core/MenuManager.cpp
author Scott Ehlert <ds@alliedmods.net>
Fri Jun 22 15:37:12 2007 +0000 (2007-06-22)
changeset 1001 8de56a71f200
parent 997 2fc3152c3118
child 1004 23ff0bc12973
permissions -rw-r--r--
Implemented amb423 - Added IsClientObserver() native
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/**
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 * vim: set ts=4 :
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 * ===============================================================
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 * SourceMod (C)2004-2007 AlliedModders LLC.  All rights reserved.
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 * ===============================================================
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 *
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 * This file is not open source and may not be copied without explicit
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 * written permission of AlliedModders LLC.  This file may not be redistributed 
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 * in whole or significant part.
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 * For information, see LICENSE.txt or http://www.sourcemod.net/license.php
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "MenuManager.h"
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#include "sm_stringutil.h"
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#include "sourcemm_api.h"
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#include "PlayerManager.h"
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#include "MenuStyle_Valve.h"
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#include "ShareSys.h"
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#include "HandleSys.h"
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MenuManager g_Menus;
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/*******************************
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 *******************************
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 ******** VOTE HANDLER *********
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 *******************************
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 *******************************/
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unsigned int VoteMenuHandler::GetMenuAPIVersion2()
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{
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	return m_pHandler->GetMenuAPIVersion2();
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}
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bool VoteMenuHandler::IsVoteInProgress()
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{
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	return (m_pCurMenu != NULL);
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}
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void VoteMenuHandler::InitializeVoting(IBaseMenu *menu)
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{
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	m_Items = menu->GetItemCount();
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	if (m_Votes.size() < (size_t)m_Items)
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	{
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		/* Only clear the items we need to... */
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		size_t size = m_Votes.size();
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		for (size_t i=0; i<size; i++)
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		{
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			m_Votes[i] = 0;
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		}
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		m_Votes.resize(m_Items, 0);
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	} else {
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		for (unsigned int i=0; i<m_Items; i++)
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		{
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			m_Votes[i] = 0;
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		}
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	}
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	m_pCurMenu = menu;
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	m_pHandler->OnMenuStart(m_pCurMenu);
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}
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void VoteMenuHandler::StartVoting()
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{
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	m_bStarted = true;
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	m_pHandler->OnMenuVoteStart(m_pCurMenu);
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	/* By now we know how many clients were set.  
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	 * If there are none, we should end IMMEDIATELY.
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	 */
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	if (m_Clients == 0)
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	{
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		EndVoting();
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	}
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}
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void VoteMenuHandler::DecrementPlayerCount()
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{
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	assert(m_Clients > 0);
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	m_Clients--;
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	if (m_bStarted && m_Clients == 0)
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	{
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		EndVoting();
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	}
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}
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void VoteMenuHandler::EndVoting()
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{
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	if (m_bCancelled)
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	{
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		/* If we were cancelled, don't bother tabulating anything.
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		 * Reset just in case someone tries to redraw, which means
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		 * we need to save our states.
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		 */
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		IBaseMenu *menu = m_pCurMenu;
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		InternalReset();
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		m_pHandler->OnMenuVoteCancel(menu);
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		m_pHandler->OnMenuEnd(menu, MenuEnd_VotingCancelled);
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		return;
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	}
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	unsigned int chosen = 0;
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	unsigned int highest = 0;
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	unsigned int dup_count = 0;
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	unsigned int total = m_Votes.size() ? m_Votes[0] : 0;
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	/* If we got zero votes, take a shortcut. */
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	if (m_NumVotes == 0)
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	{
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		/* Pick a random item and then jump far, far away. */
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		srand((unsigned int)(time(NULL)));
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		chosen = (unsigned int)rand() % m_Items;
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		goto picked_item;
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	}
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	/* We can't have more dups than this!
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	 * This is the max number of players.
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	 */
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	unsigned int dup_array[256];
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	for (size_t i=1; i<m_Items; i++)
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	{
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		if (m_Votes[i] > m_Votes[highest])
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		{
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			/* If we have a new highest count, mark it and trash the duplicate
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			 * list by setting the total to 0.
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			 */
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			highest = i;
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			dup_count = 0;
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		} else if (m_Votes[i] == m_Votes[highest]) {
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			/* If they're equal, mark it in the duplicate list.
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			 * We'll add in the original later.
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			 */
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			dup_array[dup_count++] = i;
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		}
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		total += m_Votes[i];
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	}
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	/* Check if we need to pick from the duplicate list */
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	if (dup_count)
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	{
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		/* Re-add the original to the list because it's not in there. */
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		dup_array[dup_count++] = highest;
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		/* Pick a random slot. */
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		srand((unsigned int)(time(NULL)));
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		unsigned int r = (unsigned int)rand() % dup_count;
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		/* Pick the item. */
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		chosen = dup_array[r];
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	} else {
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		chosen = highest;
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	}
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picked_item:
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	m_pHandler->OnMenuVoteEnd(m_pCurMenu, chosen, m_Votes[highest], total);
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	m_pHandler->OnMenuEnd(m_pCurMenu, MenuEnd_VotingDone);
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	InternalReset();
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}
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void VoteMenuHandler::OnMenuStart(IBaseMenu *menu)
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{
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	m_Clients++;
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}
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void VoteMenuHandler::OnMenuEnd(IBaseMenu *menu, MenuEndReason reason)
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{
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	DecrementPlayerCount();
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}
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void VoteMenuHandler::OnMenuCancel(IBaseMenu *menu, int client, MenuCancelReason reason)
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{
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	m_pHandler->OnMenuCancel(menu, client, reason);
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}
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void VoteMenuHandler::OnMenuDisplay(IBaseMenu *menu, int client, IMenuPanel *display)
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{
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	m_pHandler->OnMenuDisplay(menu, client, display);
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}
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void VoteMenuHandler::OnMenuDisplayItem(IBaseMenu *menu, int client, unsigned int item, const char **display)
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{
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	m_pHandler->OnMenuDisplayItem(menu, client, item, display);
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}
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void VoteMenuHandler::OnMenuDrawItem(IBaseMenu *menu, int client, unsigned int item, unsigned int &style)
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{
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	m_pHandler->OnMenuDrawItem(menu, client, item, style);
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}
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void VoteMenuHandler::OnMenuSelect(IBaseMenu *menu, int client, unsigned int item)
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{
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	/* Check by our item count, NOT the vote array size */
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	if (item < m_Items)
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	{
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		m_Votes[item]++;
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		m_NumVotes++;
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	}
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	m_pHandler->OnMenuSelect(menu, client, item);
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}
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void VoteMenuHandler::Reset(IMenuHandler *mh)
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{
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	m_pHandler = mh;
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	InternalReset();
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}
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void VoteMenuHandler::InternalReset()
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{
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	m_Clients = 0;
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	m_Items = 0;
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	m_bStarted = false;
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	m_pCurMenu = NULL;
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	m_NumVotes = 0;
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	m_bCancelled = false;
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}
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void VoteMenuHandler::CancelVoting()
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{
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	m_bCancelled = true;
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}
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/*******************************
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 *******************************
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 ******** MENU MANAGER *********
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 *******************************
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 *******************************/
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MenuManager::MenuManager()
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{
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	m_Styles.push_back(&g_ValveMenuStyle);
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	SetDefaultStyle(&g_ValveMenuStyle);
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}
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void MenuManager::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	HandleAccess access;
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	g_HandleSys.InitAccessDefaults(NULL, &access);
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	/* Deny cloning to menus */
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	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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	/* Also deny deletion to styles */
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	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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}
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void MenuManager::OnSourceModAllShutdown()
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{
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	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
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	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
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	while (!m_VoteHandlers.empty())
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	{
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		delete m_VoteHandlers.front();
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		m_VoteHandlers.pop();
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	}
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}
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void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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	if (type == m_MenuType)
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	{
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		IBaseMenu *menu = (IBaseMenu *)object;
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		menu->Destroy(false);
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	} else if (type == m_StyleType) {
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		/* Do nothing */
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	}
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}
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Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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{
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	if (m_MenuType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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}
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Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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{
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	if (m_StyleType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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}
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HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = NULL;
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	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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}
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HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = g_pCoreIdent;
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	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
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}
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bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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{
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	if (!style)
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	{
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		return false;
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	}
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	m_pDefaultStyle = style;
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	return true;
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}
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IMenuStyle *MenuManager::GetStyle(unsigned int index)
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{
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	if (index >= GetStyleCount())
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	{
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		return NULL;
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	}
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	return m_Styles[index];
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}
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void MenuManager::AddStyle(IMenuStyle *style)
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{
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	m_Styles.push_back(style);
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}
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unsigned int MenuManager::GetStyleCount()
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{
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	return (unsigned int)m_Styles.size();
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}
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IMenuStyle *MenuManager::FindStyleByName(const char *name)
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{
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	unsigned int count = GetStyleCount();
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	for (unsigned int i=0; i<count; i++)
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	{
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		IMenuStyle *ptr = GetStyle(i);
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		if (strcasecmp(ptr->GetStyleName(), name) == 0)
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		{
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			return ptr;
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		}
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	}
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	return NULL;
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}
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inline bool IsSlotItem(IMenuPanel *display,
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					   unsigned int style)
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{
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	if (!display->CanDrawItem(style))
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	{
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	return false;
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	}
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	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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	{
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		return false;
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	}
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	if (style & ITEMDRAW_RAWLINE)
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	{
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		return false;
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	}
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	return true;
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}
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IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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{
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	IBaseMenu *menu = md.menu;
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	if (!menu)
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	{
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		return NULL;
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	}
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	struct
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	{
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		unsigned int position;
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		ItemDrawInfo draw;
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	} drawItems[10];
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	/* Figure out how many items to draw */
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	IMenuStyle *style = menu->GetDrawStyle();
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	unsigned int pgn = menu->GetPagination();
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	unsigned int maxItems = style->GetMaxPageItems();
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		maxItems = pgn;
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	}
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	unsigned int totalItems = menu->GetItemCount();
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	unsigned int startItem = 0;
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	/* For pagination, find the starting point. */
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		if (order == ItemOrder_Ascending)
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		{
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   422
			startItem = md.lastItem;
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			/* This shouldn't happen with well-coded menus.
dvander@769
   424
			 * If the item is out of bounds, switch the order to
dvander@769
   425
			 * Items_Descending and make us start from the top.
dvander@769
   426
			 */
dvander@769
   427
			if (startItem >= totalItems)
dvander@769
   428
			{
dvander@769
   429
				startItem = totalItems - 1;
dvander@769
   430
				order = ItemOrder_Descending;
dvander@769
   431
			}
dvander@769
   432
		} else if (order == ItemOrder_Descending) {
dvander@769
   433
			startItem = md.firstItem;
dvander@769
   434
			/* This shouldn't happen with well-coded menus.
dvander@769
   435
			 * If searching backwards doesn't give us enough room,
dvander@769
   436
			 * start from the beginning and change to ascending.
dvander@769
   437
			 */
dvander@769
   438
			if (startItem <= maxItems)
dvander@769
   439
			{
dvander@769
   440
				startItem = 0;
dvander@769
   441
				order = ItemOrder_Ascending;
dvander@769
   442
			}
dvander@769
   443
		}
dvander@769
   444
	}
dvander@769
   445
dvander@769
   446
	/* Get our Display pointer and initialize some crap */
dvander@787
   447
	IMenuPanel *display = menu->CreatePanel();
dvander@769
   448
	IMenuHandler *mh = md.mh;
dvander@769
   449
	bool foundExtra = false;
dvander@769
   450
	unsigned int extraItem = 0;
dvander@769
   451
dvander@769
   452
	/**
dvander@769
   453
	 * We keep searching until:
dvander@769
   454
	 * 1) There are no more items
dvander@769
   455
	 * 2) We reach one OVER the maximum number of slot items
dvander@769
   456
	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
dvander@769
   457
	 */
dvander@769
   458
	unsigned int i = startItem;
dvander@769
   459
	unsigned int foundItems = 0;
dvander@769
   460
	while (true)
dvander@769
   461
	{
dvander@769
   462
		ItemDrawInfo &dr = drawItems[foundItems].draw;
dvander@769
   463
		/* Is the item valid? */
dvander@769
   464
		if (menu->GetItemInfo(i, &dr) != NULL)
dvander@769
   465
		{
dvander@769
   466
			/* Ask the user to change the style, if necessary */
dvander@769
   467
			mh->OnMenuDrawItem(menu, client, i, dr.style);
dvander@769
   468
			/* Check if it's renderable */
dvander@769
   469
			if (IsSlotItem(display, dr.style))
dvander@769
   470
			{
dvander@769
   471
				/* If we've already found the max number of items,
dvander@769
   472
				 * This means we should just cancel out and log our
dvander@769
   473
				 * "last item."
dvander@769
   474
				 */
dvander@769
   475
				if (foundItems >= maxItems)
dvander@769
   476
				{
dvander@769
   477
					foundExtra = true;
dvander@769
   478
					extraItem = i;
dvander@769
   479
					break;
dvander@769
   480
				}
dvander@769
   481
				drawItems[foundItems++].position = i;
dvander@769
   482
			}
dvander@769
   483
		}
dvander@769
   484
		/* If there's no pagination, stop once the menu is full. */
dvander@769
   485
		if (pgn == MENU_NO_PAGINATION)
dvander@769
   486
		{
dvander@769
   487
			/* If we've filled up, then stop */
dvander@769
   488
			if (foundItems >= maxItems)
dvander@769
   489
			{
dvander@769
   490
				break;
dvander@769
   491
			}
dvander@769
   492
		}
dvander@769
   493
		/* If we're descending and this is the first item, stop */
dvander@769
   494
		if (order == ItemOrder_Descending)
dvander@769
   495
		{
dvander@769
   496
			if (i == 0)
dvander@769
   497
			{
dvander@769
   498
				break;
dvander@769
   499
			}
dvander@769
   500
			i--;
dvander@769
   501
		} 
dvander@769
   502
		/* If we're ascending and this is the last item, stop */
dvander@769
   503
		else if (order == ItemOrder_Ascending)
dvander@769
   504
		{
dvander@769
   505
			if (i >= totalItems - 1)
dvander@769
   506
			{
dvander@769
   507
				break;
dvander@769
   508
			}
dvander@769
   509
			i++;
dvander@769
   510
		}
dvander@769
   511
	}
dvander@769
   512
dvander@769
   513
	/* There were no items to draw! */
dvander@769
   514
	if (!foundItems)
dvander@769
   515
	{
dvander@776
   516
		display->DeleteThis();
dvander@769
   517
		return NULL;
dvander@769
   518
	}
dvander@769
   519
dvander@769
   520
	/* Check initial buttons */
dvander@769
   521
	bool displayPrev = false;
dvander@769
   522
	bool displayNext = false;
dvander@769
   523
	if (foundExtra)
dvander@769
   524
	{
dvander@769
   525
		if (order == ItemOrder_Descending)
dvander@769
   526
		{
dvander@769
   527
			displayPrev = true;
dvander@769
   528
			md.firstItem = extraItem;
dvander@769
   529
		} else if (order == ItemOrder_Ascending) {
dvander@769
   530
			displayNext = true;
dvander@769
   531
			md.lastItem = extraItem;
dvander@769
   532
		}
dvander@769
   533
	}
dvander@769
   534
dvander@769
   535
	/**
dvander@769
   536
	 * If we're paginated, we have to find if there is another page.
dvander@769
   537
	 * Sadly, the only way to do this is to try drawing more items!
dvander@769
   538
	 */
dvander@769
   539
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   540
	{
dvander@769
   541
		unsigned int lastItem = 0;
dvander@769
   542
		ItemDrawInfo dr;
dvander@769
   543
		/* Find the last feasible item to search from. */
dvander@769
   544
		if (order == ItemOrder_Descending)
dvander@769
   545
		{
dvander@769
   546
			lastItem = drawItems[0].position;
dvander@769
   547
			if (lastItem >= totalItems - 1)
dvander@769
   548
			{
dvander@769
   549
				goto skip_search;
dvander@769
   550
			}
dvander@769
   551
			while (++lastItem < totalItems)
dvander@769
   552
			{
dvander@769
   553
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   554
				{
dvander@769
   555
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   556
					if (IsSlotItem(display, dr.style))
dvander@769
   557
					{
dvander@769
   558
						displayNext = true;
dvander@769
   559
						md.lastItem = lastItem;
dvander@769
   560
						break;
dvander@769
   561
					}
dvander@769
   562
				}
dvander@769
   563
			}
dvander@769
   564
		} else if (order == ItemOrder_Ascending) {
dvander@769
   565
			lastItem = drawItems[0].position;
dvander@769
   566
			if (lastItem == 0)
dvander@769
   567
			{
dvander@769
   568
				goto skip_search;
dvander@769
   569
			}
dvander@769
   570
			lastItem--;
dvander@769
   571
			while (lastItem-- != 0)
dvander@769
   572
			{
dvander@769
   573
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   574
				{
dvander@769
   575
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   576
					if (IsSlotItem(display, dr.style))
dvander@769
   577
					{
dvander@769
   578
						displayPrev = true;
dvander@769
   579
						md.firstItem = lastItem;
dvander@769
   580
						break;
dvander@769
   581
					}
dvander@769
   582
				}
dvander@769
   583
			}
dvander@769
   584
		}
dvander@769
   585
	}
dvander@769
   586
skip_search:
dvander@769
   587
dvander@769
   588
	/* Draw the item according to the order */
dvander@769
   589
	menu_slots_t *slots = md.slots;
dvander@769
   590
	unsigned int position = 0;			/* Keep track of the last position */
dvander@769
   591
	if (order == ItemOrder_Ascending)
dvander@769
   592
	{
dvander@769
   593
		for (unsigned int i=0; i<foundItems; i++)
dvander@769
   594
		{
dvander@769
   595
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@769
   596
			menu->GetItemInfo(drawItems[i].position, &dr);
dvander@769
   597
			mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
dvander@769
   598
			if ((position = display->DrawItem(dr)) != 0)
dvander@769
   599
			{
dvander@769
   600
				slots[position].item = drawItems[i].position;
dvander@769
   601
				slots[position].type = ItemSel_Item;
dvander@769
   602
			}
dvander@769
   603
		}
dvander@769
   604
	} else if (order == ItemOrder_Descending) {
dvander@769
   605
		unsigned int i = foundItems;
dvander@769
   606
		/* NOTE: There will always be at least one item because
dvander@769
   607
		 * of the check earlier.
dvander@769
   608
		 */
dvander@769
   609
		while (i--)
dvander@769
   610
		{
dvander@769
   611
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@769
   612
			menu->GetItemInfo(drawItems[i].position, &dr);
dvander@769
   613
			mh->OnMenuDisplayItem(menu, client, drawItems[i].position, &(dr.display));
dvander@769
   614
			if ((position = display->DrawItem(dr)) != 0)
dvander@769
   615
			{
dvander@769
   616
				slots[position].item = drawItems[i].position;
dvander@769
   617
				slots[position].type = ItemSel_Item;
dvander@769
   618
			}
dvander@769
   619
		}
dvander@769
   620
	}
dvander@769
   621
dvander@769
   622
	/* Now, we need to check if we need to add anything extra */
dvander@769
   623
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   624
	{
dvander@785
   625
		bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
dvander@769
   626
		bool exitButton = menu->GetExitButton();
dvander@769
   627
		char text[50];
dvander@769
   628
dvander@769
   629
		/* Calculate how many items we are allowed for control stuff */
dvander@769
   630
		unsigned int padding = style->GetMaxPageItems() - maxItems;
dvander@769
   631
		
dvander@769
   632
		/* Add the number of available slots */
dvander@769
   633
		padding += (maxItems - foundItems);
dvander@769
   634
dvander@769
   635
		/* Someday, if we are able to re-enable this, we will be very lucky men. */
dvander@769
   636
#if 0
dvander@769
   637
		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
dvander@769
   638
		{
dvander@769
   639
#endif
dvander@769
   640
		/* Even if we don't draw an exit button, we invalidate the slot. */
dvander@769
   641
		padding--;
dvander@769
   642
#if 0
dvander@769
   643
		} else {
dvander@769
   644
			/* Otherwise, we don't draw anything and leave the slot available */
dvander@769
   645
			exitButton = false;
dvander@769
   646
		}
dvander@769
   647
#endif
dvander@769
   648
dvander@769
   649
		/* Subtract two slots for the displayNext/displayPrev padding */
dvander@769
   650
		padding -= 2;
dvander@769
   651
dvander@769
   652
		/**
dvander@769
   653
		 * We allow next/prev to be undrawn if neither exists.
dvander@769
   654
		 * Thus, we only need padding if one of them will be drawn,
dvander@769
   655
		 * or the exit button will be drawn.
dvander@769
   656
		 */
dvander@769
   657
		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
dvander@769
   658
		if (exitButton || (displayNext || displayPrev))
dvander@769
   659
		{
dvander@790
   660
			/* If there are no control options,
dvander@790
   661
			 * Instead just pad with invisible slots.
dvander@790
   662
			 */
dvander@790
   663
			if (!displayPrev && !displayPrev)
dvander@790
   664
			{
dvander@790
   665
				padItem.style = ITEMDRAW_NOTEXT;
dvander@790
   666
			}
dvander@769
   667
			/* Add spacers so we can pad to the end */
dvander@769
   668
			for (unsigned int i=0; i<padding; i++)
dvander@769
   669
			{
dvander@769
   670
				position = display->DrawItem(padItem);
dvander@769
   671
				slots[position].type = ItemSel_None;
dvander@769
   672
			}
dvander@769
   673
		}
dvander@776
   674
dvander@776
   675
		/* Put a fake spacer before control stuff, if possible */
dvander@797
   676
		if ((displayPrev || displayNext) || exitButton)
dvander@776
   677
		{
dvander@776
   678
			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
dvander@776
   679
			display->DrawItem(draw);
dvander@776
   680
		}
dvander@769
   681
dvander@776
   682
		ItemDrawInfo dr(text, 0);
dvander@785
   683
		/**
dvander@785
   684
		 * If we have one or the other, we need to have spacers for both.
dvander@785
   685
		 */
dvander@785
   686
		if (displayPrev || displayNext)
dvander@769
   687
		{
dvander@785
   688
			/* PREVIOUS */
dvander@785
   689
			ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
dvander@785
   690
			if (displayPrev || canDrawDisabled)
dvander@785
   691
			{
dvander@785
   692
				CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
dvander@785
   693
				dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@785
   694
				position = display->DrawItem(dr);
dvander@785
   695
				slots[position].type = ItemSel_Back;
dvander@785
   696
			} else if (displayNext || exitButton) {
dvander@785
   697
				/* If we can't display this, and there is an exit button,
dvander@785
   698
				 * we need to pad!
dvander@785
   699
				 */
dvander@785
   700
				position = display->DrawItem(padCtrlItem);
dvander@785
   701
				slots[position].type = ItemSel_None;
dvander@785
   702
			}
dvander@785
   703
dvander@785
   704
			/* NEXT */
dvander@785
   705
			if (displayNext || canDrawDisabled)
dvander@785
   706
			{
dvander@785
   707
				CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
dvander@785
   708
				dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@785
   709
				position = display->DrawItem(dr);
dvander@785
   710
				slots[position].type = ItemSel_Next;
dvander@785
   711
			} else if (exitButton) {
dvander@785
   712
				/* If we can't display this,
dvander@785
   713
				 * but there is an "exit" button, we need to pad!
dvander@785
   714
				 */
dvander@785
   715
				position = display->DrawItem(padCtrlItem);
dvander@785
   716
				slots[position].type = ItemSel_None;
dvander@785
   717
			}
dvander@785
   718
		} else {
dvander@785
   719
			/* Otherwise, bump to two slots! */
dvander@785
   720
			ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
dvander@785
   721
			position = display->DrawItem(numBump);
dvander@769
   722
			slots[position].type = ItemSel_None;
dvander@785
   723
			position = display->DrawItem(numBump);
dvander@769
   724
			slots[position].type = ItemSel_None;
dvander@769
   725
		}
dvander@769
   726
dvander@769
   727
		/* EXIT */
dvander@769
   728
		if (exitButton)
dvander@769
   729
		{
dvander@769
   730
			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
dvander@785
   731
			dr.style = ITEMDRAW_CONTROL;
dvander@769
   732
			position = display->DrawItem(dr);
dvander@769
   733
			slots[position].type = ItemSel_Exit;
dvander@769
   734
		}
dvander@769
   735
	}
dvander@769
   736
dvander@769
   737
	/* Lastly, fill in any slots we could have missed */
dvander@769
   738
	for (unsigned int i = position + 1; i < 10; i++)
dvander@769
   739
	{
dvander@769
   740
		slots[i].type = ItemSel_None;
dvander@769
   741
	}
dvander@769
   742
dvander@769
   743
	/* Do title stuff */
dvander@769
   744
	mh->OnMenuDisplay(menu, client, display);
dvander@769
   745
	display->DrawTitle(menu->GetDefaultTitle(), true);
dvander@769
   746
dvander@769
   747
	return display;
dvander@769
   748
}
dvander@769
   749
dvander@769
   750
IMenuStyle *MenuManager::GetDefaultStyle()
dvander@769
   751
{
dvander@769
   752
	return m_pDefaultStyle;
dvander@769
   753
}
dvander@769
   754
dvander@877
   755
IVoteMenuHandler *MenuManager::CreateVoteWrapper(IMenuHandler *mh)
dvander@877
   756
{
dvander@877
   757
	VoteMenuHandler *vh = NULL;
dvander@877
   758
dvander@877
   759
	if (m_VoteHandlers.empty())
dvander@877
   760
	{
dvander@877
   761
		vh = new VoteMenuHandler;
dvander@877
   762
	} else {
dvander@877
   763
		vh = m_VoteHandlers.front();
dvander@877
   764
		m_VoteHandlers.pop();
dvander@877
   765
	}
dvander@877
   766
dvander@877
   767
	vh->Reset(mh);
dvander@877
   768
dvander@877
   769
	return vh;
dvander@877
   770
}
dvander@877
   771
dvander@877
   772
void MenuManager::ReleaseVoteWrapper(IVoteMenuHandler *mh)
dvander@877
   773
{
dvander@877
   774
	if (mh == NULL)
dvander@877
   775
	{
dvander@877
   776
		return;
dvander@877
   777
	}
dvander@877
   778
dvander@877
   779
	m_VoteHandlers.push((VoteMenuHandler *)mh);
dvander@877
   780
}