1.1 --- /dev/null Thu Jan 01 00:00:00 1970 +0000
1.2 +++ b/plugins/include/eventsmsgs.inc Wed Feb 14 17:49:18 2007 +0000
1.3 @@ -0,0 +1,240 @@
1.4 +/**
1.5 + * vim: set ts=4 :
1.6 + * ===============================================================
1.7 + * SourceMod (C)2004-2007 AlliedModders LLC. All rights reserved.
1.8 + * ===============================================================
1.9 + *
1.10 + * This file is part of the SourceMod/SourcePawn SDK. This file may only be used
1.11 + * or modified under the Terms and Conditions of its License Agreement, which is found
1.12 + * in LICENSE.txt. The Terms and Conditions for making SourceMod extensions/plugins
1.13 + * may change at any time. To view the latest information, see:
1.14 + * http://www.sourcemod.net/license.php
1.15 + *
1.16 + * Version: $Id$
1.17 + */
1.18 +
1.19 +#if defined _eventsmsgs_included
1.20 + #endinput
1.21 +#endif
1.22 +#define _eventsmsgs_included
1.23 +
1.24 +enum UserMsg
1.25 +{
1.26 + INVALID_MESSAGE_ID = -1,
1.27 +};
1.28 +
1.29 +#define USERMSG_PASSTHRU (1<<0) /**< Message will pass through other SourceMM plugins */
1.30 +#define USERMSG_PASSTHRU_ALL (1<<1) /**< Message will pass through other SourceMM plugins AND SourceMod */
1.31 +
1.32 +//:NOTE: none of this is implemented yet, remove this notice and add to sourcemod.inc once it's done!
1.33 +//:NOTE: for DS, add main event natives below EndMessage but above bf_ stuff
1.34 +
1.35 +/**
1.36 + * Returns the ID of a given message, or -1 on failure.
1.37 + *
1.38 + * @param msg String containing message name (case sensitive).
1.39 + * @return A message index, or INVALID_MESSAGE_ID on failure.
1.40 + */
1.41 +native UserMsg:GetUserMessageId(const String:msg[]);
1.42 +
1.43 +/**
1.44 + * Starts a usermessage (network message).
1.45 + * @note Only one message can be active at a time.
1.46 + *
1.47 + * @param msg Message index to start.
1.48 + * @param clients Array containing player indexes to broadcast to.
1.49 + * @param numClients Number of players in the array.
1.50 + * @return A handle to a bf_write bit packing structure, or
1.51 + * INVALID_HANDLE on failure.
1.52 + */
1.53 +native Handle:StartMessage(UserMsg:msg, clients[], numClients, flags);
1.54 +
1.55 +/**
1.56 + * Ends a previously started user message (network message).
1.57 + *
1.58 + * @noreturn
1.59 + */
1.60 +native EndMessage();
1.61 +
1.62 +/**
1.63 + * Writes a single bit to a writable bitbuffer (bf_write).
1.64 + *
1.65 + * @param bf bf_write handle to write to.
1.66 + * @param bit Bit to write (true for 1, false for 0).
1.67 + * @noreturn
1.68 + * @error Invalid or incorrect Handle.
1.69 + */
1.70 +native BfWriteBool(Handle:bf, bool:bit);
1.71 +
1.72 +/**
1.73 + * Writes a byte to a writable bitbuffer (bf_write).
1.74 + *
1.75 + * @param bf bf_write handle to write to.
1.76 + * @param byte Byte to write (value will be written as 8bit).
1.77 + * @noreturn
1.78 + * @error Invalid or incorrect Handle.
1.79 + */
1.80 +native BfWriteByte(Handle:bf, byte);
1.81 +
1.82 +/**
1.83 + * Writes a byte to a writable bitbuffer (bf_write).
1.84 + *
1.85 + * @param bf bf_write handle to write to.
1.86 + * @param chr Character to write.
1.87 + * @noreturn
1.88 + * @error Invalid or incorrect Handle.
1.89 + */
1.90 +native BfWriteChar(Handle:bf, chr);
1.91 +
1.92 +/**
1.93 + * Writes a 16bit integer to a writable bitbuffer (bf_write).
1.94 + *
1.95 + * @param bf bf_write handle to write to.
1.96 + * @param num Integer to write (value will be written as 16bit).
1.97 + * @noreturn
1.98 + * @error Invalid or incorrect Handle.
1.99 + */
1.100 +native BfWriteShort(Handle:bf, num);
1.101 +
1.102 +/**
1.103 + * Writes a 16bit unsigned integer to a writable bitbuffer (bf_write).
1.104 + *
1.105 + * @param bf bf_write handle to write to.
1.106 + * @param num Integer to write (value will be written as 16bit).
1.107 + * @noreturn
1.108 + * @error Invalid or incorrect Handle.
1.109 + */
1.110 +native BfWriteWord(Handle:bf, num);
1.111 +
1.112 +/**
1.113 + * Writes a normal integer to a writable bitbuffer (bf_write).
1.114 + *
1.115 + * @param bf bf_write handle to write to.
1.116 + * @param num Integer to write (value will be written as 32bit).
1.117 + * @noreturn
1.118 + * @error Invalid or incorrect Handle.
1.119 + */
1.120 +native BfWriteNum(Handle:bf, num);
1.121 +
1.122 +/**
1.123 + * Writes a floating point number to a writable bitbuffer (bf_write).
1.124 + *
1.125 + * @param bf bf_write handle to write to.
1.126 + * @param num Number to write.
1.127 + * @noreturn
1.128 + * @error Invalid or incorrect Handle.
1.129 + */
1.130 +native BfWriteFloat(Handle:bf, Float:num);
1.131 +
1.132 +/**
1.133 + * Writes a string to a writable bitbuffer (bf_write).
1.134 + *
1.135 + * @param bf bf_write handle to write to.
1.136 + * @param string Text string to write.
1.137 + * @noreturn
1.138 + * @error Invalid or incorrect Handle.
1.139 + */
1.140 +native BfWriteString(Handle:bf, const String:string[]);
1.141 +
1.142 +/**
1.143 + * Writes an entity to a writable bitbuffer (bf_write).
1.144 + * @note This is a wrapper around BfWriteShort().
1.145 + *
1.146 + * @param bf bf_write handle to write to.
1.147 + * @param ent Entity index to write.
1.148 + * @noreturn
1.149 + * @error Invalid or incorrect Handle, or invalid entity.
1.150 + */
1.151 +native BfWriteEntity(Handle:bf, ent);
1.152 +
1.153 +/**
1.154 + * Writes a bit angle to a writable bitbuffer (bf_write).
1.155 + *
1.156 + * @param bf bf_write handle to write to.
1.157 + * @param angle Angle to write.
1.158 + * @param numBits Optional number of bits to use.
1.159 + * @noreturn
1.160 + * @error Invalid or incorrect Handle.
1.161 + */
1.162 +native BfWriteAngle(Handle:bf, Float:angle, numBits=8);
1.163 +
1.164 +/**
1.165 + * Writes a coordinate to a writable bitbuffer (bf_write).
1.166 + *
1.167 + * @param bf bf_write handle to write to.
1.168 + * @param coord Coordinate to write.
1.169 + * @noreturn
1.170 + * @error Invalid or incorrect Handle.
1.171 + */
1.172 +native BfWriteCoord(Handle:bf, Float:coord);
1.173 +
1.174 +/**
1.175 + * Writes a 3D vector of coordinates to a writable bitbuffer (bf_write).
1.176 + *
1.177 + * @param bif bf_write handle to write to.
1.178 + * @param coord Coordinate array to write.
1.179 + * @noreturn
1.180 + * @error Invalid or incorrect Handle.
1.181 + */
1.182 +native BfWriteVecCoord(Handle:bf, Float:coord[3]);
1.183 +
1.184 +/**
1.185 + * Writes a 3D normal vector to a writable bitbuffer (bf_write).
1.186 + *
1.187 + * @param bif bf_write handle to write to.
1.188 + * @param vec Vector to write.
1.189 + * @noreturn
1.190 + * @error Invalid or incorrect Handle.
1.191 + */
1.192 +native BfWriteVecNormal(Handle:bf, Float:vec[3]);
1.193 +
1.194 +/**
1.195 + * Writes a 3D angle vector to a writable bitbuffer (bf_write).
1.196 + *
1.197 + * @param bif bf_write handle to write to.
1.198 + * @param angles Angle vector to write.
1.199 + * @noreturn
1.200 + * @error Invalid or incorrect Handle.
1.201 + */
1.202 +native BfWriteAngles(Handle:bf, Float:angles[3]);
1.203 +
1.204 +/**
1.205 + * Starts a usermessage (network message) that broadcasts to all clients.
1.206 + *
1.207 + * @param msg Message index to start.
1.208 + * @param flags Optional flags to set.
1.209 + * @return A handle to a bf_write bit packing structure, or
1.210 + * INVALID_HANDLE on failure.
1.211 + */
1.212 +stock Handle:StartMessageAll(UserMsg:msg, flags=0)
1.213 +{
1.214 + new maxClients = GetMaxClients();
1.215 + new total = 0;
1.216 + new clients[maxClients];
1.217 + for (new i=1; i<=maxClients; i++)
1.218 + {
1.219 + if (IsClientConnected(i))
1.220 + {
1.221 + clients[total++] = i;
1.222 + }
1.223 + }
1.224 + return StartMessage(msg, clients, total, flags);
1.225 +}
1.226 +
1.227 +/**
1.228 + * Starts a simpler usermessage (network message) for one client.
1.229 + *
1.230 + * @param msg Message index to start.
1.231 + * @param client Client to send to.
1.232 + * @param flags Optional flags to set.
1.233 + * @return A handle to a bf_write bit packing structure, or
1.234 + * INVALID_HANDLE on failure.
1.235 + */
1.236 +stock Handle:StartMessageOne(UserMsg:msg, client, flags=0)
1.237 +{
1.238 + new players[1];
1.239 +
1.240 + players[0] = client;
1.241 +
1.242 + return StartMsesage(msg, players, 1, flags);
1.243 +}