core/GameConfigs.h
author David Anderson <dvander@alliedmods.net>
Sun Apr 06 08:20:02 2008 +0000 (2008-04-06)
changeset 1970 316eff8d8164
parent 1952 b7aa2b626807
child 2217 eca7057167a0
permissions -rw-r--r--
added regex versioning to windows
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#ifndef _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#define _INCLUDE_SOURCEMOD_CGAMECONFIGS_H_
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#include <IGameConfigs.h>
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#include <ITextParsers.h>
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#include <sh_list.h>
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#include "sm_trie.h"
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#include "sm_globals.h"
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#include "sm_memtable.h"
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using namespace SourceMod;
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using namespace SourceHook;
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class SendProp;
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class CGameConfig : 
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	public ITextListener_SMC,
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	public IGameConfig
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{
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	friend class GameConfigManager;
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public:
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	CGameConfig(const char *file);
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	~CGameConfig();
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public:
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	bool Reparse(char *error, size_t maxlength);
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public: //ITextListener_SMC
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	SMCResult ReadSMC_NewSection(const SMCStates *states, const char *name);
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	SMCResult ReadSMC_KeyValue(const SMCStates *states, const char *key, const char *value);
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	SMCResult ReadSMC_LeavingSection(const SMCStates *states);
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public: //IGameConfig
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	const char *GetKeyValue(const char *key);
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	bool GetOffset(const char *key, int *value);
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	SendProp *GetSendProp(const char *key);
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	bool GetMemSig(const char *key, void **addr);
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public:
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	void IncRefCount();
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	unsigned int DecRefCount();
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private:
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	BaseStringTable *m_pStrings;
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	char *m_pFile;
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	Trie *m_pOffsets;
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	Trie *m_pProps;
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	Trie *m_pKeys;
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	Trie *m_pSigs;
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	unsigned int m_RefCount;
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	/* Parse states */
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	int m_ParseState;
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	unsigned int m_IgnoreLevel;
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	char m_Class[64];
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	char m_Prop[64];
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	char m_offset[64];
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	char m_Game[256];
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	bool bShouldBeReadingDefault;
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};
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class GameConfigManager : 
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	public IGameConfigManager,
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	public SMGlobalClass
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{
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public:
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	GameConfigManager();
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	~GameConfigManager();
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public: //IGameConfigManager
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	bool LoadGameConfigFile(const char *file, IGameConfig **pConfig, char *error, size_t maxlength);
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	void CloseGameConfigFile(IGameConfig *cfg);
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	IGameConfig *ReadHandle(Handle_t hndl,
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		IdentityToken_t *ident,
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		HandleError *err);
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public: //SMGlobalClass
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	void OnSourceModStartup(bool late);
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	void OnSourceModAllInitialized();
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	void OnSourceModAllShutdown();
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private:
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	List<CGameConfig *> m_cfgs;
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	Trie *m_pLookup;
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};
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extern GameConfigManager g_GameConfigs;
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extern IGameConfig *g_pGameConf;
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#endif //_INCLUDE_SOURCEMOD_CGAMECONFIGS_H_