core/TimerSys.cpp
author David Anderson <dvander@alliedmods.net>
Sun Oct 14 21:31:39 2007 +0000 (2007-10-14)
changeset 1558 95a3d8bf618d
parent 1541 e46ad208b9b4
child 1662 a5a5bf128cd7
permissions -rw-r--r--
all pdbs are now packaged with windows
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <time.h>
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#include "TimerSys.h"
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#include "ForwardSys.h"
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#include "sourcemm_api.h"
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#include "frame_hooks.h"
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#if !defined ORANGEBOX_BUILD
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#define CallGlobalChangeCallbacks	CallGlobalChangeCallback
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#endif
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#if defined ORANGEBOX_BUILD
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SH_DECL_HOOK3_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *, float);
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#else
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SH_DECL_HOOK2_void(ICvar, CallGlobalChangeCallbacks, SH_NOATTRIB, false, ConVar *, const char *);
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#endif
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TimerSystem g_Timers;
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float g_fUniversalTime = 0.0f;
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float g_fGameStartTime = 0.0f;	/* Game game start time, non-universal */
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const float *g_pUniversalTime = &g_fUniversalTime;
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ConVar *mp_timelimit = NULL;
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int g_TimeLeftMode = 0;
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ConVar sm_time_adjustment("sm_time_adjustment", "0", 0, "Adjusts the server time in seconds");
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inline float GetSimulatedTime()
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{
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	return g_fUniversalTime;
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}
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time_t GetAdjustedTime(time_t *buf)
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{
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	time_t val = time(NULL) + sm_time_adjustment.GetInt();
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	if (buf)
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	{
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		*buf = val;
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    68
	}
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	return val;
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}
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class DefaultMapTimer : 
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	public IMapTimer,
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	public SMGlobalClass
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{
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public:
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	DefaultMapTimer()
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	{
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		m_bInUse = false;
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	}
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	void OnSourceModLevelChange(const char *mapName)
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	{
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		g_fGameStartTime = 0.0f;
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	}
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	int GetMapTimeLimit()
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	{
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		return mp_timelimit->GetInt();
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	}
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	void SetMapTimerStatus(bool enabled)
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	{
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		if (enabled && !m_bInUse)
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		{
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			Enable();
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		} 
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		else if (!enabled && m_bInUse)
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		{
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			Disable();
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		}
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		m_bInUse = enabled;
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	}
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	void ExtendMapTimeLimit(int extra_time)
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	{
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		if (extra_time == 0)
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		{
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			mp_timelimit->SetValue(0);
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			return;
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		}
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		extra_time /= 60;
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		mp_timelimit->SetValue(mp_timelimit->GetInt() + extra_time);
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	}
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#if defined ORANGEBOX_BUILD
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	void GlobalChangeCallback(ConVar *pVar, const char *old_value, float flOldValue)
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#else
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	void GlobalChangeCallback(ConVar *pVar, const char *old_value)
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#endif
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	{
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		if (pVar != mp_timelimit)
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		{
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			return;
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		}
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		if (atoi(old_value) == pVar->GetInt())
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		{
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			return;
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		}
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		g_Timers.MapTimeLeftChanged();
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	}
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private:
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	void Enable()
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	{
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		SH_ADD_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
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	}
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	void Disable()
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	{
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		SH_REMOVE_HOOK_MEMFUNC(ICvar, CallGlobalChangeCallbacks, icvar, this, &DefaultMapTimer::GlobalChangeCallback, false);
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	}
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private:
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	bool m_bInUse;
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} s_DefaultMapTimer;
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void ITimer::Initialize(ITimedEvent *pCallbacks, float fInterval, float fToExec, void *pData, int flags)
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{
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	m_Listener = pCallbacks;
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	m_Interval = fInterval;
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	m_ToExec = fToExec;
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	m_pData = pData;
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	m_Flags = flags;
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	m_InExec = false;
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	m_KillMe = false;
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   161
}
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TimerSystem::TimerSystem()
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{
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	m_pMapTimer = NULL;
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	m_bHasMapTickedYet = false;
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	m_bHasMapSimulatedYet = false;
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	m_fLastTickedTime = 0.0f;
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	m_LastExecTime = 0.0f;
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}
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TimerSystem::~TimerSystem()
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{
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	CStack<ITimer *>::iterator iter;
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	for (iter=m_FreeTimers.begin(); iter!=m_FreeTimers.end(); iter++)
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	{
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		delete (*iter);
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	}
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	m_FreeTimers.popall();
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}
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void TimerSystem::OnSourceModAllInitialized()
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{
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	g_ShareSys.AddInterface(NULL, this);
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	m_pOnGameFrame = g_Forwards.CreateForward("OnGameFrame", ET_Ignore, 0, NULL);
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	m_pOnMapTimeLeftChanged = g_Forwards.CreateForward("OnMapTimeLeftChanged", ET_Ignore, 0, NULL);
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}
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void TimerSystem::OnSourceModGameInitialized()
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{
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	mp_timelimit = icvar->FindVar("mp_timelimit");
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	if (m_pMapTimer == NULL && mp_timelimit != NULL)
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	{
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		SetMapTimer(&s_DefaultMapTimer);
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	}
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}
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void TimerSystem::OnSourceModShutdown()
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{
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	SetMapTimer(NULL);
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	g_Forwards.ReleaseForward(m_pOnGameFrame);
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	g_Forwards.ReleaseForward(m_pOnMapTimeLeftChanged);
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}
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void TimerSystem::OnSourceModLevelChange(const char *mapName)
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{
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	MapChange(true);
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}
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void TimerSystem::OnSourceModLevelEnd()
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{
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	m_bHasMapTickedYet = false;
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	m_bHasMapSimulatedYet = false;
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}
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void TimerSystem::GameFrame(bool simulating)
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{
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	if (simulating && m_bHasMapTickedYet)
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	{
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		g_fUniversalTime += gpGlobals->curtime - m_fLastTickedTime;
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		if (!m_bHasMapSimulatedYet)
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		{
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			m_bHasMapSimulatedYet = true;
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			MapTimeLeftChanged();
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		}
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	}
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	else 
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	{
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		g_fUniversalTime += gpGlobals->interval_per_tick;
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	}
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	m_fLastTickedTime = gpGlobals->curtime;
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	m_bHasMapTickedYet = true;
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	if (g_fUniversalTime - m_LastExecTime >= 0.1)
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	{
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		RunFrame();
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	}
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	RunFrameHooks();
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	if (m_pOnGameFrame->GetFunctionCount())
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	{
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		m_pOnGameFrame->Execute(NULL);
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	}
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}
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void TimerSystem::RunFrame()
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{
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	ITimer *pTimer;
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	TimerIter iter;
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   254
	float curtime = GetSimulatedTime();
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	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); )
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	{
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		pTimer = (*iter);
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		if (curtime >= pTimer->m_ToExec)
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		{
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			pTimer->m_InExec = true;
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			pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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			pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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			iter = m_SingleTimers.erase(iter);
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			m_FreeTimers.push(pTimer);
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		} else {
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			break;
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   267
		}
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	}
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   269
dvander@592
   270
	ResultType res;
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	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); )
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	{
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		pTimer = (*iter);
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   274
		if (curtime >= pTimer->m_ToExec)
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		{
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			pTimer->m_InExec = true;
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			res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
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			if (pTimer->m_KillMe || (res == Pl_Stop))
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   279
			{
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				pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
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				iter = m_LoopTimers.erase(iter);
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				m_FreeTimers.push(pTimer);
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   283
				continue;
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   284
			}
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			pTimer->m_InExec = false;
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			pTimer->m_ToExec = curtime + pTimer->m_Interval;
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		}
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		iter++;
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   289
	}
dvander@592
   290
dvander@727
   291
	m_LastExecTime = curtime;
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   292
}
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   293
dvander@616
   294
ITimer *TimerSystem::CreateTimer(ITimedEvent *pCallbacks, float fInterval, void *pData, int flags)
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   295
{
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   296
	ITimer *pTimer;
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   297
	TimerIter iter;
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	float to_exec = GetSimulatedTime() + fInterval;
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   299
dvander@592
   300
	if (m_FreeTimers.empty())
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   301
	{
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   302
		pTimer = new ITimer;
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   303
	} else {
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   304
		pTimer = m_FreeTimers.front();
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   305
		m_FreeTimers.pop();
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   306
	}
dvander@592
   307
dvander@592
   308
	pTimer->Initialize(pCallbacks, fInterval, to_exec, pData, flags);
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   309
dvander@592
   310
	if (flags & TIMER_FLAG_REPEAT)
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   311
	{
dvander@592
   312
		m_LoopTimers.push_back(pTimer);
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		goto return_timer;
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   314
	}
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   315
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   316
	if (m_SingleTimers.size() >= 1)
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   317
	{
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   318
		iter = --m_SingleTimers.end();
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   319
		if ((*iter)->m_ToExec <= to_exec)
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   320
		{
dvander@1414
   321
			goto normal_insert_end;
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   322
		}
dvander@1414
   323
	}
dvander@1414
   324
dvander@1414
   325
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@1414
   326
	{
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   327
		if ((*iter)->m_ToExec >= to_exec)
dvander@1407
   328
		{
dvander@1414
   329
			m_SingleTimers.insert(iter, pTimer);
dvander@1414
   330
			goto return_timer;
dvander@1407
   331
		}
dvander@1414
   332
	}
dvander@1407
   333
dvander@1407
   334
normal_insert_end:
dvander@1414
   335
	m_SingleTimers.push_back(pTimer);
dvander@592
   336
dvander@592
   337
return_timer:
dvander@592
   338
	return pTimer;
dvander@592
   339
}
dvander@592
   340
dvander@616
   341
void TimerSystem::FireTimerOnce(ITimer *pTimer, bool delayExec)
dvander@592
   342
{
dvander@592
   343
	ResultType res;
dvander@592
   344
dvander@592
   345
	if (pTimer->m_InExec)
dvander@592
   346
	{
dvander@592
   347
		return;
dvander@592
   348
	}
dvander@592
   349
dvander@592
   350
	pTimer->m_InExec = true;
dvander@592
   351
	res = pTimer->m_Listener->OnTimer(pTimer, pTimer->m_pData);
dvander@592
   352
dvander@592
   353
	if (!(pTimer->m_Flags & TIMER_FLAG_REPEAT))
dvander@592
   354
	{
dvander@592
   355
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@1414
   356
		m_SingleTimers.remove(pTimer);
dvander@592
   357
		m_FreeTimers.push(pTimer);
dvander@592
   358
	} else {
faluco@612
   359
		if ((res != Pl_Stop) && !pTimer->m_KillMe)
dvander@592
   360
		{
faluco@612
   361
			if (delayExec)
faluco@612
   362
			{
dvander@727
   363
				pTimer->m_ToExec = GetSimulatedTime() + pTimer->m_Interval;
faluco@612
   364
			}
dvander@592
   365
			pTimer->m_InExec = false;
dvander@592
   366
			return;
dvander@592
   367
		}
dvander@592
   368
		pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   369
		m_LoopTimers.remove(pTimer);
dvander@592
   370
		m_FreeTimers.push(pTimer);
dvander@592
   371
	}
dvander@592
   372
}
dvander@592
   373
dvander@616
   374
void TimerSystem::KillTimer(ITimer *pTimer)
dvander@592
   375
{
dvander@592
   376
	if (pTimer->m_KillMe)
dvander@592
   377
	{
dvander@592
   378
		return;
dvander@592
   379
	}
dvander@592
   380
dvander@592
   381
	if (pTimer->m_InExec)
dvander@592
   382
	{
dvander@592
   383
		pTimer->m_KillMe = true;
dvander@592
   384
		return;
dvander@592
   385
	}
dvander@592
   386
dvander@592
   387
	pTimer->m_InExec = true; /* The timer it's not really executed but this check needs to be done */
dvander@592
   388
	pTimer->m_Listener->OnTimerEnd(pTimer, pTimer->m_pData);
dvander@592
   389
dvander@1407
   390
	if (pTimer->m_Flags & TIMER_FLAG_REPEAT)
dvander@1407
   391
	{
dvander@1407
   392
		m_LoopTimers.remove(pTimer);
dvander@1407
   393
	} else {
dvander@1407
   394
		m_SingleTimers.remove(pTimer);
dvander@1407
   395
	}
dvander@592
   396
dvander@592
   397
	m_FreeTimers.push(pTimer);
dvander@592
   398
}
dvander@592
   399
dvander@1108
   400
CStack<ITimer *> s_tokill;
dvander@1142
   401
void TimerSystem::MapChange(bool real_mapchange)
dvander@592
   402
{
dvander@592
   403
	ITimer *pTimer;
dvander@592
   404
	TimerIter iter;
dvander@592
   405
dvander@592
   406
	for (iter=m_SingleTimers.begin(); iter!=m_SingleTimers.end(); iter++)
dvander@592
   407
	{
dvander@592
   408
		pTimer = (*iter);
dvander@1142
   409
		if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
dvander@1108
   410
		{
dvander@1108
   411
			s_tokill.push(pTimer);
dvander@1108
   412
		}
dvander@592
   413
	}
dvander@592
   414
dvander@592
   415
	for (iter=m_LoopTimers.begin(); iter!=m_LoopTimers.end(); iter++)
dvander@592
   416
	{
dvander@592
   417
		pTimer = (*iter);
dvander@1142
   418
		if (real_mapchange && (pTimer->m_Flags & TIMER_FLAG_NO_MAPCHANGE))
dvander@1108
   419
		{
dvander@1108
   420
			s_tokill.push(pTimer);
dvander@1108
   421
		}
dvander@1108
   422
	}
dvander@1108
   423
dvander@1108
   424
	while (!s_tokill.empty())
dvander@1108
   425
	{
dvander@1108
   426
		KillTimer(s_tokill.front());
dvander@1108
   427
		s_tokill.pop();
dvander@592
   428
	}
dvander@592
   429
}
dvander@1407
   430
dvander@1414
   431
IMapTimer *TimerSystem::SetMapTimer(IMapTimer *pTimer)
dvander@1407
   432
{
dvander@1414
   433
	IMapTimer *old = m_pMapTimer;
dvander@1414
   434
dvander@1414
   435
	m_pMapTimer = pTimer;
dvander@1414
   436
dvander@1414
   437
	if (m_pMapTimer)
dvander@1414
   438
	{
dvander@1414
   439
		m_pMapTimer->SetMapTimerStatus(true);
dvander@1414
   440
	}
dvander@1414
   441
dvander@1414
   442
	if (old)
dvander@1414
   443
	{
dvander@1414
   444
		old->SetMapTimerStatus(false);
dvander@1414
   445
	}
dvander@1414
   446
dvander@1407
   447
	return old;
dvander@1407
   448
}
dvander@1407
   449
dvander@1414
   450
IMapTimer *TimerSystem::GetMapTimer()
dvander@1414
   451
{
dvander@1414
   452
	return m_pMapTimer;
dvander@1414
   453
}
dvander@1414
   454
dvander@1415
   455
void TimerSystem::MapTimeLeftChanged()
dvander@1414
   456
{
dvander@1459
   457
	m_pOnMapTimeLeftChanged->Execute(NULL);
dvander@1459
   458
}
dvander@1415
   459
dvander@1459
   460
void TimerSystem::NotifyOfGameStart(float offset)
dvander@1459
   461
{
dvander@1459
   462
	g_fGameStartTime = gpGlobals->curtime + offset;
dvander@1414
   463
}
dvander@1415
   464
dvander@1415
   465
float TimerSystem::GetTickedTime()
dvander@1415
   466
{
dvander@1415
   467
	return g_fUniversalTime;
dvander@1415
   468
}
dvander@1459
   469
dvander@1459
   470
bool TimerSystem::GetMapTimeLeft(float *time_left)
dvander@1459
   471
{
dvander@1462
   472
	if (!m_pMapTimer)
dvander@1459
   473
	{
dvander@1459
   474
		return false;
dvander@1459
   475
	}
dvander@1459
   476
dvander@1462
   477
	int time_limit;
dvander@1462
   478
	if (!m_bHasMapSimulatedYet || (time_limit = m_pMapTimer->GetMapTimeLimit()) < 1)
dvander@1462
   479
	{
dvander@1462
   480
		*time_left = -1.0f;
dvander@1462
   481
	}
dvander@1462
   482
	else
dvander@1462
   483
	{
dvander@1462
   484
		*time_left = (g_fGameStartTime + time_limit * 60.0f) - gpGlobals->curtime;
dvander@1462
   485
	}
dvander@1459
   486
dvander@1459
   487
	return true;
dvander@1459
   488
}
dvander@1462
   489