src/compiler/NameBinding.h
changeset 263 ba85a47ee414
parent 258 241d082d6d89
     1.1 --- a/src/compiler/NameBinding.h	Mon Jun 10 00:46:29 2013 +0100
     1.2 +++ b/src/compiler/NameBinding.h	Mon Jun 10 01:04:43 2013 +0100
     1.3 @@ -1,48 +1,48 @@
     1.4 -/* vim: set ts=4 sw=4 tw=99 et:
     1.5 - *
     1.6 - * Copyright (C) 2012 David Anderson
     1.7 - *
     1.8 - * This file is part of SourcePawn.
     1.9 - *
    1.10 - * SourcePawn is free software: you can redistribute it and/or modify it under
    1.11 - * the terms of the GNU General Public License as published by the Free
    1.12 - * Software Foundation, either version 3 of the License, or (at your option)
    1.13 - * any later version.
    1.14 - * 
    1.15 - * SourcePawn is distributed in the hope that it will be useful, but WITHOUT ANY
    1.16 - * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.17 - * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    1.18 - *
    1.19 - * You should have received a copy of the GNU General Public License along with
    1.20 - * SourcePawn. If not, see http://www.gnu.org/licenses/.
    1.21 - */
    1.22 -#ifndef _include_name_binding_h_
    1.23 -#define _include_name_binding_h_
    1.24 -
    1.25 -#include "../PoolAllocator.h"
    1.26 -#include "../Types.h"
    1.27 -#include "Scanner.h"
    1.28 -
    1.29 -namespace ke {
    1.30 -
    1.31 -class Zone;
    1.32 -class CompileContext;
    1.33 -struct TranslationUnit;
    1.34 -
    1.35 -// Creates symbols and types for names that are global or can be derived from
    1.36 -// a global. This phase also populates global scopes with lists of exported
    1.37 -// symbols.
    1.38 -void PopulateNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    1.39 -
    1.40 -// Because of the way globals work in Pawn, we need a precursor step to
    1.41 -// actually enter global symbols into the global struct. They're already in
    1.42 -// the global symbol table, so we know they won't clash. This process also
    1.43 -// binds any remaining types on global variables.
    1.44 -void BindGlobals(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    1.45 -
    1.46 -// Bind all outstanding names and finalize all unfinished types.
    1.47 -void BindNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    1.48 -
    1.49 -}
    1.50 -
    1.51 -#endif // _include_name_binding_h_
    1.52 +/* vim: set ts=4 sw=4 tw=99 et:
    1.53 + *
    1.54 + * Copyright (C) 2012 David Anderson
    1.55 + *
    1.56 + * This file is part of SourcePawn.
    1.57 + *
    1.58 + * SourcePawn is free software: you can redistribute it and/or modify it under
    1.59 + * the terms of the GNU General Public License as published by the Free
    1.60 + * Software Foundation, either version 3 of the License, or (at your option)
    1.61 + * any later version.
    1.62 + * 
    1.63 + * SourcePawn is distributed in the hope that it will be useful, but WITHOUT ANY
    1.64 + * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    1.65 + * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    1.66 + *
    1.67 + * You should have received a copy of the GNU General Public License along with
    1.68 + * SourcePawn. If not, see http://www.gnu.org/licenses/.
    1.69 + */
    1.70 +#ifndef _include_name_binding_h_
    1.71 +#define _include_name_binding_h_
    1.72 +
    1.73 +#include "../PoolAllocator.h"
    1.74 +#include "../Types.h"
    1.75 +#include "Scanner.h"
    1.76 +
    1.77 +namespace ke {
    1.78 +
    1.79 +class Zone;
    1.80 +class CompileContext;
    1.81 +struct TranslationUnit;
    1.82 +
    1.83 +// Creates symbols and types for names that are global or can be derived from
    1.84 +// a global. This phase also populates global scopes with lists of exported
    1.85 +// symbols.
    1.86 +void PopulateNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    1.87 +
    1.88 +// Because of the way globals work in Pawn, we need a precursor step to
    1.89 +// actually enter global symbols into the global struct. They're already in
    1.90 +// the global symbol table, so we know they won't clash. This process also
    1.91 +// binds any remaining types on global variables.
    1.92 +void BindGlobals(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    1.93 +
    1.94 +// Bind all outstanding names and finalize all unfinished types.
    1.95 +void BindNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    1.96 +
    1.97 +}
    1.98 +
    1.99 +#endif // _include_name_binding_h_