core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Sat Jul 07 23:24:36 2007 +0000 (2007-07-07)
changeset 1054 70d735c2c3eb
parent 1043 6e253ddd10c4
child 1057 de136462a416
permissions -rw-r--r--
removed errors on faulty gameconf sig finds - this sort of made partial inheritance awkward because an error could be thrown even if the signature was found later
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "TextParsers.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_mod[255];
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME	"windows"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME	"linux"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcmp(name, g_mod) == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_mod, name, sizeof(m_mod));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_mod, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else
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			{
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_prop[0] = '\0';
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			m_class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		return SMCParse_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_class, value, sizeof(m_class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_prop, value, sizeof(m_prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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		sm_trie_insert(m_pKeys, key, (void *)id);
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& strcmp(value, g_mod) == 0)
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		{
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			bShouldBeReadingDefault = true;
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		}
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	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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		if (strcmp(key, PLATFORM_NAME) == 0)
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		{
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			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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		} else if (strcmp(key, "library") == 0) {
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			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_LeavingSection()
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel--;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_GAMES:
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		{
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			m_ParseState = PSTATE_NONE;
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			m_ParseState = PSTATE_GAMES;
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			break;
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		}
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	case PSTATE_GAMEDEFS_KEYS:
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_ParseState = PSTATE_GAMEDEFS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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		{
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			/* Parse the offset... */
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			if (m_class[0] != '\0'
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   246
				&& m_prop[0] != '\0')
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   247
			{
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   248
				SendProp *pProp = g_HL2.FindInSendTable(m_class, m_prop);
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   249
				if (pProp)
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   250
				{
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					int val = pProp->GetOffset();
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					sm_trie_insert(m_pOffsets, m_offset, (void *)val);
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					sm_trie_insert(m_pProps, m_offset, pProp);
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				} else {
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					/* Check if it's a non-default game and no offsets exist */
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   256
					if (((strcmp(m_mod, "*") != 0) && strcmp(m_mod, "#default") != 0)
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						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
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					{
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						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
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							m_class,
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							m_prop,
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							m_pFile,
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							m_mod);
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   264
					}
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   265
				}
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   266
			}
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SUPPORTED:
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   271
		{
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			if (!bShouldBeReadingDefault)
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			{
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   274
				/* If we shouldn't read the rest of this section, set the ignore level. */
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				m_IgnoreLevel = 1;
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			m_ParseState = PSTATE_GAMEDEFS;
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			break;
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		}
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   287
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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   288
		{
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   289
			if (s_TempSig.library[0] == '\0')
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   290
			{
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   291
				/* assume server */
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   292
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
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   293
			}
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			void *addrInBase = NULL;
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   295
			if (strcmp(s_TempSig.library, "server") == 0)
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			{
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   297
				addrInBase = (void *)g_SMAPI->serverFactory(false);
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   298
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
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				addrInBase = (void *)g_SMAPI->engineFactory(false);
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   300
			}
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   301
			void *final_addr = NULL;
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   302
			if (addrInBase == NULL)
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   303
			{
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   304
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
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   305
					s_TempSig.library, 
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   306
					m_pFile);
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   307
			} else {
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   308
#if defined PLATFORM_LINUX
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   309
				if (s_TempSig.sig[0] == '@')
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   310
				{
dvander@947
   311
					Dl_info info;
dvander@947
   312
					/* GNU only: returns 0 on error, inconsistent! >:[ */
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   313
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   314
					{
dvander@947
   315
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   316
						if (handle)
dvander@947
   317
						{
dvander@951
   318
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   319
							dlclose(handle);
dvander@947
   320
						} else {
dvander@947
   321
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   322
								s_TempSig.library,
dvander@947
   323
								m_pFile);
dvander@947
   324
						}
dvander@947
   325
					} else {
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   326
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   327
							s_TempSig.library,
dvander@947
   328
							m_pFile);
dvander@947
   329
					}
dvander@947
   330
				}
dvander@947
   331
				if (final_addr)
dvander@947
   332
				{
dvander@947
   333
					goto skip_find;
dvander@947
   334
				}
dvander@947
   335
#endif
dvander@947
   336
				/* First, preprocess the signature */
dvander@947
   337
				char real_sig[255];
dvander@947
   338
				size_t real_bytes;
dvander@947
   339
				size_t length;
dvander@947
   340
dvander@947
   341
				real_bytes = 0;
dvander@947
   342
				length = strlen(s_TempSig.sig);
dvander@947
   343
dvander@947
   344
				for (size_t i=0; i<length; i++)
dvander@947
   345
				{
dvander@947
   346
					if (real_bytes >= sizeof(real_sig))
dvander@947
   347
					{
dvander@947
   348
						break;
dvander@947
   349
					}
dvander@947
   350
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   351
					if (s_TempSig.sig[i] == '\\'
dvander@947
   352
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   353
					{
dvander@947
   354
						if (i + 3 >= length)
dvander@947
   355
						{
dvander@947
   356
							continue;
dvander@947
   357
						}
dvander@947
   358
						/* Get the hex part */
dvander@947
   359
						char s_byte[3];
dvander@947
   360
						int r_byte;
dvander@947
   361
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   362
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   363
						s_byte[2] = '\0';
dvander@947
   364
						/* Read it as an integer */
dvander@947
   365
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   366
						/* Save the value */
dvander@947
   367
						real_sig[real_bytes-1] = r_byte;
dvander@947
   368
						/* Adjust index */
dvander@947
   369
						i += 3;
dvander@947
   370
					}
dvander@947
   371
				}
dvander@947
   372
dvander@947
   373
				if (real_bytes < 1)
dvander@947
   374
				{
dvander@969
   375
					g_Logger.LogError("[SM] Invalid signature (name \"%s\") (gameconf \"%s\")",
dvander@947
   376
						m_offset,
dvander@947
   377
						m_pFile);
dvander@947
   378
				} else {
dvander@947
   379
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   380
				}
dvander@947
   381
			}
dvander@947
   382
dvander@947
   383
#if defined PLATFORM_LINUX
dvander@947
   384
skip_find:
dvander@947
   385
#endif
dvander@947
   386
			sm_trie_insert(m_pSigs, m_offset, final_addr);
dvander@964
   387
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   388
dvander@947
   389
			break;
dvander@947
   390
		}
dvander@547
   391
	}
dvander@547
   392
dvander@547
   393
	return SMCParse_Continue;
dvander@547
   394
}
dvander@547
   395
dvander@547
   396
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   397
{
dvander@547
   398
	SMCParseError err;
dvander@547
   399
dvander@547
   400
	char path[PLATFORM_MAX_PATH];
dvander@947
   401
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   402
	/* Backwards compatibility */
dvander@947
   403
	if (!g_LibSys.PathExists(path))
dvander@947
   404
	{
dvander@947
   405
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   406
	}
dvander@547
   407
dvander@548
   408
	/* Initialize parse states */
dvander@547
   409
	m_IgnoreLevel = 0;
dvander@947
   410
	bShouldBeReadingDefault = true;
dvander@547
   411
	m_ParseState = PSTATE_NONE;
dvander@548
   412
	/* Reset cached data */
dvander@548
   413
	m_pStrings->Reset();
dvander@547
   414
	sm_trie_clear(m_pOffsets);
dvander@548
   415
	sm_trie_clear(m_pProps);
dvander@548
   416
	sm_trie_clear(m_pKeys);
dvander@547
   417
dvander@547
   418
	if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
dvander@547
   419
		!= SMCParse_Okay)
dvander@547
   420
	{
dvander@547
   421
		if (error && (err != SMCParse_Custom))
dvander@547
   422
		{
dvander@547
   423
			const char *str = g_TextParser.GetSMCErrorString(err);
dvander@551
   424
			snprintf(error, maxlength, "%s", str);
dvander@547
   425
		}
dvander@547
   426
		return false;
dvander@547
   427
	}
dvander@547
   428
dvander@547
   429
	return true;
dvander@547
   430
}
dvander@547
   431
dvander@547
   432
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   433
{
dvander@547
   434
	void *obj;
dvander@547
   435
dvander@547
   436
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   437
	{
dvander@547
   438
		return false;
dvander@547
   439
	}
dvander@547
   440
dvander@547
   441
	*value = (int)obj;
dvander@547
   442
	
dvander@547
   443
	return true;
dvander@547
   444
}
dvander@547
   445
dvander@547
   446
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   447
{
dvander@548
   448
	void *obj;
dvander@548
   449
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   450
	{
dvander@548
   451
		return NULL;
dvander@548
   452
	}
dvander@548
   453
	return m_pStrings->GetString((int)obj);
dvander@547
   454
}
dvander@547
   455
dvander@547
   456
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   457
{
dvander@547
   458
	SendProp *pProp;
dvander@547
   459
dvander@547
   460
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   461
	{
dvander@547
   462
		return NULL;
dvander@547
   463
	}
dvander@547
   464
dvander@547
   465
	return pProp;
dvander@547
   466
}
dvander@547
   467
dvander@947
   468
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   469
{
dvander@947
   470
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   471
}
dvander@947
   472
dvander@547
   473
void CGameConfig::IncRefCount()
dvander@547
   474
{
dvander@547
   475
	m_RefCount++;
dvander@547
   476
}
dvander@547
   477
dvander@547
   478
unsigned int CGameConfig::DecRefCount()
dvander@547
   479
{
dvander@547
   480
	m_RefCount--;
dvander@547
   481
	return m_RefCount;
dvander@547
   482
}
dvander@547
   483
dvander@616
   484
GameConfigManager::GameConfigManager()
dvander@547
   485
{
dvander@547
   486
	m_pLookup = sm_trie_create();
dvander@547
   487
}
dvander@547
   488
dvander@616
   489
GameConfigManager::~GameConfigManager()
dvander@547
   490
{
dvander@547
   491
	sm_trie_destroy(m_pLookup);
dvander@547
   492
}
dvander@547
   493
dvander@616
   494
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   495
{
dvander@547
   496
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   497
ds@729
   498
	strncopy(g_mod, g_SourceMod.GetGameFolderName(), sizeof(g_mod));
dvander@547
   499
}
dvander@547
   500
dvander@616
   501
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   502
{
dvander@547
   503
	/* NOW initialize the game file */
dvander@547
   504
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   505
	
dvander@547
   506
	char error[255];
dvander@547
   507
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   508
	{
dvander@547
   509
		/* :TODO: log */
dvander@547
   510
	}
dvander@547
   511
dvander@547
   512
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   513
}
dvander@547
   514
dvander@616
   515
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   516
{
dvander@547
   517
	CloseGameConfigFile(g_pGameConf);
dvander@547
   518
}
dvander@547
   519
dvander@616
   520
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   521
{
dvander@547
   522
	CGameConfig *pConfig;
dvander@547
   523
dvander@547
   524
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   525
	{
dvander@547
   526
		pConfig->IncRefCount();
dvander@547
   527
		*_pConfig = pConfig;
dvander@547
   528
		return true;
dvander@547
   529
	}
dvander@547
   530
dvander@547
   531
	pConfig = new CGameConfig(file);
dvander@547
   532
dvander@547
   533
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   534
	bool retval = true;
dvander@547
   535
	if (_pConfig != &g_pGameConf)
dvander@547
   536
	{
dvander@547
   537
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   538
	}
dvander@547
   539
dvander@547
   540
	m_cfgs.push_back(pConfig);
dvander@547
   541
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   542
dvander@547
   543
	pConfig->IncRefCount();
dvander@547
   544
dvander@547
   545
	*_pConfig = pConfig;
dvander@547
   546
dvander@547
   547
	return retval;
dvander@547
   548
}
dvander@547
   549
dvander@616
   550
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   551
{
dvander@547
   552
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   553
dvander@547
   554
	if (pConfig->DecRefCount() == 0)
dvander@547
   555
	{
dvander@971
   556
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   557
		delete pConfig;
dvander@547
   558
	}
dvander@547
   559
}
dvander@949
   560
dvander@949
   561
extern HandleType_t g_GameConfigsType;
dvander@949
   562
dvander@949
   563
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   564
{
dvander@949
   565
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   566
	IGameConfig *conf = NULL;
dvander@949
   567
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   568
dvander@949
   569
	if (err)
dvander@949
   570
	{
dvander@949
   571
		*err = _err;
dvander@949
   572
	}
dvander@949
   573
dvander@949
   574
	return conf;
dvander@949
   575
}