|
pred@2848
|
1 |
/**
|
|
pred@2848
|
2 |
* Do not edit this file. Any changes will be overwritten by the gamedata
|
|
pred@2848
|
3 |
* updater or by upgrading your SourceMod install.
|
|
pred@2848
|
4 |
*
|
|
pred@2848
|
5 |
* To override data in this file, create a subdirectory named "custom" and
|
|
pred@2848
|
6 |
* place your own gamedata file(s) inside of it. Such files will be parsed
|
|
pred@2848
|
7 |
* after SM's own.
|
|
pred@2848
|
8 |
*
|
|
pred@2848
|
9 |
* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
|
|
pred@2848
|
10 |
*/
|
|
pred@2848
|
11 |
|
|
pred@2848
|
12 |
"Games"
|
|
pred@2848
|
13 |
{
|
|
pred@2848
|
14 |
/* Sounds */
|
|
pred@2848
|
15 |
"#default"
|
|
pred@2848
|
16 |
{
|
|
pred@2848
|
17 |
"Keys"
|
|
pred@2848
|
18 |
{
|
|
pred@2848
|
19 |
"SlapSoundCount" "2"
|
|
pred@2848
|
20 |
"SlapSound1" "player/damage1.wav"
|
|
pred@2848
|
21 |
"SlapSound2" "player/damage2.wav"
|
|
pred@2848
|
22 |
}
|
|
pred@2848
|
23 |
}
|
|
pred@2848
|
24 |
|
|
pred@2848
|
25 |
/* General Temp Entities */
|
|
pred@2848
|
26 |
"#default"
|
|
pred@2848
|
27 |
{
|
|
pred@2848
|
28 |
"#supported"
|
|
pred@2848
|
29 |
{
|
|
pred@2848
|
30 |
"game" "left4dead2"
|
|
pred@2848
|
31 |
}
|
|
pred@2848
|
32 |
|
|
pred@2848
|
33 |
"Offsets"
|
|
pred@2848
|
34 |
{
|
|
pred@2848
|
35 |
/* Offset into CBaseTempEntity constructor */
|
|
pred@2848
|
36 |
"s_pTempEntities"
|
|
pred@2848
|
37 |
{
|
|
pred@2848
|
38 |
"windows" "17"
|
|
pred@2848
|
39 |
}
|
|
pred@2848
|
40 |
"GetTEName"
|
|
pred@2848
|
41 |
{
|
|
pred@2848
|
42 |
"windows" "4"
|
|
pred@2848
|
43 |
"linux" "4"
|
|
ds@3138
|
44 |
"mac" "4"
|
|
pred@2848
|
45 |
}
|
|
pred@2848
|
46 |
"GetTENext"
|
|
pred@2848
|
47 |
{
|
|
pred@2848
|
48 |
"windows" "8"
|
|
pred@2848
|
49 |
"linux" "8"
|
|
ds@3138
|
50 |
"mac" "8"
|
|
pred@2848
|
51 |
}
|
|
pred@2848
|
52 |
"TE_GetServerClass"
|
|
pred@2848
|
53 |
{
|
|
pred@2848
|
54 |
"windows" "0"
|
|
pred@2848
|
55 |
"linux" "0"
|
|
ds@3138
|
56 |
"mac" "0"
|
|
pred@2848
|
57 |
}
|
|
pred@2848
|
58 |
}
|
|
pred@2848
|
59 |
|
|
pred@2848
|
60 |
"Signatures"
|
|
pred@2848
|
61 |
{
|
|
pred@2848
|
62 |
"CBaseTempEntity"
|
|
pred@2848
|
63 |
{
|
|
pred@2848
|
64 |
"library" "server"
|
|
pred@2848
|
65 |
"windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
|
|
pred@2848
|
66 |
}
|
|
pred@2848
|
67 |
"s_pTempEntities"
|
|
pred@2848
|
68 |
{
|
|
pred@2848
|
69 |
"library" "server"
|
|
pred@2848
|
70 |
"linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
|
|
ds@3138
|
71 |
"mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
|
|
pred@2848
|
72 |
}
|
|
pred@2848
|
73 |
}
|
|
pred@2848
|
74 |
}
|
|
pred@2848
|
75 |
|
|
pred@2848
|
76 |
/* General GameRules */
|
|
pred@2848
|
77 |
"#default"
|
|
pred@2848
|
78 |
{
|
|
pred@2848
|
79 |
"#supported"
|
|
pred@2848
|
80 |
{
|
|
pred@2848
|
81 |
"game" "left4dead2"
|
|
pred@2848
|
82 |
}
|
|
pred@2848
|
83 |
|
|
pred@2848
|
84 |
"Offsets"
|
|
pred@2848
|
85 |
{
|
|
pred@2848
|
86 |
/* Offset into CreateGameRulesObject */
|
|
pred@2848
|
87 |
"g_pGameRules"
|
|
pred@2848
|
88 |
{
|
|
pred@2848
|
89 |
"windows" "2"
|
|
pred@2848
|
90 |
}
|
|
pred@2848
|
91 |
}
|
|
pred@2848
|
92 |
|
|
pred@2848
|
93 |
"Signatures"
|
|
pred@2848
|
94 |
{
|
|
pred@2848
|
95 |
/* This signature sometimes has multiple matches, but this
|
|
pred@2848
|
96 |
* does not matter as g_pGameRules is involved in all of them.
|
|
pred@2848
|
97 |
* The same g_pGameRules offset applies to each match.
|
|
pred@2848
|
98 |
*
|
|
pred@2848
|
99 |
* Sometimes this block of bytes is at the beginning of the static
|
|
pred@2848
|
100 |
* CreateGameRulesObject function and sometimes it is in the middle
|
|
pred@2848
|
101 |
* of an entirely different function. This depends on the game.
|
|
pred@2848
|
102 |
*/
|
|
pred@2848
|
103 |
"CreateGameRulesObject"
|
|
pred@2848
|
104 |
{
|
|
pred@2848
|
105 |
"library" "server"
|
|
pred@2848
|
106 |
"windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
|
|
pred@2848
|
107 |
}
|
|
pred@2848
|
108 |
"g_pGameRules"
|
|
pred@2848
|
109 |
{
|
|
pred@2848
|
110 |
"library" "server"
|
|
pred@2848
|
111 |
"linux" "@g_pGameRules"
|
|
ds@3138
|
112 |
"mac" "@g_pGameRules"
|
|
pred@2848
|
113 |
}
|
|
pred@2848
|
114 |
}
|
|
pred@2848
|
115 |
}
|
|
pred@2848
|
116 |
|
|
pred@2848
|
117 |
/* IServer interface pointer */
|
|
pred@2848
|
118 |
"#default"
|
|
pred@2848
|
119 |
{
|
|
pred@2848
|
120 |
"Keys"
|
|
pred@2848
|
121 |
{
|
|
pred@2848
|
122 |
/* Signature for the beginning of IVEngineServer::CreateFakeClient.
|
|
pred@2848
|
123 |
*
|
|
pred@2848
|
124 |
* The engine binary is not actually scanned in order to look for
|
|
pred@2848
|
125 |
* this. SourceHook is used to used to determine the address of the
|
|
pred@2848
|
126 |
* function and this signature is used to verify that it contains
|
|
pred@2848
|
127 |
* the expected code. A pointer to sv (IServer interface) is used
|
|
pred@2848
|
128 |
* here.
|
|
pred@2848
|
129 |
*/
|
|
pred@2848
|
130 |
"CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
|
|
pred@2848
|
131 |
}
|
|
pred@2848
|
132 |
|
|
pred@2848
|
133 |
"Offsets"
|
|
pred@2848
|
134 |
{
|
|
pred@2848
|
135 |
/* Offset into IVEngineServer::CreateFakeClient */
|
|
pred@2848
|
136 |
"sv"
|
|
pred@2848
|
137 |
{
|
|
pred@2848
|
138 |
"windows" "6"
|
|
pred@2848
|
139 |
}
|
|
pred@2848
|
140 |
}
|
|
pred@2848
|
141 |
|
|
pred@2848
|
142 |
"Signatures"
|
|
pred@2848
|
143 |
{
|
|
pred@2848
|
144 |
/* CBaseServer object for IServer interface */
|
|
pred@2848
|
145 |
"sv"
|
|
pred@2848
|
146 |
{
|
|
pred@2848
|
147 |
"library" "engine"
|
|
pred@2848
|
148 |
"linux" "@sv"
|
|
ds@3138
|
149 |
"mac" "@sv"
|
|
pred@2848
|
150 |
}
|
|
pred@2848
|
151 |
}
|
|
pred@2848
|
152 |
}
|
|
pred@2848
|
153 |
|
|
pred@2848
|
154 |
/* EntityFactoryDictionary function */
|
|
pred@2848
|
155 |
"#default"
|
|
pred@2848
|
156 |
{
|
|
pred@2848
|
157 |
"Signatures"
|
|
pred@2848
|
158 |
{
|
|
pred@2848
|
159 |
"EntityFactory"
|
|
pred@2848
|
160 |
{
|
|
pred@2848
|
161 |
"library" "server"
|
|
pred@2848
|
162 |
"windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
|
|
pred@2848
|
163 |
"linux" "@_Z23EntityFactoryDictionaryv"
|
|
ds@3138
|
164 |
"mac" "@_Z23EntityFactoryDictionaryv"
|
|
pred@2848
|
165 |
}
|
|
pred@2848
|
166 |
}
|
|
pred@2848
|
167 |
}
|
|
pred@2848
|
168 |
|
|
pred@2848
|
169 |
/* CBaseEntityOutput::FireOutput */
|
|
pred@2848
|
170 |
"#default"
|
|
pred@2848
|
171 |
{
|
|
pred@2848
|
172 |
"#supported"
|
|
pred@2848
|
173 |
{
|
|
pred@2848
|
174 |
"game" "left4dead2"
|
|
pred@2848
|
175 |
}
|
|
pred@2848
|
176 |
"Signatures"
|
|
pred@2848
|
177 |
{
|
|
pred@2848
|
178 |
"FireOutput"
|
|
pred@2848
|
179 |
{
|
|
pred@2848
|
180 |
"library" "server"
|
|
pred@2848
|
181 |
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
|
|
pred@2848
|
182 |
"linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
|
ds@3138
|
183 |
"mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
|
|
pred@2848
|
184 |
}
|
|
pred@2848
|
185 |
}
|
|
pred@2848
|
186 |
}
|
|
pred@2848
|
187 |
|
|
pred@2848
|
188 |
/* SetUserInfo data */
|
|
pred@2848
|
189 |
"#default"
|
|
pred@2848
|
190 |
{
|
|
pred@2848
|
191 |
"Offsets"
|
|
pred@2848
|
192 |
{
|
|
pred@2848
|
193 |
/**
|
|
pred@2848
|
194 |
* CBaseClient::SetUserCVar(char const*,char const*);
|
|
pred@2848
|
195 |
* Linux offset straight from VTable dump.
|
|
pred@2848
|
196 |
* Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
|
|
pred@2848
|
197 |
* Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
|
|
pred@2848
|
198 |
*/
|
|
pred@2848
|
199 |
"SetUserCvar"
|
|
pred@2848
|
200 |
{
|
|
pred@2848
|
201 |
/* Not 100% sure on this, why would windows change and not linux - TEST ME */
|
|
skamonkey@2933
|
202 |
"windows" "17"
|
|
pred@2848
|
203 |
"linux" "63"
|
|
ds@3138
|
204 |
"mac" "63"
|
|
pred@2848
|
205 |
}
|
|
pred@2848
|
206 |
/**
|
|
pred@2848
|
207 |
* Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
|
|
pred@2848
|
208 |
* Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
|
|
pred@2848
|
209 |
* Linux: mov byte ptr [esi+0B0h], 0
|
|
pred@2848
|
210 |
* Win: mov byte ptr [esi+0B0h], 0
|
|
pred@2848
|
211 |
*
|
|
pred@2848
|
212 |
* L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.
|
|
pred@2848
|
213 |
*/
|
|
pred@2848
|
214 |
"InfoChanged"
|
|
pred@2848
|
215 |
{
|
|
pred@2848
|
216 |
"windows" "176"
|
|
pred@2848
|
217 |
"linux" "176"
|
|
ds@3138
|
218 |
"mac" "176"
|
|
pred@2848
|
219 |
}
|
|
pred@2848
|
220 |
}
|
|
pred@2848
|
221 |
}
|
|
pred@2848
|
222 |
|
|
pred@2848
|
223 |
/* Left 4 Dead */
|
|
pred@2850
|
224 |
"left4dead2"
|
|
pred@2848
|
225 |
{
|
|
pred@2848
|
226 |
"Offsets"
|
|
pred@2848
|
227 |
{
|
|
pred@2848
|
228 |
"GiveNamedItem"
|
|
pred@2848
|
229 |
{
|
|
skamonkey@2952
|
230 |
"windows" "506"
|
|
skamonkey@2952
|
231 |
"linux" "507"
|
|
ds@3138
|
232 |
"mac" "507"
|
|
pred@2848
|
233 |
}
|
|
pred@2848
|
234 |
"RemovePlayerItem"
|
|
pred@2848
|
235 |
{
|
|
pred@2848
|
236 |
"windows" "288"
|
|
pred@2848
|
237 |
"linux" "289"
|
|
ds@3138
|
238 |
"mac" "289"
|
|
pred@2848
|
239 |
}
|
|
pred@2848
|
240 |
"Weapon_GetSlot"
|
|
pred@2848
|
241 |
{
|
|
pred@2848
|
242 |
"windows" "286"
|
|
pred@2848
|
243 |
"linux" "287"
|
|
ds@3138
|
244 |
"mac" "287"
|
|
pred@2848
|
245 |
}
|
|
pred@2848
|
246 |
"Ignite"
|
|
pred@2848
|
247 |
{
|
|
pred@2848
|
248 |
"windows" "221"
|
|
pred@2848
|
249 |
"linux" "222"
|
|
ds@3138
|
250 |
"mac" "222"
|
|
pred@2848
|
251 |
}
|
|
pred@2848
|
252 |
"Extinguish"
|
|
pred@2848
|
253 |
{
|
|
pred@2848
|
254 |
"windows" "224"
|
|
pred@2848
|
255 |
"linux" "225"
|
|
ds@3138
|
256 |
"mac" "225"
|
|
pred@2848
|
257 |
}
|
|
pred@2848
|
258 |
"Teleport"
|
|
pred@2848
|
259 |
{
|
|
pred@2848
|
260 |
"windows" "117"
|
|
pred@2848
|
261 |
"linux" "118"
|
|
ds@3138
|
262 |
"mac" "118"
|
|
pred@2848
|
263 |
}
|
|
pred@2848
|
264 |
"CommitSuicide"
|
|
pred@2848
|
265 |
{
|
|
skamonkey@2952
|
266 |
"windows" "474"
|
|
skamonkey@2952
|
267 |
"linux" "474"
|
|
ds@3138
|
268 |
"mac" "474"
|
|
pred@2848
|
269 |
}
|
|
pred@2848
|
270 |
"GetVelocity"
|
|
pred@2848
|
271 |
{
|
|
pred@2848
|
272 |
"windows" "149"
|
|
pred@2848
|
273 |
"linux" "150"
|
|
ds@3138
|
274 |
"mac" "150"
|
|
pred@2848
|
275 |
}
|
|
pred@2848
|
276 |
"EyeAngles"
|
|
pred@2848
|
277 |
{
|
|
pred@2848
|
278 |
"windows" "140"
|
|
pred@2848
|
279 |
"linux" "141"
|
|
ds@3138
|
280 |
"mac" "141"
|
|
pred@2848
|
281 |
}
|
|
pred@2848
|
282 |
"AcceptInput"
|
|
pred@2848
|
283 |
{
|
|
pred@2848
|
284 |
"windows" "43"
|
|
pred@2848
|
285 |
"linux" "44"
|
|
ds@3138
|
286 |
"mac" "44"
|
|
pred@2848
|
287 |
}
|
|
pred@2848
|
288 |
"SetEntityModel"
|
|
pred@2848
|
289 |
{
|
|
pred@2848
|
290 |
"windows" "26"
|
|
pred@2848
|
291 |
"linux" "27"
|
|
ds@3138
|
292 |
"mac" "27"
|
|
pred@2848
|
293 |
}
|
|
pred@2848
|
294 |
"WeaponEquip"
|
|
pred@2848
|
295 |
{
|
|
pred@2848
|
296 |
"windows" "279"
|
|
pred@2848
|
297 |
"linux" "280"
|
|
ds@3138
|
298 |
"mac" "280"
|
|
pred@2848
|
299 |
}
|
|
pred@2848
|
300 |
"Activate"
|
|
pred@2848
|
301 |
{
|
|
pred@2848
|
302 |
"windows" "35"
|
|
pred@2848
|
303 |
"linux" "36"
|
|
ds@3138
|
304 |
"mac" "36"
|
|
pred@2848
|
305 |
}
|
|
pred@2848
|
306 |
"PlayerRunCmd"
|
|
pred@2848
|
307 |
{
|
|
skamonkey@2952
|
308 |
"windows" "452"
|
|
skamonkey@2952
|
309 |
"linux" "453"
|
|
ds@3138
|
310 |
"mac" "453"
|
|
pred@2848
|
311 |
}
|
|
pred@2848
|
312 |
}
|
|
pred@2848
|
313 |
}
|
|
pred@2848
|
314 |
}
|