src/compiler/NameBinding.h
author David Anderson <dvander@alliedmods.net>
Wed Dec 26 17:20:55 2012 -0800 (2012-12-26)
changeset 244 3c57bbf22aa2
parent 195 c1ba166f3fc4
child 250 0998a43cc155
permissions -rw-r--r--
Fix clang bustage.
     1 /* vim: set ts=4 sw=4 tw=99 et:
     2  *
     3  * Copyright (C) 2012 David Anderson
     4  *
     5  * This file is part of SourcePawn.
     6  *
     7  * SourcePawn is free software: you can redistribute it and/or modify it under
     8  * the terms of the GNU General Public License as published by the Free
     9  * Software Foundation, either version 3 of the License, or (at your option)
    10  * any later version.
    11  * 
    12  * SourcePawn is distributed in the hope that it will be useful, but WITHOUT ANY
    13  * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    15  *
    16  * You should have received a copy of the GNU General Public License along with
    17  * SourcePawn. If not, see http://www.gnu.org/licenses/.
    18  */
    19 #ifndef _include_name_binding_h_
    20 #define _include_name_binding_h_
    21 
    22 #include "../PoolAllocator.h"
    23 #include "../Types.h"
    24 #include "Scanner.h"
    25 
    26 namespace ke {
    27 
    28 class Zone;
    29 class CompileContext;
    30 struct TranslationUnit;
    31 
    32 // Creates symbols and types for names that are global or can be derived from a global.
    33 bool PopulateNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    34 
    35 // Bind all outstanding names and finalize all unfinished types.
    36 bool BindNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    37 
    38 }
    39 
    40 #endif // _include_name_binding_h_