extensions/tf2/conditions.cpp
author Kyle Sanderson <kyle.leet@gmail.com>
Tue May 06 18:48:53 2014 -0700 (2014-05-06)
changeset 4345 2b9b95b41208
parent 4002 f31162347eaf
permissions -rw-r--r--
Build Fix.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod Team Fortress 2 Extension
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 * Copyright (C) 2004-2011 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include "extension.h"
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#include "conditions.h"
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#include "util.h"
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#include <iplayerinfo.h>
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typedef struct condflags_s {
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	uint64_t upper;
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	uint64_t lower;
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} condflags_t;
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condflags_t condflags_empty = { 0, 0 };
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condflags_t g_PlayerConds[SM_MAXPLAYERS+1];
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IForward *g_addCondForward = NULL;
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IForward *g_removeCondForward = NULL;
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int playerCondOffset = -1;
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int playerCondExOffset = -1;
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int playerCondEx2Offset = -1;
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int conditionBitsOffset = -1;
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bool g_bIgnoreRemove;
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#define MAX_CONDS (sizeof(uint64_t) * 8)
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inline condflags_t GetPlayerConds(CBaseEntity *pPlayer)
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{
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	condflags_t result;
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	uint32_t playerCond    =  *(uint32_t *)((intptr_t)pPlayer + playerCondOffset);
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	uint32_t condBits      =  *(uint32_t *)((intptr_t)pPlayer + conditionBitsOffset);
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	uint32_t playerCondEx  =  *(uint32_t *)((intptr_t)pPlayer + playerCondExOffset);
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	uint32_t playerCondEx2 =  *(uint32_t *)((intptr_t)pPlayer + playerCondEx2Offset);
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	uint64_t playerCondExAdj = playerCondEx;
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	playerCondExAdj <<= 32;
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	result.lower = playerCond|condBits|playerCondExAdj;
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	result.upper = playerCondEx2;
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	return result;
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}
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void Conditions_OnGameFrame(bool simulating)
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{
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	if (!simulating)
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		return;
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	condflags_t oldconds;
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	condflags_t newconds;
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	condflags_t addedconds;
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	condflags_t removedconds;
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	int maxClients = gpGlobals->maxClients;
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	for (int i = 1; i <= maxClients; i++)
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	{
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		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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		if (!pPlayer || !pPlayer->IsInGame())
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			continue;
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		IPlayerInfo *info = pPlayer->GetPlayerInfo();
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		if (info->IsHLTV() || info->IsReplay())
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			continue;
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		CBaseEntity *pEntity = gamehelpers->ReferenceToEntity(i);
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		oldconds = g_PlayerConds[i];
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		newconds = GetPlayerConds(pEntity);
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		if (oldconds.lower == newconds.lower && oldconds.upper == newconds.upper)
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			continue;
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		addedconds.lower = newconds.lower &~ oldconds.lower;
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		removedconds.lower = oldconds.lower &~ newconds.lower;
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		addedconds.upper = newconds.upper &~ oldconds.upper;
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		removedconds.upper = oldconds.upper &~ newconds.upper;
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		uint64_t j;
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		uint64_t bit;
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		uint64_t maxbit = MAX(addedconds.lower, addedconds.upper);
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		for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
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		{
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			if ((addedconds.lower & bit) == bit)
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			{
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				g_addCondForward->PushCell(i);
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				g_addCondForward->PushCell(j & 0xFFFFFFFF);
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				g_addCondForward->Execute(NULL, NULL);
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			}
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			if ((addedconds.upper & bit) == bit)
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			{
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				g_addCondForward->PushCell(i);
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				g_addCondForward->PushCell((j+64) & 0xFFFFFFFF);
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				g_addCondForward->Execute(NULL, NULL);
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			}
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		}
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		maxbit = MAX(removedconds.lower, removedconds.upper);
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		for (j = 0; j < MAX_CONDS && (bit = ((uint64_t)1 << j)) <= maxbit; j++)
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		{
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			if ((removedconds.lower & bit) == bit)
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			{
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				g_removeCondForward->PushCell(i);
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				g_removeCondForward->PushCell(j & 0xFFFFFFFF);
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				g_removeCondForward->Execute(NULL, NULL);
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			}
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			if ((removedconds.upper & bit) == bit)
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			{
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				g_removeCondForward->PushCell(i);
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				g_removeCondForward->PushCell((j+64) & 0xFFFFFFFF);
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				g_removeCondForward->Execute(NULL, NULL);
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			}
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		}
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		g_PlayerConds[i] = newconds;
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	}
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}
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bool InitialiseConditionChecks()
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{
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	sm_sendprop_info_t prop;
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	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCond", &prop))
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	{
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		g_pSM->LogError(myself, "Failed to find m_nPlayerCond prop offset");
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		return false;
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	}
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	playerCondOffset = prop.actual_offset;
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	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "_condition_bits", &prop))
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	{
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		g_pSM->LogError(myself, "Failed to find _condition_bits prop offset");
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		return false;
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	}
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	conditionBitsOffset = prop.actual_offset;
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	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx", &prop))
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	{
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		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx prop offset");
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		return false;
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	}
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	playerCondExOffset = prop.actual_offset;
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	if (!gamehelpers->FindSendPropInfo("CTFPlayer", "m_nPlayerCondEx2", &prop))
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	{
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		g_pSM->LogError(myself, "Failed to find m_nPlayerCondEx2 prop offset");
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		return false;
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	}
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	playerCondEx2Offset = prop.actual_offset;
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	if (playerCondOffset == -1 || playerCondExOffset == -1 || conditionBitsOffset == -1 || playerCondEx2Offset == -1)
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		return false;
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	int maxClients = gpGlobals->maxClients;
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	for (int i = 1; i <= maxClients; i++)
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	{
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		IGamePlayer *pPlayer = playerhelpers->GetGamePlayer(i);
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		if (!pPlayer || !pPlayer->IsInGame())
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			continue;
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		g_PlayerConds[i] = GetPlayerConds(gamehelpers->ReferenceToEntity(i));
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	}
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	g_pSM->AddGameFrameHook(Conditions_OnGameFrame);
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	return true;
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}
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void Conditions_OnClientPutInServer(int client)
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{
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	g_PlayerConds[client] = condflags_empty;
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}
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void RemoveConditionChecks()
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{
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	g_pSM->RemoveGameFrameHook(Conditions_OnGameFrame);
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}
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