core/MenuManager.cpp
author David Anderson <dvander@alliedmods.net>
Wed Aug 08 02:27:10 2007 +0000 (2007-08-08)
changeset 1269 27397584df9c
parent 1258 f89bcd42fff5
child 1291 c6d26de53926
permissions -rw-r--r--
- massive overhaul of the voting subsystem
- NOTE: menu API compatibility was COMPLETELY broken for C++!
- cleaned up various aspects of the menu API
- implemented new extended vote results callback
- extended the debug reporter a tiny bit
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/**
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 * vim: set ts=4 :
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 * ================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * ================================================================
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 *
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 * This program is free software; you can redistribute it and/or 
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 * modify it under the terms of the GNU General Public License, 
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 * version 3.0, as published by the Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to 
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 * link the code of this program (as well as its derivative works) to 
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 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
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 * Game MODs that run on software by the Valve Corporation.  You must 
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 * obey the GNU General Public License in all respects for all other 
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 * code used. Additionally, AlliedModders LLC grants this exception 
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 * to all derivative works. AlliedModders LLC defines further 
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 * exceptions, found in LICENSE.txt (as of this writing, version 
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 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "MenuManager.h"
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#include "MenuVoting.h"
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#include "sm_stringutil.h"
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#include "sourcemm_api.h"
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#include "PlayerManager.h"
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#include "MenuStyle_Valve.h"
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#include "ShareSys.h"
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#include "HandleSys.h"
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#include "sourcemm_api.h"
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MenuManager g_Menus;
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VoteMenuHandler s_VoteHandler;
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ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
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MenuManager::MenuManager()
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{
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	m_Styles.push_back(&g_ValveMenuStyle);
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	SetDefaultStyle(&g_ValveMenuStyle);
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    55
}
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    56
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    57
void MenuManager::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	HandleAccess access;
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    62
	g_HandleSys.InitAccessDefaults(NULL, &access);
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	/* Deny cloning to menus */
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    65
	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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	/* Also deny deletion to styles */
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    69
	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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    70
	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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}
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    72
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void MenuManager::OnSourceModAllShutdown()
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{
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	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
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	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
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}
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void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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	if (type == m_MenuType)
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	{
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		IBaseMenu *menu = (IBaseMenu *)object;
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		menu->Destroy(false);
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	} else if (type == m_StyleType) {
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		/* Do nothing */
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	}
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}
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    89
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Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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{
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	if (m_MenuType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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    95
	}
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	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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}
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Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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{
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	if (m_StyleType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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   105
	}
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	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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}
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HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = NULL;
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	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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}
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HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = g_pCoreIdent;
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	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
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}
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bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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{
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	if (!style)
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	{
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		return false;
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   135
	}
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	m_pDefaultStyle = style;
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	return true;
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}
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IMenuStyle *MenuManager::GetStyle(unsigned int index)
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{
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	if (index >= GetStyleCount())
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	{
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		return NULL;
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	}
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	return m_Styles[index];
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}
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void MenuManager::AddStyle(IMenuStyle *style)
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   153
{
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	m_Styles.push_back(style);
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}
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   156
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unsigned int MenuManager::GetStyleCount()
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{
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	return (unsigned int)m_Styles.size();
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}
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IMenuStyle *MenuManager::FindStyleByName(const char *name)
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{
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	unsigned int count = GetStyleCount();
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	for (unsigned int i=0; i<count; i++)
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	{
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		IMenuStyle *ptr = GetStyle(i);
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		if (strcasecmp(ptr->GetStyleName(), name) == 0)
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		{
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			return ptr;
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		}
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	}
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	return NULL;
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}
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inline bool IsSlotItem(IMenuPanel *display,
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					   unsigned int style)
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{
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	if (!display->CanDrawItem(style))
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	{
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	return false;
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	}
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	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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	{
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		return false;
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	}
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	if (style & ITEMDRAW_RAWLINE)
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	{
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		return false;
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	}
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	return true;
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}
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IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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   197
{
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	IBaseMenu *menu = md.menu;
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   199
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	if (!menu)
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	{
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		return NULL;
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	}
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	struct
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	{
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		unsigned int position;
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		ItemDrawInfo draw;
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	} drawItems[10];
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	/* Figure out how many items to draw */
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	IMenuStyle *style = menu->GetDrawStyle();
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	unsigned int pgn = menu->GetPagination();
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	unsigned int maxItems = style->GetMaxPageItems();
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		maxItems = pgn;
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	}
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	unsigned int totalItems = menu->GetItemCount();
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	unsigned int startItem = 0;
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	/* For pagination, find the starting point. */
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		if (order == ItemOrder_Ascending)
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		{
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			startItem = md.lastItem;
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			/* This shouldn't happen with well-coded menus.
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			 * If the item is out of bounds, switch the order to
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			 * Items_Descending and make us start from the top.
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			 */
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			if (startItem >= totalItems)
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			{
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				startItem = totalItems - 1;
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				order = ItemOrder_Descending;
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			}
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		} else if (order == ItemOrder_Descending) {
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			startItem = md.firstItem;
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			/* This shouldn't happen with well-coded menus.
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			 * If searching backwards doesn't give us enough room,
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			 * start from the beginning and change to ascending.
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			 */
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			if (startItem <= maxItems)
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			{
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				startItem = 0;
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				order = ItemOrder_Ascending;
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   248
			}
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   249
		}
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   250
	}
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   251
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   252
	/* Get our Display pointer and initialize some crap */
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   253
	IMenuPanel *display = menu->CreatePanel();
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   254
	IMenuHandler *mh = md.mh;
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   255
	bool foundExtra = false;
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   256
	unsigned int extraItem = 0;
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   257
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	/**
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	 * We keep searching until:
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	 * 1) There are no more items
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	 * 2) We reach one OVER the maximum number of slot items
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	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
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	 */
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	unsigned int i = startItem;
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	unsigned int foundItems = 0;
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	while (true)
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   267
	{
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		ItemDrawInfo &dr = drawItems[foundItems].draw;
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   269
		/* Is the item valid? */
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   270
		if (menu->GetItemInfo(i, &dr) != NULL)
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   271
		{
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			/* Ask the user to change the style, if necessary */
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			mh->OnMenuDrawItem(menu, client, i, dr.style);
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			/* Check if it's renderable */
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   275
			if (IsSlotItem(display, dr.style))
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   276
			{
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   277
				/* If we've already found the max number of items,
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				 * This means we should just cancel out and log our
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				 * "last item."
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				 */
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   281
				if (foundItems >= maxItems)
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   282
				{
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   283
					foundExtra = true;
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   284
					extraItem = i;
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   285
					break;
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   286
				}
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   287
				drawItems[foundItems++].position = i;
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   288
			}
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   289
		}
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   290
		/* If there's no pagination, stop once the menu is full. */
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   291
		if (pgn == MENU_NO_PAGINATION)
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   292
		{
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   293
			/* If we've filled up, then stop */
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   294
			if (foundItems >= maxItems)
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   295
			{
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   296
				break;
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   297
			}
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   298
		}
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   299
		/* If we're descending and this is the first item, stop */
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   300
		if (order == ItemOrder_Descending)
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   301
		{
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   302
			if (i == 0)
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   303
			{
dvander@769
   304
				break;
dvander@769
   305
			}
dvander@769
   306
			i--;
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   307
		} 
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   308
		/* If we're ascending and this is the last item, stop */
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   309
		else if (order == ItemOrder_Ascending)
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   310
		{
dvander@769
   311
			if (i >= totalItems - 1)
dvander@769
   312
			{
dvander@769
   313
				break;
dvander@769
   314
			}
dvander@769
   315
			i++;
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   316
		}
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   317
	}
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   318
dvander@769
   319
	/* There were no items to draw! */
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   320
	if (!foundItems)
dvander@769
   321
	{
dvander@776
   322
		display->DeleteThis();
dvander@769
   323
		return NULL;
dvander@769
   324
	}
dvander@769
   325
dvander@769
   326
	/* Check initial buttons */
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   327
	bool displayPrev = false;
dvander@769
   328
	bool displayNext = false;
dvander@769
   329
	if (foundExtra)
dvander@769
   330
	{
dvander@769
   331
		if (order == ItemOrder_Descending)
dvander@769
   332
		{
dvander@769
   333
			displayPrev = true;
dvander@769
   334
			md.firstItem = extraItem;
dvander@769
   335
		} else if (order == ItemOrder_Ascending) {
dvander@769
   336
			displayNext = true;
dvander@769
   337
			md.lastItem = extraItem;
dvander@769
   338
		}
dvander@769
   339
	}
dvander@769
   340
dvander@769
   341
	/**
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   342
	 * If we're paginated, we have to find if there is another page.
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   343
	 * Sadly, the only way to do this is to try drawing more items!
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   344
	 */
dvander@769
   345
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   346
	{
dvander@769
   347
		unsigned int lastItem = 0;
dvander@769
   348
		ItemDrawInfo dr;
dvander@769
   349
		/* Find the last feasible item to search from. */
dvander@769
   350
		if (order == ItemOrder_Descending)
dvander@769
   351
		{
dvander@769
   352
			lastItem = drawItems[0].position;
dvander@769
   353
			if (lastItem >= totalItems - 1)
dvander@769
   354
			{
dvander@769
   355
				goto skip_search;
dvander@769
   356
			}
dvander@769
   357
			while (++lastItem < totalItems)
dvander@769
   358
			{
dvander@769
   359
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   360
				{
dvander@769
   361
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   362
					if (IsSlotItem(display, dr.style))
dvander@769
   363
					{
dvander@769
   364
						displayNext = true;
dvander@769
   365
						md.lastItem = lastItem;
dvander@769
   366
						break;
dvander@769
   367
					}
dvander@769
   368
				}
dvander@769
   369
			}
dvander@769
   370
		} else if (order == ItemOrder_Ascending) {
dvander@769
   371
			lastItem = drawItems[0].position;
dvander@769
   372
			if (lastItem == 0)
dvander@769
   373
			{
dvander@769
   374
				goto skip_search;
dvander@769
   375
			}
dvander@769
   376
			lastItem--;
dvander@1004
   377
			while (lastItem != 0)
dvander@769
   378
			{
dvander@769
   379
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   380
				{
dvander@769
   381
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   382
					if (IsSlotItem(display, dr.style))
dvander@769
   383
					{
dvander@769
   384
						displayPrev = true;
dvander@769
   385
						md.firstItem = lastItem;
dvander@769
   386
						break;
dvander@769
   387
					}
dvander@769
   388
				}
dvander@1004
   389
				lastItem--;
dvander@769
   390
			}
dvander@769
   391
		}
dvander@769
   392
	}
dvander@769
   393
skip_search:
dvander@769
   394
dvander@769
   395
	/* Draw the item according to the order */
dvander@769
   396
	menu_slots_t *slots = md.slots;
dvander@769
   397
	unsigned int position = 0;			/* Keep track of the last position */
dvander@769
   398
	if (order == ItemOrder_Ascending)
dvander@769
   399
	{
dvander@769
   400
		for (unsigned int i=0; i<foundItems; i++)
dvander@769
   401
		{
dvander@769
   402
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@1163
   403
			if ((position = mh->OnMenuDisplayItem(menu, client, display, drawItems[i].position, dr)) == 0)
dvander@1163
   404
			{
dvander@1163
   405
				position = display->DrawItem(dr);
dvander@1163
   406
			}
dvander@1163
   407
			if (position != 0)
dvander@769
   408
			{
dvander@769
   409
				slots[position].item = drawItems[i].position;
dvander@769
   410
				slots[position].type = ItemSel_Item;
dvander@769
   411
			}
dvander@769
   412
		}
dvander@769
   413
	} else if (order == ItemOrder_Descending) {
dvander@769
   414
		unsigned int i = foundItems;
dvander@769
   415
		/* NOTE: There will always be at least one item because
dvander@769
   416
		 * of the check earlier.
dvander@769
   417
		 */
dvander@769
   418
		while (i--)
dvander@769
   419
		{
dvander@769
   420
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@1163
   421
			if ((position = mh->OnMenuDisplayItem(menu, client, display, drawItems[i].position, dr)) == 0)
dvander@1163
   422
			{
dvander@1163
   423
				position = display->DrawItem(dr);
dvander@1163
   424
			}
dvander@1257
   425
			if (position != 0)
dvander@769
   426
			{
dvander@769
   427
				slots[position].item = drawItems[i].position;
dvander@769
   428
				slots[position].type = ItemSel_Item;
dvander@769
   429
			}
dvander@769
   430
		}
dvander@769
   431
	}
dvander@769
   432
dvander@769
   433
	/* Now, we need to check if we need to add anything extra */
dvander@769
   434
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   435
	{
dvander@785
   436
		bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
dvander@1269
   437
		bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
dvander@1269
   438
		bool exitBackButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK;
dvander@769
   439
		char text[50];
dvander@769
   440
dvander@769
   441
		/* Calculate how many items we are allowed for control stuff */
dvander@769
   442
		unsigned int padding = style->GetMaxPageItems() - maxItems;
dvander@769
   443
		
dvander@769
   444
		/* Add the number of available slots */
dvander@769
   445
		padding += (maxItems - foundItems);
dvander@769
   446
dvander@769
   447
		/* Someday, if we are able to re-enable this, we will be very lucky men. */
dvander@769
   448
#if 0
dvander@769
   449
		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
dvander@769
   450
		{
dvander@769
   451
#endif
dvander@769
   452
		/* Even if we don't draw an exit button, we invalidate the slot. */
dvander@769
   453
		padding--;
dvander@769
   454
#if 0
dvander@769
   455
		} else {
dvander@769
   456
			/* Otherwise, we don't draw anything and leave the slot available */
dvander@769
   457
			exitButton = false;
dvander@769
   458
		}
dvander@769
   459
#endif
dvander@769
   460
dvander@769
   461
		/* Subtract two slots for the displayNext/displayPrev padding */
dvander@769
   462
		padding -= 2;
dvander@769
   463
dvander@1005
   464
		/* If we have an "Exit Back" button and the space to draw it, do so. */
dvander@1005
   465
		if (exitBackButton)
dvander@1005
   466
		{
dvander@1005
   467
			if (!displayPrev)
dvander@1005
   468
			{
dvander@1005
   469
				displayPrev = true;
dvander@1005
   470
			} else {
dvander@1005
   471
				exitBackButton = false;
dvander@1005
   472
			}
dvander@1005
   473
		}
dvander@1005
   474
dvander@769
   475
		/**
dvander@769
   476
		 * We allow next/prev to be undrawn if neither exists.
dvander@769
   477
		 * Thus, we only need padding if one of them will be drawn,
dvander@769
   478
		 * or the exit button will be drawn.
dvander@769
   479
		 */
dvander@769
   480
		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
dvander@769
   481
		if (exitButton || (displayNext || displayPrev))
dvander@769
   482
		{
dvander@790
   483
			/* If there are no control options,
dvander@790
   484
			 * Instead just pad with invisible slots.
dvander@790
   485
			 */
dvander@790
   486
			if (!displayPrev && !displayPrev)
dvander@790
   487
			{
dvander@790
   488
				padItem.style = ITEMDRAW_NOTEXT;
dvander@790
   489
			}
dvander@769
   490
			/* Add spacers so we can pad to the end */
dvander@769
   491
			for (unsigned int i=0; i<padding; i++)
dvander@769
   492
			{
dvander@769
   493
				position = display->DrawItem(padItem);
dvander@769
   494
				slots[position].type = ItemSel_None;
dvander@769
   495
			}
dvander@769
   496
		}
dvander@776
   497
dvander@776
   498
		/* Put a fake spacer before control stuff, if possible */
dvander@797
   499
		if ((displayPrev || displayNext) || exitButton)
dvander@776
   500
		{
dvander@776
   501
			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
dvander@776
   502
			display->DrawItem(draw);
dvander@776
   503
		}
dvander@769
   504
dvander@776
   505
		ItemDrawInfo dr(text, 0);
dvander@785
   506
		/**
dvander@785
   507
		 * If we have one or the other, we need to have spacers for both.
dvander@785
   508
		 */
dvander@785
   509
		if (displayPrev || displayNext)
dvander@769
   510
		{
dvander@785
   511
			/* PREVIOUS */
dvander@785
   512
			ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
dvander@785
   513
			if (displayPrev || canDrawDisabled)
dvander@785
   514
			{
dvander@1005
   515
				if (exitBackButton)
dvander@1005
   516
				{
dvander@1005
   517
					CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
dvander@1005
   518
					dr.style = ITEMDRAW_CONTROL;
dvander@1005
   519
					position = display->DrawItem(dr);
dvander@1005
   520
					slots[position].type = ItemSel_ExitBack;
dvander@1005
   521
				} else {
dvander@1005
   522
					CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
dvander@1005
   523
					dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@1005
   524
					position = display->DrawItem(dr);
dvander@1005
   525
					slots[position].type = ItemSel_Back;
dvander@1005
   526
				}
dvander@785
   527
			} else if (displayNext || exitButton) {
dvander@785
   528
				/* If we can't display this, and there is an exit button,
dvander@785
   529
				 * we need to pad!
dvander@785
   530
				 */
dvander@785
   531
				position = display->DrawItem(padCtrlItem);
dvander@785
   532
				slots[position].type = ItemSel_None;
dvander@785
   533
			}
dvander@785
   534
dvander@785
   535
			/* NEXT */
dvander@785
   536
			if (displayNext || canDrawDisabled)
dvander@785
   537
			{
dvander@785
   538
				CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
dvander@785
   539
				dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@785
   540
				position = display->DrawItem(dr);
dvander@785
   541
				slots[position].type = ItemSel_Next;
dvander@785
   542
			} else if (exitButton) {
dvander@785
   543
				/* If we can't display this,
dvander@785
   544
				 * but there is an "exit" button, we need to pad!
dvander@785
   545
				 */
dvander@785
   546
				position = display->DrawItem(padCtrlItem);
dvander@785
   547
				slots[position].type = ItemSel_None;
dvander@785
   548
			}
dvander@785
   549
		} else {
dvander@785
   550
			/* Otherwise, bump to two slots! */
dvander@785
   551
			ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
dvander@785
   552
			position = display->DrawItem(numBump);
dvander@769
   553
			slots[position].type = ItemSel_None;
dvander@785
   554
			position = display->DrawItem(numBump);
dvander@769
   555
			slots[position].type = ItemSel_None;
dvander@769
   556
		}
dvander@769
   557
dvander@769
   558
		/* EXIT */
dvander@769
   559
		if (exitButton)
dvander@769
   560
		{
dvander@769
   561
			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
dvander@785
   562
			dr.style = ITEMDRAW_CONTROL;
dvander@769
   563
			position = display->DrawItem(dr);
dvander@769
   564
			slots[position].type = ItemSel_Exit;
dvander@769
   565
		}
dvander@769
   566
	}
dvander@769
   567
dvander@769
   568
	/* Lastly, fill in any slots we could have missed */
dvander@769
   569
	for (unsigned int i = position + 1; i < 10; i++)
dvander@769
   570
	{
dvander@769
   571
		slots[i].type = ItemSel_None;
dvander@769
   572
	}
dvander@769
   573
dvander@769
   574
	/* Do title stuff */
dvander@769
   575
	mh->OnMenuDisplay(menu, client, display);
dvander@769
   576
	display->DrawTitle(menu->GetDefaultTitle(), true);
dvander@769
   577
dvander@769
   578
	return display;
dvander@769
   579
}
dvander@769
   580
dvander@769
   581
IMenuStyle *MenuManager::GetDefaultStyle()
dvander@769
   582
{
dvander@769
   583
	return m_pDefaultStyle;
dvander@769
   584
}
dvander@769
   585
dvander@1220
   586
bool MenuManager::MenuSoundsEnabled()
dvander@1220
   587
{
dvander@1220
   588
	return (sm_menu_sounds.GetInt() != 0);
dvander@1220
   589
}
dvander@1220
   590
dvander@1220
   591
ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
dvander@1220
   592
												   const char *value,
dvander@1220
   593
												   ConfigSource source,
dvander@1220
   594
												   char *error,
dvander@1220
   595
												   size_t maxlength)
dvander@1220
   596
{
dvander@1220
   597
	if (strcmp(key, "MenuItemSound") == 0)
dvander@1220
   598
	{
dvander@1220
   599
		m_SelectSound.assign(value);
dvander@1220
   600
		return ConfigResult_Accept;
dvander@1220
   601
	} else if (strcmp(key, "MenuExitBackSound") == 0) {
dvander@1220
   602
		m_ExitBackSound.assign(value);
dvander@1220
   603
		return ConfigResult_Accept;
dvander@1243
   604
	} else if (strcmp(key, "MenuExitSound") == 0) {
dvander@1243
   605
		m_ExitSound.assign(value);
dvander@1243
   606
		return ConfigResult_Accept;
dvander@1220
   607
	}
dvander@1220
   608
dvander@1220
   609
	return ConfigResult_Ignore;
dvander@1220
   610
}
dvander@1220
   611
dvander@1220
   612
const char *MenuManager::GetMenuSound(ItemSelection sel)
dvander@1220
   613
{
dvander@1220
   614
	const char *sound = NULL;
dvander@1220
   615
dvander@1220
   616
	switch (sel)
dvander@1220
   617
	{
dvander@1220
   618
	case ItemSel_Back:
dvander@1220
   619
	case ItemSel_Next:
dvander@1220
   620
	case ItemSel_Item:
dvander@1220
   621
		{
dvander@1220
   622
			if (m_SelectSound.size() > 0)
dvander@1220
   623
			{
dvander@1220
   624
				sound = m_SelectSound.c_str();
dvander@1220
   625
			}
dvander@1220
   626
			break;
dvander@1220
   627
		}
dvander@1220
   628
	case ItemSel_ExitBack:
dvander@1220
   629
		{
dvander@1220
   630
			if (m_ExitBackSound.size() > 0)
dvander@1220
   631
			{
dvander@1220
   632
				sound = m_ExitBackSound.c_str();
dvander@1220
   633
			}
dvander@1220
   634
			break;
dvander@1220
   635
		}
dvander@1243
   636
	case ItemSel_Exit:
dvander@1243
   637
		{
dvander@1243
   638
			if (m_ExitSound.size() > 0)
dvander@1243
   639
			{
dvander@1269
   640
				sound = m_ExitSound.c_str();
dvander@1243
   641
			}
dvander@1243
   642
			break;
dvander@1243
   643
		}
dvander@1220
   644
	default:
dvander@1220
   645
		{
dvander@1220
   646
			break;
dvander@1220
   647
		}
dvander@1220
   648
	}
dvander@1220
   649
dvander@1220
   650
	return sound;
dvander@1220
   651
}
dvander@1258
   652
dvander@1258
   653
void MenuManager::OnSourceModLevelChange(const char *mapName)
dvander@1258
   654
{
dvander@1258
   655
	if (m_SelectSound.size() > 0)
dvander@1258
   656
	{
dvander@1258
   657
		enginesound->PrecacheSound(m_SelectSound.c_str(), true);
dvander@1258
   658
	}
dvander@1258
   659
	if (m_ExitBackSound.size() > 0)
dvander@1258
   660
	{
dvander@1258
   661
		enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
dvander@1258
   662
	}
dvander@1258
   663
	if (m_ExitSound.size() > 0)
dvander@1258
   664
	{
dvander@1258
   665
		enginesound->PrecacheSound(m_ExitSound.c_str(), true);
dvander@1258
   666
	}
dvander@1258
   667
}
dvander@1269
   668
dvander@1269
   669
void MenuManager::CancelMenu(IBaseMenu *menu)
dvander@1269
   670
{
dvander@1269
   671
	if (s_VoteHandler.GetCurrentMenu() == menu
dvander@1269
   672
		&& !s_VoteHandler.IsCancelling())
dvander@1269
   673
	{
dvander@1269
   674
		s_VoteHandler.CancelVoting();
dvander@1269
   675
		return;
dvander@1269
   676
	}
dvander@1269
   677
dvander@1269
   678
	menu->Cancel();
dvander@1269
   679
}
dvander@1269
   680
dvander@1269
   681
bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
dvander@1269
   682
{
dvander@1269
   683
	return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
dvander@1269
   684
}
dvander@1269
   685
dvander@1269
   686
bool MenuManager::IsVoteInProgress()
dvander@1269
   687
{
dvander@1269
   688
	return s_VoteHandler.IsVoteInProgress();
dvander@1269
   689
}
dvander@1269
   690
dvander@1269
   691
void MenuManager::CancelVoting()
dvander@1269
   692
{
dvander@1269
   693
	s_VoteHandler.CancelVoting();
dvander@1269
   694
}