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teame06@1245
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/** |
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teame06@1245
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* vim: set ts=4 : |
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ds@1330
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* ============================================================================= |
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teame06@1245
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* SourceMod SDKTools Extension |
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ds@1947
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. |
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ds@1330
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* ============================================================================= |
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teame06@1245
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* |
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ds@1330
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* This program is free software; you can redistribute it and/or modify it under |
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ds@1330
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* the terms of the GNU General Public License, version 3.0, as published by the |
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ds@1330
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* Free Software Foundation. |
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teame06@1245
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* |
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ds@1330
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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ds@1330
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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ds@1330
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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ds@1330
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* details. |
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teame06@1245
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* |
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ds@1330
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* You should have received a copy of the GNU General Public License along with |
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ds@1330
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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teame06@1245
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* |
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ds@1330
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* As a special exception, AlliedModders LLC gives you permission to link the |
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ds@1330
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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ds@1330
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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ds@1330
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* by the Valve Corporation. You must obey the GNU General Public License in |
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ds@1330
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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ds@1330
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* this exception to all derivative works. AlliedModders LLC defines further |
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ds@1330
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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ds@1330
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* or <http://www.sourcemod.net/license.php>. |
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faluco@1247
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* |
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faluco@1247
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* Version: $Id$ |
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faluco@1247
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*/ |
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faluco@1247
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faluco@1247
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#include "extension.h" |
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faluco@1247
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faluco@1247
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void **g_pGameRules = NULL; |
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faluco@1247
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void *g_EntList = NULL; |
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faluco@1247
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pred@2746
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faluco@1247
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void InitializeValveGlobals() |
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faluco@1247
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{ |
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pred@2746
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g_EntList = gamehelpers->GetGlobalEntityList(); |
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faluco@1247
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|
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skamonkey@3221
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/* |
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skamonkey@3221
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* g_pGameRules |
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skamonkey@3221
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* |
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skamonkey@3221
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* First try to lookup pointer directly for platforms with symbols. |
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skamonkey@3221
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* If symbols aren't present (Windows or stripped Linux/Mac), |
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skamonkey@3221
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* attempt find via CreateGameRulesObject + offset |
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skamonkey@3221
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*/ |
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faluco@1718
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skamonkey@3221
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char *addr; |
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skamonkey@3221
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if (g_pGameConf->GetMemSig("g_pGameRules", (void **)&addr) && addr) |
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faluco@1718
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{ |
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skamonkey@3221
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g_pGameRules = reinterpret_cast<void **>(addr); |
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faluco@1718
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} |
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skamonkey@3221
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else if (g_pGameConf->GetMemSig("CreateGameRulesObject", (void **)&addr) && addr) |
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faluco@1247
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{ |
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skamonkey@3221
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int offset; |
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skamonkey@3221
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if (!g_pGameConf->GetOffset("g_pGameRules", &offset) || !offset) |
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skamonkey@3221
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{ |
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skamonkey@3221
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return; |
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skamonkey@3221
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} |
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skamonkey@3221
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g_pGameRules = *reinterpret_cast<void ***>(addr + offset); |
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faluco@1247
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} |
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faluco@1247
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} |
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faluco@1769
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ds@2535
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size_t UTIL_StringToSignature(const char *str, char buffer[], size_t maxlength) |
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ds@1952
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{ |
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ds@2535
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size_t real_bytes = 0; |
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ds@2535
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size_t length = strlen(str); |
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ds@1952
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ds@2535
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for (size_t i=0; i<length; i++) |
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ds@2535
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{ |
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ds@2535
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if (real_bytes >= maxlength) |
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ds@2535
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{ |
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ds@2535
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break; |
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ds@2535
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} |
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ds@2535
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buffer[real_bytes++] = (unsigned char)str[i]; |
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ds@2535
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if (str[i] == '\\' |
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ds@2535
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&& str[i+1] == 'x') |
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ds@2535
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{ |
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ds@2535
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if (i + 3 >= length) |
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ds@2535
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{ |
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ds@2535
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continue; |
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ds@2535
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} |
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ds@2535
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/* Get the hex part */ |
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ds@2535
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char s_byte[3]; |
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ds@2535
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int r_byte; |
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ds@2535
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s_byte[0] = str[i+2]; |
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ds@2535
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s_byte[1] = str[i+3]; |
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ds@2535
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s_byte[2] = '\n'; |
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ds@2535
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/* Read it as an integer */ |
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ds@2535
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sscanf(s_byte, "%x", &r_byte); |
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ds@2535
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/* Save the value */ |
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ds@2535
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buffer[real_bytes-1] = (unsigned char)r_byte; |
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ds@2535
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/* Adjust index */ |
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ds@2535
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i += 3; |
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ds@2535
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} |
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ds@2535
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} |
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ds@2535
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ds@2535
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return real_bytes; |
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ds@2535
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} |
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ds@2535
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ds@2535
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bool UTIL_VerifySignature(const void *addr, const char *sig, size_t len) |
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ds@2535
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{ |
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ds@2535
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unsigned char *addr1 = (unsigned char *) addr; |
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ds@2535
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unsigned char *addr2 = (unsigned char *) sig; |
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ds@2535
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ds@2535
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for (size_t i = 0; i < len; i++) |
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ds@1952
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{ |
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ds@1952
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if (addr2[i] == '*') |
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ds@1952
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continue; |
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ds@1952
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if (addr1[i] != addr2[i]) |
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ds@1952
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return false; |
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ds@1952
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} |
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ds@1952
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ds@1952
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return true; |
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faluco@1773
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} |
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faluco@1773
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faluco@1769
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#if defined PLATFORM_WINDOWS |
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faluco@1769
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void GetIServer() |
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faluco@1769
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{ |
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ds@2535
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const char *sigstr; |
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ds@2535
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char sig[32]; |
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ds@2535
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size_t siglen; |
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faluco@1769
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int offset; |
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faluco@1769
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void *vfunc = NULL; |
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faluco@1769
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ds@2858
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#if defined METAMOD_PLAPI_VERSION || PLAPI_VERSION >= 11 |
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faluco@1769
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/* Get the CreateFakeClient function pointer */ |
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faluco@1769
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if (!(vfunc=SH_GET_ORIG_VFNPTR_ENTRY(engine, &IVEngineServer::CreateFakeClient))) |
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faluco@1769
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{ |
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faluco@1769
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return; |
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faluco@1769
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} |
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faluco@1769
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#else |
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faluco@1769
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/* Get the interface manually */ |
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faluco@1769
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SourceHook::MemFuncInfo info = {true, -1, 0, 0}; |
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faluco@1769
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SourceHook::GetFuncInfo(&IVEngineServer::CreateFakeClient, info); |
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faluco@1769
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faluco@1769
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vfunc = enginePatch->GetOrigFunc(info.vtbloffs, info.vtblindex); |
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faluco@1769
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if (!vfunc) |
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faluco@1769
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{ |
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faluco@1769
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void **vtable = *reinterpret_cast<void ***>(enginePatch->GetThisPtr() + info.thisptroffs + info.vtbloffs); |
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faluco@1769
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vfunc = vtable[info.vtblindex]; |
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faluco@1769
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} |
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ds@2535
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#endif |
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ds@2535
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ds@2535
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/* Get signature string for IVEngineServer::CreateFakeClient() */ |
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ds@2535
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sigstr = g_pGameConf->GetKeyValue("CreateFakeClient_Windows"); |
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ds@2535
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ds@2535
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if (!sigstr) |
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faluco@1773
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{ |
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faluco@1773
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return; |
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faluco@1773
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} |
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faluco@1769
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ds@2535
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/* Convert signature string to signature bytes */ |
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ds@2535
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siglen = UTIL_StringToSignature(sigstr, sig, sizeof(sig)); |
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ds@2535
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ds@2535
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/* Check if we're on the expected function */ |
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ds@2535
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if (!UTIL_VerifySignature(vfunc, sig, siglen)) |
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ds@2535
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{ |
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ds@2535
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return; |
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ds@2535
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} |
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ds@2535
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ds@2535
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/* Get the offset into CreateFakeClient */ |
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ds@2535
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if (!g_pGameConf->GetOffset("sv", &offset)) |
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ds@2535
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{ |
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ds@2535
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return; |
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ds@2535
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} |
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ds@2535
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ds@2535
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/* Finally we have the interface we were looking for */ |
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faluco@1769
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iserver = *reinterpret_cast<IServer **>(reinterpret_cast<unsigned char *>(vfunc) + offset); |
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faluco@1769
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} |
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faluco@1769
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#elif defined PLATFORM_POSIX |
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faluco@1769
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void GetIServer() |
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faluco@1769
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{ |
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faluco@1769
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void *addr; |
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faluco@1769
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if (!g_pGameConf->GetMemSig("sv", &addr) || !addr) |
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faluco@1769
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{ |
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faluco@1769
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return; |
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faluco@1769
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} |
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faluco@1769
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faluco@1773
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iserver = reinterpret_cast<IServer *>(addr); |
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faluco@1769
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} |
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faluco@1769
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#endif |
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skamonkey@3333
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skamonkey@3333
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const char *GetDTTypeName(int type) |
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skamonkey@3333
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{ |
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skamonkey@3333
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switch (type) |
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skamonkey@3333
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{ |
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skamonkey@3333
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case DPT_Int: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return "integer"; |
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skamonkey@3333
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} |
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skamonkey@3333
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case DPT_Float: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return "float"; |
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skamonkey@3333
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} |
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skamonkey@3333
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case DPT_Vector: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return "vector"; |
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skamonkey@3333
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} |
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skamonkey@3333
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case DPT_String: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return "string"; |
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skamonkey@3333
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} |
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skamonkey@3333
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case DPT_Array: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return "array"; |
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skamonkey@3333
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} |
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skamonkey@3333
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case DPT_DataTable: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return "datatable"; |
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skamonkey@3333
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} |
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skamonkey@3333
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default: |
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skamonkey@3333
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{ |
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skamonkey@3333
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return NULL; |
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skamonkey@3333
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} |
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skamonkey@3333
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} |
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skamonkey@3333
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skamonkey@3333
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return NULL; |
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skamonkey@3333
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} |