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/**
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* Do not edit this file. Any changes will be overwritten by the gamedata
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* updater or by upgrading your SourceMod install.
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*
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* To override data in this file, create a subdirectory named "custom" and
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* place your own gamedata file(s) inside of it. Such files will be parsed
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* after SM's own.
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* For more information, see http://wiki.alliedmods.net/Gamedata_Updating_(SourceMod)
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*/
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"Games"
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{
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/* Team Fortress 2 */
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"tf"
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"Offsets"
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"GiveNamedItem"
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"windows" "386"
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"linux" "387"
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"mac" "387"
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}
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"RemovePlayerItem"
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"windows" "259"
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"linux" "260"
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"mac" "260"
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"Weapon_GetSlot"
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"windows" "257"
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"linux" "258"
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"mac" "258"
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"Ignite"
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"windows" "202"
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"linux" "203"
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"mac" "203"
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"Extinguish"
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"windows" "206"
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"linux" "207"
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"mac" "207"
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"Teleport"
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"windows" "105"
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"linux" "106"
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"mac" "106"
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"CommitSuicide"
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"windows" "426"
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"linux" "426"
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"mac" "426"
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"GetVelocity"
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"windows" "137"
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"linux" "138"
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"mac" "138"
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"EyeAngles"
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"windows" "128"
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"linux" "129"
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"mac" "129"
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"DispatchKeyValue"
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"windows" "29"
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"linux" "28"
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"mac" "28"
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"DispatchKeyValueFloat"
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"windows" "28"
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"linux" "29"
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"mac" "29"
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"DispatchKeyValueVector"
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"windows" "27"
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"linux" "30"
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"mac" "30"
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"SetEntityModel"
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"windows" "23"
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"linux" "24"
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"mac" "24"
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"AcceptInput"
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"windows" "34"
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"linux" "35"
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"mac" "35"
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"WeaponEquip"
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"windows" "250"
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"linux" "251"
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"mac" "251"
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"Activate"
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"windows" "31"
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"linux" "32"
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"mac" "32"
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"PlayerRunCmd"
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"windows" "404"
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"linux" "405"
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"mac" "405"
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