core/GameConfigs.cpp
author David Anderson <dvander@alliedmods.net>
Wed Aug 15 17:17:52 2007 +0000 (2007-08-15)
changeset 1336 a75b25f7cd9a
parent 1330 ab94316bb52b
child 1406 f5c07ec3c052
permissions -rw-r--r--
fixed a less likely fakeclientcommand bug
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/**
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 * vim: set ts=4 :
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 * =============================================================================
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 * SourceMod
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 * Copyright (C) 2004-2007 AlliedModders LLC.  All rights reserved.
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 * =============================================================================
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 *
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 * This program is free software; you can redistribute it and/or modify it under
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 * the terms of the GNU General Public License, version 3.0, as published by the
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 * Free Software Foundation.
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 * 
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 * This program is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS
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 * FOR A PARTICULAR PURPOSE.  See the GNU General Public License for more
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 * details.
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 *
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 * You should have received a copy of the GNU General Public License along with
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 * this program.  If not, see <http://www.gnu.org/licenses/>.
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 *
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 * As a special exception, AlliedModders LLC gives you permission to link the
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 * code of this program (as well as its derivative works) to "Half-Life 2," the
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 * "Source Engine," the "SourcePawn JIT," and any Game MODs that run on software
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 * by the Valve Corporation.  You must obey the GNU General Public License in
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 * all respects for all other code used.  Additionally, AlliedModders LLC grants
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 * this exception to all derivative works.  AlliedModders LLC defines further
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 * exceptions, found in LICENSE.txt (as of this writing, version JULY-31-2007),
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 * or <http://www.sourcemod.net/license.php>.
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 *
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 * Version: $Id$
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 */
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#include <string.h>
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#include <stdlib.h>
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#include "GameConfigs.h"
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#include "TextParsers.h"
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#include "sm_stringutil.h"
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#include "sourcemod.h"
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#include "sourcemm_api.h"
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#include "HalfLife2.h"
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#include "Logger.h"
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#include "ShareSys.h"
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#include "MemoryUtils.h"
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#include "LibrarySys.h"
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#include "HandleSys.h"
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#include "sm_crc32.h"
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#if defined PLATFORM_LINUX
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#include <dlfcn.h>
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#endif
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GameConfigManager g_GameConfigs;
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IGameConfig *g_pGameConf = NULL;
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char g_Game[256];
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char g_GameDesc[256] = {'!', '\0'};
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#define PSTATE_NONE						0
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#define PSTATE_GAMES					1
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#define PSTATE_GAMEDEFS					2
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#define PSTATE_GAMEDEFS_OFFSETS			3
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#define PSTATE_GAMEDEFS_OFFSETS_OFFSET	4
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#define PSTATE_GAMEDEFS_KEYS			5
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#define PSTATE_GAMEDEFS_SUPPORTED		6
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#define PSTATE_GAMEDEFS_SIGNATURES		7
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#define PSTATE_GAMEDEFS_SIGNATURES_SIG	8
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#define PSTATE_GAMEDEFS_CRC				9
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#define PSTATE_GAMEDEFS_CRC_BINARY		10
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#if defined PLATFORM_WINDOWS
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#define PLATFORM_NAME				"windows"
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#define PLATFORM_SERVER_BINARY		"server.dll"
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#elif defined PLATFORM_LINUX
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#define PLATFORM_NAME				"linux"
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#define PLATFORM_SERVER_BINARY		"server_i486.so"
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#endif
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struct TempSigInfo
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{
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	void Reset()
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	{
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		library[0] = '\0';
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		sig[0] = '\0';
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	}
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	char sig[512];
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	char library[64];
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} s_TempSig;
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unsigned int s_ServerBinCRC;
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bool s_ServerBinCRC_Ok = false;
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CGameConfig::CGameConfig(const char *file)
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{
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	m_pFile = sm_strdup(file);
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	m_pOffsets = sm_trie_create();
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	m_pProps = sm_trie_create();
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	m_pKeys = sm_trie_create();
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	m_pSigs = sm_trie_create();
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	m_pStrings = new BaseStringTable(512);
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	m_RefCount = 0;
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}
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CGameConfig::~CGameConfig()
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{
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	sm_trie_destroy(m_pOffsets);
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	sm_trie_destroy(m_pProps);
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	sm_trie_destroy(m_pKeys);
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	sm_trie_destroy(m_pSigs);
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	delete [] m_pFile;
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	delete m_pStrings;
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}
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SMCParseResult CGameConfig::ReadSMC_NewSection(const char *name, bool opt_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		m_IgnoreLevel++;
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		return SMCParse_Continue;
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	}
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	switch (m_ParseState)
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	{
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	case PSTATE_NONE:
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		{
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			if (strcmp(name, "Games") == 0)
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			{
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				m_ParseState = PSTATE_GAMES;
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMES:
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		{
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			if ((strcmp(name, "*") == 0)
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				|| (strcmp(name, "#default") == 0)
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				|| (strcasecmp(name, g_Game) == 0)
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				|| (strcasecmp(name, g_GameDesc) == 0))
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			{
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				bShouldBeReadingDefault = true;
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				m_ParseState = PSTATE_GAMEDEFS;
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				strncopy(m_Game, name, sizeof(m_Game));
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			} else {
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS:
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		{
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			if (strcmp(name, "Offsets") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
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			}
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			else if (strcmp(name, "Keys") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_KEYS;
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			}
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			else if ((strcmp(name, "#supported") == 0)
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					 && (strcmp(m_Game, "#default") == 0))
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SUPPORTED;
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				/* Ignore this section unless we get a game. */
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				bShouldBeReadingDefault = false;
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			}
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			else if (strcmp(name, "Signatures") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
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			}
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			else if (strcmp(name, "CRC") == 0)
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			{
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				m_ParseState = PSTATE_GAMEDEFS_CRC;
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				bShouldBeReadingDefault = false;
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			}
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			else
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			{
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				m_IgnoreLevel++;
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			}
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			break;
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		}
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	case PSTATE_GAMEDEFS_OFFSETS:
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		{
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			m_Prop[0] = '\0';
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			m_Class[0] = '\0';
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			strncopy(m_offset, name, sizeof(m_offset));
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			m_ParseState = PSTATE_GAMEDEFS_OFFSETS_OFFSET;
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			break;
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		}
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	case PSTATE_GAMEDEFS_SIGNATURES:
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		{
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			strncopy(m_offset, name, sizeof(m_offset));
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			s_TempSig.Reset();
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			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES_SIG;
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			break;
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		}
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	case PSTATE_GAMEDEFS_CRC:
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		{
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			char error[255];
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			error[0] = '\0';
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			if (strcmp(name, "server") != 0)
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			{
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				UTIL_Format(error, sizeof(error), "Unrecognized library \"%s\"", name);
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			} 
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			else if (!s_ServerBinCRC_Ok)
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			{
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				FILE *fp;
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				char path[PLATFORM_MAX_PATH];
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				g_SourceMod.BuildPath(Path_Game, path, sizeof(path), "bin/" PLATFORM_SERVER_BINARY);
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				if ((fp = fopen(path, "rb")) == NULL)
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				{
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					UTIL_Format(error, sizeof(error), "Could not open binary: %s", path);
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				} else {
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					size_t size;
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					void *buffer;
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					fseek(fp, 0, SEEK_END);
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					size = ftell(fp);
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					fseek(fp, 0, SEEK_SET);
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					buffer = malloc(size);
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					fread(buffer, size, 1, fp);
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					s_ServerBinCRC = UTIL_CRC32(buffer, size);
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					free(buffer);
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					s_ServerBinCRC_Ok = true;
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				}
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			}
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			if (error[0] != '\0')
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			{
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				m_IgnoreLevel = 1;
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				g_Logger.LogError("[SM] Error while parsing CRC section for \"%s\" (%s):", m_Game, m_pFile);
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				g_Logger.LogError("[SM] %s", error);
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			} else {
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				m_ParseState = PSTATE_GAMEDEFS_CRC_BINARY;
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			}
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			break;
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		}
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	/* No sub-sections allowed:
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	 case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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	 case PSTATE_GAMEDEFS_KEYS:
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	 case PSTATE_GAMEDEFS_SUPPORTED:
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	 case PSTATE_GAMEDEFS_SIGNATURES_SIG:
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	 case PSTATE_GAMEDEFS_CRC_BINARY:
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	 */
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	default:
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		{
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			/* If we don't know what we got, start ignoring */
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			m_IgnoreLevel++;
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			break;
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		}
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	}
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	return SMCParse_Continue;
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}
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SMCParseResult CGameConfig::ReadSMC_KeyValue(const char *key, const char *value, bool key_quotes, bool value_quotes)
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{
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	if (m_IgnoreLevel)
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	{
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		return SMCParse_Continue;
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	}
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	if (m_ParseState == PSTATE_GAMEDEFS_OFFSETS_OFFSET)
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	{
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		if (strcmp(key, "class") == 0)
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		{
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			strncopy(m_Class, value, sizeof(m_Class));
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		} else if (strcmp(key, "prop") == 0) {
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			strncopy(m_Prop, value, sizeof(m_Prop));
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		} else if (strcmp(key, PLATFORM_NAME) == 0) {
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			int val = atoi(value);
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			sm_trie_replace(m_pOffsets, m_offset, (void *)val);
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		}
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   270
	} else if (m_ParseState == PSTATE_GAMEDEFS_KEYS) {
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		int id = m_pStrings->AddString(value);
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		sm_trie_replace(m_pKeys, key, (void *)id);
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   273
	} else if (m_ParseState == PSTATE_GAMEDEFS_SUPPORTED) {
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		if (strcmp(key, "game") == 0
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			&& (strcasecmp(value, g_Game) == 0 || strcasecmp(value, g_GameDesc) == 0))
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		{
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   277
			bShouldBeReadingDefault = true;
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		}
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   279
	} else if (m_ParseState == PSTATE_GAMEDEFS_SIGNATURES_SIG) {
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		if (strcmp(key, PLATFORM_NAME) == 0)
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   281
		{
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   282
			strncopy(s_TempSig.sig, value, sizeof(s_TempSig.sig));
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		} else if (strcmp(key, "library") == 0) {
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   284
			strncopy(s_TempSig.library, value, sizeof(s_TempSig.library));
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		}
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   286
	} else if (m_ParseState == PSTATE_GAMEDEFS_CRC_BINARY) {
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   287
		if (strcmp(key, PLATFORM_NAME) == 0 
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   288
			&& s_ServerBinCRC_Ok
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   289
			&& !bShouldBeReadingDefault)
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   290
		{
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   291
			unsigned int crc = 0;
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   292
			sscanf(value, "%08X", &crc);
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   293
			if (s_ServerBinCRC == crc)
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   294
			{
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   295
				bShouldBeReadingDefault = true;
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   296
			}
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   297
		}
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   298
	}
dvander@547
   299
dvander@547
   300
	return SMCParse_Continue;
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   301
}
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   302
dvander@547
   303
SMCParseResult CGameConfig::ReadSMC_LeavingSection()
dvander@547
   304
{
dvander@547
   305
	if (m_IgnoreLevel)
dvander@547
   306
	{
dvander@547
   307
		m_IgnoreLevel--;
dvander@547
   308
		return SMCParse_Continue;
dvander@547
   309
	}
dvander@547
   310
dvander@547
   311
	switch (m_ParseState)
dvander@547
   312
	{
dvander@547
   313
	case PSTATE_GAMES:
dvander@547
   314
		{
dvander@547
   315
			m_ParseState = PSTATE_NONE;
dvander@547
   316
			break;
dvander@547
   317
		}
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   318
	case PSTATE_GAMEDEFS:
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   319
		{
dvander@547
   320
			m_ParseState = PSTATE_GAMES;
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   321
			break;
dvander@547
   322
		}
dvander@548
   323
	case PSTATE_GAMEDEFS_KEYS:
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   324
	case PSTATE_GAMEDEFS_OFFSETS:
dvander@547
   325
		{
dvander@547
   326
			m_ParseState = PSTATE_GAMEDEFS;
dvander@547
   327
			break;
dvander@547
   328
		}
dvander@547
   329
	case PSTATE_GAMEDEFS_OFFSETS_OFFSET:
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   330
		{
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   331
			/* Parse the offset... */
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   332
			if (m_Class[0] != '\0'
ds@1064
   333
				&& m_Prop[0] != '\0')
dvander@547
   334
			{
ds@1064
   335
				SendProp *pProp = g_HL2.FindInSendTable(m_Class, m_Prop);
dvander@547
   336
				if (pProp)
dvander@547
   337
				{
dvander@547
   338
					int val = pProp->GetOffset();
dvander@1057
   339
					sm_trie_replace(m_pOffsets, m_offset, (void *)val);
dvander@1057
   340
					sm_trie_replace(m_pProps, m_offset, pProp);
dvander@547
   341
				} else {
dvander@547
   342
					/* Check if it's a non-default game and no offsets exist */
ds@1064
   343
					if (((strcmp(m_Game, "*") != 0) && strcmp(m_Game, "#default") != 0)
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   344
						&& (!sm_trie_retrieve(m_pOffsets, m_offset, NULL)))
dvander@547
   345
					{
dvander@547
   346
						g_Logger.LogError("[SM] Unable to find property %s.%s (file \"%s\") (mod \"%s\")", 
ds@1064
   347
							m_Class,
ds@1064
   348
							m_Prop,
dvander@547
   349
							m_pFile,
ds@1064
   350
							m_Game);
dvander@547
   351
					}
dvander@547
   352
				}
dvander@547
   353
			}
dvander@547
   354
			m_ParseState = PSTATE_GAMEDEFS_OFFSETS;
dvander@547
   355
			break;
dvander@547
   356
		}
dvander@1307
   357
	case PSTATE_GAMEDEFS_CRC:
dvander@947
   358
	case PSTATE_GAMEDEFS_SUPPORTED:
dvander@947
   359
		{
dvander@947
   360
			if (!bShouldBeReadingDefault)
dvander@947
   361
			{
dvander@947
   362
				/* If we shouldn't read the rest of this section, set the ignore level. */
dvander@947
   363
				m_IgnoreLevel = 1;
ds@1043
   364
				m_ParseState = PSTATE_GAMES;
ds@1043
   365
			} else {
ds@1043
   366
				m_ParseState = PSTATE_GAMEDEFS;
dvander@947
   367
			}
dvander@947
   368
			break;
dvander@947
   369
		}
dvander@1307
   370
	case PSTATE_GAMEDEFS_CRC_BINARY:
dvander@1307
   371
		{
dvander@1307
   372
			m_ParseState = PSTATE_GAMEDEFS_CRC;
dvander@1307
   373
			break;
dvander@1307
   374
		}
dvander@969
   375
	case PSTATE_GAMEDEFS_SIGNATURES:
dvander@969
   376
		{
dvander@969
   377
			m_ParseState = PSTATE_GAMEDEFS;
dvander@969
   378
			break;
dvander@969
   379
		}
dvander@947
   380
	case PSTATE_GAMEDEFS_SIGNATURES_SIG:
dvander@947
   381
		{
dvander@947
   382
			if (s_TempSig.library[0] == '\0')
dvander@947
   383
			{
dvander@947
   384
				/* assume server */
dvander@947
   385
				strncopy(s_TempSig.library, "server", sizeof(s_TempSig.library));
dvander@947
   386
			}
dvander@947
   387
			void *addrInBase = NULL;
dvander@947
   388
			if (strcmp(s_TempSig.library, "server") == 0)
dvander@947
   389
			{
dvander@951
   390
				addrInBase = (void *)g_SMAPI->serverFactory(false);
dvander@947
   391
			} else if (strcmp(s_TempSig.library, "engine") == 0) {
dvander@951
   392
				addrInBase = (void *)g_SMAPI->engineFactory(false);
dvander@947
   393
			}
dvander@947
   394
			void *final_addr = NULL;
dvander@947
   395
			if (addrInBase == NULL)
dvander@947
   396
			{
dvander@947
   397
				g_Logger.LogError("[SM] Unrecognized library \"%s\" (gameconf \"%s\")", 
dvander@947
   398
					s_TempSig.library, 
dvander@947
   399
					m_pFile);
dvander@947
   400
			} else {
dvander@947
   401
#if defined PLATFORM_LINUX
dvander@951
   402
				if (s_TempSig.sig[0] == '@')
dvander@947
   403
				{
dvander@947
   404
					Dl_info info;
dvander@947
   405
					/* GNU only: returns 0 on error, inconsistent! >:[ */
dvander@973
   406
					if (dladdr(addrInBase, &info) != 0)
dvander@947
   407
					{
dvander@947
   408
						void *handle = dlopen(info.dli_fname, RTLD_NOW);
dvander@947
   409
						if (handle)
dvander@947
   410
						{
dvander@951
   411
							final_addr = dlsym(handle, &s_TempSig.sig[1]);
dvander@947
   412
							dlclose(handle);
dvander@947
   413
						} else {
dvander@947
   414
							g_Logger.LogError("[SM] Unable to load library \"%s\" (gameconf \"%s\")",
dvander@947
   415
								s_TempSig.library,
dvander@947
   416
								m_pFile);
dvander@947
   417
						}
dvander@947
   418
					} else {
dvander@947
   419
						g_Logger.LogError("[SM] Unable to find library \"%s\" in memory (gameconf \"%s\")",
dvander@947
   420
							s_TempSig.library,
dvander@947
   421
							m_pFile);
dvander@947
   422
					}
dvander@947
   423
				}
dvander@947
   424
				if (final_addr)
dvander@947
   425
				{
dvander@947
   426
					goto skip_find;
dvander@947
   427
				}
dvander@947
   428
#endif
dvander@947
   429
				/* First, preprocess the signature */
dvander@947
   430
				char real_sig[255];
dvander@947
   431
				size_t real_bytes;
dvander@947
   432
				size_t length;
dvander@947
   433
dvander@947
   434
				real_bytes = 0;
dvander@947
   435
				length = strlen(s_TempSig.sig);
dvander@947
   436
dvander@947
   437
				for (size_t i=0; i<length; i++)
dvander@947
   438
				{
dvander@947
   439
					if (real_bytes >= sizeof(real_sig))
dvander@947
   440
					{
dvander@947
   441
						break;
dvander@947
   442
					}
dvander@947
   443
					real_sig[real_bytes++] = s_TempSig.sig[i];
dvander@947
   444
					if (s_TempSig.sig[i] == '\\'
dvander@947
   445
						&& s_TempSig.sig[i+1] == 'x')
dvander@947
   446
					{
dvander@947
   447
						if (i + 3 >= length)
dvander@947
   448
						{
dvander@947
   449
							continue;
dvander@947
   450
						}
dvander@947
   451
						/* Get the hex part */
dvander@947
   452
						char s_byte[3];
dvander@947
   453
						int r_byte;
dvander@947
   454
						s_byte[0] = s_TempSig.sig[i+2];
dvander@947
   455
						s_byte[1] = s_TempSig.sig[i+3];
dvander@947
   456
						s_byte[2] = '\0';
dvander@947
   457
						/* Read it as an integer */
dvander@947
   458
						sscanf(s_byte, "%x", &r_byte);
dvander@947
   459
						/* Save the value */
dvander@947
   460
						real_sig[real_bytes-1] = r_byte;
dvander@947
   461
						/* Adjust index */
dvander@947
   462
						i += 3;
dvander@947
   463
					}
dvander@947
   464
				}
dvander@947
   465
dvander@1061
   466
				if (real_bytes >= 1)
dvander@947
   467
				{
dvander@947
   468
					final_addr = g_MemUtils.FindPattern(addrInBase, real_sig, real_bytes);
dvander@947
   469
				}
dvander@947
   470
			}
dvander@947
   471
dvander@947
   472
#if defined PLATFORM_LINUX
dvander@947
   473
skip_find:
dvander@947
   474
#endif
dvander@1057
   475
			sm_trie_replace(m_pSigs, m_offset, final_addr);
dvander@964
   476
			m_ParseState = PSTATE_GAMEDEFS_SIGNATURES;
dvander@947
   477
dvander@947
   478
			break;
dvander@947
   479
		}
dvander@547
   480
	}
dvander@547
   481
dvander@547
   482
	return SMCParse_Continue;
dvander@547
   483
}
dvander@547
   484
dvander@547
   485
bool CGameConfig::Reparse(char *error, size_t maxlength)
dvander@547
   486
{
dvander@547
   487
	SMCParseError err;
dvander@547
   488
dvander@547
   489
	char path[PLATFORM_MAX_PATH];
dvander@947
   490
	g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "gamedata/%s.txt", m_pFile);
dvander@947
   491
	/* Backwards compatibility */
dvander@947
   492
	if (!g_LibSys.PathExists(path))
dvander@947
   493
	{
dvander@947
   494
		g_SourceMod.BuildPath(Path_SM, path, sizeof(path), "configs/gamedata/%s.txt", m_pFile);
dvander@947
   495
	}
dvander@547
   496
dvander@548
   497
	/* Initialize parse states */
dvander@547
   498
	m_IgnoreLevel = 0;
dvander@947
   499
	bShouldBeReadingDefault = true;
dvander@547
   500
	m_ParseState = PSTATE_NONE;
dvander@548
   501
	/* Reset cached data */
dvander@548
   502
	m_pStrings->Reset();
dvander@547
   503
	sm_trie_clear(m_pOffsets);
dvander@548
   504
	sm_trie_clear(m_pProps);
dvander@548
   505
	sm_trie_clear(m_pKeys);
dvander@547
   506
dvander@547
   507
	if ((err=g_TextParser.ParseFile_SMC(path, this, NULL, NULL))
dvander@547
   508
		!= SMCParse_Okay)
dvander@547
   509
	{
dvander@547
   510
		if (error && (err != SMCParse_Custom))
dvander@547
   511
		{
dvander@547
   512
			const char *str = g_TextParser.GetSMCErrorString(err);
dvander@551
   513
			snprintf(error, maxlength, "%s", str);
dvander@547
   514
		}
dvander@547
   515
		return false;
dvander@547
   516
	}
dvander@547
   517
dvander@547
   518
	return true;
dvander@547
   519
}
dvander@547
   520
dvander@547
   521
bool CGameConfig::GetOffset(const char *key, int *value)
dvander@547
   522
{
dvander@547
   523
	void *obj;
dvander@547
   524
dvander@547
   525
	if (!sm_trie_retrieve(m_pOffsets, key, &obj))
dvander@547
   526
	{
dvander@547
   527
		return false;
dvander@547
   528
	}
dvander@547
   529
dvander@547
   530
	*value = (int)obj;
dvander@547
   531
	
dvander@547
   532
	return true;
dvander@547
   533
}
dvander@547
   534
dvander@547
   535
const char *CGameConfig::GetKeyValue(const char *key)
dvander@547
   536
{
dvander@548
   537
	void *obj;
dvander@548
   538
	if (!sm_trie_retrieve(m_pKeys, key, &obj))
dvander@548
   539
	{
dvander@548
   540
		return NULL;
dvander@548
   541
	}
dvander@548
   542
	return m_pStrings->GetString((int)obj);
dvander@547
   543
}
dvander@547
   544
dvander@547
   545
SendProp *CGameConfig::GetSendProp(const char *key)
dvander@547
   546
{
dvander@547
   547
	SendProp *pProp;
dvander@547
   548
dvander@547
   549
	if (!sm_trie_retrieve(m_pProps, key, (void **)&pProp))
dvander@547
   550
	{
dvander@547
   551
		return NULL;
dvander@547
   552
	}
dvander@547
   553
dvander@547
   554
	return pProp;
dvander@547
   555
}
dvander@547
   556
dvander@947
   557
bool CGameConfig::GetMemSig(const char *key, void **addr)
dvander@947
   558
{
dvander@947
   559
	return sm_trie_retrieve(m_pSigs, key, addr);
dvander@947
   560
}
dvander@947
   561
dvander@547
   562
void CGameConfig::IncRefCount()
dvander@547
   563
{
dvander@547
   564
	m_RefCount++;
dvander@547
   565
}
dvander@547
   566
dvander@547
   567
unsigned int CGameConfig::DecRefCount()
dvander@547
   568
{
dvander@547
   569
	m_RefCount--;
dvander@547
   570
	return m_RefCount;
dvander@547
   571
}
dvander@547
   572
dvander@616
   573
GameConfigManager::GameConfigManager()
dvander@547
   574
{
dvander@547
   575
	m_pLookup = sm_trie_create();
dvander@547
   576
}
dvander@547
   577
dvander@616
   578
GameConfigManager::~GameConfigManager()
dvander@547
   579
{
dvander@547
   580
	sm_trie_destroy(m_pLookup);
dvander@547
   581
}
dvander@547
   582
dvander@616
   583
void GameConfigManager::OnSourceModStartup(bool late)
dvander@547
   584
{
dvander@547
   585
	LoadGameConfigFile("core.games", &g_pGameConf, NULL, 0);
dvander@547
   586
ds@1064
   587
	strncopy(g_Game, g_SourceMod.GetGameFolderName(), sizeof(g_Game));
ds@1064
   588
	strncopy(g_GameDesc + 1, SERVER_CALL(GetGameDescription)(), sizeof(g_GameDesc) - 1);
dvander@547
   589
}
dvander@547
   590
dvander@616
   591
void GameConfigManager::OnSourceModAllInitialized()
dvander@547
   592
{
dvander@547
   593
	/* NOW initialize the game file */
dvander@547
   594
	CGameConfig *pGameConf = (CGameConfig *)g_pGameConf;
dvander@547
   595
	
dvander@547
   596
	char error[255];
dvander@547
   597
	if (!pGameConf->Reparse(error, sizeof(error)))
dvander@547
   598
	{
dvander@547
   599
		/* :TODO: log */
dvander@547
   600
	}
dvander@547
   601
dvander@547
   602
	g_ShareSys.AddInterface(NULL, this);
dvander@547
   603
}
dvander@547
   604
dvander@616
   605
void GameConfigManager::OnSourceModAllShutdown()
dvander@547
   606
{
dvander@547
   607
	CloseGameConfigFile(g_pGameConf);
dvander@547
   608
}
dvander@547
   609
dvander@616
   610
bool GameConfigManager::LoadGameConfigFile(const char *file, IGameConfig **_pConfig, char *error, size_t maxlength)
dvander@547
   611
{
dvander@547
   612
	CGameConfig *pConfig;
dvander@547
   613
dvander@547
   614
	if (sm_trie_retrieve(m_pLookup, file, (void **)&pConfig))
dvander@547
   615
	{
dvander@547
   616
		pConfig->IncRefCount();
dvander@547
   617
		*_pConfig = pConfig;
dvander@547
   618
		return true;
dvander@547
   619
	}
dvander@547
   620
dvander@547
   621
	pConfig = new CGameConfig(file);
dvander@547
   622
dvander@547
   623
	/* :HACKHACK: Don't parse the main config file */
dvander@547
   624
	bool retval = true;
dvander@547
   625
	if (_pConfig != &g_pGameConf)
dvander@547
   626
	{
dvander@547
   627
		retval = pConfig->Reparse(error, maxlength);
dvander@547
   628
	}
dvander@547
   629
dvander@547
   630
	m_cfgs.push_back(pConfig);
dvander@547
   631
	sm_trie_insert(m_pLookup, file, pConfig);
dvander@547
   632
dvander@547
   633
	pConfig->IncRefCount();
dvander@547
   634
dvander@547
   635
	*_pConfig = pConfig;
dvander@547
   636
dvander@547
   637
	return retval;
dvander@547
   638
}
dvander@547
   639
dvander@616
   640
void GameConfigManager::CloseGameConfigFile(IGameConfig *cfg)
dvander@547
   641
{
dvander@547
   642
	CGameConfig *pConfig = (CGameConfig *)cfg;
dvander@547
   643
dvander@547
   644
	if (pConfig->DecRefCount() == 0)
dvander@547
   645
	{
dvander@971
   646
		sm_trie_delete(m_pLookup, pConfig->m_pFile);
dvander@547
   647
		delete pConfig;
dvander@547
   648
	}
dvander@547
   649
}
dvander@949
   650
dvander@949
   651
extern HandleType_t g_GameConfigsType;
dvander@949
   652
dvander@949
   653
IGameConfig *GameConfigManager::ReadHandle(Handle_t hndl, IdentityToken_t *ident, HandleError *err)
dvander@949
   654
{
dvander@949
   655
	HandleSecurity sec(ident, g_pCoreIdent);
dvander@949
   656
	IGameConfig *conf = NULL;
dvander@949
   657
	HandleError _err = g_HandleSys.ReadHandle(hndl, g_GameConfigsType, &sec, (void **)&conf);
dvander@949
   658
dvander@949
   659
	if (err)
dvander@949
   660
	{
dvander@949
   661
		*err = _err;
dvander@949
   662
	}
dvander@949
   663
dvander@949
   664
	return conf;
dvander@949
   665
}