extensions/cstrike/util_cstrike.cpp
author Kyle Sanderson <kyle.leet@gmail.com>
Wed Aug 21 10:55:12 2013 -0400 (2013-08-21)
changeset 4028 4b3d32330007
parent 3965 86dedf4462d8
child 4237 5e3965aa4498
permissions -rw-r--r--
Fix weapon ID checks (bug 5872, r=Dr!fter)
rgr_02@3519
     1
/**
rgr_02@3519
     2
 * vim: set ts=4 :
rgr_02@3519
     3
 * =============================================================================
rgr_02@3519
     4
 * SourceMod Counter-Strike:Source Extension
rgr_02@3519
     5
 * Copyright (C) 2004-2008 AlliedModders LLC.  All rights reserved.
rgr_02@3519
     6
 * =============================================================================
rgr_02@3519
     7
 *
rgr_02@3519
     8
 * This program is free software; you can redistribute it and/or modify it under
rgr_02@3519
     9
 * the terms of the GNU General Public License, version 3.0, as published by the
rgr_02@3519
    10
 * Free Software Foundation.
rgr_02@3519
    11
 * 
rgr_02@3519
    12
 * This program is distributed in the hope that it will be useful, but WITHOUT
rgr_02@3519
    13
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
rgr_02@3519
    14
 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
rgr_02@3519
    15
 * details.
rgr_02@3519
    16
 *
rgr_02@3519
    17
 * You should have received a copy of the GNU General Public License along with
rgr_02@3519
    18
 * this program.  If not, see <http://www.gnu.org/licenses/>.
rgr_02@3519
    19
 *
rgr_02@3519
    20
 * As a special exception, AlliedModders LLC gives you permission to link the
rgr_02@3519
    21
 * code of this program (as well as its derivative works) to "Half-Life 2," the
rgr_02@3519
    22
 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
rgr_02@3519
    23
 * by the Valve Corporation.  You must obey the GNU General Public License in
rgr_02@3519
    24
 * all respects for all other code used.  Additionally, AlliedModders LLC grants
rgr_02@3519
    25
 * this exception to all derivative works.  AlliedModders LLC defines further
rgr_02@3519
    26
 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
rgr_02@3519
    27
 * or <http://www.sourcemod.net/license.php>.
rgr_02@3519
    28
 *
rgr_02@3519
    29
 * Version: $Id$
rgr_02@3519
    30
 */
rgr_02@3519
    31
rgr_02@3519
    32
#include "util_cstrike.h"
rgr_02@3519
    33
rgr_02@3519
    34
#include "extension.h"
rgr_02@3519
    35
#include "RegNatives.h"
rgr_02@3519
    36
rgr_02@3519
    37
#define REGISTER_ADDR(name, defaultret, code) \
rgr_02@3519
    38
	void *addr; \
rgr_02@3519
    39
	if (!g_pGameConf->GetMemSig(name, &addr) || !addr) \
rgr_02@3519
    40
	{ \
rgr_02@3519
    41
		g_pSM->LogError(myself, "Failed to locate function."); \
rgr_02@3519
    42
		return defaultret; \
rgr_02@3519
    43
	} \
rgr_02@3519
    44
	code; \
rgr_02@3519
    45
	g_RegNatives.Register(pWrapper);
rgr_02@3519
    46
rgr_02@3519
    47
void *GetWeaponInfo(int weaponID)
rgr_02@3519
    48
{
rgr_02@3519
    49
	static ICallWrapper *pWrapper = NULL;
rgr_02@3519
    50
	if (!pWrapper)
rgr_02@3519
    51
	{
rgr_02@3519
    52
		REGISTER_ADDR("GetWeaponInfo", NULL,
rgr_02@3519
    53
			PassInfo pass[1]; \
rgr_02@3519
    54
			PassInfo retpass; \
rgr_02@3519
    55
			pass[0].flags = PASSFLAG_BYVAL; \
rgr_02@3519
    56
			pass[0].type = PassType_Basic; \
rgr_02@3519
    57
			pass[0].size = sizeof(int); \
rgr_02@3519
    58
			retpass.flags = PASSFLAG_BYVAL; \
rgr_02@3519
    59
			retpass.type = PassType_Basic; \
rgr_02@3519
    60
			retpass.size = sizeof(void *); \
rgr_02@3519
    61
			pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
rgr_02@3519
    62
	}
rgr_02@3519
    63
rgr_02@3519
    64
	void *info;
rgr_02@3519
    65
rgr_02@3519
    66
	unsigned char vstk[sizeof(int)];
rgr_02@3519
    67
	unsigned char *vptr = vstk;
rgr_02@3519
    68
rgr_02@3519
    69
	*(int *)vptr = weaponID;
rgr_02@3519
    70
rgr_02@3519
    71
	pWrapper->Execute(vstk, &info);
rgr_02@3519
    72
rgr_02@3519
    73
	return info;
rgr_02@3519
    74
}
rgr_02@3519
    75
rgr_02@3519
    76
const char *GetTranslatedWeaponAlias(const char *weapon)
rgr_02@3519
    77
{
rgr_02@3519
    78
	static ICallWrapper *pWrapper = NULL;
rgr_02@3519
    79
rgr_02@3519
    80
	if (!pWrapper)
rgr_02@3519
    81
	{
rgr_02@3519
    82
		REGISTER_ADDR("GetTranslatedWeaponAlias", weapon,
rgr_02@3519
    83
			PassInfo pass[1]; \
rgr_02@3519
    84
			PassInfo retpass; \
rgr_02@3519
    85
			pass[0].flags = PASSFLAG_BYVAL; \
rgr_02@3519
    86
			pass[0].type = PassType_Basic; \
rgr_02@3519
    87
			pass[0].size = sizeof(const char *); \
rgr_02@3519
    88
			retpass.flags = PASSFLAG_BYVAL; \
rgr_02@3519
    89
			retpass.type = PassType_Basic; \
rgr_02@3519
    90
			retpass.size = sizeof(const char *); \
rgr_02@3519
    91
			pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
rgr_02@3519
    92
	}
kyle@3634
    93
	const char *ret = NULL;
rgr_02@3519
    94
rgr_02@3519
    95
	unsigned char vstk[sizeof(const char *)];
rgr_02@3519
    96
	unsigned char *vptr = vstk;
rgr_02@3519
    97
rgr_02@3519
    98
	*(const char **)vptr = weapon;
rgr_02@3519
    99
rgr_02@3519
   100
	pWrapper->Execute(vstk, &ret);
rgr_02@3519
   101
rgr_02@3519
   102
	return ret;
rgr_02@3519
   103
}
rgr_02@3519
   104
rgr_02@3519
   105
int AliasToWeaponID(const char *weapon)
rgr_02@3519
   106
{
rgr_02@3519
   107
	static ICallWrapper *pWrapper = NULL;
rgr_02@3519
   108
rgr_02@3519
   109
	if (!pWrapper)
rgr_02@3519
   110
	{
rgr_02@3519
   111
		REGISTER_ADDR("AliasToWeaponID", 0,
rgr_02@3519
   112
			PassInfo pass[1]; \
rgr_02@3519
   113
			PassInfo retpass; \
rgr_02@3519
   114
			pass[0].flags = PASSFLAG_BYVAL; \
rgr_02@3519
   115
			pass[0].type = PassType_Basic; \
rgr_02@3519
   116
			pass[0].size = sizeof(const char *); \
rgr_02@3519
   117
			retpass.flags = PASSFLAG_BYVAL; \
rgr_02@3519
   118
			retpass.type = PassType_Basic; \
rgr_02@3519
   119
			retpass.size = sizeof(int); \
rgr_02@3519
   120
			pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
rgr_02@3519
   121
	}
rgr_02@3519
   122
	int weaponID = 0;
rgr_02@3519
   123
rgr_02@3519
   124
	unsigned char vstk[sizeof(const char *)];
rgr_02@3519
   125
	unsigned char *vptr = vstk;
rgr_02@3519
   126
rgr_02@3519
   127
	*(const char **)vptr = weapon;
rgr_02@3519
   128
rgr_02@3519
   129
	pWrapper->Execute(vstk, &weaponID);
rgr_02@3519
   130
rgr_02@3519
   131
	return weaponID;
kyle@3702
   132
}
kyle@3702
   133
kyle@3702
   134
const char *WeaponIDToAlias(int weaponID)
kyle@3702
   135
{
kyle@3702
   136
	static ICallWrapper *pWrapper = NULL;
kyle@3702
   137
kyle@3702
   138
	if (!pWrapper)
kyle@3702
   139
	{
kyle@3702
   140
		REGISTER_ADDR("WeaponIDToAlias", 0,
kyle@3702
   141
			PassInfo pass[1]; \
kyle@3702
   142
			PassInfo retpass; \
kyle@3702
   143
			pass[0].flags = PASSFLAG_BYVAL; \
kyle@3702
   144
			pass[0].type = PassType_Basic; \
kyle@3702
   145
			pass[0].size = sizeof(int); \
kyle@3702
   146
			retpass.flags = PASSFLAG_BYVAL; \
kyle@3702
   147
			retpass.type = PassType_Basic; \
kyle@3702
   148
			retpass.size = sizeof(const char *); \
kyle@3702
   149
			pWrapper = g_pBinTools->CreateCall(addr, CallConv_Cdecl, &retpass, pass, 1))
kyle@3702
   150
	}
kyle@3702
   151
	const char *ret = NULL;
kyle@3702
   152
	
kyle@3702
   153
	unsigned char vstk[sizeof(int)];
kyle@3702
   154
	unsigned char *vptr = vstk;
kyle@3702
   155
kyle@3702
   156
	*(int *)vptr = GetRealWeaponID(weaponID);
kyle@3702
   157
kyle@3702
   158
	pWrapper->Execute(vstk, &ret);
kyle@3702
   159
kyle@3702
   160
	return ret;
rgr_02@3519
   161
}
rgr_02@3519
   162
int GetRealWeaponID(int weaponId)
rgr_02@3519
   163
{
rgr_02@3519
   164
#if SOURCE_ENGINE == SE_CSGO
rgr_02@3519
   165
	switch((SMCSWeapon)weaponId)
rgr_02@3519
   166
	{
rgr_02@3519
   167
		case SMCSWeapon_NONE:
rgr_02@3519
   168
			return (int)CSGOWeapon_NONE;
rgr_02@3519
   169
		case SMCSWeapon_DEAGLE:
rgr_02@3519
   170
			return (int)CSGOWeapon_DEAGLE;
rgr_02@3519
   171
		case SMCSWeapon_ELITE:
rgr_02@3519
   172
			return (int)CSGOWeapon_ELITE;
rgr_02@3519
   173
		case SMCSWeapon_FIVESEVEN:
rgr_02@3519
   174
			return (int)CSGOWeapon_FIVESEVEN;
rgr_02@3519
   175
		case SMCSWeapon_GLOCK:
rgr_02@3519
   176
			return (int)CSGOWeapon_GLOCK;
rgr_02@3519
   177
		case SMCSWeapon_P228:
rgr_02@3519
   178
			return (int)CSGOWeapon_P228;
rgr_02@3519
   179
		case SMCSWeapon_USP:
rgr_02@3519
   180
			return (int)CSGOWeapon_USP;
rgr_02@3519
   181
		case SMCSWeapon_AK47:
rgr_02@3519
   182
			return (int)CSGOWeapon_AK47;
rgr_02@3519
   183
		case SMCSWeapon_AUG:
rgr_02@3519
   184
			return (int)CSGOWeapon_AUG;
rgr_02@3519
   185
		case SMCSWeapon_AWP:
rgr_02@3519
   186
			return (int)CSGOWeapon_AWP;
rgr_02@3519
   187
		case SMCSWeapon_FAMAS:
rgr_02@3519
   188
			return (int)CSGOWeapon_FAMAS;
rgr_02@3519
   189
		case SMCSWeapon_G3SG1:
rgr_02@3519
   190
			return (int)CSGOWeapon_G3SG1;
rgr_02@3519
   191
		case SMCSWeapon_GALIL:
rgr_02@3519
   192
			return (int)CSGOWeapon_GALIL;
rgr_02@3519
   193
		case SMCSWeapon_GALILAR:
rgr_02@3519
   194
			return (int)CSGOWeapon_GALILAR;
rgr_02@3519
   195
		case SMCSWeapon_M249:
rgr_02@3519
   196
			return (int)CSGOWeapon_M249;
rgr_02@3519
   197
		case SMCSWeapon_M3:
rgr_02@3519
   198
			return (int)CSGOWeapon_M3;
rgr_02@3519
   199
		case SMCSWeapon_M4A1:
rgr_02@3519
   200
			return (int)CSGOWeapon_M4A1;
rgr_02@3519
   201
		case SMCSWeapon_MAC10:
rgr_02@3519
   202
			return (int)CSGOWeapon_MAC10;
rgr_02@3519
   203
		case SMCSWeapon_MP5NAVY:
rgr_02@3519
   204
			return (int)CSGOWeapon_MP5NAVY;
rgr_02@3519
   205
		case SMCSWeapon_P90:
rgr_02@3519
   206
			return (int)CSGOWeapon_P90;
rgr_02@3519
   207
		case SMCSWeapon_SCOUT:
rgr_02@3519
   208
			return (int)CSGOWeapon_SCOUT;
rgr_02@3519
   209
		case SMCSWeapon_SG550:
rgr_02@3519
   210
			return (int)CSGOWeapon_SG550;
rgr_02@3519
   211
		case SMCSWeapon_SG552:
rgr_02@3519
   212
			return (int)CSGOWeapon_SG552;
rgr_02@3519
   213
		case SMCSWeapon_TMP:
rgr_02@3519
   214
			return (int)CSGOWeapon_TMP;
rgr_02@3519
   215
		case SMCSWeapon_UMP45:
rgr_02@3519
   216
			return (int)CSGOWeapon_UMP45;
rgr_02@3519
   217
		case SMCSWeapon_XM1014:
rgr_02@3519
   218
			return (int)CSGOWeapon_XM1014;
rgr_02@3519
   219
		case SMCSWeapon_BIZON:
rgr_02@3519
   220
			return (int)CSGOWeapon_BIZON;
rgr_02@3519
   221
		case SMCSWeapon_MAG7:
rgr_02@3519
   222
			return (int)CSGOWeapon_MAG7;
rgr_02@3519
   223
		case SMCSWeapon_NEGEV:
rgr_02@3519
   224
			return (int)CSGOWeapon_NEGEV;
rgr_02@3519
   225
		case SMCSWeapon_SAWEDOFF:
rgr_02@3519
   226
			return (int)CSGOWeapon_SAWEDOFF;
rgr_02@3519
   227
		case SMCSWeapon_TEC9:
rgr_02@3519
   228
			return (int)CSGOWeapon_TEC9;
rgr_02@3519
   229
		case SMCSWeapon_TASER:
rgr_02@3519
   230
			return (int)CSGOWeapon_TASER;
rgr_02@3519
   231
		case SMCSWeapon_HKP2000:
rgr_02@3519
   232
			return (int)CSGOWeapon_HKP2000;
rgr_02@3519
   233
		case SMCSWeapon_MP7:
rgr_02@3519
   234
			return (int)CSGOWeapon_MP7;
rgr_02@3519
   235
		case SMCSWeapon_MP9:
rgr_02@3519
   236
			return (int)CSGOWeapon_MP9;
rgr_02@3519
   237
		case SMCSWeapon_NOVA:
rgr_02@3519
   238
			return (int)CSGOWeapon_NOVA;
rgr_02@3519
   239
		case SMCSWeapon_P250:
rgr_02@3519
   240
			return (int)CSGOWeapon_P250;
rgr_02@3519
   241
		case SMCSWeapon_SCAR17:
rgr_02@3519
   242
			return (int)CSGOWeapon_SCAR17;
rgr_02@3519
   243
		case SMCSWeapon_SCAR20:
rgr_02@3519
   244
			return (int)CSGOWeapon_SCAR20;
rgr_02@3519
   245
		case SMCSWeapon_SG556:
rgr_02@3519
   246
			return (int)CSGOWeapon_SG556;
rgr_02@3519
   247
		case SMCSWeapon_SSG08:
rgr_02@3519
   248
			return (int)CSGOWeapon_SSG08;
rgr_02@3519
   249
		case SMCSWeapon_KNIFE_GG:
rgr_02@3519
   250
			return (int)CSGOWeapon_KNIFE_GG;
rgr_02@3519
   251
		case SMCSWeapon_KNIFE:
rgr_02@3519
   252
			return (int)CSGOWeapon_KNIFE;
rgr_02@3519
   253
		case SMCSWeapon_FLASHBANG:
rgr_02@3519
   254
			return (int)CSGOWeapon_FLASHBANG;
rgr_02@3519
   255
		case SMCSWeapon_HEGRENADE:
rgr_02@3519
   256
			return (int)CSGOWeapon_HEGRENADE;
rgr_02@3519
   257
		case SMCSWeapon_SMOKEGRENADE:
rgr_02@3519
   258
			return (int)CSGOWeapon_SMOKEGRENADE;
rgr_02@3519
   259
		case SMCSWeapon_MOLOTOV:
rgr_02@3519
   260
			return (int)CSGOWeapon_MOLOTOV;
rgr_02@3519
   261
		case SMCSWeapon_DECOY:
rgr_02@3519
   262
			return (int)CSGOWeapon_DECOY;
rgr_02@3519
   263
		case SMCSWeapon_INCGRENADE:
rgr_02@3519
   264
			return (int)CSGOWeapon_INCGRENADE;
rgr_02@3519
   265
		case SMCSWeapon_C4:
rgr_02@3519
   266
			return (int)CSGOWeapon_C4;
rgr_02@3519
   267
		case SMCSWeapon_KEVLAR:
rgr_02@3519
   268
			return (int)CSGOWeapon_KEVLAR;
rgr_02@3519
   269
		case SMCSWeapon_ASSAULTSUIT:
rgr_02@3519
   270
			return (int)CSGOWeapon_ASSAULTSUIT;
rgr_02@3519
   271
		case SMCSWeapon_NIGHTVISION:
rgr_02@3519
   272
			return (int)CSGOWeapon_NVG;
rgr_02@3519
   273
		case SMCSWeapon_DEFUSER:
rgr_02@3519
   274
			return (int)CSGOWeapon_DEFUSER;
rgr_02@3519
   275
		default:
kyle@4028
   276
			return (int)CSGOWeapon_NONE;
rgr_02@3519
   277
	}
rgr_02@3519
   278
#else
kyle@4028
   279
	if (weaponId > (int)SMCSWeapon_NIGHTVISION || weaponId < (int)SMCSWeapon_NONE)
kyle@4028
   280
		return (int)SMCSWeapon_NONE;
rgr_02@3519
   281
	else
rgr_02@3519
   282
		return weaponId;
rgr_02@3519
   283
#endif
rgr_02@3519
   284
}
rgr_02@3519
   285
rgr_02@3519
   286
int GetFakeWeaponID(int weaponId)
rgr_02@3519
   287
{
rgr_02@3519
   288
#if SOURCE_ENGINE == SE_CSGO
rgr_02@3519
   289
	switch((CSGOWeapon)weaponId)
rgr_02@3519
   290
	{
rgr_02@3519
   291
		case CSGOWeapon_NONE:
rgr_02@3519
   292
			return (int)SMCSWeapon_NONE;
rgr_02@3519
   293
		case CSGOWeapon_DEAGLE:
rgr_02@3519
   294
			return (int)SMCSWeapon_DEAGLE;
rgr_02@3519
   295
		case CSGOWeapon_ELITE:
rgr_02@3519
   296
			return (int)SMCSWeapon_ELITE;
rgr_02@3519
   297
		case CSGOWeapon_FIVESEVEN:
rgr_02@3519
   298
			return (int)SMCSWeapon_FIVESEVEN;
rgr_02@3519
   299
		case CSGOWeapon_GLOCK:
rgr_02@3519
   300
			return (int)SMCSWeapon_GLOCK;
rgr_02@3519
   301
		case CSGOWeapon_P228:
rgr_02@3519
   302
			return (int)SMCSWeapon_P228;
rgr_02@3519
   303
		case CSGOWeapon_USP:
rgr_02@3519
   304
			return (int)SMCSWeapon_USP;
rgr_02@3519
   305
		case CSGOWeapon_AK47:
rgr_02@3519
   306
			return (int)SMCSWeapon_AK47;
rgr_02@3519
   307
		case CSGOWeapon_AUG:
rgr_02@3519
   308
			return (int)SMCSWeapon_AUG;
rgr_02@3519
   309
		case CSGOWeapon_AWP:
rgr_02@3519
   310
			return (int)SMCSWeapon_AWP;
rgr_02@3519
   311
		case CSGOWeapon_FAMAS:
rgr_02@3519
   312
			return (int)SMCSWeapon_FAMAS;
rgr_02@3519
   313
		case CSGOWeapon_G3SG1:
rgr_02@3519
   314
			return (int)SMCSWeapon_G3SG1;
rgr_02@3519
   315
		case CSGOWeapon_GALIL:
rgr_02@3519
   316
			return (int)SMCSWeapon_GALIL;
rgr_02@3519
   317
		case CSGOWeapon_GALILAR:
rgr_02@3519
   318
			return (int)SMCSWeapon_GALILAR;
rgr_02@3519
   319
		case CSGOWeapon_M249:
rgr_02@3519
   320
			return (int)SMCSWeapon_M249;
rgr_02@3519
   321
		case CSGOWeapon_M3:
rgr_02@3519
   322
			return (int)SMCSWeapon_M3;
rgr_02@3519
   323
		case CSGOWeapon_M4A1:
rgr_02@3519
   324
			return (int)SMCSWeapon_M4A1;
rgr_02@3519
   325
		case CSGOWeapon_MAC10:
rgr_02@3519
   326
			return (int)SMCSWeapon_MAC10;
rgr_02@3519
   327
		case CSGOWeapon_MP5NAVY:
rgr_02@3519
   328
			return (int)SMCSWeapon_MP5NAVY;
rgr_02@3519
   329
		case CSGOWeapon_P90:
rgr_02@3519
   330
			return (int)SMCSWeapon_P90;
rgr_02@3519
   331
		case CSGOWeapon_SCOUT:
rgr_02@3519
   332
			return (int)SMCSWeapon_SCOUT;
rgr_02@3519
   333
		case CSGOWeapon_SG550:
rgr_02@3519
   334
			return (int)SMCSWeapon_SG550;
rgr_02@3519
   335
		case CSGOWeapon_SG552:
rgr_02@3519
   336
			return (int)SMCSWeapon_SG552;
rgr_02@3519
   337
		case CSGOWeapon_TMP:
rgr_02@3519
   338
			return (int)SMCSWeapon_TMP;
rgr_02@3519
   339
		case CSGOWeapon_UMP45:
rgr_02@3519
   340
			return (int)SMCSWeapon_UMP45;
rgr_02@3519
   341
		case CSGOWeapon_XM1014:
rgr_02@3519
   342
			return (int)SMCSWeapon_XM1014;
rgr_02@3519
   343
		case CSGOWeapon_BIZON:
rgr_02@3519
   344
			return (int)SMCSWeapon_BIZON;
rgr_02@3519
   345
		case CSGOWeapon_MAG7:
rgr_02@3519
   346
			return (int)SMCSWeapon_MAG7;
rgr_02@3519
   347
		case CSGOWeapon_NEGEV:
rgr_02@3519
   348
			return (int)SMCSWeapon_NEGEV;
rgr_02@3519
   349
		case CSGOWeapon_SAWEDOFF:
rgr_02@3519
   350
			return (int)SMCSWeapon_SAWEDOFF;
rgr_02@3519
   351
		case CSGOWeapon_TEC9:
rgr_02@3519
   352
			return (int)SMCSWeapon_TEC9;
rgr_02@3519
   353
		case CSGOWeapon_TASER:
rgr_02@3519
   354
			return (int)SMCSWeapon_TASER;
rgr_02@3519
   355
		case CSGOWeapon_HKP2000:
rgr_02@3519
   356
			return (int)SMCSWeapon_HKP2000;
rgr_02@3519
   357
		case CSGOWeapon_MP7:
rgr_02@3519
   358
			return (int)SMCSWeapon_MP7;
rgr_02@3519
   359
		case CSGOWeapon_MP9:
rgr_02@3519
   360
			return (int)SMCSWeapon_MP9;
rgr_02@3519
   361
		case CSGOWeapon_NOVA:
rgr_02@3519
   362
			return (int)SMCSWeapon_NOVA;
rgr_02@3519
   363
		case CSGOWeapon_P250:
rgr_02@3519
   364
			return (int)SMCSWeapon_P250;
rgr_02@3519
   365
		case CSGOWeapon_SCAR17:
rgr_02@3519
   366
			return (int)SMCSWeapon_SCAR17;
rgr_02@3519
   367
		case CSGOWeapon_SCAR20:
rgr_02@3519
   368
			return (int)SMCSWeapon_SCAR20;
rgr_02@3519
   369
		case CSGOWeapon_SG556:
rgr_02@3519
   370
			return (int)SMCSWeapon_SG556;
rgr_02@3519
   371
		case CSGOWeapon_SSG08:
rgr_02@3519
   372
			return (int)SMCSWeapon_SSG08;
rgr_02@3519
   373
		case CSGOWeapon_KNIFE_GG:
rgr_02@3519
   374
			return (int)SMCSWeapon_KNIFE_GG;
rgr_02@3519
   375
		case CSGOWeapon_KNIFE:
rgr_02@3519
   376
			return (int)SMCSWeapon_KNIFE;
rgr_02@3519
   377
		case CSGOWeapon_FLASHBANG:
rgr_02@3519
   378
			return (int)SMCSWeapon_FLASHBANG;
rgr_02@3519
   379
		case CSGOWeapon_HEGRENADE:
rgr_02@3519
   380
			return (int)SMCSWeapon_HEGRENADE;
rgr_02@3519
   381
		case CSGOWeapon_SMOKEGRENADE:
rgr_02@3519
   382
			return (int)SMCSWeapon_SMOKEGRENADE;
rgr_02@3519
   383
		case CSGOWeapon_MOLOTOV:
rgr_02@3519
   384
			return (int)SMCSWeapon_MOLOTOV;
rgr_02@3519
   385
		case CSGOWeapon_DECOY:
rgr_02@3519
   386
			return (int)SMCSWeapon_DECOY;
rgr_02@3519
   387
		case CSGOWeapon_INCGRENADE:
rgr_02@3519
   388
			return (int)SMCSWeapon_INCGRENADE;
rgr_02@3519
   389
		case CSGOWeapon_C4:
rgr_02@3519
   390
			return (int)SMCSWeapon_C4;
rgr_02@3519
   391
		case CSGOWeapon_KEVLAR:
rgr_02@3519
   392
			return (int)SMCSWeapon_KEVLAR;
rgr_02@3519
   393
		case CSGOWeapon_ASSAULTSUIT:
rgr_02@3519
   394
			return (int)SMCSWeapon_ASSAULTSUIT;
rgr_02@3519
   395
		case CSGOWeapon_NVG:
rgr_02@3519
   396
			return (int)SMCSWeapon_NIGHTVISION;
rgr_02@3519
   397
		case CSGOWeapon_DEFUSER:
rgr_02@3519
   398
			return (int)SMCSWeapon_DEFUSER;
rgr_02@3519
   399
		default:
kyle@4028
   400
			return (int)SMCSWeapon_NONE;
rgr_02@3519
   401
	}
rgr_02@3519
   402
#else
kyle@4028
   403
	if (weaponId > (int)SMCSWeapon_NIGHTVISION || weaponId < (int)SMCSWeapon_NONE)
kyle@4028
   404
		return (int)SMCSWeapon_NONE;
rgr_02@3519
   405
	else
rgr_02@3519
   406
		return weaponId;
rgr_02@3519
   407
#endif
rgr_02@3519
   408
}
drifter01620@3965
   409
bool IsValidWeaponID(int id)
drifter01620@3965
   410
{
kyle@4028
   411
	if (id <= (int)SMCSWeapon_NONE)
drifter01620@3965
   412
		return false;
drifter01620@3965
   413
	//Why are these even HERE!?! They dont exist in CS:GO but have valid ID's still
drifter01620@3965
   414
#if SOURCE_ENGINE == SE_CSGO
kyle@4028
   415
	else if (id > (int)SMCSWeapon_DEFUSER || id == (int)SMCSWeapon_P228 || id == (int)SMCSWeapon_SCOUT || id == (int)SMCSWeapon_SG550 || id == (int)SMCSWeapon_GALIL ||
kyle@4028
   416
			id == (int)SMCSWeapon_SCAR17 || id == (int)SMCSWeapon_USP || id == (int)SMCSWeapon_M3 || id == (int)SMCSWeapon_MP5NAVY || id == (int)SMCSWeapon_TMP || id == (int)SMCSWeapon_SG552)
drifter01620@3965
   417
			return false;
drifter01620@3965
   418
#else
kyle@4028
   419
	else if (id > (int)SMCSWeapon_NIGHTVISION)
drifter01620@3965
   420
		return false;
drifter01620@3965
   421
#endif
drifter01620@3965
   422
	return true;
drifter01620@3965
   423
}