diff -r 000000000000 -r c24a6fa957db plugins/include/usermessages.inc --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/plugins/include/usermessages.inc Sun Jul 06 04:49:55 2008 +0000 @@ -0,0 +1,202 @@ +/** + * vim: set ts=4 : + * ============================================================================= + * SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. + * ============================================================================= + * + * This file is part of the SourceMod/SourcePawn SDK. + * + * This program is free software; you can redistribute it and/or modify it under + * the terms of the GNU General Public License, version 3.0, as published by the + * Free Software Foundation. + * + * This program is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more + * details. + * + * You should have received a copy of the GNU General Public License along with + * this program. If not, see . + * + * As a special exception, AlliedModders LLC gives you permission to link the + * code of this program (as well as its derivative works) to "Half-Life 2," the + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software + * by the Valve Corporation. You must obey the GNU General Public License in + * all respects for all other code used. Additionally, AlliedModders LLC grants + * this exception to all derivative works. AlliedModders LLC defines further + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), + * or . + * + * Version: $Id$ + */ + +#if defined _eventsmsgs_included + #endinput +#endif +#define _eventsmsgs_included + +/** + * UserMsg helper values. + */ +enum UserMsg +{ + INVALID_MESSAGE_ID = -1, +}; + +/** + * @section Message Flags. + */ +#define USERMSG_RELIABLE (1<<2) /**< Message will be set on the reliable stream */ +#define USERMSG_INITMSG (1<<3) /**< Message will be considered to be an initmsg */ +#define USERMSG_BLOCKHOOKS (1<<7) /**< Prevents the message from triggering SourceMod and Metamod hooks */ + +/** + * @endsection + */ + +/** + * Returns the ID of a given message, or -1 on failure. + * + * @param msg String containing message name (case sensitive). + * @return A message index, or INVALID_MESSAGE_ID on failure. + */ +native UserMsg:GetUserMessageId(const String:msg[]); + +/** + * Retrieves the name of a message by ID. + * + * @param msg_id Message index. + * @param msg Buffer to store the name of the message. + * @param maxlength Maximum length of string buffer. + * @return True if message index is valid, false otherwise. + */ +native bool:GetUserMessageName(UserMsg:msg_id, String:msg[], maxlength); + +/** + * Starts a usermessage (network message). + * @note Only one message can be active at a time. + * @note It is illegal to send any message while a non-intercept hook is in progress. + * + * @param msgname Message name to start. + * @param clients Array containing player indexes to broadcast to. + * @param numClients Number of players in the array. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + * @error Invalid message name, unable to start a message, invalid client, + * or client not connected. + */ +native Handle:StartMessage(String:msgname[], clients[], numClients, flags=0); + +/** + * Starts a usermessage (network message). + * @note Only one message can be active at a time. + * @note It is illegal to send any message while a non-intercept hook is in progress. + * + * @param msg Message index to start. + * @param clients Array containing player indexes to broadcast to. + * @param numClients Number of players in the array. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + * @error Invalid message name, unable to start a message, invalid client, + * or client not connected. + */ +native Handle:StartMessageEx(UserMsg:msg, clients[], numClients, flags=0); + +/** + * Ends a previously started user message (network message). + * + * @noreturn + */ +native EndMessage(); + +/** + * Called when a message is hooked + * + * @param msg_id Message index. + * @param bf Handle to the input bit buffer of the message. + * @param players Array containing player indexes. + * @param playersNum Number of players in the array. + * @param reliable True if message is reliable, false otherwise. + * @param init True if message is an initmsg, false otherwise. + * @return Ignored for normal hooks. For intercept hooks, Plugin_Handled + * blocks the message from being sent, and Plugin_Continue + * resumes normal functionality. + */ +functag MsgHook Action:public(UserMsg:msg_id, Handle:bf, const players[], playersNum, bool:reliable, bool:init); + +/** + * Called when a message is finished sending. + * + * @param msg_id Message index. + */ +functag MsgSentNotify public(UserMsg:msg_id); + +/** + * Hooks a user message. + * + * @param msg_id Message index. + * @param hook Function to use as a hook. + * @param intercept If intercept is true, message will be fully intercepted, + * allowing the user to block the message. Otherwise, + * the hook is normal and ignores the return value. + * @param notify Notification function. + * @noreturn + * @error Invalid message index. + */ +native HookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false, MsgSentNotify:notify=MsgSentNotify:-1); + +/** + * Removes one usermessage hook. + * + * @param msg_id Message index. + * @param hook Function used for the hook. + * @param intercept Specifies whether the hook was an intercept hook or not. + * @noreturn + * @error Invalid message index. + */ +native UnhookUserMessage(UserMsg:msg_id, MsgHook:hook, bool:intercept=false); + +/** + * Starts a usermessage (network message) that broadcasts to all clients. + * @note See StartMessage or StartMessageEx(). + * + * @param msgname Message name to start. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + */ +stock Handle:StartMessageAll(String:msgname[], flags=0) +{ + new maxClients = GetMaxClients(); + new total = 0; + new clients[maxClients]; + for (new i=1; i<=maxClients; i++) + { + if (IsClientConnected(i)) + { + clients[total++] = i; + } + } + return StartMessage(msgname, clients, total, flags); +} + +/** + * Starts a simpler usermessage (network message) for one client. + * @note See StartMessage or StartMessageEx(). + * + * @param msgname Message name to start. + * @param client Client to send to. + * @param flags Optional flags to set. + * @return A handle to a bf_write bit packing structure, or + * INVALID_HANDLE on failure. + */ +stock Handle:StartMessageOne(String:msgname[], client, flags=0) +{ + new players[1]; + + players[0] = client; + + return StartMessage(msgname, players, 1, flags); +}