->type == TopMenuObject_Category)
+ {
+ /* Create a new category entry */
+ topmenu_category_t *cat = new topmenu_category_t;
+ cat->obj = obj;
+ cat->reorder = false;
+ cat->serial = 1;
+
+ /* Add it, then update our serial change number. */
+ m_Categories.push_back(cat);
+ m_SerialNo++;
+
+ /* Updating sorting info */
+ m_bCatsNeedResort = true;
+ }
+ else if (obj->type == TopMenuObject_Item)
+ {
+ /* Update the category, mark it as needing changes */
+ parent_cat->obj_list.push_back(obj);
+ parent_cat->reorder = true;
+ parent_cat->serial++;
+ }
+
+ m_ObjLookup.insert(name, obj);
+
+ return obj->object_id;
+}
+
+void TopMenu::RemoveFromMenu(unsigned int object_id)
+{
+ if (object_id == 0
+ || object_id > m_Objects.size()
+ || m_Objects[object_id - 1]->is_free)
+ {
+ return;
+ }
+
+ topmenu_object_t *obj = m_Objects[object_id - 1];
+
+ m_ObjLookup.remove(obj->name);
+
+ if (obj->type == TopMenuObject_Category)
+ {
+ /* Find it in the category list */
+ for (size_t i = 0; i < m_Categories.size(); i++)
+ {
+ if (m_Categories[i]->obj == obj)
+ {
+ /* Erase from here */
+ delete m_Categories[i];
+ m_Categories.erase(m_Categories.iterAt(i));
+ break;
+ }
+ }
+ /* Update us as changed */
+ m_SerialNo++;
+ m_bCatsNeedResort = true;
+ }
+ else if (obj->type == TopMenuObject_Item)
+ {
+ /* Find the category this item is in. */
+ topmenu_category_t *parent_cat = NULL;
+ for (size_t i = 0; i < m_Categories.size(); i++)
+ {
+ if (m_Categories[i]->obj == obj->parent)
+ {
+ parent_cat = m_Categories[i];
+ break;
+ }
+ }
+
+ /* Erase it from the category's lists. */
+ if (parent_cat)
+ {
+ for (size_t i = 0; i < parent_cat->obj_list.size(); i++)
+ {
+ if (parent_cat->obj_list[i] == obj)
+ {
+ parent_cat->obj_list.erase(parent_cat->obj_list.iterAt(i));
+ break;
+ }
+ }
+ parent_cat->reorder = true;
+ parent_cat->serial++;
+ }
+ }
+
+ /* Finally, mark the object as free. */
+ obj->is_free = true;
+}
+
+bool TopMenu::DisplayMenu(int client, unsigned int hold_time, TopMenuPosition position)
+{
+ if (m_clients == NULL)
+ {
+ return false;
+ }
+
+ IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(client);
+ if (!pPlayer->IsInGame())
+ {
+ return false;
+ }
+
+ UpdateClientRoot(client, pPlayer);
+
+ topmenu_player_t *pClient = &m_clients[client];
+ if (pClient->root == NULL)
+ {
+ return false;
+ }
+
+ bool return_value = false;
+
+ if (position == TopMenuPosition_LastCategory &&
+ pClient->last_category < m_Categories.size())
+ {
+ return_value = DisplayCategory(client, pClient->last_category, hold_time, true);
+ }
+ else if (position == TopMenuPosition_LastRoot)
+ {
+ pClient->root->DisplayAtItem(client, hold_time, pClient->last_root_pos);
+ }
+ else if (position == TopMenuPosition_Start)
+ {
+ pClient->last_position = 0;
+ pClient->last_category = 0;
+ return_value = pClient->root->Display(client, hold_time);
+ }
+
+ return return_value;
+}
+
+bool TopMenu::DisplayCategory(int client, unsigned int category, unsigned int hold_time, bool last_position)
+{
+ UpdateClientCategory(client, category);
+
+ topmenu_player_t *pClient = &m_clients[client];
+ if (category >= pClient->cat_count
+ || pClient->cats[category].menu == NULL)
+ {
+ return false;
+ }
+
+ bool return_value = false;
+
+ topmenu_player_category_t *player_cat = &(pClient->cats[category]);
+
+ pClient->last_category = category;
+ if (last_position)
+ {
+ return_value = player_cat->menu->DisplayAtItem(client, hold_time, pClient->last_position);
+ }
+ else
+ {
+ return_value = player_cat->menu->Display(client, hold_time);
+ }
+
+ return return_value;
+}
+
+void TopMenu::OnMenuSelect2(IBaseMenu *menu, int client, unsigned int item, unsigned int item_on_page)
+{
+ const char *item_name = menu->GetItemInfo(item, NULL);
+ if (!item_name)
+ {
+ return;
+ }
+
+ topmenu_object_t *obj;
+ topmenu_player_t *pClient = &m_clients[client];
+ topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
+ if (pObject == NULL)
+ {
+ return;
+ }
+
+ obj = *pObject;
+
+ /* We now have the object... what do we do with it? */
+ if (obj->type == TopMenuObject_Category)
+ {
+ /* If it's a category, the user wants to view it.. */
+ for (size_t i = 0; i < m_Categories.size(); i++)
+ {
+ if (m_Categories[i]->obj == obj)
+ {
+ pClient->last_root_pos = item_on_page;
+ DisplayCategory(client, (unsigned int)i, MENU_TIME_FOREVER, false);
+ break;
+ }
+ }
+ }
+ else
+ {
+ pClient->last_position = item_on_page;
+
+ /* Re-check access in case this user had their credentials revoked */
+ if (obj->cmdname[0] != '\0' && !adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
+ {
+ DisplayMenu(client, 0, TopMenuPosition_LastCategory);
+ return;
+ }
+
+ /* Pass the information on to the callback */
+ obj->callbacks->OnTopMenuSelectOption(client, obj->object_id);
+ }
+}
+
+void TopMenu::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
+{
+ const char *item_name = menu->GetItemInfo(item, NULL);
+ if (!item_name)
+ {
+ return;
+ }
+
+ topmenu_object_t *obj;
+ topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
+ if (pObject == NULL)
+ {
+ return;
+ }
+
+ obj = *pObject;
+
+ if (obj->cmdname[0] == '\0')
+ {
+ return;
+ }
+
+ if (!adminsys->CheckAccess(client, obj->cmdname, obj->flags, false))
+ {
+ style = ITEMDRAW_IGNORE;
+ }
+}
+
+unsigned int TopMenu::OnMenuDisplayItem(IBaseMenu *menu,
+ int client,
+ IMenuPanel *panel,
+ unsigned int item,
+ const ItemDrawInfo &dr)
+{
+ const char *item_name = menu->GetItemInfo(item, NULL);
+ if (!item_name)
+ {
+ return 0;
+ }
+
+ topmenu_object_t *obj;
+ topmenu_object_t **pObject = m_ObjLookup.retrieve(item_name);
+ if (pObject == NULL)
+ {
+ return 0;
+ }
+
+ obj = *pObject;
+
+ /* Ask the object to render the text for this client */
+ char renderbuf[64];
+ obj->callbacks->OnTopMenuDrawOption(client, obj->object_id, renderbuf, sizeof(renderbuf));
+
+ /* Build the new draw info */
+ ItemDrawInfo new_dr = dr;
+ new_dr.display = renderbuf;
+
+ /* Man I love the menu API. Ask the panel to draw the item and give the position
+ * back to Core's renderer. This way we don't have to worry about keeping the
+ * render buffer static!
+ */
+ return panel->DrawItem(new_dr);
+}
+
+void TopMenu::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
+{
+ if (reason == MenuCancel_ExitBack)
+ {
+ /* If the client chose exit back, they were on a category menu, and we can
+ * now display the root menu from the last known position.
+ */
+ DisplayMenu(client, 0, TopMenuPosition_LastRoot);
+ }
+}
+
+void TopMenu::UpdateClientRoot(int client, IGamePlayer *pGamePlayer)
+{
+ topmenu_player_t *pClient = &m_clients[client];
+ IGamePlayer *pPlayer = pGamePlayer ? pGamePlayer : playerhelpers->GetGamePlayer(client);
+
+ /* Determine if an update is necessary */
+ bool is_update_needed = false;
+ if (pClient->menu_serial != m_SerialNo)
+ {
+ is_update_needed = true;
+ }
+ else if (pPlayer->GetUserId() != pClient->user_id)
+ {
+ is_update_needed = true;
+ }
+
+ /* If no update is needed at the root level, just leave now */
+ if (!is_update_needed)
+ {
+ return;
+ }
+
+ /* First we need to flush the cache... */
+ TearDownClient(pClient);
+
+ /* Now, rebuild the category list, but don't create menus */
+ if (m_Categories.size() == 0)
+ {
+ pClient->cat_count = 0;
+ pClient->cats = NULL;
+ }
+ else
+ {
+ pClient->cat_count = (unsigned int)m_Categories.size();
+ pClient->cats = new topmenu_player_category_t[pClient->cat_count];
+ memset(pClient->cats, 0, sizeof(topmenu_player_category_t) * pClient->cat_count);
+ }
+
+ /* Re-sort the root categories if needed */
+ SortCategoriesIfNeeded();
+
+ /* Build the root menu */
+ IBaseMenu *root_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
+
+ /* Add the sorted items */
+ for (size_t i = 0; i < m_SortedCats.size(); i++)
+ {
+ root_menu->AppendItem(m_Categories[m_SortedCats[i]]->obj->name, ItemDrawInfo(""));
+ }
+
+ /* Now we need to handle un-sorted items. This is slightly trickier, as we need to
+ * pre-render each category name, and cache those names. Phew!
+ */
+ if (m_UnsortedCats.size())
+ {
+ obj_by_name_t *item_list = new obj_by_name_t[m_UnsortedCats.size()];
+ for (size_t i = 0; i < m_UnsortedCats.size(); i++)
+ {
+ obj_by_name_t *temp_obj = &item_list[i];
+ topmenu_object_t *obj = m_Categories[m_UnsortedCats[i]]->obj;
+ obj->callbacks->OnTopMenuDrawOption(client,
+ obj->object_id,
+ temp_obj->name,
+ sizeof(temp_obj->name));
+ temp_obj->obj_index = m_UnsortedCats[i];
+ }
+
+ /* Sort our temp list */
+ qsort(item_list, m_UnsortedCats.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
+
+ /* Add the new sorted categories */
+ for (size_t i = 0; i < m_SortedCats.size(); i++)
+ {
+ root_menu->AppendItem(m_Categories[item_list[i].obj_index]->obj->name, ItemDrawInfo(""));
+ }
+
+ delete [] item_list;
+ }
+
+ /* Set the menu's title */
+ char renderbuf[128];
+ m_pTitle->OnTopMenuDrawTitle(client, 0, renderbuf, sizeof(renderbuf));
+ root_menu->SetDefaultTitle(renderbuf);
+
+ /* The client is now fully updated */
+ pClient->root = root_menu;
+ pClient->user_id = pPlayer->GetUserId();
+ pClient->menu_serial = m_SerialNo;
+ pClient->last_position = 0;
+ pClient->last_category = 0;
+ pClient->last_root_pos = 0;
+}
+
+void TopMenu::UpdateClientCategory(int client, unsigned int category)
+{
+ /* Update the client's root menu just in case it needs it. This
+ * will validate that we have both a valid client and a valid
+ * category structure for that client.
+ */
+ UpdateClientRoot(client);
+
+ /* Now it's guaranteed that our category tables will be usable */
+ topmenu_player_t *pClient = &m_clients[client];
+ topmenu_category_t *cat = m_Categories[category];
+ topmenu_player_category_t *player_cat = &(pClient->cats[category]);
+
+ /* Does the category actually need updating? */
+ if (player_cat->serial == cat->serial)
+ {
+ return;
+ }
+
+ /* Destroy any existing menu */
+ if (player_cat->menu)
+ {
+ player_cat->menu->Destroy();
+ player_cat->menu = NULL;
+ }
+
+ if (pClient->last_category == category)
+ {
+ pClient->last_position = 0;
+ }
+
+ IBaseMenu *cat_menu = menus->GetDefaultStyle()->CreateMenu(this, myself->GetIdentity());
+
+ /* Categories get an "exit back" button */
+ cat_menu->SetMenuOptionFlags(cat_menu->GetMenuOptionFlags() | MENUFLAG_BUTTON_EXITBACK);
+
+ /* Re-sort the category if needed */
+ SortCategoryIfNeeded(category);
+
+ /* Build the menu with the sorted items first */
+ for (size_t i = 0; i < cat->sorted.size(); i++)
+ {
+ cat_menu->AppendItem(cat->sorted[i]->name, ItemDrawInfo(""));
+ }
+
+ /* Now handle unsorted items */
+ if (cat->unsorted.size())
+ {
+ /* Build a list of the item names */
+ obj_by_name_t *item_list = new obj_by_name_t[cat->unsorted.size()];
+ for (size_t i = 0; i < cat->unsorted.size(); i++)
+ {
+ obj_by_name_t *item = &item_list[i];
+ topmenu_object_t *obj = cat->unsorted[i];
+ obj->callbacks->OnTopMenuDrawOption(client,
+ obj->object_id,
+ item->name,
+ sizeof(item->name));
+ item->obj_index = (unsigned int)i;
+ }
+
+ /* Sort the names */
+ qsort(item_list, cat->unsorted.size(), sizeof(obj_by_name_t), _SortObjectNamesDescending);
+
+ /* Add to the menu */
+ for (size_t i = 0; i < cat->unsorted.size(); i++)
+ {
+ cat_menu->AppendItem(cat->unsorted[item_list[i].obj_index]->name, ItemDrawInfo(""));
+ }
+
+ delete [] item_list;
+ }
+
+ /* Set the menu's title */
+ char renderbuf[128];
+ cat->obj->callbacks->OnTopMenuDrawTitle(client, cat->obj->object_id, renderbuf, sizeof(renderbuf));
+ cat_menu->SetDefaultTitle(renderbuf);
+
+ /* We're done! */
+ player_cat->menu = cat_menu;
+ player_cat->serial = cat->serial;
+}
+
+void TopMenu::SortCategoryIfNeeded(unsigned int category)
+{
+ topmenu_category_t *cat = m_Categories[category];
+ if (!cat->reorder)
+ {
+ return;
+ }
+
+ cat->sorted.clear();
+ cat->unsorted.clear();
+
+ if (cat->obj_list.size() == 0)
+ {
+ cat->reorder = false;
+ return;
+ }
+
+ CVector to_sort;
+ for (size_t i = 0; i < cat->obj_list.size(); i++)
+ {
+ to_sort.push_back(i);
+ }
+
+ /* Find a matching category in the configs */
+ config_category_t *config_cat = NULL;
+ for (size_t i = 0; i < m_Config.cats.size(); i++)
+ {
+ if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name), cat->obj->name) == 0)
+ {
+ config_cat = m_Config.cats[i];
+ break;
+ }
+ }
+
+ /* If there is a matching category, build a pre-sorted item list */
+ if (config_cat != NULL)
+ {
+ /* Find matching objects in this category */
+ for (size_t i = 0; i < config_cat->commands.size(); i++)
+ {
+ const char *config_name = m_Config.strings.GetString(config_cat->commands[i]);
+ for (size_t j = 0; j < to_sort.size(); j++)
+ {
+ if (strcmp(config_name, cat->obj_list[to_sort[j]]->name) == 0)
+ {
+ /* Place in the final list, then remove from the temporary list */
+ cat->sorted.push_back(cat->obj_list[to_sort[j]]);
+ to_sort.erase(to_sort.iterAt(j));
+ break;
+ }
+ }
+ }
+ }
+
+ /* Push any remaining items onto the unsorted list */
+ for (size_t i = 0; i < to_sort.size(); i++)
+ {
+ cat->unsorted.push_back(cat->obj_list[to_sort[i]]);
+ }
+
+ cat->reorder = false;
+}
+
+void TopMenu::SortCategoriesIfNeeded()
+{
+ if (!m_bCatsNeedResort)
+ {
+ return;
+ }
+
+ /* Clear sort results */
+ m_SortedCats.clear();
+ m_UnsortedCats.clear();
+
+ if (m_Categories.size() == 0)
+ {
+ m_bCatsNeedResort = false;
+ return;
+ }
+
+ CVector to_sort;
+ for (unsigned int i = 0; i < (unsigned int)m_Categories.size(); i++)
+ {
+ to_sort.push_back(i);
+ }
+
+ /* If we have any predefined categories, add them in as they appear. */
+ for (size_t i= 0; i < m_Config.cats.size(); i++)
+ {
+ /* Find this category and map it in if we can */
+ for (size_t j = 0; j < to_sort.size(); j++)
+ {
+ if (strcmp(m_Config.strings.GetString(m_Config.cats[i]->name),
+ m_Categories[to_sort[j]]->obj->name) == 0)
+ {
+ /* Add to the real list and remove from the temporary */
+ m_SortedCats.push_back(to_sort[j]);
+ to_sort.erase(to_sort.iterAt(j));
+ break;
+ }
+ }
+ }
+
+ /* Push any remaining items onto the unsorted list */
+ for (size_t i = 0; i < to_sort.size(); i++)
+ {
+ m_UnsortedCats.push_back(to_sort[i]);
+ }
+
+ m_bCatsNeedResort = false;
+}
+
+void TopMenu::CreatePlayers(int max_clients)
+{
+ m_max_clients = max_clients;
+ m_clients = (topmenu_player_t *)malloc(sizeof(topmenu_player_t) * (max_clients + 1));
+ memset(m_clients, 0, sizeof(topmenu_player_t) * (max_clients + 1));
+}
+
+void TopMenu::TearDownClient(topmenu_player_t *player)
+{
+ if (player->cats != NULL)
+ {
+ for (unsigned int i = 0; i < player->cat_count; i++)
+ {
+ topmenu_player_category_t *player_cat = &(player->cats[i]);
+ if (player_cat->menu != NULL)
+ {
+ player_cat->menu->Destroy();
+ }
+ }
+ delete [] player->cats;
+ }
+
+ if (player->root != NULL)
+ {
+ player->root->Destroy();
+ }
+
+ memset(player, 0, sizeof(topmenu_player_t));
+}
+
+bool TopMenu::LoadConfiguration(const char *file, char *error, size_t maxlength)
+{
+ SMCParseError err;
+ unsigned int line = 0, col = 0;
+
+ if ((err = textparsers->ParseFile_SMC(file, this, &line, &col))
+ != SMCParse_Okay)
+ {
+ const char *err_string = textparsers->GetSMCErrorString(err);
+ if (!err_string)
+ {
+ err_string = "Unknown";
+ }
+
+ UTIL_Format(error, maxlength, "%s", err_string);
+
+ return false;
+ }
+
+ return true;
+}
+
+#define PARSE_STATE_NONE 0
+#define PARSE_STATE_CATEGORY 1
+unsigned int ignore_parse_level = 0;
+unsigned int current_parse_state = 0;
+config_category_t *cur_cat = NULL;
+
+void TopMenu::ReadSMC_ParseStart()
+{
+ current_parse_state = PARSE_STATE_NONE;
+ ignore_parse_level = 0;
+ cur_cat = NULL;
+
+ /* Reset the old config */
+ m_Config.strings.Reset();
+ for (size_t i = 0; i < m_Config.cats.size(); i++)
+ {
+ delete m_Config.cats[i];
+ }
+ m_Config.cats.clear();
+}
+
+SMCParseResult TopMenu::ReadSMC_NewSection(const char *name, bool opt_quotes)
+{
+ if (ignore_parse_level)
+ {
+ ignore_parse_level++;
+ }
+ else
+ {
+ if (current_parse_state == PARSE_STATE_NONE)
+ {
+ cur_cat = new config_category_t;
+ cur_cat->name = m_Config.strings.AddString(name);
+ m_Config.cats.push_back(cur_cat);
+ current_parse_state = PARSE_STATE_CATEGORY;
+ }
+ else
+ {
+ ignore_parse_level = 1;
+ }
+ }
+
+ return SMCParse_Continue;
+}
+
+SMCParseResult TopMenu::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
+{
+ if (ignore_parse_level > 0
+ || current_parse_state != PARSE_STATE_CATEGORY
+ || cur_cat == NULL)
+ {
+ return SMCParse_Continue;
+ }
+
+ if (strcmp(key, "item") == 0)
+ {
+ cur_cat->commands.push_back(m_Config.strings.AddString(value));
+ }
+
+ return SMCParse_Continue;
+}
+
+SMCParseResult TopMenu::ReadSMC_LeavingSection()
+{
+ if (ignore_parse_level)
+ {
+ ignore_parse_level--;
+ }
+ else
+ {
+ if (current_parse_state == PARSE_STATE_CATEGORY)
+ {
+ cur_cat = NULL;
+ current_parse_state = PARSE_STATE_NONE;
+ }
+ }
+
+ return SMCParse_Continue;
+}
+
+int _SortObjectNamesDescending(const void *ptr1, const void *ptr2)
+{
+ obj_by_name_t *obj1 = (obj_by_name_t *)ptr1;
+ obj_by_name_t *obj2 = (obj_by_name_t *)ptr2;
+ return strcmp(obj1->name, obj2->name);
+}
+
+unsigned int strncopy(char *dest, const char *src, size_t count)
+{
+ if (!count)
+ {
+ return 0;
+ }
+
+ char *start = dest;
+ while ((*src) && (--count))
+ {
+ *dest++ = *src++;
+ }
+ *dest = '\0';
+
+ return (dest - start);
+}
+
+size_t UTIL_Format(char *buffer, size_t maxlength, const char *fmt, ...)
+{
+ va_list ap;
+ va_start(ap, fmt);
+ size_t len = vsnprintf(buffer, maxlength, fmt, ap);
+ va_end(ap);
+
+ if (len >= maxlength)
+ {
+ buffer[maxlength - 1] = '\0';
+ return (maxlength - 1);
+ }
+ else
+ {
+ return len;
+ }
+}