core/GameConfigs.cpp
author Scott Ehlert <ds@alliedmods.net>
Sun Jul 08 09:34:20 2007 +0000 (2007-07-08)
changeset 1064 726206725da8
parent 1061 2f4060d4bf2e
child 1231 17badaf66ce4
permissions -rw-r--r--
Gameconfs now support descriptions to identify games with '!' at the beginning of the string
dvander@547
     1
/**
ds@653
     2
 * vim: set ts=4 :
dvander@547
     3
 * ===============================================================
dvander@547
     4
 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
dvander@547
     5
 * ===============================================================
dvander@547
     6
 *
dvander@547
     7
 * This file is not open source and may not be copied without explicit
dvander@547
     8
 * written permission of AlliedModders LLC.  This file may not be redistributed 
dvander@547
     9
 * in whole or significant part.
dvander@547
    10
 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
dvander@547
    11
 *
dvander@547
    12
 * Version: $Id$
dvander@547
    13
 */
dvander@547
    14
dvander@547
    15
#include <string.h>
dvander@547
    16
#include <stdlib.h>
dvander@592
    17
#include "GameConfigs.h"
dvander@591
    18
#include "TextParsers.h"
dvander@547
    19
#include "sm_stringutil.h"
dvander@547
    20
#include "sourcemod.h"
dvander@547
    21
#include "sourcemm_api.h"
dvander@592
    22
#include "HalfLife2.h"
dvander@592
    23
#include "Logger.h"
dvander@547
    24
#include "ShareSys.h"
dvander@947
    25
#include "MemoryUtils.h"
dvander@947
    26
#include "LibrarySys.h"
dvander@949
    27
#include "HandleSys.h"
dvander@947
    28
dvander@947
    29
#if defined PLATFORM_LINUX
dvander@947
    30
#include <dlfcn.h>
dvander@947
    31
#endif
dvander@547
    32
dvander@616
    33
GameConfigManager g_GameConfigs;
dvander@547
    34
IGameConfig *g_pGameConf = NULL;
ds@1064
    35
char g_Game[256];
ds@1064
    36
char g_GameDesc[256] = {'!', '\0'};
dvander@547
    37
dvander@547
    38
#define PSTATE_NONE						0
dvander@547
    39
#define PSTATE_GAMES					1
dvander@547
    40
#define PSTATE_GAMEDEFS					2
dvander@547
    41
#define PSTATE_GAMEDEFS_OFFSETS			3
dvander@547
    42
#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
dvander@548
    43
#define PSTATE_GAMEDEFS_KEYS			5
dvander@947
    44
#define PSTATE_GAMEDEFS_SUPPORTED		6
dvander@947
    45
#define PSTATE_GAMEDEFS_SIGNATURES		7
dvander@947
    46
#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
dvander@547
    47
dvander@547
    48
#if defined PLATFORM_WINDOWS
dvander@547
    49
#define PLATFORM_NAME	"windows"
dvander@547
    50
#elif defined PLATFORM_LINUX
dvander@547
    51
#define PLATFORM_NAME	"linux"
dvander@547
    52
#endif
dvander@547
    53
dvander@947
    54
struct TempSigInfo
dvander@947
    55
{
dvander@947
    56
	void Reset()
dvander@947
    57
	{
dvander@947
    58
		library[0] = '\0';
dvander@947
    59
		sig[0] = '\0';
dvander@947
    60
	}
dvander@947
    61
	char sig[512];
dvander@947
    62
	char library[64];
dvander@947
    63
} s_TempSig;
dvander@947
    64
dvander@547
    65
CGameConfig::CGameConfig(const char *file)
dvander@547
    66
{
dvander@547
    67
	m_pFile = sm_strdup(file);
dvander@547
    68
	m_pOffsets = sm_trie_create();
dvander@547
    69
	m_pProps = sm_trie_create();
dvander@548
    70
	m_pKeys = sm_trie_create();
dvander@947
    71
	m_pSigs = sm_trie_create();
dvander@548
    72
	m_pStrings = new BaseStringTable(512);
faluco@641
    73
	m_RefCount = 0;
dvander@547
    74
}
dvander@547
    75
dvander@547
    76
CGameConfig::~CGameConfig()
dvander@547
    77
{
dvander@547
    78
	sm_trie_destroy(m_pOffsets);
dvander@547
    79
	sm_trie_destroy(m_pProps);
dvander@548
    80
	sm_trie_destroy(m_pKeys);
dvander@947
    81
	sm_trie_destroy(m_pSigs);
dvander@547
    82
	delete [] m_pFile;
dvander@548
    83
	delete m_pStrings;
dvander@547
    84
}
dvander@547
    85
dvander@547
    86
SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
dvander@547
    87
{
dvander@547
    88
	if (m_IgnoreLevel)
dvander@547
    89
	{
dvander@547
    90
		m_IgnoreLevel++;
dvander@547
    91
		return SMCParse_Continue;
dvander@547
    92
	}
dvander@947
    93
dvander@547
    94
	switch (m_ParseState)
dvander@547
    95
	{
dvander@547
    96
	case PSTATE_NONE:
dvander@547
    97
		{
dvander@547
    98
			if (strcmp(name, "Games") == 0)
dvander@547
    99
			{
dvander@547
   100
				m_ParseState = PSTATE_GAMES;
dvander@547
   101
			} else {
dvander@547
   102
				m_IgnoreLevel++;
dvander@547
   103
			}
dvander@547
   104
			break;
dvander@547
   105
		}
dvander@547
   106
	case PSTATE_GAMES:
dvander@547
   107
		{
dvander@547
   108
			if ((strcmp(name, "*") == 0)
dvander@947
   109
				|| (strcmp(name, "#default") == 0)
ds@1064
   110
				|| (strcasecmp(name, g_Game) == 0)
ds@1064
   111
				|| (strcasecmp(name, g_GameDesc) == 0))
dvander@547
   112
			{
dvander@547
   113
				m_ParseState = PSTATE_GAMEDEFS;
ds@1064
   114
				strncopy(m_Game, name, sizeof(m_Game));
dvander@547
   115
			} else {
dvander@547
   116
				m_IgnoreLevel++;
dvander@547
   117
			}
dvander@547
   118
			break;
dvander@547
   119
		}
dvander@547
   120
	case PSTATE_GAMEDEFS:
dvander@547
   121
		{
dvander@547
   122
			if (strcmp(name, "Offsets") == 0)
dvander@547
   123
			{
dvander@547
   124
				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@947
   125
			}
dvander@947
   126
			else if (strcmp(name, "Keys") == 0)
dvander@947
   127
			{
dvander@548
   128
				m_ParseState = PSTATE_GAMEDEFS_KEYS;
dvander@947
   129
			}
dvander@947
   130
			else if ((strcmp(name, "#supported") == 0)
ds@1064
   131
					 && (strcmp(m_Game, "#default") == 0))
dvander@947
   132
			{
dvander@947
   133
				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
dvander@947
   134
				/* Ignore this section unless we get a game. */
dvander@947
   135
				bShouldBeReadingDefault = false;
dvander@947
   136
			}
dvander@947
   137
			else if (strcmp(name, "Signatures") == 0)
dvander@947
   138
			{
dvander@947
   139
				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   140
			}
dvander@947
   141
			else
dvander@947
   142
			{
dvander@547
   143
				m_IgnoreLevel++;
dvander@547
   144
			}
dvander@547
   145
			break;
dvander@547
   146
		}
dvander@547
   147
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   148
		{
ds@1064
   149
			m_Prop[0] = '\0';
ds@1064
   150
			m_Class[0] = '\0';
dvander@547
   151
			strncopy(m_offset, name, sizeof(m_offset));
dvander@547
   152
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
dvander@547
   153
			break;
dvander@547
   154
		}
dvander@947
   155
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@947
   156
		{
dvander@947
   157
			strncopy(m_offset, name, sizeof(m_offset));
dvander@947
   158
			s_TempSig.Reset();
dvander@947
   159
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
dvander@947
   160
			break;
dvander@947
   161
		}
dvander@547
   162
	/* No sub-sections allowed:
dvander@547
   163
	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@548
   164
	 case PSTATE_GAMEDEFS_KEYS:
dvander@947
   165
	 case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   166
	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@547
   167
	 */
dvander@547
   168
	default:
dvander@547
   169
		{
dvander@547
   170
			/* If we don't know what we got, start ignoring */
dvander@547
   171
			m_IgnoreLevel++;
dvander@547
   172
			break;
dvander@547
   173
		}
dvander@547
   174
	}
dvander@547
   175
dvander@547
   176
	return SMCParse_Continue;
dvander@547
   177
}
dvander@547
   178
dvander@547
   179
SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
dvander@547
   180
{
dvander@547
   181
	if (m_IgnoreLevel)
dvander@547
   182
	{
dvander@547
   183
		return SMCParse_Continue;
dvander@547
   184
	}
dvander@547
   185
dvander@547
   186
	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
dvander@547
   187
	{
dvander@547
   188
		if (strcmp(key, "class") == 0)
dvander@547
   189
		{
ds@1064
   190
			strncopy(m_Class, value, sizeof(m_Class));
dvander@547
   191
		} else if (strcmp(key, "prop") == 0) {
ds@1064
   192
			strncopy(m_Prop, value, sizeof(m_Prop));
dvander@547
   193
		} else if (strcmp(key, PLATFORM_NAME) == 0) {
dvander@547
   194
			int val = atoi(value);
dvander@1057
   195
			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@547
   196
		}
dvander@548
   197
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
dvander@548
   198
		int id = m_pStrings->AddString(value);
dvander@1057
   199
		sm_trie_replace(m_pKeys, key, (void *)id);
dvander@947
   200
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
dvander@947
   201
		if (strcmp(key, "game") == 0
ds@1064
   202
			&& (strcasecmp(value, g_Game) == 0 || strcasecmp(value, g_GameDesc) == 0))
dvander@947
   203
		{
dvander@947
   204
			bShouldBeReadingDefault = true;
dvander@947
   205
		}
dvander@947
   206
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
dvander@947
   207
		if (strcmp(key, PLATFORM_NAME) == 0)
dvander@947
   208
		{
dvander@947
   209
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
dvander@947
   210
		} else if (strcmp(key, "library") == 0) {
dvander@947
   211
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
dvander@947
   212
		}
dvander@547
   213
	}
dvander@547
   214
dvander@547
   215
	return SMCParse_Continue;
dvander@547
   216
}
dvander@547
   217
dvander@547
   218
SMCParseResult CGameConfig::ReadSMC_LeavingSection()
dvander@547
   219
{
dvander@547
   220
	if (m_IgnoreLevel)
dvander@547
   221
	{
dvander@547
   222
		m_IgnoreLevel--;
dvander@547
   223
		return SMCParse_Continue;
dvander@547
   224
	}
dvander@547
   225
dvander@547
   226
	switch (m_ParseState)
dvander@547
   227
	{
dvander@547
   228
	case PSTATE_GAMES:
dvander@547
   229
		{
dvander@547
   230
			m_ParseState = PSTATE_NONE;
dvander@547
   231
			break;
dvander@547
   232
		}
dvander@547
   233
	case PSTATE_GAMEDEFS:
dvander@547
   234
		{
dvander@547
   235
			m_ParseState = PSTATE_GAMES;
dvander@547
   236
			break;
dvander@547
   237
		}
dvander@548
   238
	case PSTATE_GAMEDEFS_KEYS:
dvander@547
   239
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   240
		{
dvander@547
   241
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   242
			break;
dvander@547
   243
		}
dvander@547
   244
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
dvander@547
   245
		{
dvander@547
   246
			/* Parse the offset... */
ds@1064
   247
			if (m_Class[0] != '\0'
ds@1064
   248
				&& m_Prop[0] != '\0')
dvander@547
   249
			{
ds@1064
   250
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   251
				if (pProp)
dvander@547
   252
				{
dvander@547
   253
					int val = pProp->GetOffset();
dvander@1057
   254
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   255
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   256
				} else {
dvander@547
   257
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   258
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
dvander@547
   259
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   260
					{
dvander@547
   261
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   262
							m_Class,
ds@1064
   263
							m_Prop,
dvander@547
   264
							m_pFile,
ds@1064
   265
							m_Game);
dvander@547
   266
					}
dvander@547
   267
				}
dvander@547
   268
			}
dvander@547
   269
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   270
			break;
dvander@547
   271
		}
dvander@947
   272
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   273
		{
dvander@947
   274
			if (!bShouldBeReadingDefault)
dvander@947
   275
			{
dvander@947
   276
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   277
				m_IgnoreLevel = 1;
ds@1043
   278
				m_ParseState = PSTATE_GAMES;
ds@1043
   279
			} else {
ds@1043
   280
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   281
			}
dvander@947
   282
			break;
dvander@947
   283
		}
dvander@969
   284
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   285
		{
dvander@969
   286
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   287
			break;
dvander@969
   288
		}
dvander@947
   289
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   290
		{
dvander@947
   291
			if (s_TempSig.library[0] == '\0')
dvander@947
   292
			{
dvander@947
   293
				/* assume server */
dvander@947
   294
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   295
			}
dvander@947
   296
			void *addrInBase = NULL;
dvander@947
   297
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   298
			{
dvander@951
   299
				addrInBase = (void *)g_SMAPI->serverFactory(false);
dvander@947
   300
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@951
   301
				addrInBase = (void *)g_SMAPI->engineFactory(false);
dvander@947
   302
			}
dvander@947
   303
			void *final_addr = NULL;
dvander@947
   304
			if (addrInBase == NULL)
dvander@947
   305
			{
dvander@947
   306
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   307
					s_TempSig.library, 
dvander@947
   308
					m_pFile);
dvander@947
   309
			} else {
dvander@947
   310
#if defined PLATFORM_LINUX
dvander@951
   311
				if (s_TempSig.sig[0] == '@')
dvander@947
   312
				{
dvander@947
   313
					Dl_info info;
dvander@947
   314
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   315
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   316
					{
dvander@947
   317
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   318
						if (handle)
dvander@947
   319
						{
dvander@951
   320
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   321
							dlclose(handle);
dvander@947
   322
						} else {
dvander@947
   323
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   324
								s_TempSig.library,
dvander@947
   325
								m_pFile);
dvander@947
   326
						}
dvander@947
   327
					} else {
dvander@947
   328
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   329
							s_TempSig.library,
dvander@947
   330
							m_pFile);
dvander@947
   331
					}
dvander@947
   332
				}
dvander@947
   333
				if (final_addr)
dvander@947
   334
				{
dvander@947
   335
					goto skip_find;
dvander@947
   336
				}
dvander@947
   337
#endif
dvander@947
   338
				/* First, preprocess the signature */
dvander@947
   339
				char real_sig[255];
dvander@947
   340
				size_t real_bytes;
dvander@947
   341
				size_t length;
dvander@947
   342
dvander@947
   343
				real_bytes = 0;
dvander@947
   344
				length = strlen(s_TempSig.sig);
dvander@947
   345
dvander@947
   346
				for (size_t i=0; i<length; i++)
dvander@947
   347
				{
dvander@947
   348
					if (real_bytes >= sizeof(real_sig))
dvander@947
   349
					{
dvander@947
   350
						break;
dvander@947
   351
					}
dvander@947
   352
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   353
					if (s_TempSig.sig[i] == '\\'
dvander@947
   354
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   355
					{
dvander@947
   356
						if (i + 3 >= length)
dvander@947
   357
						{
dvander@947
   358
							continue;
dvander@947
   359
						}
dvander@947
   360
						/* Get the hex part */
dvander@947
   361
						char s_byte[3];
dvander@947
   362
						int r_byte;
dvander@947
   363
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   364
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   365
						s_byte[2] = '\0';
dvander@947
   366
						/* Read it as an integer */
dvander@947
   367
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   368
						/* Save the value */
dvander@947
   369
						real_sig[real_bytes-1] = r_byte;
dvander@947
   370
						/* Adjust index */
dvander@947
   371
						i += 3;
dvander@947
   372
					}
dvander@947
   373
				}
dvander@947
   374
dvander@1061
   375
				if (real_bytes >= 1)
dvander@947
   376
				{
dvander@947
   377
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   378
				}
dvander@947
   379
			}
dvander@947
   380
dvander@947
   381
#if defined PLATFORM_LINUX
dvander@947
   382
skip_find:
dvander@947
   383
#endif
dvander@1057
   384
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   385
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   386
dvander@947
   387
			break;
dvander@947
   388
		}
dvander@547
   389
	}
dvander@547
   390
dvander@547
   391
	return SMCParse_Continue;
dvander@547
   392
}
dvander@547
   393
dvander@547
   394
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   395
{
dvander@547
   396
	SMCParseError err;
dvander@547
   397
dvander@547
   398
	char path[PLATFORM_MAX_PATH];
dvander@947
   399
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   400
	/* Backwards compatibility */
dvander@947
   401
	if (!g_LibSys.PathExists(path))
dvander@947
   402
	{
dvander@947
   403
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   404
	}
dvander@547
   405
dvander@548
   406
	/* Initialize parse states */
dvander@547
   407
	m_IgnoreLevel = 0;
dvander@947
   408
	bShouldBeReadingDefault = true;
dvander@547
   409
	m_ParseState = PSTATE_NONE;
dvander@548
   410
	/* Reset cached data */
dvander@548
   411
	m_pStrings->Reset();
dvander@547
   412
	sm_trie_clear(m_pOffsets);
dvander@548
   413
	sm_trie_clear(m_pProps);
dvander@548
   414
	sm_trie_clear(m_pKeys);
dvander@547
   415
dvander@547
   416
	if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
dvander@547
   417
		!= SMCParse_Okay)
dvander@547
   418
	{
dvander@547
   419
		if (error && (err != SMCParse_Custom))
dvander@547
   420
		{
dvander@547
   421
			const char *str = g_TextParser.GetSMCErrorString(err);
dvander@551
   422
			snprintf(error, maxlength, "%s", str);
dvander@547
   423
		}
dvander@547
   424
		return false;
dvander@547
   425
	}
dvander@547
   426
dvander@547
   427
	return true;
dvander@547
   428
}
dvander@547
   429
dvander@547
   430
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   431
{
dvander@547
   432
	void *obj;
dvander@547
   433
dvander@547
   434
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   435
	{
dvander@547
   436
		return false;
dvander@547
   437
	}
dvander@547
   438
dvander@547
   439
	*value = (int)obj;
dvander@547
   440
	
dvander@547
   441
	return true;
dvander@547
   442
}
dvander@547
   443
dvander@547
   444
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   445
{
dvander@548
   446
	void *obj;
dvander@548
   447
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   448
	{
dvander@548
   449
		return NULL;
dvander@548
   450
	}
dvander@548
   451
	return m_pStrings->GetString((int)obj);
dvander@547
   452
}
dvander@547
   453
dvander@547
   454
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   455
{
dvander@547
   456
	SendProp *pProp;
dvander@547
   457
dvander@547
   458
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   459
	{
dvander@547
   460
		return NULL;
dvander@547
   461
	}
dvander@547
   462
dvander@547
   463
	return pProp;
dvander@547
   464
}
dvander@547
   465
dvander@947
   466
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   467
{
dvander@947
   468
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   469
}
dvander@947
   470
dvander@547
   471
void CGameConfig::IncRefCount()
dvander@547
   472
{
dvander@547
   473
	m_RefCount++;
dvander@547
   474
}
dvander@547
   475
dvander@547
   476
unsigned int CGameConfig::DecRefCount()
dvander@547
   477
{
dvander@547
   478
	m_RefCount--;
dvander@547
   479
	return m_RefCount;
dvander@547
   480
}
dvander@547
   481
dvander@616
   482
GameConfigManager::GameConfigManager()
dvander@547
   483
{
dvander@547
   484
	m_pLookup = sm_trie_create();
dvander@547
   485
}
dvander@547
   486
dvander@616
   487
GameConfigManager::~GameConfigManager()
dvander@547
   488
{
dvander@547
   489
	sm_trie_destroy(m_pLookup);
dvander@547
   490
}
dvander@547
   491
dvander@616
   492
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   493
{
dvander@547
   494
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   495
ds@1064
   496
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   497
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@547
   498
}
dvander@547
   499
dvander@616
   500
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   501
{
dvander@547
   502
	/* NOW initialize the game file */
dvander@547
   503
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   504
	
dvander@547
   505
	char error[255];
dvander@547
   506
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   507
	{
dvander@547
   508
		/* :TODO: log */
dvander@547
   509
	}
dvander@547
   510
dvander@547
   511
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   512
}
dvander@547
   513
dvander@616
   514
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   515
{
dvander@547
   516
	CloseGameConfigFile(g_pGameConf);
dvander@547
   517
}
dvander@547
   518
dvander@616
   519
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   520
{
dvander@547
   521
	CGameConfig *pConfig;
dvander@547
   522
dvander@547
   523
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   524
	{
dvander@547
   525
		pConfig->IncRefCount();
dvander@547
   526
		*_pConfig = pConfig;
dvander@547
   527
		return true;
dvander@547
   528
	}
dvander@547
   529
dvander@547
   530
	pConfig = new CGameConfig(file);
dvander@547
   531
dvander@547
   532
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   533
	bool retval = true;
dvander@547
   534
	if (_pConfig != &g_pGameConf)
dvander@547
   535
	{
dvander@547
   536
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   537
	}
dvander@547
   538
dvander@547
   539
	m_cfgs.push_back(pConfig);
dvander@547
   540
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   541
dvander@547
   542
	pConfig->IncRefCount();
dvander@547
   543
dvander@547
   544
	*_pConfig = pConfig;
dvander@547
   545
dvander@547
   546
	return retval;
dvander@547
   547
}
dvander@547
   548
dvander@616
   549
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   550
{
dvander@547
   551
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   552
dvander@547
   553
	if (pConfig->DecRefCount() == 0)
dvander@547
   554
	{
dvander@971
   555
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   556
		delete pConfig;
dvander@547
   557
	}
dvander@547
   558
}
dvander@949
   559
dvander@949
   560
extern HandleType_t g_GameConfigsType;
dvander@949
   561
dvander@949
   562
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   563
{
dvander@949
   564
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   565
	IGameConfig *conf = NULL;
dvander@949
   566
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   567
dvander@949
   568
	if (err)
dvander@949
   569
	{
dvander@949
   570
		*err = _err;
dvander@949
   571
	}
dvander@949
   572
dvander@949
   573
	return conf;
dvander@949
   574
}