gamedata/sdktools.games/engine.csgo.txt
author Nicholas Hastings <skamonkey@gmail.com>
Thu May 15 10:45:43 2014 -0400 (2014-05-15)
changeset 4360 69b8ab2ac1c9
parent 4332 75c299312bec
permissions -rw-r--r--
Update CS:GO IServer Windows gamedata (bug 6122).
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/**
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 * Do not edit this file.  Any changes will be overwritten by the gamedata
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 * updater or by upgrading your SourceMod install.
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 *
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 * To override data in this file, create a subdirectory named "custom" and
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 * place your own gamedata file(s) inside of it.  Such files will be parsed
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 * after SM's own.
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 *
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 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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 */
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"Games"
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{
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	/* Sounds */
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	"#default"
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	{
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		"Keys"
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		{
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			"SlapSoundCount"	"3"
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			"SlapSound1"		"player/damage1.wav"
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			"SlapSound2"		"player/damage2.wav"
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			"SlapSound2"		"player/damage3.wav"
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		}
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	}
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	/* General Temp Entities */
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	"#default"
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	{
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		"Offsets"
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		{
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			/* Offset into CBaseTempEntity signature address */
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			"s_pTempEntities"
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			{
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				"windows"	"4"
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			}
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			"GetTEName"
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			{
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				"windows"	"4"
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				"linux"		"4"
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				"mac"		"4"
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			}
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			"GetTENext"
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			{
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				"windows"	"8"
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				"linux"		"8"
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				"mac"		"8"
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			}
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			"TE_GetServerClass"
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			{
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				"windows"	"0"
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				"linux"		"0"
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				"mac"		"0"
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			}
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		}
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		"Signatures"
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		{
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			"CBaseTempEntity"
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			{
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				"library"	"server"
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				"windows"	"\x89\x41\x04\xA1\x2A\x2A\x2A\x2A\x89\x41\x08\x89\x0D\x2A\x2A\x2A\x2A\xC7"
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			}
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			"s_pTempEntities"
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			{
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				"library"	"server"
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				"linux"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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				"mac"		"@_ZN15CBaseTempEntity15s_pTempEntitiesE"
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			}
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		}
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	}
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	/* CGlobalEntityList */
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	"#default"
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	{
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		"Signatures"
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		{
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			/* Functions in CGlobalEntityList */
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			"FindEntityByClassname"
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			{
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				"library"	"server"
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				// Fallback to IServerTools method instead on Windows, lest we add custom logic since it's no longer a thiscall on Windows in CS:GO
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				"linux"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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				"mac"		"@_ZN17CGlobalEntityList21FindEntityByClassnameEP11CBaseEntityPKc"
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			}
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		}
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	}
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	/* General GameRules */
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	"#default"
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	{
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		"Keys"
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		{
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			"GameRulesProxy"	"CCSGameRulesProxy"
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		}
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		"Offsets"
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		{
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			/* Offset into CreateGameRulesObject */
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			"g_pGameRules"
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			{
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				"windows"	"2"
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			}
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		}
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		"Signatures"
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		{
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			/* This signature sometimes has multiple matches, but this
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			 * does not matter as g_pGameRules is involved in all of them.
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			 * The same g_pGameRules offset applies to each match.
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			 *
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			 * Sometimes this block of bytes is at the beginning of the static
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			 * CreateGameRulesObject function and sometimes it is in the middle
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			 * of an entirely different function. This depends on the game.
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			 */
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			"CreateGameRulesObject"
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			{
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				"library"	"server"
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				"windows"	"\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x6A\x01\xFF\x50"
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			}
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			"g_pGameRules"
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			{
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				"library"	"server"
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				"linux"		"@g_pGameRules"
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				"mac"		"@g_pGameRules"
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			}
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		}
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	}
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	/* IServer interface pointer */
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	"#default"
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	{
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		"Keys"
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		{
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			/* Signature for the beginning of IVEngineServer::CreateFakeClient.
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			 *
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			 * The engine binary is not actually scanned in order to look for
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			 * this. SourceHook is used to used to determine the address of the
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			 * function and this signature is used to verify that it contains
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			 * the expected code. A pointer to sv (IServer interface) is used
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			 * here.
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			 */
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			"CreateFakeClient_Windows"	"\x55\x8B\xEC\x56\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B"
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		}
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		"Offsets"
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		{
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			/* Offset into IVEngineServer::CreateFakeClient */
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			"sv"
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			{
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				"windows"	"8"
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			}
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		}
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		"Signatures"
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		{
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			/* CBaseServer object for IServer interface */
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			"sv"
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			{
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				"library"	"engine"
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				"linux"		"@sv"
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				"mac"		"@sv"
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			}
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		}
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	}
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	/* EntityFactoryDictionary function */
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	"#default"
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	{
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		"Signatures"
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		{
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			"EntityFactory"
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			{
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				"library"	"server"
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				"linux"		"@_Z23EntityFactoryDictionaryv"
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				"mac"		"@_Z23EntityFactoryDictionaryv"
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			}
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			"EntityFactoryFinder"
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			{
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				"library"	"server"
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				"windows"	"\xFF\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x8B\xC8\xC7"
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			}
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		}
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		"Offsets"
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		{
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			"EntityFactoryOffset"
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			{
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				"windows" 	"4"
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			}
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		}
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	}
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	/* CBaseEntityOutput::FireOutput */
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	"#default"
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	{
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		"Signatures"
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		{
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			"FireOutput"
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			{
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				"library"	"server"
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				"windows"	"\x55\x8B\xEC\x83\x2A\x2A\x81\xEC\x2A\x2A\x2A\x2A\x8B\xC1\x53\x56\x57\x8B\x2A\x2A\x89\x2A\x2A\x2A\x33"
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				"linux"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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				"mac"		"@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
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			}
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		}
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	}
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	/* SetUserInfo data */
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	"#default"
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	{
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		"Offsets"
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		{
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			/**
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			 * CBaseClient::SetUserCVar(char  const*,char  const*);
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			 * Linux offset straight from VTable dump.
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			 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
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			 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
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			 */
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			"SetUserCvar"
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			{
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				/* Not 100% sure on this, why would windows change and not linux - TEST ME */
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				"windows"	"27"
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				"linux"		"64"
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				"mac"		"64"
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			}
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			/**
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			 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
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			 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
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			 * Linux: 	mov     byte ptr [esi+0B0h], 0
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			 * Win:		mov     byte ptr [esi+0B0h], 0
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			 *
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			 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
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			 */
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			"InfoChanged"
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			{
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				"windows"	"412"
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				"linux"		"412"
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				"mac"		"412"
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			}
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		}
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	}
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	"csgo"
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	{
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		"Keys"
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		{
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			// Netprop on the team entity for team score
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			"m_iScore"		"m_scoreTotal"
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		}
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		"Offsets"
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		{
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			"GiveNamedItem"
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			{
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				"windows"	"444"
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				"linux"		"445"
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				"mac"		"445"
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			}
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			"RemovePlayerItem"
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			{
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				"windows"	"290"
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				"linux"		"291"
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				"mac"		"291"
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			}
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			"Weapon_GetSlot"
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			{
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				"windows"	"287"
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				"linux"		"288"
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				"mac"		"288"
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			}
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			"Ignite"
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			{
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				"windows"	"223"
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				"linux"		"224"
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				"mac"		"224"
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			}
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			"Extinguish"
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			{
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				"windows"	"226"
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				"linux"		"227"
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				"mac"		"227"
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			}
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			"Teleport"
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			{
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				"windows"	"113"
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				"linux"		"114"
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				"mac"		"114"
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			}
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			"CommitSuicide"
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			{
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				"windows"	"494"
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				"linux"		"494"
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				"mac"		"494"
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			}
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			"GetVelocity"
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			{
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				"windows"	"138"
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				"linux"		"139"
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				"mac"		"139"
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			}
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			"EyeAngles"
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			{
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				"windows"	"129"
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				"linux"		"130"
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				"mac"		"130"
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			}
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			"AcceptInput"
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			{
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				"windows"	"40"
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				"linux"		"41"
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				"mac"		"41"
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			}
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			"SetEntityModel"
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			{
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				"windows"	"26"
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				"linux"		"27"
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				"mac"		"27"
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			}
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			"WeaponEquip"
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			{
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				"windows"	"280"
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				"linux"		"281"
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				"mac"		"281"
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			}
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			"Activate"
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			{
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				"windows"	"37"
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				"linux"		"38"
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				"mac"		"38"
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			}
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			"PlayerRunCmd"
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			{
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				"windows"	"464"
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				"linux"		"465"
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				"mac"		"465"
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			}
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			"GiveAmmo"
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			{
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				"windows"	"273"
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				"linux"		"274"
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				"mac"		"274"
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			}
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		}
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	}
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}