core/MenuManager.cpp
author David Anderson <dvander@alliedmods.net>
Sun Oct 14 21:31:39 2007 +0000 (2007-10-14)
changeset 1558 95a3d8bf618d
parent 1476 24da5fadf93f
child 1653 ad81268fb2f2
permissions -rw-r--r--
all pdbs are now packaged with windows
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include <stdarg.h>
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#include <stdlib.h>
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#include "MenuManager.h"
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#include "MenuVoting.h"
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#include "sm_stringutil.h"
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#include "sourcemm_api.h"
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#include "PlayerManager.h"
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#include "MenuStyle_Valve.h"
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#include "ShareSys.h"
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#include "HandleSys.h"
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#include "sourcemm_api.h"
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MenuManager g_Menus;
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VoteMenuHandler s_VoteHandler;
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ConVar sm_menu_sounds("sm_menu_sounds", "1", 0, "Sets whether SourceMod menus play trigger sounds");
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MenuManager::MenuManager()
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{
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	m_Styles.push_back(&g_ValveMenuStyle);
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	SetDefaultStyle(&g_ValveMenuStyle);
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}
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void MenuManager::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	HandleAccess access;
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	g_HandleSys.InitAccessDefaults(NULL, &access);
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	/* Deny cloning to menus */
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	access.access[HandleAccess_Clone] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_MenuType = g_HandleSys.CreateType("IBaseMenu", this, 0, NULL, &access, g_pCoreIdent, NULL);
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	/* Also deny deletion to styles */
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	access.access[HandleAccess_Delete] = HANDLE_RESTRICT_OWNER|HANDLE_RESTRICT_IDENTITY;
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	m_StyleType = g_HandleSys.CreateType("IMenuStyle", this, 0, NULL, &access, g_pCoreIdent, NULL);
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}
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void MenuManager::OnSourceModAllShutdown()
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{
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	g_HandleSys.RemoveType(m_MenuType, g_pCoreIdent);
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	g_HandleSys.RemoveType(m_StyleType, g_pCoreIdent);
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}
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void MenuManager::OnHandleDestroy(HandleType_t type, void *object)
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{
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	if (type == m_MenuType)
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	{
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		IBaseMenu *menu = (IBaseMenu *)object;
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		menu->Destroy(false);
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	} else if (type == m_StyleType) {
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		/* Do nothing */
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	}
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}
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Handle_t MenuManager::CreateMenuHandle(IBaseMenu *menu, IdentityToken_t *pOwner)
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{
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	if (m_MenuType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_MenuType, menu, pOwner, g_pCoreIdent, NULL);
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}
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Handle_t MenuManager::CreateStyleHandle(IMenuStyle *style)
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{
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	if (m_StyleType == NO_HANDLE_TYPE)
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	{
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		return BAD_HANDLE;
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	}
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	return g_HandleSys.CreateHandle(m_StyleType, style, g_pCoreIdent, g_pCoreIdent, NULL);
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}
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HandleError MenuManager::ReadMenuHandle(Handle_t handle, IBaseMenu **menu)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = NULL;
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	return g_HandleSys.ReadHandle(handle, m_MenuType, &sec, (void **)menu);
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}
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HandleError MenuManager::ReadStyleHandle(Handle_t handle, IMenuStyle **style)
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{
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	HandleSecurity sec;
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	sec.pIdentity = g_pCoreIdent;
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	sec.pOwner = g_pCoreIdent;
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	return g_HandleSys.ReadHandle(handle, m_StyleType, &sec, (void **)style);
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}
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bool MenuManager::SetDefaultStyle(IMenuStyle *style)
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{
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	if (!style)
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	{
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		return false;
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	}
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	m_pDefaultStyle = style;
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	return true;
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}
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IMenuStyle *MenuManager::GetStyle(unsigned int index)
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{
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	if (index >= GetStyleCount())
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	{
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		return NULL;
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	}
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	return m_Styles[index];
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}
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void MenuManager::AddStyle(IMenuStyle *style)
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{
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	m_Styles.push_back(style);
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}
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unsigned int MenuManager::GetStyleCount()
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{
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	return (unsigned int)m_Styles.size();
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}
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IMenuStyle *MenuManager::FindStyleByName(const char *name)
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{
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	unsigned int count = GetStyleCount();
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	for (unsigned int i=0; i<count; i++)
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	{
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		IMenuStyle *ptr = GetStyle(i);
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		if (strcasecmp(ptr->GetStyleName(), name) == 0)
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		{
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			return ptr;
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		}
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	}
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	return NULL;
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}
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inline bool IsSlotItem(IMenuPanel *display,
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					   unsigned int style)
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{
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	if (!display->CanDrawItem(style))
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	{
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	return false;
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	}
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	if ((style & ITEMDRAW_IGNORE) == ITEMDRAW_IGNORE)
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	{
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		return false;
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	}
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	if (style & ITEMDRAW_RAWLINE)
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	{
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		return false;
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	}
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	return true;
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}
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IMenuPanel *MenuManager::RenderMenu(int client, menu_states_t &md, ItemOrder order)
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{
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	IBaseMenu *menu = md.menu;
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	if (!menu)
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	{
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		return NULL;
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	}
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	struct
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	{
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		unsigned int position;
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		ItemDrawInfo draw;
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	} drawItems[10];
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	/* Figure out how many items to draw */
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	IMenuStyle *style = menu->GetDrawStyle();
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	unsigned int pgn = menu->GetPagination();
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	unsigned int maxItems = style->GetMaxPageItems();
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		maxItems = pgn;
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	}
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	unsigned int totalItems = menu->GetItemCount();
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	unsigned int startItem = 0;
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	/* For pagination, find the starting point. */
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	if (pgn != MENU_NO_PAGINATION)
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	{
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		if (order == ItemOrder_Ascending)
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		{
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			startItem = md.lastItem;
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			/* This shouldn't happen with well-coded menus.
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			 * If the item is out of bounds, switch the order to
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			 * Items_Descending and make us start from the top.
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			 */
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			if (startItem >= totalItems)
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			{
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				startItem = totalItems - 1;
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				order = ItemOrder_Descending;
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			}
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		} else if (order == ItemOrder_Descending) {
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			startItem = md.firstItem;
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			/* This shouldn't happen with well-coded menus.
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			 * If searching backwards doesn't give us enough room,
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			 * start from the beginning and change to ascending.
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			 */
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			if (startItem <= maxItems)
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			{
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				startItem = 0;
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				order = ItemOrder_Ascending;
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			}
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		}
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	}
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	/* Get our Display pointer and initialize some crap */
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	IMenuPanel *display = menu->CreatePanel();
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	IMenuHandler *mh = md.mh;
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	bool foundExtra = false;
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	unsigned int extraItem = 0;
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	/**
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	 * We keep searching until:
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	 * 1) There are no more items
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	 * 2) We reach one OVER the maximum number of slot items
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	 * 3) We have reached maxItems and pagination is MENU_NO_PAGINATION
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	 */
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	unsigned int i = startItem;
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	unsigned int foundItems = 0;
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	while (totalItems)
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	{
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		ItemDrawInfo &dr = drawItems[foundItems].draw;
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		/* Is the item valid? */
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		if (menu->GetItemInfo(i, &dr) != NULL)
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		{
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			/* Ask the user to change the style, if necessary */
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			mh->OnMenuDrawItem(menu, client, i, dr.style);
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			/* Check if it's renderable */
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			if (IsSlotItem(display, dr.style))
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			{
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				/* If we've already found the max number of items,
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				 * This means we should just cancel out and log our
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				 * "last item."
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				 */
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				if (foundItems >= maxItems)
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				{
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					foundExtra = true;
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					extraItem = i;
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					break;
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				}
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				drawItems[foundItems++].position = i;
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			}
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		}
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		/* If there's no pagination, stop once the menu is full. */
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		if (pgn == MENU_NO_PAGINATION)
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		{
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			/* If we've filled up, then stop */
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   293
			if (foundItems >= maxItems)
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			{
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				break;
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			}
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		}
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		/* If we're descending and this is the first item, stop */
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		if (order == ItemOrder_Descending)
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		{
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   301
			if (i == 0)
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   302
			{
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   303
				break;
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   304
			}
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   305
			i--;
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   306
		} 
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		/* If we're ascending and this is the last item, stop */
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   308
		else if (order == ItemOrder_Ascending)
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   309
		{
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   310
			if (i >= totalItems - 1)
dvander@769
   311
			{
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   312
				break;
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   313
			}
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   314
			i++;
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   315
		}
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   316
	}
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   317
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	/* There were no items to draw! */
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	if (!foundItems)
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   320
	{
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   321
		display->DeleteThis();
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   322
		return NULL;
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   323
	}
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   324
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   325
	/* Check initial buttons */
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   326
	bool displayPrev = false;
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   327
	bool displayNext = false;
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   328
	if (foundExtra)
dvander@769
   329
	{
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   330
		if (order == ItemOrder_Descending)
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   331
		{
dvander@769
   332
			displayPrev = true;
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   333
			md.firstItem = extraItem;
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   334
		} else if (order == ItemOrder_Ascending) {
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   335
			displayNext = true;
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   336
			md.lastItem = extraItem;
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   337
		}
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   338
	}
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   339
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   340
	/**
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	 * If we're paginated, we have to find if there is another page.
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	 * Sadly, the only way to do this is to try drawing more items!
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   343
	 */
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   344
	if (pgn != MENU_NO_PAGINATION)
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   345
	{
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   346
		unsigned int lastItem = 0;
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   347
		ItemDrawInfo dr;
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   348
		/* Find the last feasible item to search from. */
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   349
		if (order == ItemOrder_Descending)
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   350
		{
dvander@769
   351
			lastItem = drawItems[0].position;
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   352
			if (lastItem >= totalItems - 1)
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   353
			{
dvander@769
   354
				goto skip_search;
dvander@769
   355
			}
dvander@769
   356
			while (++lastItem < totalItems)
dvander@769
   357
			{
dvander@769
   358
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   359
				{
dvander@769
   360
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
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   361
					if (IsSlotItem(display, dr.style))
dvander@769
   362
					{
dvander@769
   363
						displayNext = true;
dvander@769
   364
						md.lastItem = lastItem;
dvander@769
   365
						break;
dvander@769
   366
					}
dvander@769
   367
				}
dvander@769
   368
			}
dvander@1476
   369
		} else if (order == ItemOrder_Ascending) {
dvander@769
   370
			lastItem = drawItems[0].position;
dvander@769
   371
			if (lastItem == 0)
dvander@769
   372
			{
dvander@769
   373
				goto skip_search;
dvander@769
   374
			}
dvander@769
   375
			lastItem--;
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   376
			while (lastItem != 0)
dvander@769
   377
			{
dvander@769
   378
				if (menu->GetItemInfo(lastItem, &dr) != NULL)
dvander@769
   379
				{
dvander@769
   380
					mh->OnMenuDrawItem(menu, client, lastItem, dr.style);
dvander@769
   381
					if (IsSlotItem(display, dr.style))
dvander@769
   382
					{
dvander@769
   383
						displayPrev = true;
dvander@769
   384
						md.firstItem = lastItem;
dvander@769
   385
						break;
dvander@769
   386
					}
dvander@769
   387
				}
dvander@1004
   388
				lastItem--;
dvander@769
   389
			}
dvander@769
   390
		}
dvander@769
   391
	}
dvander@769
   392
skip_search:
dvander@769
   393
dvander@769
   394
	/* Draw the item according to the order */
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   395
	menu_slots_t *slots = md.slots;
dvander@769
   396
	unsigned int position = 0;			/* Keep track of the last position */
dvander@769
   397
	if (order == ItemOrder_Ascending)
dvander@769
   398
	{
dvander@1476
   399
		md.item_on_page = drawItems[0].position;
dvander@1476
   400
		for (unsigned int i = 0; i < foundItems; i++)
dvander@769
   401
		{
dvander@769
   402
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@1163
   403
			if ((position = mh->OnMenuDisplayItem(menu, client, display, drawItems[i].position, dr)) == 0)
dvander@1163
   404
			{
dvander@1163
   405
				position = display->DrawItem(dr);
dvander@1163
   406
			}
dvander@1163
   407
			if (position != 0)
dvander@769
   408
			{
dvander@769
   409
				slots[position].item = drawItems[i].position;
dvander@769
   410
				slots[position].type = ItemSel_Item;
dvander@769
   411
			}
dvander@769
   412
		}
dvander@1476
   413
	}
dvander@1476
   414
	else if (order == ItemOrder_Descending)
dvander@1476
   415
	{
dvander@769
   416
		unsigned int i = foundItems;
dvander@769
   417
		/* NOTE: There will always be at least one item because
dvander@769
   418
		 * of the check earlier.
dvander@769
   419
		 */
dvander@1476
   420
		md.item_on_page = drawItems[foundItems - 1].position;
dvander@769
   421
		while (i--)
dvander@769
   422
		{
dvander@769
   423
			ItemDrawInfo &dr = drawItems[i].draw;
dvander@1163
   424
			if ((position = mh->OnMenuDisplayItem(menu, client, display, drawItems[i].position, dr)) == 0)
dvander@1163
   425
			{
dvander@1163
   426
				position = display->DrawItem(dr);
dvander@1163
   427
			}
dvander@1257
   428
			if (position != 0)
dvander@769
   429
			{
dvander@769
   430
				slots[position].item = drawItems[i].position;
dvander@769
   431
				slots[position].type = ItemSel_Item;
dvander@769
   432
			}
dvander@769
   433
		}
dvander@769
   434
	}
dvander@769
   435
dvander@769
   436
	/* Now, we need to check if we need to add anything extra */
dvander@769
   437
	if (pgn != MENU_NO_PAGINATION)
dvander@769
   438
	{
dvander@785
   439
		bool canDrawDisabled = display->CanDrawItem(ITEMDRAW_DISABLED|ITEMDRAW_CONTROL);
dvander@1269
   440
		bool exitButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXIT) == MENUFLAG_BUTTON_EXIT;
dvander@1269
   441
		bool exitBackButton = (menu->GetMenuOptionFlags() & MENUFLAG_BUTTON_EXITBACK) == MENUFLAG_BUTTON_EXITBACK;
dvander@769
   442
		char text[50];
dvander@769
   443
dvander@769
   444
		/* Calculate how many items we are allowed for control stuff */
dvander@769
   445
		unsigned int padding = style->GetMaxPageItems() - maxItems;
dvander@769
   446
		
dvander@769
   447
		/* Add the number of available slots */
dvander@769
   448
		padding += (maxItems - foundItems);
dvander@769
   449
dvander@769
   450
		/* Someday, if we are able to re-enable this, we will be very lucky men. */
dvander@769
   451
#if 0
dvander@769
   452
		if (!style->FeatureExists(MenuStyleFeature_ImplicitExit))
dvander@769
   453
		{
dvander@769
   454
#endif
dvander@769
   455
		/* Even if we don't draw an exit button, we invalidate the slot. */
dvander@769
   456
		padding--;
dvander@769
   457
#if 0
dvander@769
   458
		} else {
dvander@769
   459
			/* Otherwise, we don't draw anything and leave the slot available */
dvander@769
   460
			exitButton = false;
dvander@769
   461
		}
dvander@769
   462
#endif
dvander@769
   463
dvander@769
   464
		/* Subtract two slots for the displayNext/displayPrev padding */
dvander@769
   465
		padding -= 2;
dvander@769
   466
dvander@1005
   467
		/* If we have an "Exit Back" button and the space to draw it, do so. */
dvander@1005
   468
		if (exitBackButton)
dvander@1005
   469
		{
dvander@1005
   470
			if (!displayPrev)
dvander@1005
   471
			{
dvander@1005
   472
				displayPrev = true;
dvander@1005
   473
			} else {
dvander@1005
   474
				exitBackButton = false;
dvander@1005
   475
			}
dvander@1005
   476
		}
dvander@1005
   477
dvander@769
   478
		/**
dvander@769
   479
		 * We allow next/prev to be undrawn if neither exists.
dvander@769
   480
		 * Thus, we only need padding if one of them will be drawn,
dvander@769
   481
		 * or the exit button will be drawn.
dvander@769
   482
		 */
dvander@769
   483
		ItemDrawInfo padItem(NULL, ITEMDRAW_SPACER);
dvander@769
   484
		if (exitButton || (displayNext || displayPrev))
dvander@769
   485
		{
dvander@790
   486
			/* If there are no control options,
dvander@790
   487
			 * Instead just pad with invisible slots.
dvander@790
   488
			 */
dvander@790
   489
			if (!displayPrev && !displayPrev)
dvander@790
   490
			{
dvander@790
   491
				padItem.style = ITEMDRAW_NOTEXT;
dvander@790
   492
			}
dvander@769
   493
			/* Add spacers so we can pad to the end */
dvander@769
   494
			for (unsigned int i=0; i<padding; i++)
dvander@769
   495
			{
dvander@769
   496
				position = display->DrawItem(padItem);
dvander@769
   497
				slots[position].type = ItemSel_None;
dvander@769
   498
			}
dvander@769
   499
		}
dvander@776
   500
dvander@776
   501
		/* Put a fake spacer before control stuff, if possible */
dvander@797
   502
		if ((displayPrev || displayNext) || exitButton)
dvander@776
   503
		{
dvander@776
   504
			ItemDrawInfo draw("", ITEMDRAW_RAWLINE|ITEMDRAW_SPACER);
dvander@776
   505
			display->DrawItem(draw);
dvander@776
   506
		}
dvander@769
   507
dvander@776
   508
		ItemDrawInfo dr(text, 0);
dvander@785
   509
		/**
dvander@785
   510
		 * If we have one or the other, we need to have spacers for both.
dvander@785
   511
		 */
dvander@785
   512
		if (displayPrev || displayNext)
dvander@769
   513
		{
dvander@785
   514
			/* PREVIOUS */
dvander@785
   515
			ItemDrawInfo padCtrlItem(NULL, ITEMDRAW_SPACER|ITEMDRAW_CONTROL);
dvander@785
   516
			if (displayPrev || canDrawDisabled)
dvander@785
   517
			{
dvander@1005
   518
				if (exitBackButton)
dvander@1005
   519
				{
dvander@1005
   520
					CorePlayerTranslate(client, text, sizeof(text), "Back", NULL);
dvander@1005
   521
					dr.style = ITEMDRAW_CONTROL;
dvander@1005
   522
					position = display->DrawItem(dr);
dvander@1005
   523
					slots[position].type = ItemSel_ExitBack;
dvander@1005
   524
				} else {
dvander@1005
   525
					CorePlayerTranslate(client, text, sizeof(text), "Previous", NULL);
dvander@1005
   526
					dr.style = (displayPrev ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@1005
   527
					position = display->DrawItem(dr);
dvander@1005
   528
					slots[position].type = ItemSel_Back;
dvander@1005
   529
				}
dvander@785
   530
			} else if (displayNext || exitButton) {
dvander@785
   531
				/* If we can't display this, and there is an exit button,
dvander@785
   532
				 * we need to pad!
dvander@785
   533
				 */
dvander@785
   534
				position = display->DrawItem(padCtrlItem);
dvander@785
   535
				slots[position].type = ItemSel_None;
dvander@785
   536
			}
dvander@785
   537
dvander@785
   538
			/* NEXT */
dvander@785
   539
			if (displayNext || canDrawDisabled)
dvander@785
   540
			{
dvander@785
   541
				CorePlayerTranslate(client, text, sizeof(text), "Next", NULL);
dvander@785
   542
				dr.style = (displayNext ? 0 : ITEMDRAW_DISABLED)|ITEMDRAW_CONTROL;
dvander@785
   543
				position = display->DrawItem(dr);
dvander@785
   544
				slots[position].type = ItemSel_Next;
dvander@785
   545
			} else if (exitButton) {
dvander@785
   546
				/* If we can't display this,
dvander@785
   547
				 * but there is an "exit" button, we need to pad!
dvander@785
   548
				 */
dvander@785
   549
				position = display->DrawItem(padCtrlItem);
dvander@785
   550
				slots[position].type = ItemSel_None;
dvander@785
   551
			}
dvander@785
   552
		} else {
dvander@785
   553
			/* Otherwise, bump to two slots! */
dvander@785
   554
			ItemDrawInfo numBump(NULL, ITEMDRAW_NOTEXT);
dvander@785
   555
			position = display->DrawItem(numBump);
dvander@769
   556
			slots[position].type = ItemSel_None;
dvander@785
   557
			position = display->DrawItem(numBump);
dvander@769
   558
			slots[position].type = ItemSel_None;
dvander@769
   559
		}
dvander@769
   560
dvander@769
   561
		/* EXIT */
dvander@769
   562
		if (exitButton)
dvander@769
   563
		{
dvander@769
   564
			CorePlayerTranslate(client, text, sizeof(text), "Exit", NULL);
dvander@785
   565
			dr.style = ITEMDRAW_CONTROL;
dvander@769
   566
			position = display->DrawItem(dr);
dvander@769
   567
			slots[position].type = ItemSel_Exit;
dvander@769
   568
		}
dvander@769
   569
	}
dvander@769
   570
dvander@769
   571
	/* Lastly, fill in any slots we could have missed */
dvander@769
   572
	for (unsigned int i = position + 1; i < 10; i++)
dvander@769
   573
	{
dvander@769
   574
		slots[i].type = ItemSel_None;
dvander@769
   575
	}
dvander@769
   576
dvander@769
   577
	/* Do title stuff */
dvander@769
   578
	mh->OnMenuDisplay(menu, client, display);
dvander@769
   579
	display->DrawTitle(menu->GetDefaultTitle(), true);
dvander@769
   580
dvander@769
   581
	return display;
dvander@769
   582
}
dvander@769
   583
dvander@769
   584
IMenuStyle *MenuManager::GetDefaultStyle()
dvander@769
   585
{
dvander@769
   586
	return m_pDefaultStyle;
dvander@769
   587
}
dvander@769
   588
dvander@1220
   589
bool MenuManager::MenuSoundsEnabled()
dvander@1220
   590
{
dvander@1220
   591
	return (sm_menu_sounds.GetInt() != 0);
dvander@1220
   592
}
dvander@1220
   593
dvander@1220
   594
ConfigResult MenuManager::OnSourceModConfigChanged(const char *key,
dvander@1220
   595
												   const char *value,
dvander@1220
   596
												   ConfigSource source,
dvander@1220
   597
												   char *error,
dvander@1220
   598
												   size_t maxlength)
dvander@1220
   599
{
dvander@1220
   600
	if (strcmp(key, "MenuItemSound") == 0)
dvander@1220
   601
	{
dvander@1220
   602
		m_SelectSound.assign(value);
dvander@1220
   603
		return ConfigResult_Accept;
dvander@1220
   604
	} else if (strcmp(key, "MenuExitBackSound") == 0) {
dvander@1220
   605
		m_ExitBackSound.assign(value);
dvander@1220
   606
		return ConfigResult_Accept;
dvander@1243
   607
	} else if (strcmp(key, "MenuExitSound") == 0) {
dvander@1243
   608
		m_ExitSound.assign(value);
dvander@1243
   609
		return ConfigResult_Accept;
dvander@1220
   610
	}
dvander@1220
   611
dvander@1220
   612
	return ConfigResult_Ignore;
dvander@1220
   613
}
dvander@1220
   614
dvander@1220
   615
const char *MenuManager::GetMenuSound(ItemSelection sel)
dvander@1220
   616
{
dvander@1220
   617
	const char *sound = NULL;
dvander@1220
   618
dvander@1220
   619
	switch (sel)
dvander@1220
   620
	{
dvander@1220
   621
	case ItemSel_Back:
dvander@1220
   622
	case ItemSel_Next:
dvander@1220
   623
	case ItemSel_Item:
dvander@1220
   624
		{
dvander@1220
   625
			if (m_SelectSound.size() > 0)
dvander@1220
   626
			{
dvander@1220
   627
				sound = m_SelectSound.c_str();
dvander@1220
   628
			}
dvander@1220
   629
			break;
dvander@1220
   630
		}
dvander@1220
   631
	case ItemSel_ExitBack:
dvander@1220
   632
		{
dvander@1220
   633
			if (m_ExitBackSound.size() > 0)
dvander@1220
   634
			{
dvander@1220
   635
				sound = m_ExitBackSound.c_str();
dvander@1220
   636
			}
dvander@1220
   637
			break;
dvander@1220
   638
		}
dvander@1243
   639
	case ItemSel_Exit:
dvander@1243
   640
		{
dvander@1243
   641
			if (m_ExitSound.size() > 0)
dvander@1243
   642
			{
dvander@1269
   643
				sound = m_ExitSound.c_str();
dvander@1243
   644
			}
dvander@1243
   645
			break;
dvander@1243
   646
		}
dvander@1220
   647
	default:
dvander@1220
   648
		{
dvander@1220
   649
			break;
dvander@1220
   650
		}
dvander@1220
   651
	}
dvander@1220
   652
dvander@1220
   653
	return sound;
dvander@1220
   654
}
dvander@1258
   655
dvander@1258
   656
void MenuManager::OnSourceModLevelChange(const char *mapName)
dvander@1258
   657
{
dvander@1258
   658
	if (m_SelectSound.size() > 0)
dvander@1258
   659
	{
dvander@1258
   660
		enginesound->PrecacheSound(m_SelectSound.c_str(), true);
dvander@1258
   661
	}
dvander@1258
   662
	if (m_ExitBackSound.size() > 0)
dvander@1258
   663
	{
dvander@1258
   664
		enginesound->PrecacheSound(m_ExitBackSound.c_str(), true);
dvander@1258
   665
	}
dvander@1258
   666
	if (m_ExitSound.size() > 0)
dvander@1258
   667
	{
dvander@1258
   668
		enginesound->PrecacheSound(m_ExitSound.c_str(), true);
dvander@1258
   669
	}
dvander@1258
   670
}
dvander@1269
   671
dvander@1269
   672
void MenuManager::CancelMenu(IBaseMenu *menu)
dvander@1269
   673
{
dvander@1269
   674
	if (s_VoteHandler.GetCurrentMenu() == menu
dvander@1269
   675
		&& !s_VoteHandler.IsCancelling())
dvander@1269
   676
	{
dvander@1269
   677
		s_VoteHandler.CancelVoting();
dvander@1269
   678
		return;
dvander@1269
   679
	}
dvander@1269
   680
dvander@1269
   681
	menu->Cancel();
dvander@1269
   682
}
dvander@1269
   683
dvander@1269
   684
bool MenuManager::StartVote(IBaseMenu *menu, unsigned int num_clients, int clients[], unsigned int max_time, unsigned int flags)
dvander@1269
   685
{
dvander@1269
   686
	return s_VoteHandler.StartVote(menu, num_clients, clients, max_time, flags);
dvander@1269
   687
}
dvander@1269
   688
dvander@1269
   689
bool MenuManager::IsVoteInProgress()
dvander@1269
   690
{
dvander@1269
   691
	return s_VoteHandler.IsVoteInProgress();
dvander@1269
   692
}
dvander@1269
   693
dvander@1269
   694
void MenuManager::CancelVoting()
dvander@1269
   695
{
dvander@1269
   696
	s_VoteHandler.CancelVoting();
dvander@1269
   697
}
dvander@1291
   698
dvander@1291
   699
unsigned int MenuManager::GetRemainingVoteDelay()
dvander@1291
   700
{
dvander@1291
   701
	return s_VoteHandler.GetRemainingVoteDelay();
dvander@1291
   702
}