gamedata/sdktools.games/game.rnlbeta.txt
author Nicholas Hastings <skamonkey@gmail.com>
Mon Jun 14 09:32:50 2010 -0400 (2010-06-14)
changeset 3041 a0587dee87ae
parent 3017 26a90e46af65
child 3280 7aea1316eff7
permissions -rw-r--r--
Fixed outputname null pointer crash in sdktools (bug 4422, r=fyren)
     1 "Games"
     2 {
     3 	/* Resistance and Liberation Open Beta 1.1 */
     4 	"RnLBeta"
     5 	{
     6 		"Offsets"
     7 		{
     8 			"GiveNamedItem"
     9 			{
    10 				"windows"	"356"
    11 			}
    12 			"RemovePlayerItem"
    13 			{
    14 				"windows"	"238"
    15 			}
    16 			"Weapon_GetSlot"
    17 			{
    18 				"windows"	"236"
    19 			}
    20 			"Ignite"
    21 			{
    22 				"windows"	"193"
    23 			}
    24 			"Extinguish"
    25 			{
    26 				"windows"	"197"
    27 			}
    28 			"Teleport"
    29 			{
    30 				"windows"	"100"
    31 			}
    32 			"CommitSuicide"
    33 			{
    34 				"windows"	"397"
    35 			}
    36 			"GetVelocity"
    37 			{
    38 				"windows"	"130"
    39 			}
    40 			"EyeAngles"
    41 			{
    42 				"windows"	"122"
    43 			}
    44 			"AcceptInput"
    45 			{
    46 				"windows"	"34"
    47 			}
    48 			"DispatchKeyValue"
    49 			{
    50 				"windows"	"29"
    51 			}
    52 			"DispatchKeyValueFloat"
    53 			{
    54 				"windows"	"28"
    55 			}
    56 			"DispatchKeyValueVector"
    57 			{
    58 				"windows"	"27"
    59 			}
    60 			"SetEntityModel"
    61 			{
    62 				"windows"	"23"
    63 			}
    64 			"WeaponEquip"
    65 			{
    66 				"windows"	"229"
    67 			}
    68 			"Activate"
    69 			{
    70 				"windows"	"31"
    71 			}
    72 			"PlayerRunCmd"
    73 			{
    74 				"windows"	"376"
    75 			}
    76 			
    77 			/* Offset into CBaseTempEntity constructor (vs2010 moved it!) */
    78 			"s_pTempEntities"
    79 			{
    80 				"windows"	"19"
    81 			}
    82 			"GetTEName"
    83 			{
    84 				"windows"	"4"
    85 			}
    86 			"GetTENext"
    87 			{
    88 				"windows"	"8"
    89 			}
    90 			"TE_GetServerClass"
    91 			{
    92 				"windows"	"0"
    93 			}
    94 			"FireOutputBackup"
    95 			{
    96 				"windows"	"9"
    97 			}
    98 		}
    99 		"Signatures"
   100 		{
   101 			"CBaseTempEntity"
   102 			{
   103 				"library"	"server"
   104 				"windows"	"\x55\x8B\xEC\x8B\xC1\x8B\x2A\x2A\xC7\x2A\x2A\x2A\x2A\x2A\x89\x2A\x2A\x8B\x15\x2A\x2A\x2A\x2A\x89"
   105 			}
   106 			"DispatchSpawn"
   107 			{
   108 				"library"	"server"
   109 				"windows"	"\x55\x8B\xEC\x51\x53\x56\x8B\x75\x2A\x57\x85\xF6\x0F\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x2A\x8B"
   110 			}
   111 			"CreateEntityByName"
   112 			{
   113 				"library"	"server"
   114 				"windows"	"\x55\x8B\xEC\x56\x8B\x2A\x2A\x57\x8B\x2A\x2A\x83\x2A\x2A\x74\x2A\x8B\x2A\x2A\x2A\x2A\x2A\x8B\x01\x8B\x50\x2A\x56\xFF\xD2"
   115 			}
   116 			"FindEntityByClassname"
   117 			{
   118 				"library"	"server"
   119 				"windows"	"\x55\x8B\xEC\x53\x56\x8B\xF1\x8B\x2A\x2A\x57\x85\xC9\x74\x2A\x8B\x01\x8B\x50\x2A\xFF\xD2\x8B\x00\x25\x2A\x2A\x2A\x2A\x40\x03\xC0\x8B\x3C\xC6\xEB\x2A\x8B\xBE\x2A\x2A\x2A\x2A\x85\xFF\x74"
   120 			}
   121 			"FireOutput"
   122 			{
   123 				"library"	"server"
   124 				"windows"	"\x81\xEC\x1C\x01\x00\x00\x53\x55\x56\x8B\x71\x14\x85\xF6"
   125 			}
   126 		}
   127 	}
   128 }