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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod |
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#ifndef _INCLUDE_SOURCEMOD_GLOBALHEADER_H_ |
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#define _INCLUDE_SOURCEMOD_GLOBALHEADER_H_ |
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#include "sm_globals.h" |
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#include <ISourceMod.h> |
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#include <sh_stack.h> |
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#include <sh_vector.h> |
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#include "CDataPack.h" |
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using namespace SourceHook; |
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/** |
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* @brief Implements SourceMod's global overall management, API, and logic |
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*/ |
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class SourceModBase : |
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public ISourceMod, |
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public SMGlobalClass |
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{ |
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public: |
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SourceModBase(); |
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public: |
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/** |
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* @brief Initializes SourceMod, or returns an error on failure. |
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*/ |
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bool InitializeSourceMod(char *error, size_t maxlength, bool late); |
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/** |
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* @brief Starts everything SourceMod needs to run |
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*/ |
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void StartSourceMod(bool late); |
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/** |
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* @brief Shuts down all SourceMod components |
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*/ |
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void CloseSourceMod(); |
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/** |
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* @brief Map change hook |
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*/ |
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bool LevelInit(char const *pMapName, char const *pMapEntities, char const *pOldLevel, char const *pLandmarkName, bool loadGame, bool background); |
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/** |
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* @brief Level shutdown hook |
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*/ |
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void LevelShutdown(); |
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/** |
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* @brief Returns whether or not a map load is in progress |
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*/ |
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bool IsMapLoading() const; |
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/** |
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* @brief Stores the global target index. |
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*/ |
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unsigned int SetGlobalTarget(unsigned int index); |
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/** |
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* @brief Returns the global target index. |
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*/ |
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unsigned int GetGlobalTarget() const; |
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public: // SMGlobalClass |
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ConfigResult OnSourceModConfigChanged(const char *key, |
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const char *value, |
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ConfigSource source, |
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char *error, |
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size_t maxlength); |
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public: // ISourceMod |
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const char *GetGamePath() const; |
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const char *GetSourceModPath() const; |
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size_t BuildPath(PathType type, char *buffer, size_t maxlength, const char *format, ...); |
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void LogMessage(IExtension *pExt, const char *format, ...); |
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void LogError(IExtension *pExt, const char *format, ...); |
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size_t FormatString(char *buffer, size_t maxlength, IPluginContext *pContext, const cell_t *params, unsigned int param); |
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IDataPack *CreateDataPack(); |
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void FreeDataPack(IDataPack *pack); |
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HandleType_t GetDataPackHandleType(bool readonly=false); |
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KeyValues *ReadKeyValuesHandle(Handle_t hndl, HandleError *err=NULL, bool root=false); |
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const char *GetGameFolderName() const; |
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ISourcePawnEngine *GetScriptingEngine(); |
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IVirtualMachine *GetScriptingVM(); |
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void AllPluginsLoaded(); |
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time_t GetAdjustedTime(); |
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void GlobalPause(); |
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void GlobalUnpause(); |
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void DoGlobalPluginLoads(); |
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void AddGameFrameHook(GAME_FRAME_HOOK hook); |
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void RemoveGameFrameHook(GAME_FRAME_HOOK hook); |
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void ProcessGameFrameHooks(bool simulating); |
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private: |
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CStack<CDataPack *> m_freepacks; |
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char m_SMBaseDir[PLATFORM_MAX_PATH]; |
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char m_SMRelDir[PLATFORM_MAX_PATH]; |
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char m_ModDir[32]; |
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bool m_IsMapLoading; |
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bool m_ExecPluginReload; |
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bool m_ExecOnMapEnd; |
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unsigned int m_target; |
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bool m_GotBasePath; |
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CVector<GAME_FRAME_HOOK> m_frame_hooks; |
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}; |
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extern bool g_Loaded; |
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extern SourceModBase g_SourceMod; |
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extern HandleType_t g_WrBitBufType; //:TODO: find a better place for this |
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extern HandleType_t g_RdBitBufType; //:TODO: find a better place for this |
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#endif //_INCLUDE_SOURCEMOD_GLOBALHEADER_H_ |