Switched to using IServerTools in SDKTools where possible. (
bug 4899, r=fyren).
2 * Do not edit this file. Any changes will be overwritten by the gamedata
3 * updater or by upgrading your SourceMod install.
5 * To override data in this file, create a subdirectory named "custom" and
6 * place your own gamedata file(s) inside of it. Such files will be parsed
9 * For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
20 "SlapSound1" "player/damage1.wav"
21 "SlapSound2" "player/damage2.wav"
25 /* General Temp Entities */
35 /* Offset into CBaseTempEntity constructor */
65 "windows" "\x8B\xC1\x8B\x4C\x24\x04\xC7\x00\x2A\x2A\x2A\x2A\x89\x48\x04\x8B\x15\x2A\x2A\x2A\x2A\x89\x50\x08\xA3\x2A\x2A\x2A\x2A\xC2\x04\x00"
70 "linux" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
71 "mac" "@_ZN15CBaseTempEntity15s_pTempEntitiesE"
76 /* General GameRules */
86 /* Offset into CreateGameRulesObject */
95 /* This signature sometimes has multiple matches, but this
96 * does not matter as g_pGameRules is involved in all of them.
97 * The same g_pGameRules offset applies to each match.
99 * Sometimes this block of bytes is at the beginning of the static
100 * CreateGameRulesObject function and sometimes it is in the middle
101 * of an entirely different function. This depends on the game.
103 "CreateGameRulesObject"
106 "windows" "\x8B\x0D\x2A\x2A\x2A\x2A\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\x6A\x01\xFF\xD2"
111 "linux" "@g_pGameRules"
112 "mac" "@g_pGameRules"
117 /* IServer interface pointer */
122 /* Signature for the beginning of IVEngineServer::CreateFakeClient.
124 * The engine binary is not actually scanned in order to look for
125 * this. SourceHook is used to used to determine the address of the
126 * function and this signature is used to verify that it contains
127 * the expected code. A pointer to sv (IServer interface) is used
130 "CreateFakeClient_Windows" "\x8B\x44\x24\x2A\x50\xB9\x2A\x2A\x2A\x2A\xE8"
135 /* Offset into IVEngineServer::CreateFakeClient */
144 /* CBaseServer object for IServer interface */
154 /* EntityFactoryDictionary function */
162 "windows" "\xB8\x01\x00\x00\x00\x84\x2A\x2A\x2A\x2A\x2A\x75\x1D\x09\x2A\x2A\x2A\x2A\x2A\xB9\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x68\x2A\x2A\x2A\x2A\xE8\x2A\x2A\x2A\x2A\x83\xC4\x04\xB8\x2A\x2A\x2A\x2A\xC3"
163 "linux" "@_Z23EntityFactoryDictionaryv"
164 "mac" "@_Z23EntityFactoryDictionaryv"
169 /* CBaseEntityOutput::FireOutput */
181 "windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
182 "linux" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
183 "mac" "@_ZN17CBaseEntityOutput10FireOutputE9variant_tP11CBaseEntityS2_f"
188 /* SetUserInfo data */
194 * CBaseClient::SetUserCVar(char const*,char const*);
195 * Linux offset straight from VTable dump.
196 * Windows offset is crazy. Found the windows SetName function using string "(%d)%-.*s" (aD_S in IDA)
197 * Cross referenced back to the vtable and counted manually (SetUserCvar is 1 higher, offsets start from 1)
201 /* Not 100% sure on this, why would windows change and not linux - TEST ME */
207 * Offset into CBaseClient - Used by CBaseServer::UpdateUserSettings to determine when changes have been made.
208 * Find CBaseClient::UpdateUserSettings (strings "net_maxroutable", "cl_updaterate" etc) and the offset is set to 0 near the end.
209 * Linux: mov byte ptr [esi+0B0h], 0
210 * Win: mov byte ptr [esi+0B0h], 0
212 * L4D2: This has been moved into CBaseClient::UpdateUserSettings(), rest of the details are still relevant.