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/** |
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* vim: set ts=4 : |
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* ============================================================================= |
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* SourceMod (C)2004-2008 AlliedModders LLC. All rights reserved. |
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* ============================================================================= |
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* |
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* This file is part of the SourceMod/SourcePawn SDK. |
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* |
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* This program is free software; you can redistribute it and/or modify it under |
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* the terms of the GNU General Public License, version 3.0, as published by the |
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* Free Software Foundation. |
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* |
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* This program is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS |
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* FOR A PARTICULAR PURPOSE. See the GNU General Public License for more |
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* details. |
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* |
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* You should have received a copy of the GNU General Public License along with |
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* this program. If not, see <http://www.gnu.org/licenses/>. |
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* |
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* As a special exception, AlliedModders LLC gives you permission to link the |
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* code of this program (as well as its derivative works) to "Half-Life 2," the |
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* "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software |
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* by the Valve Corporation. You must obey the GNU General Public License in |
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* all respects for all other code used. Additionally, AlliedModders LLC grants |
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* this exception to all derivative works. AlliedModders LLC defines further |
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* exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007), |
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* or <http://www.sourcemod.net/license.php>. |
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* |
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* Version: $Id$ |
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*/ |
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#if defined _sdktools_sound_included |
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#endinput |
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#endif |
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#define _sdktools_sound_included |
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/** |
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* Sound should be from the target client. |
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*/ |
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#define SOUND_FROM_PLAYER -2 |
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/** |
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* Sound should be from the listen server player. |
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*/ |
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#define SOUND_FROM_LOCAL_PLAYER -1 |
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/** |
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* Sound is from the world. |
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*/ |
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#define SOUND_FROM_WORLD 0 |
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/** |
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* Sound channels. |
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*/ |
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enum |
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{ |
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SNDCHAN_REPLACE = -1, /**< Unknown */ |
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SNDCHAN_AUTO = 0, /**< Auto */ |
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SNDCHAN_WEAPON = 1, /**< Weapons */ |
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SNDCHAN_VOICE = 2, /**< Voices */ |
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SNDCHAN_ITEM = 3, /**< Items */ |
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SNDCHAN_BODY = 4, /**< Player? */ |
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SNDCHAN_STREAM = 5, /**< "Stream channel from the static or dynamic area" */ |
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SNDCHAN_STATIC = 6, /**< "Stream channel from the static area" */ |
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SNDCHAN_VOICE_BASE = 7, /**< "Channel for network voice data" */ |
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SNDCHAN_USER_BASE = 135 /**< Anything >= this is allocated to game code */ |
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}; |
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/** |
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* Sound flags for the sound emitter system. |
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*/ |
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enum |
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{ |
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SND_NOFLAGS= 0, /**< Nothing */ |
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SND_CHANGEVOL = 1, /**< Change sound volume */ |
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SND_CHANGEPITCH = 2, /**< Change sound pitch */ |
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SND_STOP = 3, /**< Stop the sound */ |
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SND_SPAWNING = 4, /**< Used in some cases for ambients */ |
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SND_DELAY = 5, /**< Sound has an initial delay */ |
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SND_STOPLOOPING = 6, /**< Stop looping all sounds on the entity */ |
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SND_SPEAKER = 7, /**< Being played by a mic through a speaker */ |
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SND_SHOULDPAUSE = 8, /**< Pause if game is paused */ |
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}; |
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/** |
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* Various predefined sound levels in dB. |
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*/ |
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enum |
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{ |
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SNDLEVEL_NONE = 0, /**< None */ |
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SNDLEVEL_RUSTLE = 20, /**< Rustling leaves */ |
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SNDLEVEL_WHISPER = 25, /**< Whispering */ |
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SNDLEVEL_LIBRARY = 30, /**< In a library */ |
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SNDLEVEL_FRIDGE = 45, /**< Refridgerator */ |
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SNDLEVEL_HOME = 50, /**< Average home (3.9 attn) */ |
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SNDLEVEL_CONVO = 60, /**< Normal conversation (2.0 attn) */ |
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SNDLEVEL_DRYER = 60, /**< Clothes dryer */ |
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SNDLEVEL_DISHWASHER = 65, /**< Dishwasher/washing machine (1.5 attn) */ |
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SNDLEVEL_CAR = 70, /**< Car or vacuum cleaner (1.0 attn) */ |
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SNDLEVEL_NORMAL = 75, /**< Normal sound level */ |
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SNDLEVEL_TRAFFIC = 75, /**< Busy traffic (0.8 attn) */ |
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SNDLEVEL_MINIBIKE = 80, /**< Mini-bike, alarm clock (0.7 attn) */ |
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SNDLEVEL_SCREAMING = 90, /**< Screaming child (0.5 attn) */ |
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SNDLEVEL_TRAIN = 100, /**< Subway train, pneumatic drill (0.4 attn) */ |
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SNDLEVEL_HELICOPTER = 105, /**< Helicopter */ |
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SNDLEVEL_SNOWMOBILE = 110, /**< Snow mobile */ |
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SNDLEVEL_AIRCRAFT = 120, /**< Auto horn, aircraft */ |
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SNDLEVEL_RAIDSIREN = 130, /**< Air raid siren */ |
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SNDLEVEL_GUNFIRE = 140, /**< Gunshot, jet engine (0.27 attn) */ |
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SNDLEVEL_ROCKET = 180, /**< Rocket launching (0.2 attn) */ |
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}; |
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#define SNDVOL_NORMAL 1.0 /**< Normal volume */ |
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#define SNDPITCH_NORMAL 100 /**< Normal pitch */ |
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#define SNDPITCH_LOW 95 /**< A low pitch */ |
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#define SNDPITCH_HIGH 120 /**< A high pitch */ |
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#define SNDATTN_NONE 0.0 /**< No attenuation */ |
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#define SNDATTN_NORMAL 0.8 /**< Normal attenuation */ |
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#define SNDATTN_STATIC 1.25 /**< Static attenuation? */ |
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#define SNDATTN_RICOCHET 1.5 /**< Ricochet effect */ |
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#define SNDATTN_IDLE 2.0 /**< Idle attenuation? */ |
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/** |
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* Prefetches a sound. |
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* |
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dvander@1733
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* @param name Sound file name relative to the "sounds" folder. |
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* @noreturn |
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*/ |
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native PrefetchSound(const String:nane[]); |
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/** |
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* This function is not known to work, and may crash. You should |
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* not use it. It is provided for backwards compatibility only. |
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* |
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dvander@1733
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* @param name Sound file name relative to the "sounds" folder. |
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* @return Duration in seconds. |
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*/ |
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#pragma deprecated Does not work, may crash. |
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native Float:GetSoundDuration(const String:name[]); |
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/** |
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* Emits an ambient sound. |
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* |
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* @param name Sound file name relative to the "sounds" folder. |
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* @param pos Origin of sound. |
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dvander@1733
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* @param entity Entity index to associate sound with. |
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* @param level Sound level (from 0 to 255). |
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* @param flags Sound flags. |
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* @param vol Volume (from 0.0 to 1.0). |
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* @param pitch Pitch (from 0 to 255). |
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* @param delay Play delay. |
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* @noreturn |
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*/ |
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native EmitAmbientSound(const String:name[], |
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const Float:pos[3], |
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entity = SOUND_FROM_WORLD, |
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level = SNDLEVEL_NORMAL, |
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flags = SND_NOFLAGS, |
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Float:vol = SNDVOL_NORMAL, |
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pitch = SNDPITCH_NORMAL, |
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Float:delay = 0.0); |
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/** |
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* Fades a client's volume level toward silence or a given percentage. |
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* |
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* @param client Client index. |
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* @param percent Fade percentage. |
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* @param outtime Fade out time, in seconds. |
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* @param holdtime Hold time, in seconds. |
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* @param intime Fade in time, in seconds. |
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* @noreturn |
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* @error Invalid client index or client not in game. |
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*/ |
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native FadeClientVolume(client, Float:percent, Float:outtime, Float:holdtime, Float:intime); |
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/** |
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* Stops a sound. |
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* |
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* @param entity Entity index. |
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* @param channel Channel number. |
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dvander@1733
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* @param name Sound file name relative to the "sounds" folder. |
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* @noreturn |
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*/ |
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native StopSound(entity, channel, const String:name[]); |
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/** |
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dvander@1047
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* Emits a sound to a list of clients. |
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* |
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dvander@1047
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* @param clients Array of client indexes. |
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dvander@1047
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* @param numClients Number of clients in the array. |
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dvander@1733
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* @param sample Sound file name relative to the "sounds" folder. |
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dvander@1047
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* @param entity Entity to emit from. |
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dvander@1047
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* @param channel Channel to emit with. |
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dvander@1047
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* @param level Sound level. |
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dvander@1047
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* @param flags Sound flags. |
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dvander@1047
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* @param volume Sound volume. |
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dvander@1047
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* @param pitch Sound pitch. |
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dvander@1047
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* @param speakerentity Unknown. |
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dvander@1047
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* @param origin Sound origin. |
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dvander@1047
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* @param dir Sound direction. |
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dvander@1047
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* @param updatePos Unknown (updates positions?) |
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dvander@1047
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* @param soundtime Alternate time to play sound for. |
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dvander@1047
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* @param ... Optional list of Float[3] arrays to specify additional origins. |
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dvander@1047
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* @noreturn |
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dvander@1047
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* @error Invalid client index. |
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*/ |
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native EmitSound(const clients[], |
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numClients, |
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const String:sample[], |
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entity = SOUND_FROM_PLAYER, |
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channel = SNDCHAN_AUTO, |
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level = SNDLEVEL_NORMAL, |
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flags = SND_NOFLAGS, |
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Float:volume = SNDVOL_NORMAL, |
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pitch = SNDPITCH_NORMAL, |
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speakerentity = -1, |
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const Float:origin[3] = NULL_VECTOR, |
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const Float:dir[3] = NULL_VECTOR, |
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bool:updatePos = true, |
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Float:soundtime = 0.0, |
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any:...); |
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dvander@1047
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dvander@1047
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/** |
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dvander@1047
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* Emits a sentence to a list of clients. |
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dvander@1047
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* |
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dvander@1047
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* @param clients Array of client indexes. |
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dvander@1047
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* @param numClients Number of clients in the array. |
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dvander@1733
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* @param sentence Sentence index (from PrecacheSenteFile). |
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dvander@1047
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* @param entity Entity to emit from. |
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dvander@1047
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* @param channel Channel to emit with. |
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dvander@1047
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* @param level Sound level. |
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dvander@1047
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* @param flags Sound flags. |
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dvander@1047
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* @param volume Sound volume. |
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dvander@1047
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* @param pitch Sound pitch. |
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dvander@1047
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* @param speakerentity Unknown. |
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dvander@1047
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* @param origin Sound origin. |
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dvander@1047
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* @param dir Sound direction. |
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dvander@1047
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* @param updatePos Unknown (updates positions?) |
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dvander@1047
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* @param soundtime Alternate time to play sound for. |
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dvander@1047
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* @param ... Optional list of Float[3] arrays to specify additional origins. |
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dvander@1047
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* @noreturn |
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dvander@1047
|
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* @error Invalid client index. |
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dvander@1047
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*/ |
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dvander@1047
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native EmitSentence(const clients[], |
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dvander@1047
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numClients, |
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dvander@1047
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sentence, |
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dvander@1048
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entity, |
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dvander@1047
|
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channel = SNDCHAN_AUTO, |
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dvander@1047
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level = SNDLEVEL_NORMAL, |
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dvander@1047
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flags = SND_NOFLAGS, |
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dvander@1047
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Float:volume = SNDVOL_NORMAL, |
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dvander@1047
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pitch = SNDPITCH_NORMAL, |
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dvander@1047
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speakerentity = -1, |
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dvander@1047
|
255 |
const Float:origin[3] = NULL_VECTOR, |
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dvander@1047
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const Float:dir[3] = NULL_VECTOR, |
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dvander@1047
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257 |
bool:updatePos = true, |
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dvander@1047
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Float:soundtime = 0.0, |
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dvander@1047
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259 |
any:...); |
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dvander@1047
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|
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faluco@1735
|
261 |
/** |
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faluco@1735
|
262 |
* Called when an ambient sound is about to be emitted to one or more clients. |
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faluco@1735
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263 |
* |
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faluco@1735
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264 |
* NOTICE: all parameters can be overwritten to modify the default behavior. |
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faluco@1735
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265 |
* |
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faluco@1735
|
266 |
* @param sample Sound file name relative to the "sounds" folder. |
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faluco@1735
|
267 |
* @param entity Entity index associated to the sound. |
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faluco@1735
|
268 |
* @param volume Volume (from 0.0 to 1.0). |
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faluco@1735
|
269 |
* @param level Sound level (from 0 to 255). |
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faluco@1735
|
270 |
* @param pitch Pitch (from 0 to 255). |
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faluco@1735
|
271 |
* @param pos Origin of sound. |
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faluco@1735
|
272 |
* @param flags Sound flags. |
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faluco@1735
|
273 |
* @param delay Play delay. |
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faluco@1735
|
274 |
* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it, |
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faluco@1735
|
275 |
* Plugin_Changed when any parameter has been modified. |
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faluco@1735
|
276 |
*/ |
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dvander@2317
|
277 |
functag public Action:AmbientSHook(String:sample[PLATFORM_MAX_PATH], &entity, &Float:volume, &level, &pitch, Float:pos[3], &flags, &Float:delay); |
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faluco@1735
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278 |
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faluco@1735
|
279 |
/** |
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faluco@1735
|
280 |
* Called when a sound is going to be emitted to one or more clients. |
|
faluco@1735
|
281 |
* NOTICE: all params can be overwritten to modify the default behaviour. |
|
faluco@1735
|
282 |
* |
|
faluco@1735
|
283 |
* @param clients Array of client indexes. |
|
faluco@1735
|
284 |
* @param numClients Number of clients in the array (modify this value if you add/remove elements from the client array). |
|
faluco@1735
|
285 |
* @param sample Sound file name relative to the "sounds" folder. |
|
faluco@1735
|
286 |
* @param entity Entity emitting the sound. |
|
faluco@1735
|
287 |
* @param channel Channel emitting the sound. |
|
faluco@1735
|
288 |
* @param volume Sound volume. |
|
faluco@1735
|
289 |
* @param level Sound level. |
|
faluco@1735
|
290 |
* @param pitch Sound pitch. |
|
faluco@1735
|
291 |
* @param flags Sound flags. |
|
faluco@1735
|
292 |
* @return Plugin_Continue to allow the sound to be played, Plugin_Stop to block it, |
|
faluco@1735
|
293 |
* Plugin_Changed when any parameter has been modified. |
|
faluco@1735
|
294 |
*/ |
|
dvander@2317
|
295 |
functag public Action:NormalSHook(clients[64], &numClients, String:sample[PLATFORM_MAX_PATH], &entity, &channel, &Float:volume, &level, &pitch, &flags); |
|
faluco@1735
|
296 |
|
|
faluco@1735
|
297 |
/** |
|
faluco@1735
|
298 |
* Hooks all played ambient sounds. |
|
faluco@1735
|
299 |
* |
|
faluco@1735
|
300 |
* @param hook Function to use as a hook. |
|
faluco@1735
|
301 |
* @noreturn |
|
faluco@1735
|
302 |
* @error Invalid function hook. |
|
faluco@1735
|
303 |
*/ |
|
faluco@1735
|
304 |
native AddAmbientSoundHook(AmbientSHook:hook); |
|
faluco@1735
|
305 |
|
|
faluco@1735
|
306 |
/** |
|
faluco@1735
|
307 |
* Hooks all played normal sounds. |
|
faluco@1735
|
308 |
* |
|
faluco@1735
|
309 |
* @param hook Function to use as a hook. |
|
faluco@1735
|
310 |
* @noreturn |
|
faluco@1735
|
311 |
* @error Invalid function hook. |
|
faluco@1735
|
312 |
*/ |
|
faluco@1735
|
313 |
native AddNormalSoundHook(NormalSHook:hook); |
|
faluco@1735
|
314 |
|
|
faluco@1735
|
315 |
/** |
|
faluco@1735
|
316 |
* Unhooks all played ambient sounds. |
|
faluco@1735
|
317 |
* |
|
faluco@1735
|
318 |
* @param hook Function used for the hook. |
|
faluco@1735
|
319 |
* @noreturn |
|
faluco@1735
|
320 |
* @error Invalid function hook. |
|
faluco@1735
|
321 |
*/ |
|
faluco@1735
|
322 |
native RemoveAmbientSoundHook(AmbientSHook:hook); |
|
faluco@1735
|
323 |
|
|
faluco@1735
|
324 |
/** |
|
faluco@1735
|
325 |
* Unhooks all played normal sounds. |
|
faluco@1735
|
326 |
* |
|
faluco@1735
|
327 |
* @param hook Function used for the hook. |
|
faluco@1735
|
328 |
* @noreturn |
|
faluco@1735
|
329 |
* @error Invalid function hook. |
|
faluco@1735
|
330 |
*/ |
|
faluco@1735
|
331 |
native RemoveNormalSoundHook(NormalSHook:hook); |
|
dvander@1047
|
332 |
|
|
dvander@1047
|
333 |
/** |
|
dvander@1047
|
334 |
* Wrapper to emit sound to one client. |
|
dvander@1047
|
335 |
* |
|
dvander@1047
|
336 |
* @param client Client index. |
|
dvander@1733
|
337 |
* @param sample Sound file name relative to the "sounds" folder. |
|
dvander@1047
|
338 |
* @param entity Entity to emit from. |
|
dvander@1047
|
339 |
* @param channel Channel to emit with. |
|
dvander@1047
|
340 |
* @param level Sound level. |
|
dvander@1047
|
341 |
* @param flags Sound flags. |
|
dvander@1047
|
342 |
* @param volume Sound volume. |
|
dvander@1047
|
343 |
* @param pitch Sound pitch. |
|
dvander@1047
|
344 |
* @param speakerentity Unknown. |
|
dvander@1047
|
345 |
* @param origin Sound origin. |
|
dvander@1047
|
346 |
* @param dir Sound direction. |
|
dvander@1047
|
347 |
* @param updatePos Unknown (updates positions?) |
|
dvander@1047
|
348 |
* @param soundtime Alternate time to play sound for. |
|
dvander@1047
|
349 |
* @noreturn |
|
dvander@1047
|
350 |
* @error Invalid client index. |
|
dvander@1047
|
351 |
*/ |
|
dvander@1047
|
352 |
stock EmitSoundToClient(client, |
|
dvander@1047
|
353 |
const String:sample[], |
|
dvander@1047
|
354 |
entity = SOUND_FROM_PLAYER, |
|
dvander@1047
|
355 |
channel = SNDCHAN_AUTO, |
|
dvander@1047
|
356 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
357 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
358 |
Float:volume = SNDVOL_NORMAL, |
|
dvander@1047
|
359 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
360 |
speakerentity = -1, |
|
dvander@1047
|
361 |
const Float:origin[3] = NULL_VECTOR, |
|
dvander@1047
|
362 |
const Float:dir[3] = NULL_VECTOR, |
|
dvander@1047
|
363 |
bool:updatePos = true, |
|
dvander@1047
|
364 |
Float:soundtime = 0.0) |
|
dvander@1047
|
365 |
{ |
|
dvander@1047
|
366 |
new clients[1]; |
|
dvander@1047
|
367 |
clients[0] = client; |
|
dvander@1047
|
368 |
/* Save some work for SDKTools and remove SOUND_FROM_PLAYER references */ |
|
dvander@1047
|
369 |
entity = (entity == SOUND_FROM_PLAYER) ? client : entity; |
|
dvander@1047
|
370 |
EmitSound(clients, 1, sample, entity, channel, |
|
dvander@1047
|
371 |
level, flags, volume, pitch, speakerentity, |
|
dvander@1047
|
372 |
origin, dir, updatePos, soundtime); |
|
dvander@1047
|
373 |
} |
|
dvander@1047
|
374 |
|
|
dvander@1047
|
375 |
/** |
|
dvander@1047
|
376 |
* Wrapper to emit sound to all clients. |
|
dvander@1047
|
377 |
* |
|
dvander@1733
|
378 |
* @param sample Sound file name relative to the "sounds" folder. |
|
dvander@1047
|
379 |
* @param entity Entity to emit from. |
|
dvander@1047
|
380 |
* @param channel Channel to emit with. |
|
dvander@1047
|
381 |
* @param level Sound level. |
|
dvander@1047
|
382 |
* @param flags Sound flags. |
|
dvander@1047
|
383 |
* @param volume Sound volume. |
|
dvander@1047
|
384 |
* @param pitch Sound pitch. |
|
dvander@1047
|
385 |
* @param speakerentity Unknown. |
|
dvander@1047
|
386 |
* @param origin Sound origin. |
|
dvander@1047
|
387 |
* @param dir Sound direction. |
|
dvander@1047
|
388 |
* @param updatePos Unknown (updates positions?) |
|
dvander@1047
|
389 |
* @param soundtime Alternate time to play sound for. |
|
dvander@1047
|
390 |
* @noreturn |
|
dvander@1047
|
391 |
* @error Invalid client index. |
|
dvander@1047
|
392 |
*/ |
|
dvander@1047
|
393 |
stock EmitSoundToAll(const String:sample[], |
|
dvander@1047
|
394 |
entity = SOUND_FROM_PLAYER, |
|
dvander@1047
|
395 |
channel = SNDCHAN_AUTO, |
|
dvander@1047
|
396 |
level = SNDLEVEL_NORMAL, |
|
dvander@1047
|
397 |
flags = SND_NOFLAGS, |
|
dvander@1047
|
398 |
Float:volume = SNDVOL_NORMAL, |
|
dvander@1047
|
399 |
pitch = SNDPITCH_NORMAL, |
|
dvander@1047
|
400 |
speakerentity = -1, |
|
dvander@1047
|
401 |
const Float:origin[3] = NULL_VECTOR, |
|
dvander@1047
|
402 |
const Float:dir[3] = NULL_VECTOR, |
|
dvander@1047
|
403 |
bool:updatePos = true, |
|
dvander@1047
|
404 |
Float:soundtime = 0.0) |
|
dvander@1047
|
405 |
{ |
|
fyrenmoo@2923
|
406 |
new clients[MaxClients]; |
|
dvander@1047
|
407 |
new total = 0; |
|
dvander@1047
|
408 |
|
|
skamonkey@2920
|
409 |
for (new i=1; i<=MaxClients; i++) |
|
dvander@1047
|
410 |
{ |
|
dvander@1047
|
411 |
if (IsClientInGame(i)) |
|
dvander@1047
|
412 |
{ |
|
dvander@1047
|
413 |
clients[total++] = i; |
|
dvander@1047
|
414 |
} |
|
dvander@1047
|
415 |
} |
|
dvander@1047
|
416 |
|
|
dvander@1047
|
417 |
if (!total) |
|
dvander@1047
|
418 |
{ |
|
dvander@1047
|
419 |
return; |
|
dvander@1047
|
420 |
} |
|
dvander@1047
|
421 |
|
|
dvander@1047
|
422 |
EmitSound(clients, total, sample, entity, channel, |
|
dvander@1047
|
423 |
level, flags, volume, pitch, speakerentity, |
|
dvander@1047
|
424 |
origin, dir, updatePos, soundtime); |
|
dvander@1047
|
425 |
} |
|
dvander@1047
|
426 |
|
|
dvander@1047
|
427 |
/** |
|
dvander@1047
|
428 |
* Converts an attenuation value to a sound level. |
|
dvander@1047
|
429 |
* This function is from the HL2SDK. |
|
dvander@1047
|
430 |
* |
|
dvander@1047
|
431 |
* @param attn Attenuation value. |
|
dvander@1047
|
432 |
* @return Integer sound level. |
|
dvander@1047
|
433 |
*/ |
|
dvander@1047
|
434 |
stock ATTN_TO_SNDLEVEL(Float:attn) |
|
dvander@1047
|
435 |
{ |
|
dvander@1047
|
436 |
if (attn > 0.0) |
|
dvander@1047
|
437 |
{ |
|
dvander@1047
|
438 |
return RoundFloat(50.0 + (20.0 / attn)); |
|
dvander@1047
|
439 |
} |
|
dvander@1047
|
440 |
return 0; |
|
dvander@1047
|
441 |
} |