plugins/include/clients.inc
author David Anderson <dvander@alliedmods.net>
Tue Oct 16 19:28:02 2007 +0000 (2007-10-16)
changeset 1594 10ed42f305e1
parent 1509 cbb82af65663
child 1621 ac5d4c68a99a
permissions -rw-r--r--
cleaned up menu vote code a bit
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _clients_included
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 #endinput
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#endif
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#define _clients_included
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enum NetFlow
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{
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	NetFlow_Outgoing = 0,	/**< Outgoing traffic */
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	NetFlow_Incoming,		/**< Incoming traffic */
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	NetFlow_Both			/**< Incoming and outgoing traffic */
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};
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#define MAXPLAYERS		64	/**< Maximum number of players that can be in server */
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#define MAX_NAME_LENGTH 32	/**< Maximum buffer required to store a client name */
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/**
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 * Called on client connection.
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 *
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 * @param client		Client index.
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 * @param rejectmsg		Buffer to store the rejection message when the connection is refused.
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 * @param maxlen		Maximum number of characters for rejection buffer.
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 * @return				True to validate client's connection, false to refuse it.
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 */
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forward bool:OnClientConnect(client, String:rejectmsg[], maxlen);
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/**
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 * Called when a client is entering to the game.
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 *
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 * @note Whether a client has a steamid is undefined until OnClientAuthorized
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 * is called, which may occur either before or after OnClientPutInServer.
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 *
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 * @param client		Client index.
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 * @noreturn
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 */
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forward OnClientPutInServer(client);
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/**
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 * Called when a client is disconnecting from the server.
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 *
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 * @param client		Client index.
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 * @noreturn
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 */
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forward OnClientDisconnect(client);
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/**
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 * Called when a client is disconnected from the server.
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 *
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 * @param client		Client index.
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 * @noreturn
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 */
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forward OnClientDisconnect_Post(client);
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/**
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 * Called when a client is sending a command.
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 *
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 * @param client		Client index.
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 * @param args			Number of arguments.
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 * @noreturn
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 */
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forward Action:OnClientCommand(client, args);
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/**
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 * Called whenever the client's settings are changed.
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 *
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 * @param client		Client index.
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 * @noreturn
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 */
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forward OnClientSettingsChanged(client);
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/**
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 * Called when a client receives a Steam ID.
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 * Admin properties are not assigned here, but on OnClientPostAdminCheck().
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 * This is called by bots, but the ID will be "BOT".
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 *
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 * @param client		Client index.
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 * @param auth			Client auth string.
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 * @noreturn
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 */
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forward OnClientAuthorized(client, const String:auth[]);
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/**
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 * Called once a client is authorized and fully in-game, but 
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 * before admin checks are done.  This can be used to override 
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 * the default admin checks for a client.
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 *
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 * Note: If handled/blocked, PostAdminCheck must be signalled 
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 * manually via NotifyPostAdminCheck().
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 *
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 * @param client		Client index.
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 * @return				Plugin_Handled to block admin checks.
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 */
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forward Action:OnClientPreAdminCheck(client);
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/**
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 * Called once a client is authorized and fully in-game, and 
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 * after all post-connection authorizations have been performed.
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 *
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 * @param client		Client index.
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 * @noreturn
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 */
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forward OnClientPostAdminCheck(client);
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/**
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 * Returns the maximum number of clients allowed on the server.  This may 
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 * return 0 if called before OnMapStart(), and thus should not be called 
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 * in OnPluginStart().  
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 *
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 * @return				Maximum number of clients allowed.
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 */
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native GetMaxClients();
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/**
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 * Returns the client count put in the server.
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 *
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 * @param inGameOnly	If false connecting players are also counted.
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 * @return				Client count in the server.
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 */
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native GetClientCount(bool:inGameOnly=true);
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/**
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 * Returns the client's name.
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 *
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 * @param client		Player index.
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 * @param name			Buffer to store the client's name.
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 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
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 * @return				True on success, false otherwise.
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 * @error				If the client is not connected an error will be thrown.
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 */
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native bool:GetClientName(client, String:name[], maxlen);
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/**
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 * Retrieves a client's IP address.
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 *
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 * @param client		Player index.
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 * @param name			Buffer to store the client's ip address.
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 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
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 * @param remport		Remove client's port from the ip string (true by default).
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 * @return				True on success, false otherwise.
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 * @error				If the client is not connected or the index is invalid.
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 */
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native bool:GetClientIP(client, String:ip[], maxlen, bool:remport=true);
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/**
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 * Retrieves a client's authentication string (SteamID).
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 *
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 * @param client		Player index.
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 * @param auth			Buffer to store the client's auth string.
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 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
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 * @return				True on success, false otherwise.
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 * @error				If the client is not connected or the index is invalid.
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 */
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native bool:GetClientAuthString(client, String:auth[], maxlen);
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/**
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 * Retrieves a client's user id, which is an index incremented for every client
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 * that joins the server.
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 *
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 * @param client		Player index.
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 * @return				User id of the client.
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 * @error 				If the client is not connected or the index is invalid.
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 */
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native GetClientUserId(client);
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/**
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 * Returns if a certain player is connected.
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 *
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 * @param client		Player index.
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 * @return				True if player is connected to the server, false otherwise.
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 */
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native bool:IsClientConnected(client);
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/**
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 * Returns if a certain player has entered the game.
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 *
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 * @param client		Player index (index does not have to be connected).
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 * @return				True if player has entered the game, false otherwise.
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 * @error				Invalid client index.
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 */
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native bool:IsClientInGame(client);
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/**
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 * Returns if a client is in the "kick queue" (i.e. the client will be kicked 
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 * shortly and thus they should not appear as valid).
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 *
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 * @param client		Player index (must be connected).
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 * @return				True if in the kick queue, false otherwise.
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 * @error				Invalid client index.
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 */
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native bool:IsClientInKickQueue(client);
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/**
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 * Backwards compatibility stock - use IsClientInGame
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 * @deprecated			Renamed to IsClientInGame
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 */
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#pragma deprecated Use IsClientInGame() instead
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stock bool:IsPlayerInGame(client)
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{
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	return IsClientInGame(client);
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}
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/**
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 * Returns if a certain player has been authenticated.
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 *
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 * @param client		Player index.
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 * @return				True if player has been authenticated, false otherwise.
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 */
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native bool:IsClientAuthorized(client);
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/**
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 * Returns if a certain player is a fake client.
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 *
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 * @param client		Player index.
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 * @return				True if player is a fake client, false otherwise.
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 */
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native bool:IsFakeClient(client);
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/**
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 * Returns if a certain player is an observer/spectator.
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 *
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 * @param client		Player index.
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 * @return				True if player is an obverser, false otherwise.
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 */
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native bool:IsClientObserver(client);
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/**
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 * Retrieves values from client replicated keys.
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 *
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 * @param client		Player's index.
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 * @param key			Key string.
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 * @param value			Buffer to store value.
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 * @param maxlen		Maximum length of valve (UTF-8 safe).
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 * @return 				True on success, false otherwise.
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 * @error				Invalid client index, or client not connected.
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 */
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native bool:GetClientInfo(client, const String:key[], String:value[], maxlen);
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/**
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 * Retrieves a client's team index.
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 *
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 * @param client		Player's index.
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 * @return				Team index the client is on (mod specific).
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 * @error				Invalid client index, client not in game, or no mod support.
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 */
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native GetClientTeam(client);
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/**
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 * Sets a client's AdminId.  
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 *
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 * @param client		Player's index.
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 * @param id			AdminId to set.  INVALID_ADMIN_ID removes admin permissions.
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 * @param temp			True if the id should be freed on disconnect.
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 * @noreturn
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 * @error				Invalid client index, client not connected, or bogus AdminId.
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 */
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native SetUserAdmin(client, AdminId:id, bool:temp=false);
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/**
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 * Retrieves a client's AdminId.
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 *
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 * @param client		Player's index.
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 * @return				AdminId of the client, or INVALID_ADMIN_ID if none.
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 * @error				Invalid client index, or client not connected.
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 */
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native AdminId:GetUserAdmin(client);
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/**
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 * Sets access flags on a client.  If the client is not an admin,
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 * a temporary, anonymous AdminId is given.
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 *
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 * @param client		Player's index.
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 * @param ...			Flags to set on the client.
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 * @noreturn
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 * @error				Invalid client index, or client not connected.
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 */
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native AddUserFlags(client, AdminFlag:...);
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/**
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 * Removes flags from a client.  If the client is not an admin,
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 * this has no effect.
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 *
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 * @param client		Player's index.
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 * @param ...			Flags to remove from the client.
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 * @noreturn
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 * @error				Invalid client index, or client not connected.
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 */
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native RemoveUserFlags(client, AdminFlag:...);
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/** 
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 * Sets access flags on a client using bits instead of flags.  If the
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 * client is not an admin, and flags not 0, a temporary, anonymous AdminId is given.
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 *
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 * @param client		Player's index.
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 * @param flags			Bitstring of flags to set on client.
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 * @noreturn
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 */
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native SetUserFlagBits(client, flags);
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/**
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 * Returns client access flags.  If the client is not an admin,
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 * the result is always 0.
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 * 
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 * @param client		Player's index.
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 * @return				Flags
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 * @error				Invalid client index, or client not connected.
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 */
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native GetUserFlagBits(client);
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/**
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 * Returns whether a user can target another user.
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 * This is a helper function for CanAdminTarget.
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 *
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 * @param client		Player's index.
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 * @param target		Target player's index.
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 * @return				True if target is targettable by the player, false otherwise.
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 * @error				Invalid or unconnected player indexers.
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 */
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native bool:CanUserTarget(client, target);
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/**
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 * Runs through the Core-defined admin authorization checks on a player.
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 * Has no effect if the player is already an admin.
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 *
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 * Note: This function is based on the internal cache only.
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 *
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 * @param client		Client index.
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 * @return				True if access was changed, false if it did not.
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 * @error				Invalid client index or client not in-game AND authorized.
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 */
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native bool:RunAdminCacheChecks(client);
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/**
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 * Signals that a player has completed post-connection admin checks.
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 * Has no effect if the player has already had this event signalled.
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 *
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 * Note: This must be sent even if no admin id was assigned.
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 *
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 * @param client		Client index.
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 * @noreturn
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 * @error				Invalid client index or client not in-game AND authorized.
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 */
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native NotifyPostAdminCheck(client);
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/** 
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 * Creates a fake client.
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 *
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 * @param name			Name to use.
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 * @return				Client index on success, 0 otherwise.
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 */
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native CreateFakeClient(const String:name[]);
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/**
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 * Sets a convar value on a fake client.
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 *
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 * @param client		Client index.
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 * @param cvar			ConVar name.
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 * @param value			ConVar value.
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 * @noreturn
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 * @error				Invalid client index, client not connected,
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 *						or client not a fake client.
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 */
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native SetFakeClientConVar(client, const String:cvar[], const String:value[]);
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/**
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 * Returns the client's health.
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 *
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 * @param client		Player's index.
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 * @return				Health value.
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 * @error				Invalid client index, client not in game, or no mod support.
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 */
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native GetClientHealth(client);
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/**
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 * Returns the client's model name.
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 *
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 * @param client		Player's index.
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 * @param model			Buffer to store the client's model name.
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 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
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 * @noreturn
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 * @error				Invalid client index, client not in game, or no mod support.
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 */
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   414
native GetClientModel(client, String:model[], maxlen);
faluco@658
   415
faluco@658
   416
/**
faluco@658
   417
 * Returns the client's weapon name.
faluco@658
   418
 *
faluco@658
   419
 * @param client		Player's index.
faluco@658
   420
 * @param weapon		Buffer to store the client's weapon name.
faluco@658
   421
 * @param maxlen		Maximum length of string buffer (includes NULL terminator).
faluco@658
   422
 * @noreturn
faluco@658
   423
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   424
 */
faluco@658
   425
native GetClientWeapon(client, String:weapon[], maxlen);
faluco@658
   426
faluco@658
   427
/**
faluco@658
   428
 * Returns the client's max size vector.
faluco@658
   429
 *
faluco@658
   430
 * @param client		Player's index.
faluco@658
   431
 * @param vec			Destination vector to store the client's max size.
faluco@658
   432
 * @noreturn
faluco@658
   433
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   434
 */
faluco@658
   435
native GetClientMaxs(client, Float:vec[3]);
faluco@658
   436
faluco@658
   437
/**
faluco@658
   438
 * Returns the client's min size vector.
faluco@658
   439
 *
faluco@658
   440
 * @param client		Player's index.
faluco@658
   441
 * @param vec			Destination vector to store the client's min size.
faluco@658
   442
 * @noreturn
faluco@658
   443
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   444
 */
faluco@658
   445
native GetClientMins(client, Float:vec[3]);
faluco@658
   446
faluco@658
   447
/**
faluco@658
   448
 * Returns the client's position angle.
faluco@658
   449
 *
faluco@658
   450
 * @param client		Player's index.
faluco@658
   451
 * @param ang			Destination vector to store the client's position angle.
faluco@658
   452
 * @noreturn
faluco@658
   453
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   454
 */
faluco@658
   455
native GetClientAbsAngles(client, Float:ang[3]);
faluco@658
   456
faluco@658
   457
/**
faluco@658
   458
 * Returns the client's origin vector.
faluco@658
   459
 *
faluco@658
   460
 * @param client		Player's index.
faluco@658
   461
 * @param vec			Destination vector to store the client's origin vector.
faluco@658
   462
 * @noreturn
faluco@658
   463
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   464
 */
faluco@658
   465
native GetClientAbsOrigin(client, Float:vec[3]);
faluco@658
   466
faluco@658
   467
/**
faluco@658
   468
 * Returns the client's armor.
faluco@658
   469
 *
faluco@658
   470
 * @param client		Player's index.
faluco@658
   471
 * @return				Armor value.
faluco@658
   472
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   473
 */
faluco@658
   474
native GetClientArmor(client);
faluco@658
   475
faluco@658
   476
/**
faluco@658
   477
 * Returns the client's death count.
faluco@658
   478
 *
faluco@658
   479
 * @param client		Player's index.
faluco@658
   480
 * @return				Death count.
faluco@658
   481
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   482
 */
faluco@658
   483
native GetClientDeaths(client);
faluco@658
   484
faluco@658
   485
/**
faluco@658
   486
 * Returns the client's frag count.
faluco@658
   487
 *
faluco@658
   488
 * @param client		Player's index.
faluco@658
   489
 * @return				Frag count.
faluco@658
   490
 * @error				Invalid client index, client not in game, or no mod support.
faluco@658
   491
 */
faluco@658
   492
native GetClientFrags(client);
faluco@682
   493
faluco@682
   494
/**
faluco@682
   495
 * Returns the client's send data rate in bytes/sec.
faluco@682
   496
 *
faluco@682
   497
 * @param client		Player's index.
faluco@682
   498
 * @return				Data rate.
faluco@682
   499
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   500
 */
dvander@691
   501
native GetClientDataRate(client);
faluco@682
   502
faluco@682
   503
/**
faluco@682
   504
 * Returns if a client is timing out
faluco@682
   505
 *
faluco@682
   506
 * @param client		Player's index.
faluco@682
   507
 * @return				True if client is timing out, false otherwise.
faluco@682
   508
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   509
 */
dvander@691
   510
native bool:IsClientTimingOut(client);
faluco@682
   511
faluco@682
   512
/**
faluco@682
   513
 * Returns the client's connection time in seconds.
faluco@682
   514
 *
faluco@682
   515
 * @param client		Player's index.
faluco@682
   516
 * @return				Connection time.
faluco@682
   517
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   518
 */
dvander@691
   519
native Float:GetClientTime(client);
faluco@682
   520
faluco@682
   521
/**
faluco@682
   522
 * Returns the client's current latency (RTT), more accurate than GetAvgLatency but jittering.
faluco@682
   523
 *
faluco@682
   524
 * @param client		Player's index.
faluco@682
   525
 * @param flow			Traffic flowing direction.
faluco@682
   526
 * @return				Latency.
faluco@682
   527
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   528
 */
dvander@691
   529
native Float:GetClientLatency(client, NetFlow:flow);
faluco@682
   530
faluco@682
   531
/**
faluco@682
   532
 * Returns the client's average packet latency in seconds.
faluco@682
   533
 *
faluco@682
   534
 * @param client		Player's index.
faluco@682
   535
 * @param flow			Traffic flowing direction.
faluco@682
   536
 * @return				Average latency.
faluco@682
   537
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   538
 */
dvander@691
   539
native Float:GetClientAvgLatency(client, NetFlow:flow);
faluco@682
   540
faluco@682
   541
/**
faluco@682
   542
 * Returns the client's average packet loss, values go from 0 to 1 (for percentages).
faluco@682
   543
 *
faluco@682
   544
 * @param client		Player's index.
faluco@682
   545
 * @param flow			Traffic flowing direction.
faluco@682
   546
 * @return				Average packet loss.
faluco@682
   547
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   548
 */
dvander@691
   549
native Float:GetClientAvgLoss(client, NetFlow:flow);
faluco@682
   550
faluco@682
   551
/**
faluco@682
   552
 * Returns the client's average packet choke, values go from 0 to 1 (for percentages).
faluco@682
   553
 *
faluco@682
   554
 * @param client		Player's index.
faluco@682
   555
 * @param flow			Traffic flowing direction.
faluco@682
   556
 * @return				Average packet choke.
faluco@682
   557
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   558
 */
dvander@691
   559
native Float:GetClientAvgChoke(client, NetFlow:flow);
faluco@682
   560
faluco@682
   561
/**
faluco@682
   562
 * Returns the client's data flow in bytes/sec.
faluco@682
   563
 *
faluco@682
   564
 * @param client		Player's index.
faluco@682
   565
 * @param flow			Traffic flowing direction.
faluco@682
   566
 * @return				Data flow.
faluco@682
   567
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   568
 */
dvander@691
   569
native Float:GetClientAvgData(client, NetFlow:flow);
faluco@682
   570
faluco@682
   571
/**
faluco@682
   572
 * Returns the client's average packet frequency in packets/sec.
faluco@682
   573
 *
faluco@682
   574
 * @param client		Player's index.
faluco@682
   575
 * @param flow			Traffic flowing direction.
faluco@682
   576
 * @return				Packet frequency.
faluco@682
   577
 * @error				Invalid client index, client not in game, or fake client.
faluco@682
   578
 */
dvander@691
   579
native Float:GetClientAvgPackets(client, NetFlow:flow);
faluco@682
   580
faluco@682
   581
/**
faluco@682
   582
 * Translates an userid index to the real player index.
faluco@682
   583
 *
faluco@682
   584
 * @param userid		Userid value.
faluco@682
   585
 * @return				Client value.
faluco@682
   586
 * @error				Returns 0 if invalid userid.
faluco@682
   587
 */
faluco@682
   588
native GetClientOfUserId(userid);
ds@992
   589
ds@992
   590
/**
dvander@1346
   591
 * Disconnects a client from the server.  
dvander@1346
   592
 *
dvander@1346
   593
 * Kicking clients from certain events or callbacks may cause crashes.  If in 
dvander@1346
   594
 * doubt, create a short (0.1 second) timer to kick the client in the next 
dvander@1346
   595
 * available frame.
ds@992
   596
 *
ds@992
   597
 * @param client		Client index.
ds@992
   598
 * @param format		Optional formatting rules for disconnect reason.
ds@992
   599
 *                      Note that a period is automatically appended to the string by the engine.
ds@992
   600
 * @param ...			Variable number of format parameters.
ds@992
   601
 * @noreturn
ds@992
   602
 * @error				Invalid client index, or client not connected.
ds@992
   603
 */
ds@996
   604
native KickClient(client, const String:format[]="", any:...);
dvander@1033
   605
dvander@1033
   606
/**
dvander@1033
   607
 * Changes a client's team through the mod's generic team changing function.
dvander@1033
   608
 * On CS:S, this will kill the player.
dvander@1033
   609
 *
dvander@1033
   610
 * @param client		Client index.
dvander@1033
   611
 * @param team			Mod-specific team index.
dvander@1033
   612
 * @noreturn
dvander@1033
   613
 * @error				Invalid client index, client not connected, or lack of 
dvander@1033
   614
 *						mod support.
dvander@1033
   615
 */
dvander@1033
   616
native ChangeClientTeam(client, team);
dvander@1423
   617