Updated Dota 2 gamedata.
Updated Dota 2 gamedata.
1.1 --- a/gamedata/sdktools.games/engine.dota.txt Thu Mar 21 01:22:08 2013 -0400
1.2 +++ b/gamedata/sdktools.games/engine.dota.txt Fri Mar 22 14:30:29 2013 -0400
1.3 @@ -61,20 +61,6 @@
1.4 }
1.5 }
1.6
1.7 - /* CGlobalEntityList */
1.8 - "#default"
1.9 - {
1.10 - "Signatures"
1.11 - {
1.12 - /* Functions in CGlobalEntityList */
1.13 - "FindEntityByClassname"
1.14 - {
1.15 - "library" "server"
1.16 - "windows" "\x55\x8B\xEC\x53\x8B\x5D\x2A\x56\x57\x85\xC9\x74\x2A\x8B"
1.17 - }
1.18 - }
1.19 - }
1.20 -
1.21 /* General GameRules */
1.22 "#default"
1.23 {
1.24 @@ -159,7 +145,7 @@
1.25 {
1.26 // EntityFactoryDictionary gets inlined on Windows in Dota 2. The pointer to the static factory becomes a global.
1.27 "library" "server"
1.28 - "windows" "\xA1\x2A\x2A\x2A\x2A\x8B\x50\x04\x57\xB9\x2A\x2A\x2A\x2A\xFF\xD2\x33\xF6"
1.29 + "windows" "\x8B\x15\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x57\xB9\x2A\x2A\x2A\x2A\xFF\xD0\xC7"
1.30 //"linux" "@_Z23EntityFactoryDictionaryv"
1.31 //"mac" "@_Z23EntityFactoryDictionaryv"
1.32 }
1.33 @@ -169,7 +155,7 @@
1.34 {
1.35 "EntityFactoryOffset"
1.36 {
1.37 - "windows" "1"
1.38 + "windows" "2"
1.39 }
1.40 }
1.41 }
1.42 @@ -182,7 +168,7 @@
1.43 "FireOutput"
1.44 {
1.45 "library" "server"
1.46 - "windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\x2A\x2A\x2A\x2A\x2A\xA1\x2A\x2A\x2A\x2A\x33\xC4\x89\x2A\x2A\x2A\x2A\x2A\x2A\x8B\x45\x2A\x53\x8B\x59\x2A\x56\x8B"
1.47 + "windows" "\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\x45\x2A\x53\x8B\x58\x2A\x56\x57\xC7"
1.48 }
1.49 }
1.50 }