Fixed documentation typo on TF2_GetPlayerClass (bug 3608, r=dvander).
authorMilo <milo@corks.nl>
Sat Feb 07 22:05:04 2009 -0500 (2009-02-07)
changeset 256633656d9247c4
parent 2565 530749d6cd2f
child 2568 9e377b428928
Fixed documentation typo on TF2_GetPlayerClass (bug 3608, r=dvander).
plugins/include/tf2_stocks.inc
     1.1 --- a/plugins/include/tf2_stocks.inc	Sat Feb 07 22:01:09 2009 -0500
     1.2 +++ b/plugins/include/tf2_stocks.inc	Sat Feb 07 22:05:04 2009 -0500
     1.3 @@ -1,219 +1,219 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
     1.8 - * =============================================================================
     1.9 - *
    1.10 - * This file is part of the SourceMod/SourcePawn SDK.
    1.11 - *
    1.12 - * This program is free software; you can redistribute it and/or modify it under
    1.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.14 - * Free Software Foundation.
    1.15 - * 
    1.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.19 - * details.
    1.20 - *
    1.21 - * You should have received a copy of the GNU General Public License along with
    1.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.23 - *
    1.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.31 - * or <http://www.sourcemod.net/license.php>.
    1.32 - *
    1.33 - * Version: $Id$
    1.34 - */
    1.35 -
    1.36 -#if defined _tf2_stocks_included
    1.37 - #endinput
    1.38 -#endif
    1.39 -#define _tf2_stocks_included
    1.40 -
    1.41 -#include <tf2>
    1.42 -#include <sdktools>
    1.43 -
    1.44 -enum TFResourceType
    1.45 -{
    1.46 -	TFResource_Ping,
    1.47 -	TFResource_Score,
    1.48 -	TFResource_Deaths,
    1.49 -	TFResource_TotalScore, 
    1.50 -	TFResource_Captures,
    1.51 -	TFResource_Defenses,
    1.52 -	TFResource_Dominations,
    1.53 -	TFResource_Revenge,
    1.54 -	TFResource_BuildingsDestroyed, 
    1.55 -	TFResource_Headshots,
    1.56 -	TFResource_Backstabs,
    1.57 -	TFResource_HealPoints,
    1.58 -	TFResource_Invulns,
    1.59 -	TFResource_Teleports,
    1.60 -	TFResource_ResupplyPoints,
    1.61 -	TFResource_KillAssists,
    1.62 -	TFResource_MaxHealth,
    1.63 -	TFResource_PlayerClass
    1.64 -};
    1.65 -
    1.66 -static const String:TFResourceNames[TFResourceType][] =
    1.67 -{
    1.68 -	"m_iPing",
    1.69 -	"m_iScore",
    1.70 -	"m_iDeaths",
    1.71 -	"m_iTotalScore",
    1.72 -	"m_iCaptures",
    1.73 -	"m_iDefenses",
    1.74 -	"m_iDominations",
    1.75 -	"m_iRevenge",
    1.76 -	"m_iBuildingsDestroyed",
    1.77 -	"m_iHeadshots",
    1.78 -	"m_iBackstabs",
    1.79 -	"m_iHealPoints",
    1.80 -	"m_iInvulns",
    1.81 -	"m_iTeleports",
    1.82 -	"m_iResupplyPoints",
    1.83 -	"m_iKillAssists",
    1.84 -	"m_iMaxHealth",
    1.85 -	"m_iPlayerClass"
    1.86 -};
    1.87 -
    1.88 -/**
    1.89 - * Get's a Clients current class.
    1.90 - *
    1.91 - * @param client		Player's index.
    1.92 - * @param class			TFClassType to change to.
    1.93 - * @noreturn
    1.94 - * @error				Invalid client index.
    1.95 - */
    1.96 -stock TFClassType:TF2_GetPlayerClass(client)
    1.97 -{
    1.98 -	return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
    1.99 -}
   1.100 -
   1.101 -/**
   1.102 - * Set's a Clients class.
   1.103 - *
   1.104 - * Note: If setting player class in a player spawn hook weapons should be set to false.
   1.105 - *
   1.106 - * @param client		Player's index.
   1.107 - * @param class			TFClassType class symbol.
   1.108 - * @param weapons		This paramater is ignored.
   1.109 - * @param persistant	If true changes the players desired class so the change stays after death.
   1.110 - * @noreturn
   1.111 - * @error				Invalid client index.
   1.112 - */
   1.113 -stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
   1.114 -{
   1.115 -	SetEntProp(client, Prop_Send, "m_iClass", _:class);
   1.116 -	
   1.117 -	if (persistant)
   1.118 -	{
   1.119 -		SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
   1.120 -	}
   1.121 -}
   1.122 -
   1.123 -/**
   1.124 - * Retrieves client data from the resource entity
   1.125 - *
   1.126 - * @param client		Player's index.
   1.127 - * @param type			ResourceType constant
   1.128 - * @return				Value or -1 on failure.
   1.129 - * @error				Invalid client index, client not in game or failed to find resource entity.
   1.130 - */
   1.131 -stock TF2_GetPlayerResourceData(client, TFResourceType:type)
   1.132 -{
   1.133 -	if (!IsClientConnected(client))
   1.134 -	{
   1.135 -		return -1;	
   1.136 -	}
   1.137 -	
   1.138 -	new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
   1.139 -		
   1.140 -	if (offset < 1)
   1.141 -	{
   1.142 -		return -1;	
   1.143 -	}
   1.144 -				
   1.145 -	new entity = TF2_GetResourceEntity();
   1.146 -	
   1.147 -	if (entity == -1)
   1.148 -	{
   1.149 -		return -1;
   1.150 -	}
   1.151 -	
   1.152 -	return GetEntData(entity, offset + (client*4));
   1.153 -}
   1.154 -
   1.155 -/**
   1.156 - * Sets client data in the resource entity
   1.157 - *
   1.158 - * Note: The game overwrites these values every frame, so changing them will have very little effect.
   1.159 - *
   1.160 - * @param client		Player's index.
   1.161 - * @param type			ResourceType constant
   1.162 - * @param value			Value to set.
   1.163 - * @return				Value or -1 on failure.
   1.164 - * @error				Invalid client index, client not in game or failed to find resource entity.
   1.165 - */
   1.166 -stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
   1.167 -{
   1.168 -	if (!IsClientConnected(client))
   1.169 -	{
   1.170 -		return false;	
   1.171 -	}
   1.172 -	
   1.173 -	new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
   1.174 -						
   1.175 -	if (offset < 1)
   1.176 -	{
   1.177 -		return false;	
   1.178 -	}
   1.179 -				
   1.180 -	new entity = TF2_GetResourceEntity();
   1.181 -	
   1.182 -	if (entity == -1)
   1.183 -	{
   1.184 -		return false;	
   1.185 -	}
   1.186 -	
   1.187 -	SetEntData(entity, offset + (client*4), value);
   1.188 -	
   1.189 -	return true;	
   1.190 -}
   1.191 -
   1.192 -/**
   1.193 - * Removes all weapons from a client's weapon slot
   1.194 - *
   1.195 - * @param client		Player's index.
   1.196 - * @param slot			Slot index (0-5)
   1.197 - * @noreturn
   1.198 - * @error				Invalid client, invalid slot or lack of mod support
   1.199 - */
   1.200 -stock TF2_RemoveWeaponSlot(client, slot)
   1.201 -{
   1.202 -	new weaponIndex;
   1.203 -	while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
   1.204 -	{
   1.205 -		RemovePlayerItem(client, weaponIndex);
   1.206 -		RemoveEdict(weaponIndex);
   1.207 -	}
   1.208 -}
   1.209 -
   1.210 -/**
   1.211 - * Removes all weapons from a client
   1.212 - *
   1.213 - * @param client		Player's index.
   1.214 - * @noreturn
   1.215 - */
   1.216 -stock TF2_RemoveAllWeapons(client)
   1.217 -{
   1.218 -	for (new i = 0; i <= 5; i++)
   1.219 -	{
   1.220 -		TF2_RemoveWeaponSlot(client, i);
   1.221 -	}
   1.222 -}
   1.223 +/**
   1.224 + * vim: set ts=4 :
   1.225 + * =============================================================================
   1.226 + * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
   1.227 + * =============================================================================
   1.228 + *
   1.229 + * This file is part of the SourceMod/SourcePawn SDK.
   1.230 + *
   1.231 + * This program is free software; you can redistribute it and/or modify it under
   1.232 + * the terms of the GNU General Public License, version 3.0, as published by the
   1.233 + * Free Software Foundation.
   1.234 + * 
   1.235 + * This program is distributed in the hope that it will be useful, but WITHOUT
   1.236 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   1.237 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
   1.238 + * details.
   1.239 + *
   1.240 + * You should have received a copy of the GNU General Public License along with
   1.241 + * this program.  If not, see <http://www.gnu.org/licenses/>.
   1.242 + *
   1.243 + * As a special exception, AlliedModders LLC gives you permission to link the
   1.244 + * code of this program (as well as its derivative works) to "Half-Life 2," the
   1.245 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
   1.246 + * by the Valve Corporation.  You must obey the GNU General Public License in
   1.247 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
   1.248 + * this exception to all derivative works.  AlliedModders LLC defines further
   1.249 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
   1.250 + * or <http://www.sourcemod.net/license.php>.
   1.251 + *
   1.252 + * Version: $Id$
   1.253 + */
   1.254 +
   1.255 +#if defined _tf2_stocks_included
   1.256 + #endinput
   1.257 +#endif
   1.258 +#define _tf2_stocks_included
   1.259 +
   1.260 +#include <tf2>
   1.261 +#include <sdktools>
   1.262 +
   1.263 +enum TFResourceType
   1.264 +{
   1.265 +	TFResource_Ping,
   1.266 +	TFResource_Score,
   1.267 +	TFResource_Deaths,
   1.268 +	TFResource_TotalScore, 
   1.269 +	TFResource_Captures,
   1.270 +	TFResource_Defenses,
   1.271 +	TFResource_Dominations,
   1.272 +	TFResource_Revenge,
   1.273 +	TFResource_BuildingsDestroyed, 
   1.274 +	TFResource_Headshots,
   1.275 +	TFResource_Backstabs,
   1.276 +	TFResource_HealPoints,
   1.277 +	TFResource_Invulns,
   1.278 +	TFResource_Teleports,
   1.279 +	TFResource_ResupplyPoints,
   1.280 +	TFResource_KillAssists,
   1.281 +	TFResource_MaxHealth,
   1.282 +	TFResource_PlayerClass
   1.283 +};
   1.284 +
   1.285 +static const String:TFResourceNames[TFResourceType][] =
   1.286 +{
   1.287 +	"m_iPing",
   1.288 +	"m_iScore",
   1.289 +	"m_iDeaths",
   1.290 +	"m_iTotalScore",
   1.291 +	"m_iCaptures",
   1.292 +	"m_iDefenses",
   1.293 +	"m_iDominations",
   1.294 +	"m_iRevenge",
   1.295 +	"m_iBuildingsDestroyed",
   1.296 +	"m_iHeadshots",
   1.297 +	"m_iBackstabs",
   1.298 +	"m_iHealPoints",
   1.299 +	"m_iInvulns",
   1.300 +	"m_iTeleports",
   1.301 +	"m_iResupplyPoints",
   1.302 +	"m_iKillAssists",
   1.303 +	"m_iMaxHealth",
   1.304 +	"m_iPlayerClass"
   1.305 +};
   1.306 +
   1.307 +/**
   1.308 + * Get's a Clients current class.
   1.309 + *
   1.310 + * @param client		Player's index.
   1.311 + * @return				Current TFClassType of player.
   1.312 + * @error				Invalid client index.
   1.313 + */
   1.314 +stock TFClassType:TF2_GetPlayerClass(client)
   1.315 +{
   1.316 +	return TFClassType:GetEntProp(client, Prop_Send, "m_iClass");
   1.317 +}
   1.318 +
   1.319 +/**
   1.320 + * Set's a Clients class.
   1.321 + *
   1.322 + * Note: If setting player class in a player spawn hook weapons should be set to false.
   1.323 + *
   1.324 + * @param client		Player's index.
   1.325 + * @param class			TFClassType class symbol.
   1.326 + * @param weapons		This paramater is ignored.
   1.327 + * @param persistant	If true changes the players desired class so the change stays after death.
   1.328 + * @noreturn
   1.329 + * @error				Invalid client index.
   1.330 + */
   1.331 +stock TF2_SetPlayerClass(client, TFClassType:class, bool:weapons=true, bool:persistant=true)
   1.332 +{
   1.333 +	SetEntProp(client, Prop_Send, "m_iClass", _:class);
   1.334 +	
   1.335 +	if (persistant)
   1.336 +	{
   1.337 +		SetEntProp(client, Prop_Send, "m_iDesiredPlayerClass", _:class);
   1.338 +	}
   1.339 +}
   1.340 +
   1.341 +/**
   1.342 + * Retrieves client data from the resource entity
   1.343 + *
   1.344 + * @param client		Player's index.
   1.345 + * @param type			ResourceType constant
   1.346 + * @return				Value or -1 on failure.
   1.347 + * @error				Invalid client index, client not in game or failed to find resource entity.
   1.348 + */
   1.349 +stock TF2_GetPlayerResourceData(client, TFResourceType:type)
   1.350 +{
   1.351 +	if (!IsClientConnected(client))
   1.352 +	{
   1.353 +		return -1;	
   1.354 +	}
   1.355 +	
   1.356 +	new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
   1.357 +		
   1.358 +	if (offset < 1)
   1.359 +	{
   1.360 +		return -1;	
   1.361 +	}
   1.362 +				
   1.363 +	new entity = TF2_GetResourceEntity();
   1.364 +	
   1.365 +	if (entity == -1)
   1.366 +	{
   1.367 +		return -1;
   1.368 +	}
   1.369 +	
   1.370 +	return GetEntData(entity, offset + (client*4));
   1.371 +}
   1.372 +
   1.373 +/**
   1.374 + * Sets client data in the resource entity
   1.375 + *
   1.376 + * Note: The game overwrites these values every frame, so changing them will have very little effect.
   1.377 + *
   1.378 + * @param client		Player's index.
   1.379 + * @param type			ResourceType constant
   1.380 + * @param value			Value to set.
   1.381 + * @return				Value or -1 on failure.
   1.382 + * @error				Invalid client index, client not in game or failed to find resource entity.
   1.383 + */
   1.384 +stock bool:TF2_SetPlayerResourceData(client, TFResourceType:type, any:value)
   1.385 +{
   1.386 +	if (!IsClientConnected(client))
   1.387 +	{
   1.388 +		return false;	
   1.389 +	}
   1.390 +	
   1.391 +	new offset = FindSendPropInfo("CTFPlayerResource", TFResourceNames[type]);
   1.392 +						
   1.393 +	if (offset < 1)
   1.394 +	{
   1.395 +		return false;	
   1.396 +	}
   1.397 +				
   1.398 +	new entity = TF2_GetResourceEntity();
   1.399 +	
   1.400 +	if (entity == -1)
   1.401 +	{
   1.402 +		return false;	
   1.403 +	}
   1.404 +	
   1.405 +	SetEntData(entity, offset + (client*4), value);
   1.406 +	
   1.407 +	return true;	
   1.408 +}
   1.409 +
   1.410 +/**
   1.411 + * Removes all weapons from a client's weapon slot
   1.412 + *
   1.413 + * @param client		Player's index.
   1.414 + * @param slot			Slot index (0-5)
   1.415 + * @noreturn
   1.416 + * @error				Invalid client, invalid slot or lack of mod support
   1.417 + */
   1.418 +stock TF2_RemoveWeaponSlot(client, slot)
   1.419 +{
   1.420 +	new weaponIndex;
   1.421 +	while ((weaponIndex = GetPlayerWeaponSlot(client, slot)) != -1)
   1.422 +	{
   1.423 +		RemovePlayerItem(client, weaponIndex);
   1.424 +		RemoveEdict(weaponIndex);
   1.425 +	}
   1.426 +}
   1.427 +
   1.428 +/**
   1.429 + * Removes all weapons from a client
   1.430 + *
   1.431 + * @param client		Player's index.
   1.432 + * @noreturn
   1.433 + */
   1.434 +stock TF2_RemoveAllWeapons(client)
   1.435 +{
   1.436 +	for (new i = 0; i <= 5; i++)
   1.437 +	{
   1.438 +		TF2_RemoveWeaponSlot(client, i);
   1.439 +	}
   1.440 +}
   1.441 +