Fixed windows offset in structs extension.
Fixed windows offset in structs extension.
1.1 --- a/gamedata/structs.gamedata.txt Fri Oct 31 22:54:19 2008 -0700
1.2 +++ b/gamedata/structs.gamedata.txt Fri Oct 31 23:15:34 2008 -0700
1.3 @@ -27,114 +27,20 @@
1.4 "windows" "38"
1.5 }
1.6 }
1.7 -
1.8 - "Structs"
1.9 - {
1.10 - "TestStruct"
1.11 - {
1.12 - "size" "155"
1.13 -
1.14 - "seven"
1.15 - {
1.16 - "type" "float"
1.17 - "windows" "0"
1.18 - "linux" "0"
1.19 - }
1.20 - "eight"
1.21 - {
1.22 - "type" "float*"
1.23 - "windows" "4"
1.24 - "linux" "4"
1.25 - }
1.26 - "nine"
1.27 - {
1.28 - "type" "Vector"
1.29 - "windows" "8"
1.30 - "linux" "8"
1.31 - }
1.32 - "ten"
1.33 - {
1.34 - "type" "Vector*"
1.35 - "windows" "20"
1.36 - "linux" "20"
1.37 - }
1.38 - "eleven"
1.39 - {
1.40 - "type" "char"
1.41 - "size" "100"
1.42 - "windows" "24"
1.43 - "linux" "24"
1.44 - }
1.45 - "twelve"
1.46 - {
1.47 - "type" "char*"
1.48 - "size" "100"
1.49 - "windows" "124"
1.50 - "linux" "124"
1.51 - }
1.52 - "thirteen"
1.53 - {
1.54 - "type" "ent"
1.55 - "windows" "128"
1.56 - "linux" "128"
1.57 - }
1.58 - "fourteen"
1.59 - {
1.60 - "type" "ent*"
1.61 - "windows" "132"
1.62 - "linux" "132"
1.63 - }
1.64 - "one"
1.65 - {
1.66 - "type" "int"
1.67 - "size" "1"
1.68 - "windows" "136"
1.69 - "linux" "136"
1.70 - }
1.71 - "two"
1.72 - {
1.73 - "type" "int"
1.74 - "size" "2"
1.75 - "windows" "137"
1.76 - "linux" "137"
1.77 - }
1.78 - "three"
1.79 - {
1.80 - "type" "int"
1.81 - "size" "4"
1.82 - "windows" "139"
1.83 - "linux" "139"
1.84 - }
1.85 - "four"
1.86 - {
1.87 - "type" "int*"
1.88 - "size" "1"
1.89 - "windows" "143"
1.90 - "linux" "143"
1.91 - }
1.92 - "five"
1.93 - {
1.94 - "type" "int*"
1.95 - "size" "2"
1.96 - "windows" "147"
1.97 - "linux" "147"
1.98 - }
1.99 - "six"
1.100 - {
1.101 - "type" "int*"
1.102 - "size" "4"
1.103 - "windows" "151"
1.104 - "linux" "151"
1.105 - }
1.106 - }
1.107 - }
1.108 }
1.109
1.110 "tf"
1.111 {
1.112 + "Offsets"
1.113 + {
1.114 + "m_WeaponInfoDatabase"
1.115 + {
1.116 + "windows" "65"
1.117 + }
1.118 + }
1.119 +
1.120 "Structs"
1.121 {
1.122 -
1.123 "FileWeaponInfo_t"
1.124 {
1.125 "bParsedScript"