added amb1403 - CBaseTrace.plane from pRED
authorDavid Anderson <dvander@alliedmods.net>
Wed Jan 23 17:05:50 2008 +0000 (2008-01-23)
changeset 185976e8977e1193
parent 1858 eafaa5d8392c
child 1860 6bf7b6d49686
added amb1403 - CBaseTrace.plane from pRED
extensions/sdktools/trnatives.cpp
plugins/include/sdktools_trace.inc
     1.1 --- a/extensions/sdktools/trnatives.cpp	Wed Jan 23 03:18:36 2008 +0000
     1.2 +++ b/extensions/sdktools/trnatives.cpp	Wed Jan 23 17:05:50 2008 +0000
     1.3 @@ -1,418 +1,444 @@
     1.4 -/**
     1.5 - * vim: set ts=4 :
     1.6 - * =============================================================================
     1.7 - * SourceMod SDKTools Extension
     1.8 - * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
     1.9 - * =============================================================================
    1.10 - *
    1.11 - * This program is free software; you can redistribute it and/or modify it under
    1.12 - * the terms of the GNU General Public License, version 3.0, as published by the
    1.13 - * Free Software Foundation.
    1.14 - * 
    1.15 - * This program is distributed in the hope that it will be useful, but WITHOUT
    1.16 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    1.18 - * details.
    1.19 - *
    1.20 - * You should have received a copy of the GNU General Public License along with
    1.21 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    1.22 - *
    1.23 - * As a special exception, AlliedModders LLC gives you permission to link the
    1.24 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    1.25 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    1.26 - * by the Valve Corporation.  You must obey the GNU General Public License in
    1.27 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    1.28 - * this exception to all derivative works.  AlliedModders LLC defines further
    1.29 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    1.30 - * or <http://www.sourcemod.net/license.php>.
    1.31 - *
    1.32 - * Version: $Id$
    1.33 - */
    1.34 -
    1.35 -#include "extension.h"
    1.36 -#include <worldsize.h>
    1.37 -
    1.38 -class CSMTraceFilter : public CTraceFilter
    1.39 -{
    1.40 -public:
    1.41 -	bool ShouldHitEntity(IHandleEntity *pEntity, int contentsMask)
    1.42 -	{
    1.43 -		cell_t res = 1;
    1.44 -		edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(pEntity));
    1.45 -		m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
    1.46 -		m_pFunc->PushCell(contentsMask);
    1.47 -		m_pFunc->PushCell(m_Data);
    1.48 -		m_pFunc->Execute(&res);
    1.49 -
    1.50 -		return (res) ? true : false;
    1.51 -	}
    1.52 -	void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
    1.53 -	{
    1.54 -		m_pFunc = pFunc;
    1.55 -		m_Data = data;
    1.56 -	}
    1.57 -private:
    1.58 -	IPluginFunction *m_pFunc;
    1.59 -	cell_t m_Data;
    1.60 -};
    1.61 -
    1.62 -/* Used for the global trace version */
    1.63 -Ray_t g_Ray;
    1.64 -trace_t g_Trace;
    1.65 -Vector g_StartVec;
    1.66 -Vector g_EndVec;
    1.67 -QAngle g_DirAngles;
    1.68 -CTraceFilterHitAll g_HitAllFilter;
    1.69 -CSMTraceFilter g_SMTraceFilter;
    1.70 -
    1.71 -enum
    1.72 -{
    1.73 -	RayType_EndPoint,
    1.74 -	RayType_Infinite
    1.75 -};
    1.76 -
    1.77 -static cell_t smn_TRTraceRay(IPluginContext *pContext, const cell_t *params)
    1.78 -{
    1.79 -	cell_t *startaddr, *endaddr;
    1.80 -	pContext->LocalToPhysAddr(params[1], &startaddr);
    1.81 -	pContext->LocalToPhysAddr(params[2], &endaddr);
    1.82 -
    1.83 -	g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
    1.84 -
    1.85 -	switch (params[4])
    1.86 -	{
    1.87 -	case RayType_EndPoint:
    1.88 -		{
    1.89 -			g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
    1.90 -			break;
    1.91 -		}
    1.92 -	case RayType_Infinite:
    1.93 -		{
    1.94 -			g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
    1.95 -			AngleVectors(g_DirAngles, &g_EndVec);
    1.96 -
    1.97 -			/* Make it unitary and get the ending point */
    1.98 -			g_EndVec.NormalizeInPlace();
    1.99 -			g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
   1.100 -			break;
   1.101 -		}
   1.102 -	}
   1.103 -
   1.104 -	g_Ray.Init(g_StartVec, g_EndVec);
   1.105 -	enginetrace->TraceRay(g_Ray, params[3], &g_HitAllFilter, &g_Trace);
   1.106 -
   1.107 -	return 1;
   1.108 -}
   1.109 -
   1.110 -static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *params)
   1.111 -{
   1.112 -	cell_t *startaddr, *endaddr;
   1.113 -	IPluginFunction *pFunc;
   1.114 -	cell_t data;
   1.115 -
   1.116 -	pFunc = pContext->GetFunctionById(params[5]);
   1.117 -	if (!pFunc)
   1.118 -	{
   1.119 -		return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
   1.120 -	}
   1.121 -
   1.122 -	if (params[0] >= 6)
   1.123 -	{
   1.124 -		data = params[6];
   1.125 -	}
   1.126 -	else
   1.127 -	{
   1.128 -		data = 0;
   1.129 -	}
   1.130 -
   1.131 -	g_SMTraceFilter.SetFunctionPtr(pFunc, data);
   1.132 -	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.133 -	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.134 -
   1.135 -	g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.136 -
   1.137 -	switch (params[4])
   1.138 -	{
   1.139 -	case RayType_EndPoint:
   1.140 -		{
   1.141 -			g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.142 -			break;
   1.143 -		}
   1.144 -	case RayType_Infinite:
   1.145 -		{
   1.146 -			g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.147 -			AngleVectors(g_DirAngles, &g_EndVec);
   1.148 -
   1.149 -			/* Make it unitary and get the ending point */
   1.150 -			g_EndVec.NormalizeInPlace();
   1.151 -			g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
   1.152 -			break;
   1.153 -		}
   1.154 -	}
   1.155 -
   1.156 -	g_Ray.Init(g_StartVec, g_EndVec);
   1.157 -	enginetrace->TraceRay(g_Ray, params[3], &g_SMTraceFilter, &g_Trace);
   1.158 -
   1.159 -	return 1;
   1.160 -}
   1.161 -
   1.162 -static cell_t smn_TRTraceRayEx(IPluginContext *pContext, const cell_t *params)
   1.163 -{
   1.164 -	cell_t *startaddr, *endaddr;
   1.165 -	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.166 -	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.167 -
   1.168 -	Vector StartVec, EndVec;
   1.169 -	Ray_t ray;
   1.170 -
   1.171 -	StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.172 -
   1.173 -	switch (params[4])
   1.174 -	{
   1.175 -	case RayType_EndPoint:
   1.176 -		{
   1.177 -			EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.178 -			break;
   1.179 -		}
   1.180 -	case RayType_Infinite:
   1.181 -		{
   1.182 -			QAngle DirAngles;
   1.183 -			DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.184 -			AngleVectors(DirAngles, &EndVec);
   1.185 -
   1.186 -			/* Make it unitary and get the ending point */
   1.187 -			EndVec.NormalizeInPlace();
   1.188 -			EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
   1.189 -			break;
   1.190 -		}
   1.191 -	}
   1.192 -
   1.193 -	trace_t *tr = new trace_t;
   1.194 -	ray.Init(StartVec, EndVec);
   1.195 -	enginetrace->TraceRay(ray, params[3], &g_HitAllFilter, tr);
   1.196 -
   1.197 -	HandleError herr;
   1.198 -	Handle_t hndl;
   1.199 -	if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
   1.200 -	{
   1.201 -		delete tr;
   1.202 -		return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
   1.203 -	}
   1.204 -
   1.205 -	return hndl;
   1.206 -}
   1.207 -
   1.208 -static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *params)
   1.209 -{
   1.210 -	IPluginFunction *pFunc;
   1.211 -	cell_t *startaddr, *endaddr;
   1.212 -	cell_t data;
   1.213 -
   1.214 -	pFunc = pContext->GetFunctionById(params[5]);
   1.215 -	if (!pFunc)
   1.216 -	{
   1.217 -		return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
   1.218 -	}
   1.219 -	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.220 -	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.221 -
   1.222 -	Vector StartVec, EndVec;
   1.223 -	CSMTraceFilter smfilter;
   1.224 -	Ray_t ray;
   1.225 -
   1.226 -	if (params[0] >= 6)
   1.227 -	{
   1.228 -		data = params[6];
   1.229 -	}
   1.230 -	else
   1.231 -	{
   1.232 -		data = 0;
   1.233 -	}
   1.234 -
   1.235 -	smfilter.SetFunctionPtr(pFunc, data);
   1.236 -	StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.237 -
   1.238 -	switch (params[4])
   1.239 -	{
   1.240 -	case RayType_EndPoint:
   1.241 -		{
   1.242 -			EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.243 -			break;
   1.244 -		}
   1.245 -	case RayType_Infinite:
   1.246 -		{
   1.247 -			QAngle DirAngles;
   1.248 -			DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.249 -			AngleVectors(DirAngles, &EndVec);
   1.250 -
   1.251 -			/* Make it unitary and get the ending point */
   1.252 -			EndVec.NormalizeInPlace();
   1.253 -			EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
   1.254 -			break;
   1.255 -		}
   1.256 -	}
   1.257 -
   1.258 -	trace_t *tr = new trace_t;
   1.259 -	ray.Init(StartVec, EndVec);
   1.260 -	enginetrace->TraceRay(ray, params[3], &smfilter, tr);
   1.261 -
   1.262 -	HandleError herr;
   1.263 -	Handle_t hndl;
   1.264 -	if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
   1.265 -	{
   1.266 -		delete tr;
   1.267 -		return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
   1.268 -	}
   1.269 -
   1.270 -	return hndl;
   1.271 -}
   1.272 -
   1.273 -static cell_t smn_TRGetFraction(IPluginContext *pContext, const cell_t *params)
   1.274 -{
   1.275 -	trace_t *tr;
   1.276 -	HandleError err;
   1.277 -	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.278 -
   1.279 -	if (params[1] == BAD_HANDLE)
   1.280 -	{
   1.281 -		tr = &g_Trace;
   1.282 -	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.283 -		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.284 -	}
   1.285 -
   1.286 -	return sp_ftoc(tr->fraction);
   1.287 -}
   1.288 -
   1.289 -static cell_t smn_TRGetEndPosition(IPluginContext *pContext, const cell_t *params)
   1.290 -{
   1.291 -	trace_t *tr;
   1.292 -	HandleError err;
   1.293 -	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.294 -
   1.295 -	if (params[2] == BAD_HANDLE)
   1.296 -	{
   1.297 -		tr = &g_Trace;
   1.298 -	} else if ((err = handlesys->ReadHandle(params[2], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.299 -		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
   1.300 -	}
   1.301 -
   1.302 -	cell_t *addr;
   1.303 -	pContext->LocalToPhysAddr(params[1], &addr);
   1.304 -
   1.305 -	addr[0] = sp_ftoc(tr->endpos.x);
   1.306 -	addr[1] = sp_ftoc(tr->endpos.y);
   1.307 -	addr[2] = sp_ftoc(tr->endpos.z);
   1.308 -
   1.309 -	return 1;
   1.310 -}
   1.311 -
   1.312 -static cell_t smn_TRDidHit(IPluginContext *pContext, const cell_t *params)
   1.313 -{
   1.314 -	trace_t *tr;
   1.315 -	HandleError err;
   1.316 -	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.317 -
   1.318 -	if (params[1] == BAD_HANDLE)
   1.319 -	{
   1.320 -		tr = &g_Trace;
   1.321 -	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.322 -		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.323 -	}
   1.324 -
   1.325 -	return tr->DidHit() ? 1 : 0;
   1.326 -}
   1.327 -
   1.328 -static cell_t smn_TRGetHitGroup(IPluginContext *pContext, const cell_t *params)
   1.329 -{
   1.330 -	trace_t *tr;
   1.331 -	HandleError err;
   1.332 -	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.333 -
   1.334 -	if (params[1] == BAD_HANDLE)
   1.335 -	{
   1.336 -		tr = &g_Trace;
   1.337 -	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.338 -		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.339 -	}
   1.340 -
   1.341 -	return tr->hitgroup;
   1.342 -}
   1.343 -
   1.344 -static cell_t smn_TRGetEntityIndex(IPluginContext *pContext, const cell_t *params)
   1.345 -{
   1.346 -	trace_t *tr;
   1.347 -	HandleError err;
   1.348 -	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.349 -
   1.350 -	if (params[1] == BAD_HANDLE)
   1.351 -	{
   1.352 -		tr = &g_Trace;
   1.353 -	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.354 -		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.355 -	}
   1.356 -
   1.357 -	edict_t *pEdict = gameents->BaseEntityToEdict(tr->m_pEnt);
   1.358 -	return engine->IndexOfEdict(pEdict);
   1.359 -}
   1.360 -
   1.361 -static cell_t smn_TRGetPointContents(IPluginContext *pContext, const cell_t *params)
   1.362 -{
   1.363 -	cell_t *vec, *ent;
   1.364 -	IHandleEntity *hentity;
   1.365 -	Vector pos;
   1.366 -	int mask;
   1.367 -
   1.368 -	pContext->LocalToPhysAddr(params[1], &vec);
   1.369 -	pContext->LocalToPhysAddr(params[2], &ent);
   1.370 -
   1.371 -	pos.x = sp_ctof(vec[0]);
   1.372 -	pos.y = sp_ctof(vec[1]);
   1.373 -	pos.z = sp_ctof(vec[2]);
   1.374 -
   1.375 -	if (*ent == -1)
   1.376 -	{
   1.377 -		mask = enginetrace->GetPointContents(pos);
   1.378 -	} else {
   1.379 -		mask = enginetrace->GetPointContents(pos, &hentity);
   1.380 -		edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(hentity));
   1.381 -		*ent = engine->IndexOfEdict(pEdict);
   1.382 -	}
   1.383 -
   1.384 -	return mask;
   1.385 -}
   1.386 -
   1.387 -static cell_t smn_TRGetPointContentsEnt(IPluginContext *pContext, const cell_t *params)
   1.388 -{
   1.389 -	edict_t *pEdict = engine->PEntityOfEntIndex(params[1]);
   1.390 -	if (!pEdict || pEdict->IsFree())
   1.391 -	{
   1.392 -		return pContext->ThrowNativeError("Entity %d is invalid", params[1]);
   1.393 -	}
   1.394 -
   1.395 -	cell_t *addr;
   1.396 -	Vector pos;
   1.397 -
   1.398 -	pContext->LocalToPhysAddr(params[2], &addr);
   1.399 -
   1.400 -	pos.x = sp_ctof(addr[0]);
   1.401 -	pos.y = sp_ctof(addr[1]);
   1.402 -	pos.z = sp_ctof(addr[2]);
   1.403 -
   1.404 -	return enginetrace->GetPointContents_Collideable(pEdict->GetCollideable(), pos);
   1.405 -}
   1.406 -
   1.407 -sp_nativeinfo_t g_TRNatives[] = 
   1.408 -{
   1.409 -	{"TR_TraceRay",				smn_TRTraceRay},
   1.410 -	{"TR_TraceRayEx",			smn_TRTraceRayEx},
   1.411 -	{"TR_GetFraction",			smn_TRGetFraction},
   1.412 -	{"TR_GetEndPosition",		smn_TRGetEndPosition},
   1.413 -	{"TR_GetEntityIndex",		smn_TRGetEntityIndex},
   1.414 -	{"TR_DidHit",				smn_TRDidHit},
   1.415 -	{"TR_GetHitGroup",			smn_TRGetHitGroup},
   1.416 -	{"TR_GetPointContents",		smn_TRGetPointContents},
   1.417 -	{"TR_GetPointContentsEnt",	smn_TRGetPointContentsEnt},
   1.418 -	{"TR_TraceRayFilter",		smn_TRTraceRayFilter},
   1.419 -	{"TR_TraceRayFilterEx",		smn_TRTraceRayFilterEx},
   1.420 -	{NULL,						NULL}
   1.421 -};
   1.422 +/**
   1.423 + * vim: set ts=4 :
   1.424 + * =============================================================================
   1.425 + * SourceMod SDKTools Extension
   1.426 + * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
   1.427 + * =============================================================================
   1.428 + *
   1.429 + * This program is free software; you can redistribute it and/or modify it under
   1.430 + * the terms of the GNU General Public License, version 3.0, as published by the
   1.431 + * Free Software Foundation.
   1.432 + * 
   1.433 + * This program is distributed in the hope that it will be useful, but WITHOUT
   1.434 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   1.435 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
   1.436 + * details.
   1.437 + *
   1.438 + * You should have received a copy of the GNU General Public License along with
   1.439 + * this program.  If not, see <http://www.gnu.org/licenses/>.
   1.440 + *
   1.441 + * As a special exception, AlliedModders LLC gives you permission to link the
   1.442 + * code of this program (as well as its derivative works) to "Half-Life 2," the
   1.443 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
   1.444 + * by the Valve Corporation.  You must obey the GNU General Public License in
   1.445 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
   1.446 + * this exception to all derivative works.  AlliedModders LLC defines further
   1.447 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
   1.448 + * or <http://www.sourcemod.net/license.php>.
   1.449 + *
   1.450 + * Version: $Id$
   1.451 + */
   1.452 +
   1.453 +#include "extension.h"
   1.454 +#include <worldsize.h>
   1.455 +
   1.456 +class CSMTraceFilter : public CTraceFilter
   1.457 +{
   1.458 +public:
   1.459 +	bool ShouldHitEntity(IHandleEntity *pEntity, int contentsMask)
   1.460 +	{
   1.461 +		cell_t res = 1;
   1.462 +		edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(pEntity));
   1.463 +		m_pFunc->PushCell(engine->IndexOfEdict(pEdict));
   1.464 +		m_pFunc->PushCell(contentsMask);
   1.465 +		m_pFunc->PushCell(m_Data);
   1.466 +		m_pFunc->Execute(&res);
   1.467 +
   1.468 +		return (res) ? true : false;
   1.469 +	}
   1.470 +	void SetFunctionPtr(IPluginFunction *pFunc, cell_t data)
   1.471 +	{
   1.472 +		m_pFunc = pFunc;
   1.473 +		m_Data = data;
   1.474 +	}
   1.475 +private:
   1.476 +	IPluginFunction *m_pFunc;
   1.477 +	cell_t m_Data;
   1.478 +};
   1.479 +
   1.480 +/* Used for the global trace version */
   1.481 +Ray_t g_Ray;
   1.482 +trace_t g_Trace;
   1.483 +Vector g_StartVec;
   1.484 +Vector g_EndVec;
   1.485 +QAngle g_DirAngles;
   1.486 +CTraceFilterHitAll g_HitAllFilter;
   1.487 +CSMTraceFilter g_SMTraceFilter;
   1.488 +
   1.489 +enum
   1.490 +{
   1.491 +	RayType_EndPoint,
   1.492 +	RayType_Infinite
   1.493 +};
   1.494 +
   1.495 +static cell_t smn_TRTraceRay(IPluginContext *pContext, const cell_t *params)
   1.496 +{
   1.497 +	cell_t *startaddr, *endaddr;
   1.498 +	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.499 +	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.500 +
   1.501 +	g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.502 +
   1.503 +	switch (params[4])
   1.504 +	{
   1.505 +	case RayType_EndPoint:
   1.506 +		{
   1.507 +			g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.508 +			break;
   1.509 +		}
   1.510 +	case RayType_Infinite:
   1.511 +		{
   1.512 +			g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.513 +			AngleVectors(g_DirAngles, &g_EndVec);
   1.514 +
   1.515 +			/* Make it unitary and get the ending point */
   1.516 +			g_EndVec.NormalizeInPlace();
   1.517 +			g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
   1.518 +			break;
   1.519 +		}
   1.520 +	}
   1.521 +
   1.522 +	g_Ray.Init(g_StartVec, g_EndVec);
   1.523 +	enginetrace->TraceRay(g_Ray, params[3], &g_HitAllFilter, &g_Trace);
   1.524 +
   1.525 +	return 1;
   1.526 +}
   1.527 +
   1.528 +static cell_t smn_TRTraceRayFilter(IPluginContext *pContext, const cell_t *params)
   1.529 +{
   1.530 +	cell_t *startaddr, *endaddr;
   1.531 +	IPluginFunction *pFunc;
   1.532 +	cell_t data;
   1.533 +
   1.534 +	pFunc = pContext->GetFunctionById(params[5]);
   1.535 +	if (!pFunc)
   1.536 +	{
   1.537 +		return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
   1.538 +	}
   1.539 +
   1.540 +	if (params[0] >= 6)
   1.541 +	{
   1.542 +		data = params[6];
   1.543 +	}
   1.544 +	else
   1.545 +	{
   1.546 +		data = 0;
   1.547 +	}
   1.548 +
   1.549 +	g_SMTraceFilter.SetFunctionPtr(pFunc, data);
   1.550 +	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.551 +	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.552 +
   1.553 +	g_StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.554 +
   1.555 +	switch (params[4])
   1.556 +	{
   1.557 +	case RayType_EndPoint:
   1.558 +		{
   1.559 +			g_EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.560 +			break;
   1.561 +		}
   1.562 +	case RayType_Infinite:
   1.563 +		{
   1.564 +			g_DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.565 +			AngleVectors(g_DirAngles, &g_EndVec);
   1.566 +
   1.567 +			/* Make it unitary and get the ending point */
   1.568 +			g_EndVec.NormalizeInPlace();
   1.569 +			g_EndVec = g_StartVec + g_EndVec * MAX_TRACE_LENGTH;
   1.570 +			break;
   1.571 +		}
   1.572 +	}
   1.573 +
   1.574 +	g_Ray.Init(g_StartVec, g_EndVec);
   1.575 +	enginetrace->TraceRay(g_Ray, params[3], &g_SMTraceFilter, &g_Trace);
   1.576 +
   1.577 +	return 1;
   1.578 +}
   1.579 +
   1.580 +static cell_t smn_TRTraceRayEx(IPluginContext *pContext, const cell_t *params)
   1.581 +{
   1.582 +	cell_t *startaddr, *endaddr;
   1.583 +	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.584 +	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.585 +
   1.586 +	Vector StartVec, EndVec;
   1.587 +	Ray_t ray;
   1.588 +
   1.589 +	StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.590 +
   1.591 +	switch (params[4])
   1.592 +	{
   1.593 +	case RayType_EndPoint:
   1.594 +		{
   1.595 +			EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.596 +			break;
   1.597 +		}
   1.598 +	case RayType_Infinite:
   1.599 +		{
   1.600 +			QAngle DirAngles;
   1.601 +			DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.602 +			AngleVectors(DirAngles, &EndVec);
   1.603 +
   1.604 +			/* Make it unitary and get the ending point */
   1.605 +			EndVec.NormalizeInPlace();
   1.606 +			EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
   1.607 +			break;
   1.608 +		}
   1.609 +	}
   1.610 +
   1.611 +	trace_t *tr = new trace_t;
   1.612 +	ray.Init(StartVec, EndVec);
   1.613 +	enginetrace->TraceRay(ray, params[3], &g_HitAllFilter, tr);
   1.614 +
   1.615 +	HandleError herr;
   1.616 +	Handle_t hndl;
   1.617 +	if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
   1.618 +	{
   1.619 +		delete tr;
   1.620 +		return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
   1.621 +	}
   1.622 +
   1.623 +	return hndl;
   1.624 +}
   1.625 +
   1.626 +static cell_t smn_TRTraceRayFilterEx(IPluginContext *pContext, const cell_t *params)
   1.627 +{
   1.628 +	IPluginFunction *pFunc;
   1.629 +	cell_t *startaddr, *endaddr;
   1.630 +	cell_t data;
   1.631 +
   1.632 +	pFunc = pContext->GetFunctionById(params[5]);
   1.633 +	if (!pFunc)
   1.634 +	{
   1.635 +		return pContext->ThrowNativeError("Invalid function id (%X)", params[5]);
   1.636 +	}
   1.637 +	pContext->LocalToPhysAddr(params[1], &startaddr);
   1.638 +	pContext->LocalToPhysAddr(params[2], &endaddr);
   1.639 +
   1.640 +	Vector StartVec, EndVec;
   1.641 +	CSMTraceFilter smfilter;
   1.642 +	Ray_t ray;
   1.643 +
   1.644 +	if (params[0] >= 6)
   1.645 +	{
   1.646 +		data = params[6];
   1.647 +	}
   1.648 +	else
   1.649 +	{
   1.650 +		data = 0;
   1.651 +	}
   1.652 +
   1.653 +	smfilter.SetFunctionPtr(pFunc, data);
   1.654 +	StartVec.Init(sp_ctof(startaddr[0]), sp_ctof(startaddr[1]), sp_ctof(startaddr[2]));
   1.655 +
   1.656 +	switch (params[4])
   1.657 +	{
   1.658 +	case RayType_EndPoint:
   1.659 +		{
   1.660 +			EndVec.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.661 +			break;
   1.662 +		}
   1.663 +	case RayType_Infinite:
   1.664 +		{
   1.665 +			QAngle DirAngles;
   1.666 +			DirAngles.Init(sp_ctof(endaddr[0]), sp_ctof(endaddr[1]), sp_ctof(endaddr[2]));
   1.667 +			AngleVectors(DirAngles, &EndVec);
   1.668 +
   1.669 +			/* Make it unitary and get the ending point */
   1.670 +			EndVec.NormalizeInPlace();
   1.671 +			EndVec = StartVec + EndVec * MAX_TRACE_LENGTH;
   1.672 +			break;
   1.673 +		}
   1.674 +	}
   1.675 +
   1.676 +	trace_t *tr = new trace_t;
   1.677 +	ray.Init(StartVec, EndVec);
   1.678 +	enginetrace->TraceRay(ray, params[3], &smfilter, tr);
   1.679 +
   1.680 +	HandleError herr;
   1.681 +	Handle_t hndl;
   1.682 +	if (!(hndl=handlesys->CreateHandle(g_TraceHandle, tr, pContext->GetIdentity(), myself->GetIdentity(), &herr)))
   1.683 +	{
   1.684 +		delete tr;
   1.685 +		return pContext->ThrowNativeError("Unable to create a new trace handle (error %d)", herr);
   1.686 +	}
   1.687 +
   1.688 +	return hndl;
   1.689 +}
   1.690 +
   1.691 +static cell_t smn_TRGetFraction(IPluginContext *pContext, const cell_t *params)
   1.692 +{
   1.693 +	trace_t *tr;
   1.694 +	HandleError err;
   1.695 +	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.696 +
   1.697 +	if (params[1] == BAD_HANDLE)
   1.698 +	{
   1.699 +		tr = &g_Trace;
   1.700 +	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.701 +		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.702 +	}
   1.703 +
   1.704 +	return sp_ftoc(tr->fraction);
   1.705 +}
   1.706 +
   1.707 +static cell_t smn_TRGetPlaneNormal(IPluginContext *pContext, const cell_t *params)
   1.708 +{
   1.709 +	trace_t *tr;
   1.710 +	HandleError err;
   1.711 +	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.712 +
   1.713 +	if (params[1] == BAD_HANDLE)
   1.714 +	{
   1.715 +		tr = &g_Trace;
   1.716 +	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.717 +		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.718 +	}
   1.719 +
   1.720 +	Vector *normal = &tr->plane.normal;
   1.721 +
   1.722 +	cell_t *r;
   1.723 +	pContext->LocalToPhysAddr(params[2], &r);
   1.724 +	r[0] = sp_ftoc(normal->x);
   1.725 +	r[1] = sp_ftoc(normal->y);
   1.726 +	r[2] = sp_ftoc(normal->z);
   1.727 +
   1.728 +	return 1;
   1.729 +}
   1.730 +
   1.731 +
   1.732 +static cell_t smn_TRGetEndPosition(IPluginContext *pContext, const cell_t *params)
   1.733 +{
   1.734 +	trace_t *tr;
   1.735 +	HandleError err;
   1.736 +	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.737 +
   1.738 +	if (params[2] == BAD_HANDLE)
   1.739 +	{
   1.740 +		tr = &g_Trace;
   1.741 +	} else if ((err = handlesys->ReadHandle(params[2], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.742 +		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[2], err);
   1.743 +	}
   1.744 +
   1.745 +	cell_t *addr;
   1.746 +	pContext->LocalToPhysAddr(params[1], &addr);
   1.747 +
   1.748 +	addr[0] = sp_ftoc(tr->endpos.x);
   1.749 +	addr[1] = sp_ftoc(tr->endpos.y);
   1.750 +	addr[2] = sp_ftoc(tr->endpos.z);
   1.751 +
   1.752 +	return 1;
   1.753 +}
   1.754 +
   1.755 +static cell_t smn_TRDidHit(IPluginContext *pContext, const cell_t *params)
   1.756 +{
   1.757 +	trace_t *tr;
   1.758 +	HandleError err;
   1.759 +	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.760 +
   1.761 +	if (params[1] == BAD_HANDLE)
   1.762 +	{
   1.763 +		tr = &g_Trace;
   1.764 +	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.765 +		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.766 +	}
   1.767 +
   1.768 +	return tr->DidHit() ? 1 : 0;
   1.769 +}
   1.770 +
   1.771 +static cell_t smn_TRGetHitGroup(IPluginContext *pContext, const cell_t *params)
   1.772 +{
   1.773 +	trace_t *tr;
   1.774 +	HandleError err;
   1.775 +	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.776 +
   1.777 +	if (params[1] == BAD_HANDLE)
   1.778 +	{
   1.779 +		tr = &g_Trace;
   1.780 +	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.781 +		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.782 +	}
   1.783 +
   1.784 +	return tr->hitgroup;
   1.785 +}
   1.786 +
   1.787 +static cell_t smn_TRGetEntityIndex(IPluginContext *pContext, const cell_t *params)
   1.788 +{
   1.789 +	trace_t *tr;
   1.790 +	HandleError err;
   1.791 +	HandleSecurity sec(pContext->GetIdentity(), myself->GetIdentity());
   1.792 +
   1.793 +	if (params[1] == BAD_HANDLE)
   1.794 +	{
   1.795 +		tr = &g_Trace;
   1.796 +	} else if ((err = handlesys->ReadHandle(params[1], g_TraceHandle, &sec, (void **)&tr)) != HandleError_None) {
   1.797 +		return pContext->ThrowNativeError("Invalid Handle %x (error %d)", params[1], err);
   1.798 +	}
   1.799 +
   1.800 +	edict_t *pEdict = gameents->BaseEntityToEdict(tr->m_pEnt);
   1.801 +	return engine->IndexOfEdict(pEdict);
   1.802 +}
   1.803 +
   1.804 +static cell_t smn_TRGetPointContents(IPluginContext *pContext, const cell_t *params)
   1.805 +{
   1.806 +	cell_t *vec, *ent;
   1.807 +	IHandleEntity *hentity;
   1.808 +	Vector pos;
   1.809 +	int mask;
   1.810 +
   1.811 +	pContext->LocalToPhysAddr(params[1], &vec);
   1.812 +	pContext->LocalToPhysAddr(params[2], &ent);
   1.813 +
   1.814 +	pos.x = sp_ctof(vec[0]);
   1.815 +	pos.y = sp_ctof(vec[1]);
   1.816 +	pos.z = sp_ctof(vec[2]);
   1.817 +
   1.818 +	if (*ent == -1)
   1.819 +	{
   1.820 +		mask = enginetrace->GetPointContents(pos);
   1.821 +	} else {
   1.822 +		mask = enginetrace->GetPointContents(pos, &hentity);
   1.823 +		edict_t *pEdict = gameents->BaseEntityToEdict(reinterpret_cast<CBaseEntity *>(hentity));
   1.824 +		*ent = engine->IndexOfEdict(pEdict);
   1.825 +	}
   1.826 +
   1.827 +	return mask;
   1.828 +}
   1.829 +
   1.830 +static cell_t smn_TRGetPointContentsEnt(IPluginContext *pContext, const cell_t *params)
   1.831 +{
   1.832 +	edict_t *pEdict = engine->PEntityOfEntIndex(params[1]);
   1.833 +	if (!pEdict || pEdict->IsFree())
   1.834 +	{
   1.835 +		return pContext->ThrowNativeError("Entity %d is invalid", params[1]);
   1.836 +	}
   1.837 +
   1.838 +	cell_t *addr;
   1.839 +	Vector pos;
   1.840 +
   1.841 +	pContext->LocalToPhysAddr(params[2], &addr);
   1.842 +
   1.843 +	pos.x = sp_ctof(addr[0]);
   1.844 +	pos.y = sp_ctof(addr[1]);
   1.845 +	pos.z = sp_ctof(addr[2]);
   1.846 +
   1.847 +	return enginetrace->GetPointContents_Collideable(pEdict->GetCollideable(), pos);
   1.848 +}
   1.849 +
   1.850 +sp_nativeinfo_t g_TRNatives[] = 
   1.851 +{
   1.852 +	{"TR_TraceRay",				smn_TRTraceRay},
   1.853 +	{"TR_TraceRayEx",			smn_TRTraceRayEx},
   1.854 +	{"TR_GetFraction",			smn_TRGetFraction},
   1.855 +	{"TR_GetEndPosition",		smn_TRGetEndPosition},
   1.856 +	{"TR_GetEntityIndex",		smn_TRGetEntityIndex},
   1.857 +	{"TR_DidHit",				smn_TRDidHit},
   1.858 +	{"TR_GetHitGroup",			smn_TRGetHitGroup},
   1.859 +	{"TR_GetPointContents",		smn_TRGetPointContents},
   1.860 +	{"TR_GetPointContentsEnt",	smn_TRGetPointContentsEnt},
   1.861 +	{"TR_TraceRayFilter",		smn_TRTraceRayFilter},
   1.862 +	{"TR_TraceRayFilterEx",		smn_TRTraceRayFilterEx},
   1.863 +	{"TR_GetPlaneNormal",		smn_TRGetPlaneNormal},
   1.864 +	{NULL,						NULL}
   1.865 +};
     2.1 --- a/plugins/include/sdktools_trace.inc	Wed Jan 23 03:18:36 2008 +0000
     2.2 +++ b/plugins/include/sdktools_trace.inc	Wed Jan 23 17:05:50 2008 +0000
     2.3 @@ -1,261 +1,271 @@
     2.4 -/**
     2.5 - * vim: set ts=4 :
     2.6 - * =============================================================================
     2.7 - * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
     2.8 - * =============================================================================
     2.9 - *
    2.10 - * This file is part of the SourceMod/SourcePawn SDK.
    2.11 - *
    2.12 - * This program is free software; you can redistribute it and/or modify it under
    2.13 - * the terms of the GNU General Public License, version 3.0, as published by the
    2.14 - * Free Software Foundation.
    2.15 - * 
    2.16 - * This program is distributed in the hope that it will be useful, but WITHOUT
    2.17 - * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    2.18 - * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
    2.19 - * details.
    2.20 - *
    2.21 - * You should have received a copy of the GNU General Public License along with
    2.22 - * this program.  If not, see <http://www.gnu.org/licenses/>.
    2.23 - *
    2.24 - * As a special exception, AlliedModders LLC gives you permission to link the
    2.25 - * code of this program (as well as its derivative works) to "Half-Life 2," the
    2.26 - * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
    2.27 - * by the Valve Corporation.  You must obey the GNU General Public License in
    2.28 - * all respects for all other code used.  Additionally, AlliedModders LLC grants
    2.29 - * this exception to all derivative works.  AlliedModders LLC defines further
    2.30 - * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
    2.31 - * or <http://www.sourcemod.net/license.php>.
    2.32 - *
    2.33 - * Version: $Id$
    2.34 - */
    2.35 -
    2.36 -#if defined _sdktools_trace_included
    2.37 - #endinput
    2.38 -#endif
    2.39 -#define _sdktools_trace_included
    2.40 -
    2.41 -#define	CONTENTS_EMPTY			0		/**< No contents. */
    2.42 -#define	CONTENTS_SOLID			0x1		/**< an eye is never valid in a solid . */
    2.43 -#define	CONTENTS_WINDOW			0x2		/**< translucent, but not watery (glass). */
    2.44 -#define	CONTENTS_AUX			0x4
    2.45 -#define	CONTENTS_GRATE			0x8		/**< alpha-tested "grate" textures.  Bullets/sight pass through, but solids don't. */
    2.46 -#define	CONTENTS_SLIME			0x10
    2.47 -#define	CONTENTS_WATER			0x20
    2.48 -#define	CONTENTS_MIST			0x40
    2.49 -#define CONTENTS_OPAQUE			0x80		/**< things that cannot be seen through (may be non-solid though). */
    2.50 -#define	LAST_VISIBLE_CONTENTS	0x80
    2.51 -#define ALL_VISIBLE_CONTENTS 	(LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
    2.52 -#define CONTENTS_TESTFOGVOLUME	0x100
    2.53 -#define CONTENTS_UNUSED5		0x200
    2.54 -#define CONTENTS_UNUSED6		0x4000
    2.55 -#define CONTENTS_TEAM1			0x800		/**< per team contents used to differentiate collisions. */
    2.56 -#define CONTENTS_TEAM2			0x1000		/**< between players and objects on different teams. */
    2.57 -#define CONTENTS_IGNORE_NODRAW_OPAQUE	0x2000		/**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
    2.58 -#define CONTENTS_MOVEABLE		0x4000		/**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
    2.59 -#define	CONTENTS_AREAPORTAL		0x8000		/**< remaining contents are non-visible, and don't eat brushes. */
    2.60 -#define	CONTENTS_PLAYERCLIP		0x10000
    2.61 -#define	CONTENTS_MONSTERCLIP	0x20000
    2.62 -
    2.63 -/**
    2.64 - * @section currents can be added to any other contents, and may be mixed
    2.65 - */
    2.66 -#define	CONTENTS_CURRENT_0		0x40000
    2.67 -#define	CONTENTS_CURRENT_90		0x80000
    2.68 -#define	CONTENTS_CURRENT_180	0x100000
    2.69 -#define	CONTENTS_CURRENT_270	0x200000
    2.70 -#define	CONTENTS_CURRENT_UP		0x400000
    2.71 -#define	CONTENTS_CURRENT_DOWN	0x800000
    2.72 -
    2.73 -/**
    2.74 - * @endsection
    2.75 - */
    2.76 -
    2.77 -#define	CONTENTS_ORIGIN			0x1000000	/**< removed before bsping an entity. */
    2.78 -#define	CONTENTS_MONSTER		0x2000000	/**< should never be on a brush, only in game. */
    2.79 -#define	CONTENTS_DEBRIS			0x4000000
    2.80 -#define	CONTENTS_DETAIL			0x8000000	/**< brushes to be added after vis leafs. */
    2.81 -#define	CONTENTS_TRANSLUCENT	0x10000000	/**< auto set if any surface has trans. */
    2.82 -#define	CONTENTS_LADDER			0x20000000
    2.83 -#define CONTENTS_HITBOX			0x40000000	/**< use accurate hitboxes on trace. */
    2.84 -
    2.85 -/**
    2.86 - * @section Trace masks.
    2.87 - */
    2.88 -#define	MASK_ALL				(0xFFFFFFFF)
    2.89 -#define	MASK_SOLID				(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) 			/**< everything that is normally solid */
    2.90 -#define	MASK_PLAYERSOLID		(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) 	/**< everything that blocks player movement */
    2.91 -#define	MASK_NPCSOLID			(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
    2.92 -#define	MASK_WATER				(CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) 							/**< water physics in these contents */
    2.93 -#define	MASK_OPAQUE				(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) 							/**< everything that blocks line of sight for AI, lighting, etc */
    2.94 -#define MASK_OPAQUE_AND_NPCS	(MASK_OPAQUE|CONTENTS_MONSTER)										/**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
    2.95 -#define	MASK_VISIBLE			(MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) 								/**< everything that blocks line of sight for players */
    2.96 -#define MASK_VISIBLE_AND_NPCS	(MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) 							/**< everything that blocks line of sight for players, but with monsters added. */
    2.97 -#define	MASK_SHOT				(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) 	/**< bullets see these as solid */
    2.98 -#define MASK_SHOT_HULL			(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) 	/**< non-raycasted weapons see this as solid (includes grates) */
    2.99 -#define MASK_SHOT_PORTAL		(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) 							/**< hits solids (not grates) and passes through everything else */
   2.100 -#define MASK_SOLID_BRUSHONLY	(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) 					/**< everything normally solid, except monsters (world+brush only) */
   2.101 -#define MASK_PLAYERSOLID_BRUSHONLY	(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) 			/**< everything normally solid for player movement, except monsters (world+brush only) */
   2.102 -#define MASK_NPCSOLID_BRUSHONLY	(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) 			/**< everything normally solid for npc movement, except monsters (world+brush only) */
   2.103 -#define MASK_NPCWORLDSTATIC		(CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) 					/**< just the world, used for route rebuilding */
   2.104 -#define MASK_SPLITAREAPORTAL	(CONTENTS_WATER|CONTENTS_SLIME) 									/**< These are things that can split areaportals */
   2.105 -
   2.106 -/**
   2.107 - * @endsection
   2.108 - */
   2.109 -
   2.110 -enum RayType
   2.111 -{
   2.112 -	RayType_EndPoint,	/**< The trace ray will go from the start position to the end position. */
   2.113 -	RayType_Infinite	/**< The trace ray will go from the start position to infinity using a direction vector. */
   2.114 -};
   2.115 -
   2.116 -funcenum TraceEntityFilter
   2.117 -{
   2.118 -	/**
   2.119 -	 * Called on entity filtering.
   2.120 -	 *
   2.121 -	 * @param entity		Entity index.
   2.122 - 	 * @param contentsMask	Contents Mask.
   2.123 - 	 * @return				True to allow the current entity to be hit, otherwise false.
   2.124 - 	 */
   2.125 -	bool:public(entity, contentsMask),
   2.126 -	
   2.127 -	/**
   2.128 -	 * Called on entity filtering.
   2.129 -	 *
   2.130 -	 * @param entity		Entity index.
   2.131 - 	 * @param contentsMask	Contents Mask.
   2.132 - 	 * @param data			Data value, if used.
   2.133 - 	 * @return				True to allow the current entity to be hit, otherwise false.
   2.134 - 	 */
   2.135 -	bool:public(entity, contentsMask, any:data),
   2.136 -};
   2.137 -
   2.138 -/**
   2.139 - * Get the contents mask and the entity index at the given position.
   2.140 - *
   2.141 - * @param pos			World position to test.
   2.142 - * @param entindex		Entity index found at the given position (by reference).
   2.143 - * @return				Contents mask.
   2.144 - */
   2.145 -native TR_GetPointContents(const Float:pos[3], &entindex=-1);
   2.146 -
   2.147 -/**
   2.148 - * Get the point contents testing only the given entity index.
   2.149 - *
   2.150 - * @param entindex		Entity index to test.
   2.151 - * @param pos			World position.
   2.152 - * @return				Contents mask.
   2.153 - */
   2.154 -native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
   2.155 -
   2.156 -/**
   2.157 - * Starts up a new trace ray using a global trace result.
   2.158 - *
   2.159 - * @param pos			Starting position of the ray.
   2.160 - * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.161 - * @param flags			Trace flags.
   2.162 - * @param rtype			Method to calculate the ray direction.
   2.163 - * @noreturn
   2.164 - */
   2.165 -native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
   2.166 -
   2.167 -/**
   2.168 - * Starts up a new trace ray using a global trace result and a customized trace ray filter.
   2.169 - *
   2.170 - * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is 
   2.171 - * currently not allowed and may not work.
   2.172 - *
   2.173 - * @param pos			Starting position of the ray.
   2.174 - * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.175 - * @param flags			Trace flags.
   2.176 - * @param rtype			Method to calculate the ray direction.
   2.177 - * @param filter		Function to use as a filter.
   2.178 - * @param data			Arbitrary data value to pass through to the filter function.
   2.179 - * @noreturn
   2.180 - */
   2.181 -native TR_TraceRayFilter(const Float:pos[3],
   2.182 -						 const Float:vec[3],
   2.183 -						 flags,
   2.184 -						 RayType:rtype,
   2.185 -						 TraceEntityFilter:filter,
   2.186 -						 any:data=0);
   2.187 -
   2.188 -/**
   2.189 - * Starts up a new trace ray using a new trace result.
   2.190 - *
   2.191 - * @param pos			Starting position of the ray.
   2.192 - * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.193 - * @param flags			Trace flags.
   2.194 - * @param rtype			Method to calculate the ray direction.
   2.195 - * @return				Ray trace handle, which must be closed via CloseHandle().
   2.196 - */
   2.197 -native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
   2.198 -
   2.199 -/**
   2.200 - * Starts up a new trace ray using a new trace result and a customized trace ray filter.
   2.201 - *
   2.202 - * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is 
   2.203 - * currently not allowed and may not work.
   2.204 - *
   2.205 - * @param pos			Starting position of the ray.
   2.206 - * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.207 - * @param flags			Trace flags.
   2.208 - * @param rtype			Method to calculate the ray direction.
   2.209 - * @param filter		Function to use as a filter.
   2.210 - * @param data			Arbitrary data value to pass through to the filter function.
   2.211 - * @return				Ray trace handle, which must be closed via CloseHandle().
   2.212 - */
   2.213 -native Handle:TR_TraceRayFilterEx(const Float:pos[3], 
   2.214 -								  const Float:vec[3],
   2.215 -								  flags, 
   2.216 -								  RayType:rtype, 
   2.217 -								  TraceEntityFilter:filter,
   2.218 -								  any:data=0);
   2.219 -
   2.220 -/**
   2.221 - * Returns the time fraction from a trace result (1.0 means no collision).
   2.222 - *
   2.223 - * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.224 - * @return				Time fraction value of the trace.
   2.225 - * @error				Invalid Handle.
   2.226 - */
   2.227 -native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
   2.228 -
   2.229 -/**
   2.230 - * Returns the collision position of a trace result.
   2.231 - *
   2.232 - * @param pos			Vector buffer to store data in.
   2.233 - * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.234 - * @noreturn
   2.235 - * @error				Invalid Handle.
   2.236 - */
   2.237 -native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
   2.238 -
   2.239 -/**
   2.240 - * Returns the entity index that collided with the trace.
   2.241 - *
   2.242 - * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.243 - * @return				Entity index or -1 for no collision.
   2.244 - * @error				Invalid Handle.
   2.245 - */
   2.246 -native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
   2.247 -
   2.248 -/**
   2.249 - * Returns if there was any kind of collision along the trace ray.
   2.250 - *
   2.251 - * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.252 - * @return				True if any collision found, otherwise false.
   2.253 - * @error				Invalid Handle.
   2.254 - */
   2.255 -native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
   2.256 -
   2.257 -/**
   2.258 - * Returns in which body hit group the trace collided if any.
   2.259 - *
   2.260 - * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.261 - * @return				Body hit group.
   2.262 - * @error				Invalid Handle.
   2.263 - */
   2.264 -native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
   2.265 +/**
   2.266 + * vim: set ts=4 :
   2.267 + * =============================================================================
   2.268 + * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
   2.269 + * =============================================================================
   2.270 + *
   2.271 + * This file is part of the SourceMod/SourcePawn SDK.
   2.272 + *
   2.273 + * This program is free software; you can redistribute it and/or modify it under
   2.274 + * the terms of the GNU General Public License, version 3.0, as published by the
   2.275 + * Free Software Foundation.
   2.276 + * 
   2.277 + * This program is distributed in the hope that it will be useful, but WITHOUT
   2.278 + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
   2.279 + * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
   2.280 + * details.
   2.281 + *
   2.282 + * You should have received a copy of the GNU General Public License along with
   2.283 + * this program.  If not, see <http://www.gnu.org/licenses/>.
   2.284 + *
   2.285 + * As a special exception, AlliedModders LLC gives you permission to link the
   2.286 + * code of this program (as well as its derivative works) to "Half-Life 2," the
   2.287 + * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
   2.288 + * by the Valve Corporation.  You must obey the GNU General Public License in
   2.289 + * all respects for all other code used.  Additionally, AlliedModders LLC grants
   2.290 + * this exception to all derivative works.  AlliedModders LLC defines further
   2.291 + * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
   2.292 + * or <http://www.sourcemod.net/license.php>.
   2.293 + *
   2.294 + * Version: $Id$
   2.295 + */
   2.296 +
   2.297 +#if defined _sdktools_trace_included
   2.298 + #endinput
   2.299 +#endif
   2.300 +#define _sdktools_trace_included
   2.301 +
   2.302 +#define	CONTENTS_EMPTY			0		/**< No contents. */
   2.303 +#define	CONTENTS_SOLID			0x1		/**< an eye is never valid in a solid . */
   2.304 +#define	CONTENTS_WINDOW			0x2		/**< translucent, but not watery (glass). */
   2.305 +#define	CONTENTS_AUX			0x4
   2.306 +#define	CONTENTS_GRATE			0x8		/**< alpha-tested "grate" textures.  Bullets/sight pass through, but solids don't. */
   2.307 +#define	CONTENTS_SLIME			0x10
   2.308 +#define	CONTENTS_WATER			0x20
   2.309 +#define	CONTENTS_MIST			0x40
   2.310 +#define CONTENTS_OPAQUE			0x80		/**< things that cannot be seen through (may be non-solid though). */
   2.311 +#define	LAST_VISIBLE_CONTENTS	0x80
   2.312 +#define ALL_VISIBLE_CONTENTS 	(LAST_VISIBLE_CONTENTS | (LAST_VISIBLE_CONTENTS-1))
   2.313 +#define CONTENTS_TESTFOGVOLUME	0x100
   2.314 +#define CONTENTS_UNUSED5		0x200
   2.315 +#define CONTENTS_UNUSED6		0x4000
   2.316 +#define CONTENTS_TEAM1			0x800		/**< per team contents used to differentiate collisions. */
   2.317 +#define CONTENTS_TEAM2			0x1000		/**< between players and objects on different teams. */
   2.318 +#define CONTENTS_IGNORE_NODRAW_OPAQUE	0x2000		/**< ignore CONTENTS_OPAQUE on surfaces that have SURF_NODRAW. */
   2.319 +#define CONTENTS_MOVEABLE		0x4000		/**< hits entities which are MOVETYPE_PUSH (doors, plats, etc) */
   2.320 +#define	CONTENTS_AREAPORTAL		0x8000		/**< remaining contents are non-visible, and don't eat brushes. */
   2.321 +#define	CONTENTS_PLAYERCLIP		0x10000
   2.322 +#define	CONTENTS_MONSTERCLIP	0x20000
   2.323 +
   2.324 +/**
   2.325 + * @section currents can be added to any other contents, and may be mixed
   2.326 + */
   2.327 +#define	CONTENTS_CURRENT_0		0x40000
   2.328 +#define	CONTENTS_CURRENT_90		0x80000
   2.329 +#define	CONTENTS_CURRENT_180	0x100000
   2.330 +#define	CONTENTS_CURRENT_270	0x200000
   2.331 +#define	CONTENTS_CURRENT_UP		0x400000
   2.332 +#define	CONTENTS_CURRENT_DOWN	0x800000
   2.333 +
   2.334 +/**
   2.335 + * @endsection
   2.336 + */
   2.337 +
   2.338 +#define	CONTENTS_ORIGIN			0x1000000	/**< removed before bsping an entity. */
   2.339 +#define	CONTENTS_MONSTER		0x2000000	/**< should never be on a brush, only in game. */
   2.340 +#define	CONTENTS_DEBRIS			0x4000000
   2.341 +#define	CONTENTS_DETAIL			0x8000000	/**< brushes to be added after vis leafs. */
   2.342 +#define	CONTENTS_TRANSLUCENT	0x10000000	/**< auto set if any surface has trans. */
   2.343 +#define	CONTENTS_LADDER			0x20000000
   2.344 +#define CONTENTS_HITBOX			0x40000000	/**< use accurate hitboxes on trace. */
   2.345 +
   2.346 +/**
   2.347 + * @section Trace masks.
   2.348 + */
   2.349 +#define	MASK_ALL				(0xFFFFFFFF)
   2.350 +#define	MASK_SOLID				(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) 			/**< everything that is normally solid */
   2.351 +#define	MASK_PLAYERSOLID		(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_PLAYERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) 	/**< everything that blocks player movement */
   2.352 +#define	MASK_NPCSOLID			(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTERCLIP|CONTENTS_WINDOW|CONTENTS_MONSTER|CONTENTS_GRATE) /**< blocks npc movement */
   2.353 +#define	MASK_WATER				(CONTENTS_WATER|CONTENTS_MOVEABLE|CONTENTS_SLIME) 							/**< water physics in these contents */
   2.354 +#define	MASK_OPAQUE				(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_OPAQUE) 							/**< everything that blocks line of sight for AI, lighting, etc */
   2.355 +#define MASK_OPAQUE_AND_NPCS	(MASK_OPAQUE|CONTENTS_MONSTER)										/**< everything that blocks line of sight for AI, lighting, etc, but with monsters added. */
   2.356 +#define	MASK_VISIBLE			(MASK_OPAQUE|CONTENTS_IGNORE_NODRAW_OPAQUE) 								/**< everything that blocks line of sight for players */
   2.357 +#define MASK_VISIBLE_AND_NPCS	(MASK_OPAQUE_AND_NPCS|CONTENTS_IGNORE_NODRAW_OPAQUE) 							/**< everything that blocks line of sight for players, but with monsters added. */
   2.358 +#define	MASK_SHOT				(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_HITBOX) 	/**< bullets see these as solid */
   2.359 +#define MASK_SHOT_HULL			(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_MONSTER|CONTENTS_WINDOW|CONTENTS_DEBRIS|CONTENTS_GRATE) 	/**< non-raycasted weapons see this as solid (includes grates) */
   2.360 +#define MASK_SHOT_PORTAL		(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW) 							/**< hits solids (not grates) and passes through everything else */
   2.361 +#define MASK_SOLID_BRUSHONLY	(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_GRATE) 					/**< everything normally solid, except monsters (world+brush only) */
   2.362 +#define MASK_PLAYERSOLID_BRUSHONLY	(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_PLAYERCLIP|CONTENTS_GRATE) 			/**< everything normally solid for player movement, except monsters (world+brush only) */
   2.363 +#define MASK_NPCSOLID_BRUSHONLY	(CONTENTS_SOLID|CONTENTS_MOVEABLE|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) 			/**< everything normally solid for npc movement, except monsters (world+brush only) */
   2.364 +#define MASK_NPCWORLDSTATIC		(CONTENTS_SOLID|CONTENTS_WINDOW|CONTENTS_MONSTERCLIP|CONTENTS_GRATE) 					/**< just the world, used for route rebuilding */
   2.365 +#define MASK_SPLITAREAPORTAL	(CONTENTS_WATER|CONTENTS_SLIME) 									/**< These are things that can split areaportals */
   2.366 +
   2.367 +/**
   2.368 + * @endsection
   2.369 + */
   2.370 +
   2.371 +enum RayType
   2.372 +{
   2.373 +	RayType_EndPoint,	/**< The trace ray will go from the start position to the end position. */
   2.374 +	RayType_Infinite	/**< The trace ray will go from the start position to infinity using a direction vector. */
   2.375 +};
   2.376 +
   2.377 +funcenum TraceEntityFilter
   2.378 +{
   2.379 +	/**
   2.380 +	 * Called on entity filtering.
   2.381 +	 *
   2.382 +	 * @param entity		Entity index.
   2.383 + 	 * @param contentsMask	Contents Mask.
   2.384 + 	 * @return				True to allow the current entity to be hit, otherwise false.
   2.385 + 	 */
   2.386 +	bool:public(entity, contentsMask),
   2.387 +	
   2.388 +	/**
   2.389 +	 * Called on entity filtering.
   2.390 +	 *
   2.391 +	 * @param entity		Entity index.
   2.392 + 	 * @param contentsMask	Contents Mask.
   2.393 + 	 * @param data			Data value, if used.
   2.394 + 	 * @return				True to allow the current entity to be hit, otherwise false.
   2.395 + 	 */
   2.396 +	bool:public(entity, contentsMask, any:data),
   2.397 +};
   2.398 +
   2.399 +/**
   2.400 + * Get the contents mask and the entity index at the given position.
   2.401 + *
   2.402 + * @param pos			World position to test.
   2.403 + * @param entindex		Entity index found at the given position (by reference).
   2.404 + * @return				Contents mask.
   2.405 + */
   2.406 +native TR_GetPointContents(const Float:pos[3], &entindex=-1);
   2.407 +
   2.408 +/**
   2.409 + * Get the point contents testing only the given entity index.
   2.410 + *
   2.411 + * @param entindex		Entity index to test.
   2.412 + * @param pos			World position.
   2.413 + * @return				Contents mask.
   2.414 + */
   2.415 +native TR_GetPointContentsEnt(entindex, const Float:pos[3]);
   2.416 +
   2.417 +/**
   2.418 + * Starts up a new trace ray using a global trace result.
   2.419 + *
   2.420 + * @param pos			Starting position of the ray.
   2.421 + * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.422 + * @param flags			Trace flags.
   2.423 + * @param rtype			Method to calculate the ray direction.
   2.424 + * @noreturn
   2.425 + */
   2.426 +native TR_TraceRay(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
   2.427 +
   2.428 +/**
   2.429 + * Starts up a new trace ray using a global trace result and a customized trace ray filter.
   2.430 + *
   2.431 + * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is 
   2.432 + * currently not allowed and may not work.
   2.433 + *
   2.434 + * @param pos			Starting position of the ray.
   2.435 + * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.436 + * @param flags			Trace flags.
   2.437 + * @param rtype			Method to calculate the ray direction.
   2.438 + * @param filter		Function to use as a filter.
   2.439 + * @param data			Arbitrary data value to pass through to the filter function.
   2.440 + * @noreturn
   2.441 + */
   2.442 +native TR_TraceRayFilter(const Float:pos[3],
   2.443 +						 const Float:vec[3],
   2.444 +						 flags,
   2.445 +						 RayType:rtype,
   2.446 +						 TraceEntityFilter:filter,
   2.447 +						 any:data=0);
   2.448 +
   2.449 +/**
   2.450 + * Starts up a new trace ray using a new trace result.
   2.451 + *
   2.452 + * @param pos			Starting position of the ray.
   2.453 + * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.454 + * @param flags			Trace flags.
   2.455 + * @param rtype			Method to calculate the ray direction.
   2.456 + * @return				Ray trace handle, which must be closed via CloseHandle().
   2.457 + */
   2.458 +native Handle:TR_TraceRayEx(const Float:pos[3], const Float:vec[3], flags, RayType:rtype);
   2.459 +
   2.460 +/**
   2.461 + * Starts up a new trace ray using a new trace result and a customized trace ray filter.
   2.462 + *
   2.463 + * Calling TR_TraceRayFilter or TR_TraceRayFilterEx from inside a filter function is 
   2.464 + * currently not allowed and may not work.
   2.465 + *
   2.466 + * @param pos			Starting position of the ray.
   2.467 + * @param vec			Depending on RayType, it will be used as the ending point, or the direction angle.
   2.468 + * @param flags			Trace flags.
   2.469 + * @param rtype			Method to calculate the ray direction.
   2.470 + * @param filter		Function to use as a filter.
   2.471 + * @param data			Arbitrary data value to pass through to the filter function.
   2.472 + * @return				Ray trace handle, which must be closed via CloseHandle().
   2.473 + */
   2.474 +native Handle:TR_TraceRayFilterEx(const Float:pos[3], 
   2.475 +								  const Float:vec[3],
   2.476 +								  flags, 
   2.477 +								  RayType:rtype, 
   2.478 +								  TraceEntityFilter:filter,
   2.479 +								  any:data=0);
   2.480 +
   2.481 +/**
   2.482 + * Returns the time fraction from a trace result (1.0 means no collision).
   2.483 + *
   2.484 + * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.485 + * @return				Time fraction value of the trace.
   2.486 + * @error				Invalid Handle.
   2.487 + */
   2.488 +native Float:TR_GetFraction(Handle:hndl=INVALID_HANDLE);
   2.489 +
   2.490 +/**
   2.491 + * Returns the collision position of a trace result.
   2.492 + *
   2.493 + * @param pos			Vector buffer to store data in.
   2.494 + * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.495 + * @noreturn
   2.496 + * @error				Invalid Handle.
   2.497 + */
   2.498 +native TR_GetEndPosition(Float:pos[3], Handle:hndl=INVALID_HANDLE);
   2.499 +
   2.500 +/**
   2.501 + * Returns the entity index that collided with the trace.
   2.502 + *
   2.503 + * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.504 + * @return				Entity index or -1 for no collision.
   2.505 + * @error				Invalid Handle.
   2.506 + */
   2.507 +native TR_GetEntityIndex(Handle:hndl=INVALID_HANDLE);
   2.508 +
   2.509 +/**
   2.510 + * Returns if there was any kind of collision along the trace ray.
   2.511 + *
   2.512 + * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.513 + * @return				True if any collision found, otherwise false.
   2.514 + * @error				Invalid Handle.
   2.515 + */
   2.516 +native bool:TR_DidHit(Handle:hndl=INVALID_HANDLE);
   2.517 +
   2.518 +/**
   2.519 + * Returns in which body hit group the trace collided if any.
   2.520 + *
   2.521 + * @param hndl			A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.522 + * @return				Body hit group.
   2.523 + * @error				Invalid Handle.
   2.524 + */
   2.525 +native TR_GetHitGroup(Handle:hndl=INVALID_HANDLE);
   2.526 +
   2.527 +/**
   2.528 + * Find the normal vector to the collison plane of a trace.
   2.529 + *
   2.530 + * @param hndl		A trace Handle, or INVALID_HANDLE to use a global trace result.
   2.531 + * @param normal	Vector buffer to store the vector normal to the collision plane
   2.532 + * @noreturn
   2.533 + * @error			Invalid Handle
   2.534 + */
   2.535 +native TR_GetPlaneNormal(Handle:hndl=INVALID_HANDLE, Float:normal[3]);