core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Sat Aug 11 21:19:35 2007 +0000 (2007-08-11)
changeset 1307 4f646bb1f89f
parent 1231 17badaf66ce4
child 1330 ab94316bb52b
permissions -rw-r--r--
added CRC32 checking capability to gamedata files
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/**
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 * vim: set ts=4 :
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 * ================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * ================================================================
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 *
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 * This program is free software; you can redistribute it and/or 
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 * modify it under the terms of the GNU General Public License, 
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 * version 3.0, as published by the Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to 
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 * link the code of this program (as well as its derivative works) to 
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 * "Half-Life 2," the "Source Engine," the "SourcePawn JIT," and any 
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 * Game MODs that run on software by the Valve Corporation.  You must 
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 * obey the GNU General Public License in all respects for all other 
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 * code used. Additionally, AlliedModders LLC grants this exception 
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 * to all derivative works. AlliedModders LLC defines further 
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 * exceptions, found in LICENSE.txt (as of this writing, version 
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 * JULY-31-2007), or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "TextParsers.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
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{
dvander@547
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	if (m_IgnoreLevel)
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   256
	{
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   257
		return SMCParse_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_Class, value, sizeof(m_Class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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   267
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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		}
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   271
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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   272
		int id = m_pStrings->AddString(value);
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   273
		sm_trie_replace(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& (strcasecmp(value, g_Game) == 0 || strcasecmp(value, g_GameDesc) == 0))
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   277
		{
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   278
			bShouldBeReadingDefault = true;
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		}
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   280
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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   281
		if (strcmp(key, PLATFORM_NAME) == 0)
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   282
		{
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			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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   284
		} else if (strcmp(key, "library") == 0) {
dvander@947
   285
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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   286
		}
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   287
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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   288
		if (strcmp(key, PLATFORM_NAME) == 0 
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   289
			&& s_ServerBinCRC_Ok
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   290
			&& !bShouldBeReadingDefault)
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   291
		{
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   292
			unsigned int crc = 0;
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   293
			sscanf(value, "%08X", &crc);
dvander@1307
   294
			if (s_ServerBinCRC == crc)
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   295
			{
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   296
				bShouldBeReadingDefault = true;
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   297
			}
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   298
		}
dvander@547
   299
	}
dvander@547
   300
dvander@547
   301
	return SMCParse_Continue;
dvander@547
   302
}
dvander@547
   303
dvander@547
   304
SMCParseResult CGameConfig::ReadSMC_LeavingSection()
dvander@547
   305
{
dvander@547
   306
	if (m_IgnoreLevel)
dvander@547
   307
	{
dvander@547
   308
		m_IgnoreLevel--;
dvander@547
   309
		return SMCParse_Continue;
dvander@547
   310
	}
dvander@547
   311
dvander@547
   312
	switch (m_ParseState)
dvander@547
   313
	{
dvander@547
   314
	case PSTATE_GAMES:
dvander@547
   315
		{
dvander@547
   316
			m_ParseState = PSTATE_NONE;
dvander@547
   317
			break;
dvander@547
   318
		}
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   319
	case PSTATE_GAMEDEFS:
dvander@547
   320
		{
dvander@547
   321
			m_ParseState = PSTATE_GAMES;
dvander@547
   322
			break;
dvander@547
   323
		}
dvander@548
   324
	case PSTATE_GAMEDEFS_KEYS:
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   325
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   326
		{
dvander@547
   327
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   328
			break;
dvander@547
   329
		}
dvander@547
   330
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   331
		{
dvander@547
   332
			/* Parse the offset... */
ds@1064
   333
			if (m_Class[0] != '\0'
ds@1064
   334
				&& m_Prop[0] != '\0')
dvander@547
   335
			{
ds@1064
   336
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   337
				if (pProp)
dvander@547
   338
				{
dvander@547
   339
					int val = pProp->GetOffset();
dvander@1057
   340
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   341
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   342
				} else {
dvander@547
   343
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   344
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   345
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   346
					{
dvander@547
   347
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   348
							m_Class,
ds@1064
   349
							m_Prop,
dvander@547
   350
							m_pFile,
ds@1064
   351
							m_Game);
dvander@547
   352
					}
dvander@547
   353
				}
dvander@547
   354
			}
dvander@547
   355
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   356
			break;
dvander@547
   357
		}
dvander@1307
   358
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   359
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   360
		{
dvander@947
   361
			if (!bShouldBeReadingDefault)
dvander@947
   362
			{
dvander@947
   363
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   364
				m_IgnoreLevel = 1;
ds@1043
   365
				m_ParseState = PSTATE_GAMES;
ds@1043
   366
			} else {
ds@1043
   367
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   368
			}
dvander@947
   369
			break;
dvander@947
   370
		}
dvander@1307
   371
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   372
		{
dvander@1307
   373
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   374
			break;
dvander@1307
   375
		}
dvander@969
   376
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   377
		{
dvander@969
   378
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   379
			break;
dvander@969
   380
		}
dvander@947
   381
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   382
		{
dvander@947
   383
			if (s_TempSig.library[0] == '\0')
dvander@947
   384
			{
dvander@947
   385
				/* assume server */
dvander@947
   386
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   387
			}
dvander@947
   388
			void *addrInBase = NULL;
dvander@947
   389
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   390
			{
dvander@951
   391
				addrInBase = (void *)g_SMAPI->serverFactory(false);
dvander@947
   392
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@951
   393
				addrInBase = (void *)g_SMAPI->engineFactory(false);
dvander@947
   394
			}
dvander@947
   395
			void *final_addr = NULL;
dvander@947
   396
			if (addrInBase == NULL)
dvander@947
   397
			{
dvander@947
   398
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   399
					s_TempSig.library, 
dvander@947
   400
					m_pFile);
dvander@947
   401
			} else {
dvander@947
   402
#if defined PLATFORM_LINUX
dvander@951
   403
				if (s_TempSig.sig[0] == '@')
dvander@947
   404
				{
dvander@947
   405
					Dl_info info;
dvander@947
   406
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   407
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   408
					{
dvander@947
   409
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   410
						if (handle)
dvander@947
   411
						{
dvander@951
   412
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   413
							dlclose(handle);
dvander@947
   414
						} else {
dvander@947
   415
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   416
								s_TempSig.library,
dvander@947
   417
								m_pFile);
dvander@947
   418
						}
dvander@947
   419
					} else {
dvander@947
   420
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   421
							s_TempSig.library,
dvander@947
   422
							m_pFile);
dvander@947
   423
					}
dvander@947
   424
				}
dvander@947
   425
				if (final_addr)
dvander@947
   426
				{
dvander@947
   427
					goto skip_find;
dvander@947
   428
				}
dvander@947
   429
#endif
dvander@947
   430
				/* First, preprocess the signature */
dvander@947
   431
				char real_sig[255];
dvander@947
   432
				size_t real_bytes;
dvander@947
   433
				size_t length;
dvander@947
   434
dvander@947
   435
				real_bytes = 0;
dvander@947
   436
				length = strlen(s_TempSig.sig);
dvander@947
   437
dvander@947
   438
				for (size_t i=0; i<length; i++)
dvander@947
   439
				{
dvander@947
   440
					if (real_bytes >= sizeof(real_sig))
dvander@947
   441
					{
dvander@947
   442
						break;
dvander@947
   443
					}
dvander@947
   444
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   445
					if (s_TempSig.sig[i] == '\\'
dvander@947
   446
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   447
					{
dvander@947
   448
						if (i + 3 >= length)
dvander@947
   449
						{
dvander@947
   450
							continue;
dvander@947
   451
						}
dvander@947
   452
						/* Get the hex part */
dvander@947
   453
						char s_byte[3];
dvander@947
   454
						int r_byte;
dvander@947
   455
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   456
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   457
						s_byte[2] = '\0';
dvander@947
   458
						/* Read it as an integer */
dvander@947
   459
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   460
						/* Save the value */
dvander@947
   461
						real_sig[real_bytes-1] = r_byte;
dvander@947
   462
						/* Adjust index */
dvander@947
   463
						i += 3;
dvander@947
   464
					}
dvander@947
   465
				}
dvander@947
   466
dvander@1061
   467
				if (real_bytes >= 1)
dvander@947
   468
				{
dvander@947
   469
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   470
				}
dvander@947
   471
			}
dvander@947
   472
dvander@947
   473
#if defined PLATFORM_LINUX
dvander@947
   474
skip_find:
dvander@947
   475
#endif
dvander@1057
   476
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   477
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   478
dvander@947
   479
			break;
dvander@947
   480
		}
dvander@547
   481
	}
dvander@547
   482
dvander@547
   483
	return SMCParse_Continue;
dvander@547
   484
}
dvander@547
   485
dvander@547
   486
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   487
{
dvander@547
   488
	SMCParseError err;
dvander@547
   489
dvander@547
   490
	char path[PLATFORM_MAX_PATH];
dvander@947
   491
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   492
	/* Backwards compatibility */
dvander@947
   493
	if (!g_LibSys.PathExists(path))
dvander@947
   494
	{
dvander@947
   495
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   496
	}
dvander@547
   497
dvander@548
   498
	/* Initialize parse states */
dvander@547
   499
	m_IgnoreLevel = 0;
dvander@947
   500
	bShouldBeReadingDefault = true;
dvander@547
   501
	m_ParseState = PSTATE_NONE;
dvander@548
   502
	/* Reset cached data */
dvander@548
   503
	m_pStrings->Reset();
dvander@547
   504
	sm_trie_clear(m_pOffsets);
dvander@548
   505
	sm_trie_clear(m_pProps);
dvander@548
   506
	sm_trie_clear(m_pKeys);
dvander@547
   507
dvander@547
   508
	if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
dvander@547
   509
		!= SMCParse_Okay)
dvander@547
   510
	{
dvander@547
   511
		if (error && (err != SMCParse_Custom))
dvander@547
   512
		{
dvander@547
   513
			const char *str = g_TextParser.GetSMCErrorString(err);
dvander@551
   514
			snprintf(error, maxlength, "%s", str);
dvander@547
   515
		}
dvander@547
   516
		return false;
dvander@547
   517
	}
dvander@547
   518
dvander@547
   519
	return true;
dvander@547
   520
}
dvander@547
   521
dvander@547
   522
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   523
{
dvander@547
   524
	void *obj;
dvander@547
   525
dvander@547
   526
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   527
	{
dvander@547
   528
		return false;
dvander@547
   529
	}
dvander@547
   530
dvander@547
   531
	*value = (int)obj;
dvander@547
   532
	
dvander@547
   533
	return true;
dvander@547
   534
}
dvander@547
   535
dvander@547
   536
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   537
{
dvander@548
   538
	void *obj;
dvander@548
   539
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   540
	{
dvander@548
   541
		return NULL;
dvander@548
   542
	}
dvander@548
   543
	return m_pStrings->GetString((int)obj);
dvander@547
   544
}
dvander@547
   545
dvander@547
   546
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   547
{
dvander@547
   548
	SendProp *pProp;
dvander@547
   549
dvander@547
   550
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   551
	{
dvander@547
   552
		return NULL;
dvander@547
   553
	}
dvander@547
   554
dvander@547
   555
	return pProp;
dvander@547
   556
}
dvander@547
   557
dvander@947
   558
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   559
{
dvander@947
   560
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   561
}
dvander@947
   562
dvander@547
   563
void CGameConfig::IncRefCount()
dvander@547
   564
{
dvander@547
   565
	m_RefCount++;
dvander@547
   566
}
dvander@547
   567
dvander@547
   568
unsigned int CGameConfig::DecRefCount()
dvander@547
   569
{
dvander@547
   570
	m_RefCount--;
dvander@547
   571
	return m_RefCount;
dvander@547
   572
}
dvander@547
   573
dvander@616
   574
GameConfigManager::GameConfigManager()
dvander@547
   575
{
dvander@547
   576
	m_pLookup = sm_trie_create();
dvander@547
   577
}
dvander@547
   578
dvander@616
   579
GameConfigManager::~GameConfigManager()
dvander@547
   580
{
dvander@547
   581
	sm_trie_destroy(m_pLookup);
dvander@547
   582
}
dvander@547
   583
dvander@616
   584
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   585
{
dvander@547
   586
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   587
ds@1064
   588
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   589
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@547
   590
}
dvander@547
   591
dvander@616
   592
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   593
{
dvander@547
   594
	/* NOW initialize the game file */
dvander@547
   595
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   596
	
dvander@547
   597
	char error[255];
dvander@547
   598
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   599
	{
dvander@547
   600
		/* :TODO: log */
dvander@547
   601
	}
dvander@547
   602
dvander@547
   603
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   604
}
dvander@547
   605
dvander@616
   606
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   607
{
dvander@547
   608
	CloseGameConfigFile(g_pGameConf);
dvander@547
   609
}
dvander@547
   610
dvander@616
   611
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   612
{
dvander@547
   613
	CGameConfig *pConfig;
dvander@547
   614
dvander@547
   615
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   616
	{
dvander@547
   617
		pConfig->IncRefCount();
dvander@547
   618
		*_pConfig = pConfig;
dvander@547
   619
		return true;
dvander@547
   620
	}
dvander@547
   621
dvander@547
   622
	pConfig = new CGameConfig(file);
dvander@547
   623
dvander@547
   624
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   625
	bool retval = true;
dvander@547
   626
	if (_pConfig != &g_pGameConf)
dvander@547
   627
	{
dvander@547
   628
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   629
	}
dvander@547
   630
dvander@547
   631
	m_cfgs.push_back(pConfig);
dvander@547
   632
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   633
dvander@547
   634
	pConfig->IncRefCount();
dvander@547
   635
dvander@547
   636
	*_pConfig = pConfig;
dvander@547
   637
dvander@547
   638
	return retval;
dvander@547
   639
}
dvander@547
   640
dvander@616
   641
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   642
{
dvander@547
   643
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   644
dvander@547
   645
	if (pConfig->DecRefCount() == 0)
dvander@547
   646
	{
dvander@971
   647
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   648
		delete pConfig;
dvander@547
   649
	}
dvander@547
   650
}
dvander@949
   651
dvander@949
   652
extern HandleType_t g_GameConfigsType;
dvander@949
   653
dvander@949
   654
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   655
{
dvander@949
   656
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   657
	IGameConfig *conf = NULL;
dvander@949
   658
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   659
dvander@949
   660
	if (err)
dvander@949
   661
	{
dvander@949
   662
		*err = _err;
dvander@949
   663
	}
dvander@949
   664
dvander@949
   665
	return conf;
dvander@949
   666
}