plugins/include/commandfilters.inc
author Matt Woodrow <pred@alliedmods.net>
Fri Aug 08 00:17:37 2008 +0000 (2008-08-08)
changeset 2224 676c3b826f13
parent 2015 39c6f6f945db
child 2289 44045ead61cd
permissions -rw-r--r--
Initial Import of beta structs extension.
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod (C)2004-2008 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This file is part of the SourceMod/SourcePawn SDK.
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#if defined _commandfilters_included
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 #endinput
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#endif
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#define _commandfilters_included
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#define MAX_TARGET_LENGTH			64
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#define COMMAND_FILTER_ALIVE		(1<<0)		/**< Only allow alive players */
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#define COMMAND_FILTER_DEAD			(1<<1)		/**< Only filter dead players */
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#define COMMAND_FILTER_CONNECTED	(1<<2)		/**< Allow players not fully in-game */
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#define COMMAND_FILTER_NO_IMMUNITY	(1<<3)		/**< Ignore immunity rules */
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#define COMMAND_FILTER_NO_MULTI		(1<<4)		/**< Do not allow multiple target patterns */
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#define COMMAND_FILTER_NO_BOTS		(1<<5)		/**< Do not allow bots to be targetted */
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#define COMMAND_TARGET_NONE			0			/**< No target was found */
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#define COMMAND_TARGET_NOT_ALIVE	-1			/**< Single client is not alive */
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#define COMMAND_TARGET_NOT_DEAD		-2			/**< Single client is not dead */
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#define COMMAND_TARGET_NOT_IN_GAME	-3			/**< Single client is not in game */
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#define COMMAND_TARGET_IMMUNE		-4			/**< Single client is immune */
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#define COMMAND_TARGET_EMPTY_FILTER	-5			/**< A multi-filter (such as @all) had no targets */
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#define COMMAND_TARGET_NOT_HUMAN	-6			/**< Target was not human */
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#define COMMAND_TARGET_AMBIGUOUS	-7			/**< Partial name had too many targets */
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/**
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 * Processes a generic command target string, and resolves it to a list 
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 * of clients or one client, based on filtering rules and a pattern.
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 *
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 * Note that you should use LoadTranslations("common.phrases") in OnPluginStart(), 
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 * as that file is guaranteed to contain all of the translatable phrases that 
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 * ProcessTargetString() will return.
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 *
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 * @param pattern		Pattern to find clients against.
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 * @param admin			Admin performing the action, or 0 if the server.
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 * @param targets		Array to hold targets.
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 * @param max_targets	Maximum size of the targets array.
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 * @param filter_flags	Filter flags.
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 * @param target_name	Buffer to store the target name.
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 * @param tn_maxlength	Maximum length of the target name buffer.
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 * @param tn_is_ml		OUTPUT: Will be true if the target name buffer is an ML phrase,
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 *						false if it is a normal string.
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 * @return				If a multi-target pattern was used, the number of clients found 
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 *						is returned.  If a single-target pattern was used, 1 is returned 
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 *						if one valid client is found.  Otherwise, a COMMAND_TARGET reason 
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 *						for failure is returned.
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 */
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native ProcessTargetString(const String:pattern[],
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						   admin, 
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						   targets[],
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						   max_targets,
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						   filter_flags,
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						   String:target_name[],
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						   tn_maxlength,
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						   &bool:tn_is_ml);
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/**
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 * Replies to a client with a given message describing a targetting 
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 * failure reason.
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 *
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 * Note: The translation phrases are found in common.phrases.txt.
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 *
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 * @param client		Client index, or 0 for server.
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 * @param reason		COMMAND_TARGET reason.
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 * @noreturn
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 */
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stock ReplyToTargetError(client, reason)
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{
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	switch (reason)
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	{
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		case COMMAND_TARGET_NONE:
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		{
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			ReplyToCommand(client, "[SM] %t", "No matching client");
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		}
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		case COMMAND_TARGET_NOT_ALIVE:
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		{
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			ReplyToCommand(client, "[SM] %t", "Target must be alive");
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		}
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		case COMMAND_TARGET_NOT_DEAD:
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		{
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			ReplyToCommand(client, "[SM] %t", "Target must be dead");
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		}
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		case COMMAND_TARGET_NOT_IN_GAME:
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		{
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			ReplyToCommand(client, "[SM] %t", "Target is not in game");
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		}
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		case COMMAND_TARGET_IMMUNE:
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		{
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			ReplyToCommand(client, "[SM] %t", "Unable to target");
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		}
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		case COMMAND_TARGET_EMPTY_FILTER:
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		{
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			ReplyToCommand(client, "[SM] %t", "No matching clients");
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		}
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		case COMMAND_TARGET_NOT_HUMAN:
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		{
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			ReplyToCommand(client, "[SM] %t", "Cannot target bot");
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		}
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		case COMMAND_TARGET_AMBIGUOUS:
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		{
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			ReplyToCommand(client, "[SM] %t", "More than one client matched");
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		}
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	}
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}