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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod |
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* Copyright (C) 2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#include "GameDataFetcher.h" |
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#include "bitbuf.h" |
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#ifdef PLATFORM_WINDOWS |
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#include <winsock2.h> |
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#else |
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#include <unistd.h> |
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#include <sys/types.h> |
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#include <sys/socket.h> |
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#include <netinet/in.h> |
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#include <netdb.h> |
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#include <arpa/inet.h> |
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#define INVALID_SOCKET -1 |
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#define closesocket close |
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#endif |
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#include "sh_vector.h" |
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#include "sh_string.h" |
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#include "sm_version.h" |
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ds@2400
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#if SOURCE_ENGINE == SE_LEFT4DEAD |
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#include "convar_sm_l4d.h" |
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#elif SOURCE_ENGINE == SE_ORANGEBOX |
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#include "convar_sm_ob.h" |
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#else |
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#include "convar_sm.h" |
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#endif |
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#include "sourcemm_api.h" |
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#include "time.h" |
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#include "TimerSys.h" |
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#include "compat_wrappers.h" |
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#include "sm_stringutil.h" |
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#define QUERY_MAX_LENGTH 1024 |
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BuildMD5ableBuffer g_MD5Builder; |
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FetcherThread g_FetchThread; |
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FILE *logfile = NULL; |
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bool g_disableGameDataUpdate = false; |
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bool g_restartAfterUpdate = false; |
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int g_serverPort = 6500; |
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char g_serverAddress[100] = "hayate.alliedmods.net"; |
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void FetcherThread::RunThread( IThreadHandle *pHandle ) |
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{ |
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char lock_path[PLATFORM_MAX_PATH]; |
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g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp"); |
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g_LibSys.CreateFolder(lock_path); |
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g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock"); |
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g_Logger.LogMessage("Starting Gamedata update fetcher... please report problems to bugs.alliedmods.net"); |
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char log_path[PLATFORM_MAX_PATH]; |
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g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata"); |
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g_LibSys.CreateFolder(log_path); |
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time_t t; |
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GetAdjustedTime(&t); |
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tm *curtime = localtime(&t); |
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g_SourceMod.BuildPath(Path_SM, log_path, sizeof(log_path), "logs/gamedata/L%02d%02d.log", curtime->tm_mon + 1, curtime->tm_mday); |
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logfile = fopen(log_path, "a"); |
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if (!logfile) |
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{ |
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g_Logger.LogError("Failed to create GameData log file"); |
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return; |
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} |
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//Create a blank lock file |
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FILE *fp = fopen(lock_path, "w"); |
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if (fp) |
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{ |
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fclose(fp); |
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} |
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char query[QUERY_MAX_LENGTH]; |
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/* Check for updated gamedata files */ |
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int len = BuildGameDataQuery(query, QUERY_MAX_LENGTH); |
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if (len == 0) |
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{ |
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g_Logger.LogToOpenFile(logfile, "Query Writing failed"); |
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fclose(logfile); |
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unlink(lock_path); |
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return; |
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} |
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if (g_disableGameDataUpdate) |
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{ |
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#ifdef DEBUG |
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g_Logger.LogMessage("Skipping GameData Query due to DisableAutoUpdate being set to true"); |
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#endif |
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fclose(logfile); |
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unlink(lock_path); |
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return; |
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} |
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/* Create a new socket for this connection */ |
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int socketDescriptor = ConnectSocket(); |
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if (socketDescriptor == INVALID_SOCKET) |
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{ |
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fclose(logfile); |
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unlink(lock_path); |
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return; |
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} |
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int sent = SendData(socketDescriptor, query, len); |
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#ifdef DEBUG |
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g_Logger.LogToOpenFile(logfile, "Sent Query!"); |
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#endif |
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if (sent == 0) |
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{ |
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g_Logger.LogToOpenFile(logfile, "Failed to send gamedata query data to remote host"); |
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closesocket(socketDescriptor); |
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fclose(logfile); |
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unlink(lock_path); |
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return; |
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} |
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ProcessGameDataQuery(socketDescriptor); |
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/* And we're done! */ |
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closesocket(socketDescriptor); |
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fclose(logfile); |
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unlink(lock_path); |
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} |
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void FetcherThread::OnTerminate( IThreadHandle *pHandle, bool cancel ) |
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{ |
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g_blockGameDataLoad = false; |
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} |
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int FetcherThread::BuildGameDataQuery( char *buffer, int maxlen ) |
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{ |
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char gamedata_path[PLATFORM_MAX_PATH]; |
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g_SourceMod.BuildPath(Path_SM, gamedata_path, sizeof(gamedata_path), "gamedata"); |
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IDirectory *dir = g_LibSys.OpenDirectory(gamedata_path); |
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if (dir == NULL) |
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{ |
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return 0; |
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} |
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191 |
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bf_write Writer = bf_write("GameDataQuery", buffer, maxlen); |
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Writer.WriteByte('A'); //Generic Header char |
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Writer.WriteByte('G'); //G for gamedata query, or green, like my hat. |
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short build[4] = { SVN_FILE_VERSION }; |
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Writer.WriteBytes(&build[0], 8); |
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Writer.WriteByte(0); // Initialize the file counter - Index 10 |
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while (dir->MoreFiles()) |
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{ |
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if (dir->IsEntryFile()) |
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{ |
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const char *name = dir->GetEntryName(); |
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size_t len = strlen(name); |
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if (len >= 4 |
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&& strcmp(&name[len-4], ".txt") == 0) |
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{ |
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char file[PLATFORM_MAX_PATH]; |
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g_LibSys.PathFormat(file, sizeof(file), "%s/%s", gamedata_path, name); |
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215 |
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SMCStates states; |
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if (g_TextParser.ParseFile_SMC(file, &g_MD5Builder, &states) == SMCError_Okay) |
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{ |
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unsigned char *md5 = g_MD5Builder.GetMD5(); |
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if (md5 != NULL) |
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{ |
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(uint8_t)buffer[10]++; //Increment the file counter |
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Writer.WriteBytes(md5, 16); |
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224 |
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g_Logger.LogToOpenFile(logfile, "%s - \"%s\"", file, g_MD5Builder.GetMD5String()); |
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226 |
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FileData *data = new FileData(); |
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data->filename = new SourceHook::String(file); |
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memcpy(data->checksum, g_MD5Builder.GetMD5String(), 33); |
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filenames.push_back(data); |
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} |
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232 |
else |
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{ |
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#ifdef DEBUG |
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g_Logger.LogToOpenFile(logfile, "%s no md5?", file); |
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#endif |
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} |
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238 |
} |
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239 |
else |
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240 |
{ |
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pred@2367
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#ifdef DEBUG |
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g_Logger.LogToOpenFile(logfile, "%s failed!", file); |
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243 |
#endif |
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244 |
} |
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} |
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246 |
} |
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247 |
|
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pred@2142
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248 |
dir->NextEntry(); |
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249 |
} |
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|
250 |
|
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251 |
return Writer.GetNumBytesWritten(); |
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252 |
} |
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253 |
|
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254 |
int FetcherThread::ConnectSocket() |
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|
255 |
{ |
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|
256 |
struct protoent *ptrp; |
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|
257 |
ptrp = getprotobyname("tcp"); |
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|
258 |
|
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|
259 |
#ifdef WIN32 |
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260 |
WSADATA wsaData; |
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|
261 |
WSAStartup(0x0101, &wsaData); |
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|
262 |
#endif |
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|
263 |
|
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pred@2142
|
264 |
if (ptrp == NULL) |
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265 |
{ |
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266 |
g_Logger.LogToOpenFile(logfile, "Failed to find TCP"); |
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|
267 |
return INVALID_SOCKET; |
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|
268 |
} |
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pred@2142
|
269 |
|
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270 |
int socketDescriptor = socket(AF_INET, SOCK_STREAM, ptrp->p_proto); |
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271 |
|
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pred@2142
|
272 |
if (socketDescriptor == INVALID_SOCKET) |
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|
273 |
{ |
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pred@2142
|
274 |
//bugger aye? |
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pred@2367
|
275 |
#ifdef WIN32 |
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pred@2367
|
276 |
g_Logger.LogToOpenFile(logfile, "Failed to create a new socket - Error %i", WSAGetLastError()); |
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pred@2367
|
277 |
#else |
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pred@2367
|
278 |
g_Logger.LogToOpenFile(logfile, "Failed to create a new socket - Error %i", errno); |
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pred@2367
|
279 |
#endif |
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|
280 |
closesocket(socketDescriptor); |
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pred@2142
|
281 |
return INVALID_SOCKET; |
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pred@2142
|
282 |
} |
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pred@2142
|
283 |
|
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pred@2142
|
284 |
struct hostent *he; |
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|
285 |
struct sockaddr_in local_addr; |
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pred@2142
|
286 |
|
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pred@2142
|
287 |
local_addr.sin_family = AF_INET; |
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pred@2247
|
288 |
local_addr.sin_port = htons((u_short)g_serverPort); |
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289 |
|
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pred@2247
|
290 |
he = gethostbyname(g_serverAddress); |
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|
291 |
|
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pred@2142
|
292 |
if (!he) |
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293 |
{ |
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pred@2247
|
294 |
if ((local_addr.sin_addr.s_addr = inet_addr(g_serverAddress)) == INADDR_NONE) |
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pred@2142
|
295 |
{ |
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pred@2367
|
296 |
g_Logger.LogToOpenFile(logfile, "Couldn't locate address"); |
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pred@2142
|
297 |
closesocket(socketDescriptor); |
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pred@2142
|
298 |
return INVALID_SOCKET; |
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pred@2142
|
299 |
} |
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pred@2142
|
300 |
} |
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pred@2142
|
301 |
else |
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pred@2142
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302 |
{ |
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pred@2142
|
303 |
memcpy(&local_addr.sin_addr, (struct in_addr *)he->h_addr, he->h_length); |
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pred@2142
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304 |
} |
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pred@2142
|
305 |
|
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pred@2142
|
306 |
if (connect(socketDescriptor, (struct sockaddr *) &local_addr, sizeof(local_addr)) < 0) |
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pred@2142
|
307 |
{ |
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pred@2367
|
308 |
#ifdef WIN32 |
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pred@2367
|
309 |
g_Logger.LogToOpenFile(logfile, "Couldn't connect - Error %i", WSAGetLastError()); |
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pred@2367
|
310 |
#else |
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pred@2367
|
311 |
g_Logger.LogToOpenFile(logfile, "Couldn't connect - Error %i", errno); |
|
pred@2367
|
312 |
#endif |
|
pred@2142
|
313 |
closesocket(socketDescriptor); |
|
pred@2142
|
314 |
return INVALID_SOCKET; |
|
pred@2142
|
315 |
} |
|
pred@2142
|
316 |
|
|
pred@2142
|
317 |
return socketDescriptor; |
|
pred@2142
|
318 |
} |
|
pred@2142
|
319 |
|
|
pred@2142
|
320 |
void FetcherThread::ProcessGameDataQuery(int socketDescriptor) |
|
pred@2142
|
321 |
{ |
|
pred@2142
|
322 |
char buffer[50]; |
|
pred@2367
|
323 |
#ifdef DEBUG |
|
pred@2142
|
324 |
g_Logger.LogToOpenFile(logfile, "Waiting for reply!"); |
|
pred@2367
|
325 |
#endif |
|
pred@2142
|
326 |
|
|
pred@2142
|
327 |
//Read in the header bytes |
|
pred@2367
|
328 |
int returnLen = RecvData(socketDescriptor, buffer, 12); |
|
pred@2142
|
329 |
|
|
pred@2367
|
330 |
#ifdef DEBUG |
|
pred@2142
|
331 |
g_Logger.LogToOpenFile(logfile, "Recv Completed"); |
|
pred@2367
|
332 |
#endif |
|
pred@2142
|
333 |
|
|
pred@2142
|
334 |
if (returnLen == 0) |
|
pred@2142
|
335 |
{ |
|
pred@2367
|
336 |
#ifdef DEBUG |
|
pred@2142
|
337 |
g_Logger.LogToOpenFile(logfile, ",but it failed."); |
|
pred@2367
|
338 |
#endif |
|
pred@2142
|
339 |
/* Timeout or fail? */ |
|
pred@2142
|
340 |
return; |
|
pred@2142
|
341 |
} |
|
pred@2142
|
342 |
|
|
pred@2367
|
343 |
#ifdef DEBUG |
|
pred@2142
|
344 |
g_Logger.LogToOpenFile(logfile, "Received Header!"); |
|
pred@2367
|
345 |
#endif |
|
pred@2142
|
346 |
|
|
pred@2142
|
347 |
bf_read Reader = bf_read("GameDataQuery", buffer, 12); |
|
pred@2142
|
348 |
|
|
pred@2142
|
349 |
if (Reader.ReadByte() != 'A' || Reader.ReadByte() != 'G') |
|
pred@2142
|
350 |
{ |
|
pred@2367
|
351 |
g_Logger.LogToOpenFile(logfile, "Unknown Query Response"); |
|
pred@2142
|
352 |
return; |
|
pred@2142
|
353 |
} |
|
pred@2142
|
354 |
|
|
pred@2142
|
355 |
UpdateStatus updateStatus = (UpdateStatus)Reader.ReadByte(); |
|
pred@2142
|
356 |
|
|
pred@2142
|
357 |
short build[4] = {0,0,0,0}; |
|
pred@2142
|
358 |
|
|
pred@2142
|
359 |
build[0] = Reader.ReadShort(); |
|
pred@2142
|
360 |
build[1] = Reader.ReadShort(); |
|
pred@2142
|
361 |
build[2] = Reader.ReadShort(); |
|
pred@2142
|
362 |
build[3] = Reader.ReadShort(); |
|
pred@2142
|
363 |
|
|
pred@2367
|
364 |
#ifdef DEBUG |
|
pred@2142
|
365 |
g_Logger.LogToOpenFile(logfile, "Update Status: %i - Latest %i.%i.%i.%i", updateStatus, build[0], build[1], build[2], build[3]); |
|
pred@2367
|
366 |
#endif |
|
pred@2142
|
367 |
|
|
pred@2142
|
368 |
HandleUpdateStatus(updateStatus, build); |
|
pred@2142
|
369 |
|
|
pred@2142
|
370 |
int changedFiles = Reader.ReadByte(); |
|
pred@2142
|
371 |
|
|
pred@2367
|
372 |
#ifdef DEBUG |
|
pred@2142
|
373 |
g_Logger.LogToOpenFile(logfile, "Files to download: %i", changedFiles); |
|
pred@2367
|
374 |
#endif |
|
pred@2142
|
375 |
|
|
pred@2142
|
376 |
for (int i=0; i<changedFiles; i++) |
|
pred@2142
|
377 |
{ |
|
pred@2142
|
378 |
//Read in the file index and byte count |
|
pred@2367
|
379 |
returnLen = RecvData(socketDescriptor, buffer, 5); |
|
pred@2142
|
380 |
|
|
pred@2142
|
381 |
if (returnLen == 0) |
|
pred@2142
|
382 |
{ |
|
pred@2142
|
383 |
/* Timeout or fail? */ |
|
pred@2142
|
384 |
return; |
|
pred@2142
|
385 |
} |
|
pred@2142
|
386 |
|
|
pred@2142
|
387 |
Reader.StartReading(buffer, 5); |
|
pred@2142
|
388 |
|
|
pred@2142
|
389 |
int index = Reader.ReadByte(); |
|
pred@2142
|
390 |
int tempLen = Reader.ReadUBitLong(32); |
|
pred@2142
|
391 |
|
|
pred@2367
|
392 |
#ifdef DEBUG |
|
pred@2142
|
393 |
g_Logger.LogToOpenFile(logfile, "File index %i and length %i", index, tempLen); |
|
pred@2367
|
394 |
#endif |
|
pred@2142
|
395 |
|
|
pred@2142
|
396 |
void *memPtr; |
|
pred@2142
|
397 |
memtable->CreateMem(tempLen+1, &memPtr); |
|
pred@2142
|
398 |
|
|
pred@2142
|
399 |
//Read the contents of our file into the memtable |
|
pred@2367
|
400 |
returnLen = RecvData(socketDescriptor, (char *)memPtr, tempLen); |
|
pred@2142
|
401 |
|
|
pred@2367
|
402 |
#ifdef DEBUG |
|
pred@2142
|
403 |
g_Logger.LogToOpenFile(logfile, "Recieved %i bytes", returnLen); |
|
pred@2367
|
404 |
#endif |
|
pred@2142
|
405 |
|
|
pred@2142
|
406 |
if (returnLen == 0) |
|
pred@2142
|
407 |
{ |
|
pred@2142
|
408 |
/* Timeout or fail? */ |
|
pred@2142
|
409 |
return; |
|
pred@2142
|
410 |
} |
|
pred@2142
|
411 |
|
|
pred@2142
|
412 |
((unsigned char *)memPtr)[tempLen] = '\0'; |
|
pred@2142
|
413 |
|
|
pred@2142
|
414 |
FileData *data = filenames.at(index); |
|
pred@2142
|
415 |
const char* filename; |
|
pred@2142
|
416 |
if (data != NULL) |
|
pred@2142
|
417 |
{ |
|
pred@2142
|
418 |
filename = data->filename->c_str(); |
|
pred@2142
|
419 |
|
|
pred@2142
|
420 |
FILE *fp = fopen(filename, "w"); |
|
pred@2142
|
421 |
|
|
pred@2142
|
422 |
if (fp) |
|
pred@2142
|
423 |
{ |
|
pred@2142
|
424 |
fprintf(fp, (const char *)memPtr); |
|
pred@2142
|
425 |
fclose(fp); |
|
pred@2142
|
426 |
} |
|
pred@2367
|
427 |
else |
|
pred@2367
|
428 |
{ |
|
pred@2367
|
429 |
g_Logger.LogToOpenFile(logfile, "Failed to open file \"%s\"", filename); |
|
pred@2367
|
430 |
} |
|
pred@2142
|
431 |
} |
|
pred@2142
|
432 |
else |
|
pred@2142
|
433 |
{ |
|
pred@2142
|
434 |
filename = ""; |
|
pred@2142
|
435 |
} |
|
pred@2142
|
436 |
|
|
pred@2142
|
437 |
memtable->Reset(); |
|
pred@2142
|
438 |
|
|
pred@2367
|
439 |
#ifdef DEBUG |
|
pred@2142
|
440 |
g_Logger.LogToOpenFile(logfile, "Updated File %s", filename); |
|
pred@2367
|
441 |
#endif |
|
pred@2142
|
442 |
} |
|
pred@2142
|
443 |
|
|
pred@2367
|
444 |
#ifdef DEBUG |
|
pred@2142
|
445 |
g_Logger.LogToOpenFile(logfile, "File Downloads Completed!"); |
|
pred@2367
|
446 |
#endif |
|
pred@2142
|
447 |
|
|
pred@2142
|
448 |
bool needsRestart = false; |
|
pred@2142
|
449 |
|
|
pred@2142
|
450 |
if (changedFiles > 0) |
|
pred@2142
|
451 |
{ |
|
pred@2142
|
452 |
needsRestart = true; |
|
pred@2142
|
453 |
g_Logger.LogMessage("New GameData Files have been downloaded to your gamedata directory. Please restart your server for these to take effect"); |
|
pred@2142
|
454 |
} |
|
pred@2142
|
455 |
|
|
pred@2142
|
456 |
//Read changed file count |
|
pred@2367
|
457 |
returnLen = RecvData(socketDescriptor, buffer, 1); |
|
pred@2142
|
458 |
|
|
pred@2142
|
459 |
if (returnLen == 0) |
|
pred@2142
|
460 |
{ |
|
pred@2142
|
461 |
/* Timeout or fail? */ |
|
pred@2142
|
462 |
g_Logger.LogToOpenFile(logfile, "Failed to receive unknown count"); |
|
pred@2142
|
463 |
return; |
|
pred@2142
|
464 |
} |
|
pred@2142
|
465 |
|
|
pred@2142
|
466 |
Reader.StartReading(buffer, 1); |
|
pred@2142
|
467 |
|
|
pred@2142
|
468 |
changedFiles = Reader.ReadByte(); |
|
pred@2142
|
469 |
|
|
pred@2142
|
470 |
if (changedFiles == 0) |
|
pred@2142
|
471 |
{ |
|
pred@2367
|
472 |
#ifdef DEBUG |
|
pred@2142
|
473 |
g_Logger.LogToOpenFile(logfile, "No unknown files. We're all done"); |
|
pred@2367
|
474 |
#endif |
|
pred@2142
|
475 |
return; |
|
pred@2142
|
476 |
} |
|
pred@2142
|
477 |
|
|
pred@2142
|
478 |
char *changedFileIndexes = new char[changedFiles]; |
|
pred@2367
|
479 |
|
|
pred@2367
|
480 |
#ifdef DEBUG |
|
pred@2142
|
481 |
g_Logger.LogToOpenFile(logfile, "%i Files were unknown", changedFiles); |
|
pred@2367
|
482 |
#endif |
|
pred@2367
|
483 |
|
|
pred@2367
|
484 |
returnLen = RecvData(socketDescriptor, changedFileIndexes, changedFiles); |
|
pred@2142
|
485 |
|
|
pred@2142
|
486 |
if (returnLen == 0) |
|
pred@2142
|
487 |
{ |
|
pred@2142
|
488 |
/* Timeout or fail? */ |
|
pred@2367
|
489 |
#ifdef DEBUG |
|
pred@2142
|
490 |
g_Logger.LogToOpenFile(logfile, "Failed to receive unknown list"); |
|
pred@2367
|
491 |
#endif |
|
pred@2142
|
492 |
return; |
|
pred@2142
|
493 |
} |
|
pred@2142
|
494 |
|
|
pred@2142
|
495 |
Reader.StartReading(changedFileIndexes, changedFiles); |
|
pred@2142
|
496 |
|
|
pred@2142
|
497 |
for (int i=0; i<changedFiles; i++) |
|
pred@2142
|
498 |
{ |
|
pred@2142
|
499 |
int index = Reader.ReadByte(); |
|
pred@2142
|
500 |
char fileName[30]; |
|
pred@2142
|
501 |
|
|
pred@2142
|
502 |
FileData *data = filenames.at(index); |
|
pred@2142
|
503 |
const char* pathname; |
|
pred@2142
|
504 |
if (data != NULL) |
|
pred@2142
|
505 |
{ |
|
pred@2142
|
506 |
pathname = data->filename->c_str(); |
|
pred@2142
|
507 |
} |
|
pred@2142
|
508 |
else |
|
pred@2142
|
509 |
{ |
|
pred@2142
|
510 |
pathname = ""; |
|
pred@2142
|
511 |
} |
|
pred@2142
|
512 |
|
|
pred@2142
|
513 |
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), pathname); |
|
pred@2367
|
514 |
#ifdef DEBUG |
|
pred@2142
|
515 |
g_Logger.LogToOpenFile(logfile, "Unknown File %i : %s", index, fileName); |
|
pred@2367
|
516 |
#endif |
|
pred@2142
|
517 |
} |
|
pred@2142
|
518 |
|
|
pred@2142
|
519 |
delete [] changedFileIndexes; |
|
pred@2142
|
520 |
|
|
pred@2142
|
521 |
if (needsRestart && g_restartAfterUpdate) |
|
pred@2142
|
522 |
{ |
|
pred@2142
|
523 |
g_Logger.LogMessage("Automatically restarting server after a successful gamedata update!"); |
|
pred@2142
|
524 |
engine->ServerCommand("quit\n"); |
|
pred@2142
|
525 |
} |
|
pred@2142
|
526 |
} |
|
pred@2142
|
527 |
|
|
pred@2367
|
528 |
int FetcherThread::RecvData( int socketDescriptor, char *buffer, int len ) |
|
pred@2142
|
529 |
{ |
|
pred@2142
|
530 |
fd_set fds; |
|
pred@2142
|
531 |
struct timeval tv; |
|
pred@2142
|
532 |
|
|
pred@2142
|
533 |
/* Create a 10 Second Timeout */ |
|
pred@2142
|
534 |
tv.tv_sec = 10; |
|
pred@2142
|
535 |
tv.tv_usec = 0; |
|
pred@2142
|
536 |
|
|
pred@2367
|
537 |
int bytesReceivedTotal = 0; |
|
pred@2142
|
538 |
|
|
pred@2367
|
539 |
while (bytesReceivedTotal < len) |
|
pred@2367
|
540 |
{ |
|
pred@2367
|
541 |
/* Add our socket to a socket set */ |
|
pred@2367
|
542 |
FD_ZERO(&fds); |
|
pred@2367
|
543 |
FD_SET(socketDescriptor, &fds); |
|
pred@2367
|
544 |
|
|
pred@2367
|
545 |
/* Wait max of 10 seconds for recv to become available */ |
|
pred@2367
|
546 |
select(socketDescriptor+1, &fds, NULL, NULL, &tv); |
|
pred@2367
|
547 |
|
|
pred@2367
|
548 |
int bytesReceived = 0; |
|
pred@2142
|
549 |
|
|
pred@2367
|
550 |
/* Is there a limit on how much we can receive? Some site said 1024 bytes, which will be well short of a file */ |
|
pred@2367
|
551 |
if (FD_ISSET(socketDescriptor, &fds)) |
|
pred@2367
|
552 |
{ |
|
pred@2371
|
553 |
bytesReceived = recv(socketDescriptor, buffer+bytesReceivedTotal, len-bytesReceivedTotal, 0); |
|
pred@2367
|
554 |
} |
|
pred@2142
|
555 |
|
|
pred@2367
|
556 |
if (bytesReceived == 0 || bytesReceived == -1) |
|
pred@2367
|
557 |
{ |
|
pred@2367
|
558 |
return 0; |
|
pred@2367
|
559 |
} |
|
pred@2367
|
560 |
|
|
pred@2367
|
561 |
bytesReceivedTotal += bytesReceived; |
|
pred@2142
|
562 |
} |
|
pred@2142
|
563 |
|
|
pred@2367
|
564 |
return bytesReceivedTotal; |
|
pred@2142
|
565 |
} |
|
pred@2142
|
566 |
|
|
pred@2367
|
567 |
int FetcherThread::SendData( int socketDescriptor, char *buffer, int len ) |
|
pred@2142
|
568 |
{ |
|
pred@2142
|
569 |
fd_set fds; |
|
pred@2142
|
570 |
struct timeval tv; |
|
pred@2142
|
571 |
|
|
pred@2142
|
572 |
tv.tv_sec = 10; |
|
pred@2142
|
573 |
tv.tv_usec = 0; |
|
pred@2142
|
574 |
|
|
pred@2367
|
575 |
int sentBytesTotal = 0; |
|
pred@2142
|
576 |
|
|
pred@2367
|
577 |
while (sentBytesTotal < len) |
|
pred@2367
|
578 |
{ |
|
pred@2367
|
579 |
FD_ZERO(&fds); |
|
pred@2367
|
580 |
FD_SET(socketDescriptor, &fds); |
|
pred@2367
|
581 |
|
|
pred@2367
|
582 |
select(socketDescriptor+1, NULL, &fds, NULL, &tv); |
|
pred@2367
|
583 |
|
|
pred@2367
|
584 |
int sentBytes = 0; |
|
pred@2142
|
585 |
|
|
pred@2367
|
586 |
if (FD_ISSET(socketDescriptor, &fds)) |
|
pred@2367
|
587 |
{ |
|
pred@2371
|
588 |
sentBytes = send(socketDescriptor, buffer+sentBytesTotal, len-sentBytesTotal, 0); |
|
pred@2367
|
589 |
} |
|
pred@2142
|
590 |
|
|
pred@2367
|
591 |
if (sentBytes == 0 || sentBytes == -1) |
|
pred@2367
|
592 |
{ |
|
pred@2367
|
593 |
return 0; |
|
pred@2367
|
594 |
} |
|
pred@2367
|
595 |
|
|
pred@2367
|
596 |
sentBytesTotal += sentBytes; |
|
pred@2142
|
597 |
} |
|
pred@2142
|
598 |
|
|
pred@2367
|
599 |
return sentBytesTotal; |
|
pred@2142
|
600 |
} |
|
pred@2142
|
601 |
|
|
pred@2142
|
602 |
void FetcherThread::HandleUpdateStatus( UpdateStatus status, short version[4] ) |
|
pred@2142
|
603 |
{ |
|
pred@2142
|
604 |
switch (status) |
|
pred@2142
|
605 |
{ |
|
pred@2142
|
606 |
case Update_Unknown: |
|
pred@2142
|
607 |
case Update_Current: |
|
pred@2142
|
608 |
{ |
|
pred@2142
|
609 |
break; |
|
pred@2142
|
610 |
} |
|
pred@2142
|
611 |
|
|
pred@2142
|
612 |
case Update_NewBuild: |
|
pred@2142
|
613 |
{ |
|
pred@2367
|
614 |
g_Logger.LogMessage("SourceMod Update: A new Mercurial build is available from sourcemod.net"); |
|
pred@2142
|
615 |
g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]); |
|
pred@2142
|
616 |
break; |
|
pred@2142
|
617 |
} |
|
pred@2142
|
618 |
|
|
pred@2142
|
619 |
case Update_MinorAvailable: |
|
pred@2142
|
620 |
{ |
|
pred@2142
|
621 |
g_Logger.LogMessage("SourceMod Update: An incremental minor release of SourceMod is now available from sourcemod.net"); |
|
pred@2142
|
622 |
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]); |
|
pred@2142
|
623 |
break; |
|
pred@2142
|
624 |
} |
|
pred@2142
|
625 |
|
|
pred@2142
|
626 |
case Update_MajorAvailable: |
|
pred@2142
|
627 |
{ |
|
pred@2142
|
628 |
g_Logger.LogMessage("SourceMod Update: An major release of SourceMod is now available from sourcemod.net"); |
|
pred@2142
|
629 |
g_Logger.LogMessage("Current Version: %i.%i.%i Available: %i.%i.%i", version[0], version[1], version[2], version[0], version[1], version[2]); |
|
pred@2142
|
630 |
break; |
|
pred@2142
|
631 |
} |
|
pred@2142
|
632 |
|
|
pred@2142
|
633 |
case Update_CriticalAvailable: |
|
pred@2142
|
634 |
{ |
|
pred@2142
|
635 |
g_Logger.LogError("SourceMod Update: A new critical release of SourceMod is now available from sourcemod.net. It is strongly recommended that you update"); |
|
pred@2142
|
636 |
g_Logger.LogMessage("Current Version: %i.%i.%i.%i Available: %i.%i.%i.%i", version[0], version[1], version[2], version[3], version[0], version[1], version[2], version[3]); |
|
pred@2142
|
637 |
break; |
|
pred@2142
|
638 |
} |
|
pred@2142
|
639 |
} |
|
pred@2142
|
640 |
} |
|
pred@2142
|
641 |
|
|
pred@2142
|
642 |
bool g_blockGameDataLoad = false; |
|
pred@2142
|
643 |
|
|
pred@2142
|
644 |
class InitFetch : public SMGlobalClass |
|
pred@2142
|
645 |
{ |
|
pred@2142
|
646 |
public: |
|
pred@2142
|
647 |
void OnSourceModAllInitialized_Post() |
|
pred@2142
|
648 |
{ |
|
pred@2142
|
649 |
char lock_path[PLATFORM_MAX_PATH]; |
|
pred@2142
|
650 |
g_SourceMod.BuildPath(Path_SM, lock_path, sizeof(lock_path), "data/temp/gamedata.lock"); |
|
pred@2142
|
651 |
|
|
pred@2142
|
652 |
if (g_LibSys.IsPathFile(lock_path) && g_LibSys.PathExists(lock_path)) |
|
pred@2142
|
653 |
{ |
|
pred@2142
|
654 |
g_Logger.LogError("sourcemod/data/temp/gamedata.lock file detected. This is most likely due to a crash during GameData updating - Blocking GameData loading"); |
|
pred@2142
|
655 |
g_Logger.LogError("If this error persists delete the file manually"); |
|
pred@2142
|
656 |
g_blockGameDataLoad = true; |
|
pred@2142
|
657 |
} |
|
pred@2142
|
658 |
|
|
pred@2142
|
659 |
ThreadParams fetchThreadParams = ThreadParams(); |
|
pred@2142
|
660 |
fetchThreadParams.prio = ThreadPrio_Low; |
|
pred@2142
|
661 |
g_pThreader->MakeThread(&g_FetchThread, &fetchThreadParams); |
|
pred@2142
|
662 |
} |
|
pred@2142
|
663 |
|
|
pred@2142
|
664 |
ConfigResult OnSourceModConfigChanged(const char *key, |
|
pred@2142
|
665 |
const char *value, |
|
pred@2142
|
666 |
ConfigSource source, |
|
pred@2142
|
667 |
char *error, |
|
pred@2142
|
668 |
size_t maxlength) |
|
pred@2142
|
669 |
{ |
|
pred@2142
|
670 |
if (strcmp(key, "DisableAutoUpdate") == 0) |
|
pred@2142
|
671 |
{ |
|
pred@2142
|
672 |
if (strcmp(value, "yes") == 0) |
|
pred@2142
|
673 |
{ |
|
pred@2142
|
674 |
g_disableGameDataUpdate = true; |
|
pred@2142
|
675 |
return ConfigResult_Accept; |
|
pred@2142
|
676 |
} |
|
pred@2142
|
677 |
else if (strcmp(value, "no") == 0) |
|
pred@2142
|
678 |
{ |
|
pred@2142
|
679 |
g_disableGameDataUpdate = false; |
|
pred@2142
|
680 |
return ConfigResult_Accept; |
|
pred@2142
|
681 |
} |
|
pred@2142
|
682 |
|
|
pred@2142
|
683 |
return ConfigResult_Reject; |
|
pred@2142
|
684 |
} |
|
pred@2142
|
685 |
|
|
pred@2142
|
686 |
if (strcmp(key, "ForceRestartAfterUpdate") == 0) |
|
pred@2142
|
687 |
{ |
|
pred@2142
|
688 |
if (strcmp(value, "yes") == 0) |
|
pred@2142
|
689 |
{ |
|
pred@2142
|
690 |
g_restartAfterUpdate = true; |
|
pred@2142
|
691 |
return ConfigResult_Accept; |
|
pred@2142
|
692 |
} |
|
pred@2142
|
693 |
else if (strcmp(value, "no") == 0) |
|
pred@2142
|
694 |
{ |
|
pred@2142
|
695 |
g_restartAfterUpdate = false; |
|
pred@2142
|
696 |
return ConfigResult_Accept; |
|
pred@2142
|
697 |
} |
|
pred@2142
|
698 |
|
|
pred@2142
|
699 |
return ConfigResult_Reject; |
|
pred@2142
|
700 |
} |
|
pred@2142
|
701 |
|
|
pred@2247
|
702 |
if (strcmp(key, "AutoUpdateServer") == 0) |
|
pred@2247
|
703 |
{ |
|
pred@2247
|
704 |
UTIL_Format(g_serverAddress, sizeof(g_serverAddress), "%s", value); |
|
pred@2247
|
705 |
|
|
pred@2247
|
706 |
return ConfigResult_Accept; |
|
pred@2247
|
707 |
} |
|
pred@2247
|
708 |
|
|
pred@2247
|
709 |
if (strcmp(key, "AutoUpdatePort") == 0) |
|
pred@2247
|
710 |
{ |
|
pred@2247
|
711 |
int port = atoi(value); |
|
pred@2247
|
712 |
|
|
pred@2247
|
713 |
if (!port) |
|
pred@2247
|
714 |
{ |
|
pred@2247
|
715 |
return ConfigResult_Reject; |
|
pred@2247
|
716 |
} |
|
pred@2247
|
717 |
|
|
pred@2247
|
718 |
g_serverPort = port; |
|
pred@2247
|
719 |
|
|
pred@2247
|
720 |
return ConfigResult_Accept; |
|
pred@2247
|
721 |
} |
|
pred@2247
|
722 |
|
|
pred@2142
|
723 |
return ConfigResult_Ignore; |
|
pred@2142
|
724 |
} |
|
pred@2142
|
725 |
} g_InitFetch; |
|
pred@2142
|
726 |
|
|
pred@2142
|
727 |
CON_COMMAND(sm_gamedata_md5, "Checks the MD5 sum for a given gamedata file") |
|
pred@2142
|
728 |
{ |
|
ds@2400
|
729 |
#if SOURCE_ENGINE == SE_EPISODEONE |
|
pred@2142
|
730 |
CCommand args; |
|
pred@2142
|
731 |
#endif |
|
pred@2142
|
732 |
|
|
pred@2142
|
733 |
if (args.ArgC() < 2) |
|
pred@2142
|
734 |
{ |
|
pred@2142
|
735 |
g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n"); |
|
pred@2142
|
736 |
return; |
|
pred@2142
|
737 |
} |
|
pred@2142
|
738 |
|
|
pred@2142
|
739 |
const char *file = args.Arg(1); |
|
pred@2142
|
740 |
if (!file || file[0] == '\0') |
|
pred@2142
|
741 |
{ |
|
pred@2142
|
742 |
g_SMAPI->ConPrint("Usage: sm_gamedata_md5 <file>\n"); |
|
pred@2142
|
743 |
return; |
|
pred@2142
|
744 |
} |
|
pred@2142
|
745 |
|
|
pred@2142
|
746 |
SourceHook::CVector<FileData *>::iterator iter = g_FetchThread.filenames.begin(); |
|
pred@2142
|
747 |
|
|
pred@2142
|
748 |
FileData *curData; |
|
pred@2142
|
749 |
|
|
pred@2142
|
750 |
while (iter != g_FetchThread.filenames.end()) |
|
pred@2142
|
751 |
{ |
|
pred@2142
|
752 |
curData = (*iter); |
|
pred@2142
|
753 |
|
|
pred@2142
|
754 |
char fileName[30]; |
|
pred@2142
|
755 |
|
|
pred@2142
|
756 |
g_LibSys.GetFileFromPath(fileName, sizeof(fileName), curData->filename->c_str()); |
|
pred@2142
|
757 |
|
|
pred@2142
|
758 |
if (strcmpi(fileName, file) == 0) |
|
pred@2142
|
759 |
{ |
|
pred@2142
|
760 |
g_SMAPI->ConPrintf("MD5 Sum: %s\n", curData->checksum); |
|
pred@2142
|
761 |
return; |
|
pred@2142
|
762 |
} |
|
pred@2142
|
763 |
|
|
pred@2142
|
764 |
iter++; |
|
pred@2142
|
765 |
} |
|
pred@2142
|
766 |
|
|
pred@2142
|
767 |
g_SMAPI->ConPrint("File not found!\n"); |
|
pred@2142
|
768 |
} |