1
"Games"
2
{
3
/* Resistance and Liberation Open Beta 1.1 */
4
"RnLBeta"
5
6
"Offsets"
7
8
"GiveNamedItem"
9
10
"windows" "356"
11
}
12
"RemovePlayerItem"
13
14
"windows" "238"
15
16
"Weapon_GetSlot"
17
18
"windows" "236"
19
20
"Ignite"
21
22
"windows" "193"
23
24
"Extinguish"
25
26
"windows" "197"
27
28
"Teleport"
29
30
"windows" "100"
31
32
"CommitSuicide"
33
34
"windows" "397"
35
36
"GetVelocity"
37
38
"windows" "130"
39
40
"EyeAngles"
41
42
"windows" "122"
43
44
"AcceptInput"
45
46
"windows" "34"
47
48
"DispatchKeyValue"
49
50
"windows" "29"
51
52
"DispatchKeyValueFloat"
53
54
"windows" "28"
55
56
"DispatchKeyValueVector"
57
58
"windows" "27"
59
60
"SetEntityModel"
61
62
"windows" "23"
63
64
"WeaponEquip"
65
66
"windows" "229"
67
68
"Activate"
69
70
"windows" "31"
71
72
"PlayerRunCmd"
73
74
"windows" "376"
75
76
77
/* Offset into CBaseTempEntity constructor (vs2010 moved it!) */
78
"s_pTempEntities"
79
80
"windows" "19"
81
82
"GetTEName"
83
84
"windows" "4"
85
86
"GetTENext"
87
88
"windows" "8"
89
90
"TE_GetServerClass"
91
92
"windows" "0"
93
94
"FireOutputBackup"
95
96
"windows" "9"
97
98
99
"Signatures"
100
101
"CBaseTempEntity"
102
103
"library" "server"
104
"windows" "\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89"
105
106
"DispatchSpawn"
107
108
109
"windows" "\x55\x8B\xEC\x51\x53\x56\x8B\x75\x2A\x57\x85\xF6\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
110
111
"CreateEntityByName"
112
113
114
"windows" "\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
115
116
"FindEntityByClassname"
117
118
119
"windows" "\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74"
120
121
"FireOutput"
122
123
124
"windows" "\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
125
126
127
128