src/compiler/NameBinding.h
author Michael Busby <prodigysim@gmail.com>
Mon Jun 10 01:50:18 2013 +0100 (2013-06-10)
changeset 264 70b8f318c379
parent 263 ba85a47ee414
permissions -rw-r--r--
Parse assignment RTL instead of LTR, fixes multiple assignment (bug 5420).
     1 /* vim: set ts=4 sw=4 tw=99 et:
     2  *
     3  * Copyright (C) 2012 David Anderson
     4  *
     5  * This file is part of SourcePawn.
     6  *
     7  * SourcePawn is free software: you can redistribute it and/or modify it under
     8  * the terms of the GNU General Public License as published by the Free
     9  * Software Foundation, either version 3 of the License, or (at your option)
    10  * any later version.
    11  * 
    12  * SourcePawn is distributed in the hope that it will be useful, but WITHOUT ANY
    13  * WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
    14  * FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.
    15  *
    16  * You should have received a copy of the GNU General Public License along with
    17  * SourcePawn. If not, see http://www.gnu.org/licenses/.
    18  */
    19 #ifndef _include_name_binding_h_
    20 #define _include_name_binding_h_
    21 
    22 #include "../PoolAllocator.h"
    23 #include "../Types.h"
    24 #include "Scanner.h"
    25 
    26 namespace ke {
    27 
    28 class Zone;
    29 class CompileContext;
    30 struct TranslationUnit;
    31 
    32 // Creates symbols and types for names that are global or can be derived from
    33 // a global. This phase also populates global scopes with lists of exported
    34 // symbols.
    35 void PopulateNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    36 
    37 // Because of the way globals work in Pawn, we need a precursor step to
    38 // actually enter global symbols into the global struct. They're already in
    39 // the global symbol table, so we know they won't clash. This process also
    40 // binds any remaining types on global variables.
    41 void BindGlobals(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    42 
    43 // Bind all outstanding names and finalize all unfinished types.
    44 void BindNamesAndTypes(Zone *zone, CompileContext &cc, TranslationUnit *unit);
    45 
    46 }
    47 
    48 #endif // _include_name_binding_h_