core/GameConfigs.cpp
author Scott Ehlert <ds@alliedmods.net>
Mon May 14 21:29:17 2007 +0000 (2007-05-14)
changeset 794 5947b0ee60bb
parent 729 110c14c99545
child 947 04dcaa8312e7
permissions -rw-r--r--
Implemented amb286 - .smx extension no longer required with "sm plugins load"
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "TextParsers.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_mod[255];
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME	"windows"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME	"linux"
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#endif
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, g_mod) == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_mod, name, sizeof(m_mod));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			} else if (strcmp(name, "Keys") == 0) {
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_prop[0] = '\0';
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			m_class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		return SMCParse_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_class, value, sizeof(m_class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_prop, value, sizeof(m_prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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		sm_trie_insert(m_pKeys, key, (void *)id);
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel--;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_GAMES:
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		{
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			m_ParseState = PSTATE_NONE;
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			m_ParseState = PSTATE_GAMES;
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			break;
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		}
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	case PSTATE_GAMEDEFS_KEYS:
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_ParseState = PSTATE_GAMEDEFS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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		{
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			/* Parse the offset... */
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			if (m_class[0] != '\0'
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				&& m_prop[0] != '\0')
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			{
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				SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
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				if (pProp)
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				{
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					int val = pProp->GetOffset();
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					sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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					sm_trie_insert(m_pProps, m_offset, pProp);
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				} else {
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					/* Check if it's a non-default game and no offsets exist */
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					if ((strcmp(m_mod, "*") != 0)
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						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
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					{
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						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
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							m_class,
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							m_prop,
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							m_pFile,
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							m_mod);
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					}
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				}
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			}
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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bool CGameConfig::Reparse(char *error, size_t maxlength)
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{
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	SMCParseError err;
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	char path[PLATFORM_MAX_PATH];
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	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
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	/* Initialize parse states */
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	m_IgnoreLevel = 0;
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	m_ParseState = PSTATE_NONE;
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	/* Reset cached data */
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	m_pStrings->Reset();
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	sm_trie_clear(m_pOffsets);
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	sm_trie_clear(m_pProps);
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	sm_trie_clear(m_pKeys);
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	if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
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		!= SMCParse_Okay)
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	{
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		if (error && (err != SMCParse_Custom))
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		{
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			const char *str = g_TextParser.GetSMCErrorString(err);
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			snprintf(error, maxlength, "%s", str);
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		}
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		return false;
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	}
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	return true;
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}
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bool CGameConfig::GetOffset(const char *key, int *value)
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{
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	void *obj;
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	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
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	{
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		return false;
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	}
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	*value = (int)obj;
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	return true;
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}
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const char *CGameConfig::GetKeyValue(const char *key)
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{
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	void *obj;
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	if (!sm_trie_retrieve(m_pKeys, key, &obj))
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	{
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		return NULL;
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	}
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	return m_pStrings->GetString((int)obj);
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}
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SendProp *CGameConfig::GetSendProp(const char *key)
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{
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	SendProp *pProp;
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	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
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	{
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		return NULL;
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	}
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	return pProp;
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}
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void CGameConfig::IncRefCount()
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{
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	m_RefCount++;
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}
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unsigned int CGameConfig::DecRefCount()
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{
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	m_RefCount--;
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	return m_RefCount;
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}
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GameConfigManager::GameConfigManager()
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{
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	m_pLookup = sm_trie_create();
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}
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GameConfigManager::~GameConfigManager()
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{
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	sm_trie_destroy(m_pLookup);
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}
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void GameConfigManager::OnSourceModStartup(bool late)
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{
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	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
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	strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
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}
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void GameConfigManager::OnSourceModAllInitialized()
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{
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	/* NOW initialize the game file */
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	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
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	char error[255];
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	if (!pGameConf->Reparse(error, sizeof(error)))
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	{
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		/* :TODO: log */
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	}
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	g_ShareSys.AddInterface(NULL, this);
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}
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void GameConfigManager::OnSourceModAllShutdown()
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{
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	CloseGameConfigFile(g_pGameConf);
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}
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bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
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{
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	CGameConfig *pConfig;
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	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
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	{
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		pConfig->IncRefCount();
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		*_pConfig = pConfig;
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		return true;
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	}
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	pConfig = new CGameConfig(file);
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	/* :HACKHACK: Don't parse the main config file */
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	bool retval = true;
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	if (_pConfig != &g_pGameConf)
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	{
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		retval = pConfig->Reparse(error, maxlength);
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	}
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	m_cfgs.push_back(pConfig);
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	sm_trie_insert(m_pLookup, file, pConfig);
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	pConfig->IncRefCount();
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	*_pConfig = pConfig;
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	return retval;
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}
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void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
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{
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	CGameConfig *pConfig = (CGameConfig *)cfg;
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	if (pConfig->DecRefCount() == 0)
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	{
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		delete pConfig;
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	}
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}