diff -r 000000000000 -r c24a6fa957db core/frame_hooks.cpp
--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/core/frame_hooks.cpp Sun Jul 06 04:49:55 2008 +0000
@@ -0,0 +1,64 @@
+/**
+ * vim: set ts=4 :
+ * =============================================================================
+ * SourceMod
+ * Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved.
+ * =============================================================================
+ *
+ * This program is free software; you can redistribute it and/or modify it under
+ * the terms of the GNU General Public License, version 3.0, as published by the
+ * Free Software Foundation.
+ *
+ * This program is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
+ * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more
+ * details.
+ *
+ * You should have received a copy of the GNU General Public License along with
+ * this program. If not, see .
+ *
+ * As a special exception, AlliedModders LLC gives you permission to link the
+ * code of this program (as well as its derivative works) to "Half-Life 2," the
+ * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
+ * by the Valve Corporation. You must obey the GNU General Public License in
+ * all respects for all other code used. Additionally, AlliedModders LLC grants
+ * this exception to all derivative works. AlliedModders LLC defines further
+ * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
+ * or .
+ *
+ * Version: $Id$
+ */
+#include "frame_hooks.h"
+#include "TimerSys.h"
+#include "Database.h"
+#include "HalfLife2.h"
+#include "MenuStyle_Valve.h"
+#include "MenuStyle_Radio.h"
+#include "PlayerManager.h"
+
+float g_LastMenuTime = 0.0f;
+float g_LastAuthCheck = 0.0f;
+
+void RunFrameHooks(bool simulating)
+{
+ /* Frame based hooks */
+ g_DBMan.RunFrame();
+ g_HL2.ProcessFakeCliCmdQueue();
+ g_HL2.ProcessDelayedKicks();
+ g_SourceMod.ProcessGameFrameHooks(simulating);
+
+ float curtime = *g_pUniversalTime;
+
+ if (curtime - g_LastMenuTime >= 1.0f)
+ {
+ g_ValveMenuStyle.ProcessWatchList();
+ g_RadioMenuStyle.ProcessWatchList();
+ g_LastMenuTime = curtime;
+ }
+
+ if (*g_NumPlayersToAuth && curtime - g_LastAuthCheck >= 0.7f)
+ {
+ g_Players.RunAuthChecks();
+ g_LastAuthCheck = curtime;
+ }
+}