Added support for "mac" in game data files (bug 4393, r=dvander).
authorScott Ehlert <ds@alliedmods.net>
Sun May 16 02:27:53 2010 -0400 (2010-05-16)
changeset 30144616ce43f272
parent 3013 8b7d1c7f21bc
child 3015 6df818ffbc39
child 3019 a44bd7e1a2cf
Added support for "mac" in game data files (bug 4393, r=dvander).
core/logic/GameConfigs.cpp
     1.1 --- a/core/logic/GameConfigs.cpp	Sat May 15 20:50:24 2010 -0400
     1.2 +++ b/core/logic/GameConfigs.cpp	Sun May 16 02:27:53 2010 -0400
     1.3 @@ -78,8 +78,8 @@
     1.4  #define PLATFORM_NAME				"linux"
     1.5  #define PLATFORM_SERVER_BINARY		"server_i486.so"
     1.6  #elif defined PLATFORM_APPLE
     1.7 -#define PLATFORM_NAME               "undef"
     1.8 -#define PLATFORM_SERVER_BINARY      "undef.dylib"
     1.9 +#define PLATFORM_NAME               "mac"
    1.10 +#define PLATFORM_SERVER_BINARY      "server.dylib"
    1.11  #endif
    1.12  
    1.13  struct TempSigInfo
    1.14 @@ -299,7 +299,7 @@
    1.15  			}
    1.16  			else
    1.17  			{
    1.18 -				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0)
    1.19 +				if (strcmp(name, "linux") != 0 && strcmp(name, "windows") != 0 && strcmp(name, "mac") != 0)
    1.20  				{
    1.21  					smcore.LogError("[SM] Error while parsing Address section for \"%s\" (%s):", m_Address, m_CurFile);
    1.22  					smcore.LogError("[SM] Unrecognized platform \"%s\"", name);