One more dota build fix.
authorNicholas Hastings <skamonkey@gmail.com>
Mon May 13 15:33:55 2013 -0400 (2013-05-13)
changeset 3914ec79ea87c2e7
parent 3913 a73cf1f26984
child 3915 b8476477bdc3
One more dota build fix.
core/PlayerManager.cpp
     1.1 --- a/core/PlayerManager.cpp	Mon May 13 15:18:12 2013 -0400
     1.2 +++ b/core/PlayerManager.cpp	Mon May 13 15:33:55 2013 -0400
     1.3 @@ -678,7 +678,11 @@
     1.4  			m_SourceTVUserId = userId;
     1.5  		}
     1.6  
     1.7 +#if SOURCE_ENGINE == SE_DOTA
     1.8 +		if (!OnClientConnect(client, playername, "127.0.0.1", error, sizeof(error)))
     1.9 +#else
    1.10  		if (!OnClientConnect(pEntity, playername, "127.0.0.1", error, sizeof(error)))
    1.11 +#endif
    1.12  		{
    1.13  			/* :TODO: kick the bot if it's rejected */
    1.14  			return;
    1.15 @@ -748,7 +752,11 @@
    1.16  	{
    1.17  		if (m_Players[i].IsConnected())
    1.18  		{
    1.19 +#if SOURCE_ENGINE == SE_DOTA
    1.20 +			OnClientDisconnect(m_Players[i].GetIndex());
    1.21 +#else
    1.22  			OnClientDisconnect(m_Players[i].GetEdict());
    1.23 +#endif
    1.24  		}
    1.25  	}
    1.26  	m_PlayerCount = 0;